View Full Version : sheild fix AND LTC?
pat the magnificent
01-17-2007, 08:20
i want to use both, can somebody tell me what to do? pretend i'm a complete idiot when you explain it please. (and also, avoid the obvious burn i just set myself up for right there ~;p )
i don't get what to do with the modded text files you can download, so if it involves one of those, please relieve me of my ignorance.
Carl(or the Foz, can't remember which) released a .exe that did the shield fix for you. Simply find the .exe(the link is in one of their sigs i believe), put it in landstoconquer\data. Then run the .exe, it will produce a file called new unit file.txt. Delete the export_descr_unit.txt file, and rename the new unit file.txt to export_descr_unit.txt
pat the magnificent
01-17-2007, 22:16
thanks man.
how do you think it'll work with the balance changes you made to the game?
I think it makes spearmen too strong with the changes i've made, so im doing rebalancing for 2.1. 2 handed swords are also too weak, as are 2 handed axe units, and missile units.
pat the magnificent
01-17-2007, 22:34
me thinks i'll just wait for that then.
btw dude, i just want you to know that i really appreciate all the work you've been doing to make this game more like it should have been. i've been having far more fun playing LTC than i was 1.1 vanilla.
No problem, im glad you are enjoying my mod.
It was Foz, not me BTW. Don't want to take credit for work I didn't do.
Can anyone of you explain what exactly the "shield bug" is, and how it has been fixed?
Thanks in advance
Mesut aka GrandViZ
Can anyone of you explain what exactly the "shield bug" is, and how it has been fixed?
Thanks in advance
Mesut aka GrandViZ
Being that I discovered the stupid thing, I can't think of anyone better to discuss it :smile:
Basically, the problem is that in melee combat, a unit's shield value is subtracted from its defense instead of being added into it. This ends up making all shield units incredibly absurd in melee combat, as they suffer at least -6 from their intended melee defense (3 from the shield not giving a bonus, 3 from it giving a penalty) and in most cases a -12 (from the usual 6 point shield). The shield seems to correctly apply against missile attacks (certainly not the backwards functionality of them in melee).
As for how it has been fixed, the current version (that I intend to be final until the 1.2 official patch presumably fixes it) zeros the shield stat for all units, moving half (rounded down) into armor, and half rounded up into defense skill. The units get their all-important front melee defense rating as it was intended. Only half goes to armor so that the unit retains some of its flanking vulnerabilities, which is important for keeping horse archers and archers useful in combat, and keeping flanking useful in general.
You can find the link to the fix in my sig. Hope this helps.
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