View Full Version : Unplayable Factions
Why are the mongols and turmids unplayable? I understand there is no gui for them right now. But how come someone hasn't just modded one up yet? I understand why papal states isn't playable, and aztecs and rebels/slaves...but how come no turimids or mongols? Maybe its in the works? :help:
Anyways I only ask because I love mongols and I love elephants so...would love if someone modded that. :laugh4:
Thanks.
PureFodder
01-16-2007, 00:32
https://forums.totalwar.org/vb/local_links.php?catid=135
The Regnum Dei mod lets you use all the factions including Papal (but you can't control the Pope) and aztec. I'm in a Tirumid campaign at the moment, lots of fun.
Ah perfect, thank you very much.
yezhanquan85
01-16-2007, 12:56
Now, the Papal States are PLAYABLE by shifting them into the "playable" section, since they're around at 1080. Playing as them is tough; your victory condition is 100 regions...
You don't have to use RD Mod to play the unplayables. You can do it using MedManager as well, which I find more interesting because you can start at the game entry dates and not from the beginning.
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.