View Full Version : Why be tactical in battles?
I dont know why everyone goes on about tactics etc - i use the most simple tactics ever for this game and it works every time.
Dont use missile troops they are absoloutely rubbish unless you have lots of them and the enemy wont come and attack you and they allow you to shoot.
I get about 5 or 6 units of cavalry and a few blocks of infantry - basically charge EVERYONE into 1 point of the enemy line and cause a mass panic then rout everyone kill the general and run them down!
I had 404 men on a hill near Nottingham for scotland against 1041 english troops all i did was charge en masse at their generals unit caused a mass panic killed the genereal and sluaghtered everyone who ran.
I lost about 100 men out of my ranks and they lost 1021 troops out of 1041 an absoloutle massacre which crippled the whole of england and allowed me to take the whole place. a very fun battle for me as it is what the game is all about!
fighting the hated enemy who outnumber you more than 2 to 1 and killing them all and taking the whole land! class stuff.
i have taken most of france and all of britain using the cavalry zerg tactics just charge en masse at them basically. i am now in a war with milan and hammer them in every battle - they use hundreds and hundreds of pavise bowmen i just run straight past them to the combat troops and the generals unit and sluaghter them all then roll up all the crosbow guys with cavalry.
am only on about turn 70 and its my first grand campaign but it seems this tactic is unstoppable! if you get alot of spearmen in the enemy army then simply get a couple of crappy infantry units in the army to engage them them smash into them using cavalry and hey presto mass panic everyones dead.
i used this tactic on shogun a few years ago as well basically did the whole thing just using loads and loads of the fast cavalry guys to smash up the enemy army.
Is there anything that can stop this amazing tactic?
pevergreen
01-19-2007, 01:46
An army equal on composition with you? VH battle AI?
We use tactics to make it fun. Realism.
I play Rome total Realism as the Selu Empire, and i just back into a corner, around a hill. Charging full length into them takes the fun out of the game.
I try to be tactical and use archers and infantry etc but the point it - if you try and rely on archer units you get battered unless they dont charge you. i really dont see the point of missile troops they are just pointless.
The only thing i have seen from missile troops that has really done anything at all was when i fought the milan army in a masivve 1000 of them v 700 of me battle, i tried to sit back for a bit as i had 2 catapults and 2 archer units, 5 infantry units heavy infantry and the rest was just loads of chivalric knights feudal knights etc. i managed to get plastered by their trebuceht for a bit so i just charged en masse into their enormous formation of pavise crossbow guys, and as i chagred down the hill i saw how good a trebuchet can be against a massive charging formation of knights anbd heavy infantry.
1 shot landed took out my Faction leader and 6 bodyguards then another shot landed and killed about 6 more knights! i was a slightly concerened by this so just charged the machines killed them all and rolled up the rest of the army in the usual way.
So warmachines are scary but when you have enough cavalry it dosent matter how many bows they have i say - theyre dead!
I completely agree, I think missle units should be much more powerful, particularly gunpowder. Even though it seems everyone on these forums and others thinks that vanilla gunpoweder is too powerful, I completely disagree. By far, armies made up of nothing but 70% hvy cavalry and 30% light cavalry to chase down HA is much better than any other army stack.
Hvy infantry = pointless
Light infantry = pathetic
Missle units = too weak
Pike units = hahaha
Keep in mind I have played total war games since the first medieval and it didn't use to be this way.
Yeah if I want to win any battle I can do so with about 3 or 4 units of knights. Just charge head on into their line a few times, and they all rout and get destroyed. It takes the fun out of the game for me...
IrishArmenian
01-19-2007, 02:50
I use a lot of missile units.
Here is what I do with my two prime factions: The Sicilians (Italo-Normans) and the Russians
Sicily: Muslim Archers and Pavise Crossbowmen for missile units. I use archers and crossbowmen for different tasks. Archers shoot at the charging light infantry/calvary and crossbows take out heavier troops or the general. Then they retreat behind my lines before the enemy gets too close. Norman knights, most dismounted, some dismounted. Pike Militia/Pike Mercenaries, General. This army fares quite well against most armies.
Russia: Dvor, mounted and dismounted, Boyar Sons (always mounted), Berdiche Axemen (with a two handed fix, by the way. Cossack Calvary, Tsar's guard. General.
I use tactics for
A) I play on VH/VH meaning I'm going against good troops and good generals
B) Its fun
C) Being a product of the military, I cannot do anything without thinking of tactics.
Snoil The Mighty
01-19-2007, 03:15
Well the short answer to the question is: marginal utility, as always! :yes:
I like using combined arms tactics, it's fun! I know that click-and-send battles will work most of the time, even on vh setting. I'm sure just about everyone (at least on the boards here) knows that can work. But if I want click-and-send fun, I can just plug in Starcraft, a very fun click-and-send game even after all these years.
As an aside, I am guessing CA will do well by the game as usual and address bugs first and rebalance second so by 1.4 or 5 I don't want bad habits costing me all my Knights of Santiago either.
TevashSzat
01-19-2007, 03:31
while this works when you have a fully developed army after many turns, just charging your militia units en mass into a bigger army usually doesn't work in the very beginning. Try using your strategy on vhvh while blitzing in four seperate directions as Venice, south to sicily, east to byzantium, north to HRE, and northwest to France and you will see that you will often be outnumbered crazily and are forced to fight strategically.
Irishman3
01-19-2007, 04:23
Why be tactical in battles?
Because its funner to play the game (any game) that way. You can find work arounds to "normal" methods of operation in just about any computer game, particularly when your facing its AI as an opponent. But its just not fun to do so IMHO, so I suppose I role play a bit and try to use real world unit compositions and the strategy they'd employ before just bum rushing it with the best units I can get my hands on.
pevergreen
01-19-2007, 04:28
If you are winnig every battle without trying, there isnt much point to playing the battles. Leave and play some game where its "balanced"
Every game has good stratageys. Battle for middle earth 2 for instance. Very balanced, S,paper & rock. But rush as dwarves, and youve won. No matter what.
Rise of Nations, on the campaign map (its Medieval Total War with base building and a bad campaign) at the start of every campaign battle, you rush, you win.
Same here, rush your forces, you win.
A fun army as england:
(best units at the time)
General. 4 Units mailed knights
2 units Yeoman Arch 3 Longbows
5 Billmen
5 Dismounted Knigts (3 Fuedal, 2 English)
Its very fun. Sit back and relax, as the Danish come in. It can be flanked, it has no spears, yes. But its fun to play as!
Ivan_the_Terrible
01-19-2007, 04:29
I must say, the AI in the TW series isn't the greatest when it comes to tactics (although I have seen it do some intelligent things), so its usually good enough to just charge right in with everything you have, provided your own forces are not too inferior in quality to the enemy's.
I usually try to control my army as close as possible to the way it was controlled in history. So if I'm spanish, I'll try to form a tercico formation with pikemen and arquebusiers/musketeers etc. Just seems more fun that way.
Multiplicity
01-19-2007, 04:39
I tend to like to use a mixture of units because I find it more enjoyable. Recently finished a Byzantium campaign with LTC 2.0. I must say that the Varangian Guard really put up some big numbers for me against the Venetians and Turks (and Egypt when they crusaded against Constantinople). I rather play the game to have fun, not to win.
kallistus
01-19-2007, 05:21
I'd say there's two basic types of wargamer:
Those that see a game. These are the folk that tend to look at the battlefield rationally and work out what it takes to win. They tend to come up with the innovative formations that work in the game, but would never happen in real life.
And there's the historical types. Those that love their history, want to get immersed in the period; and want to try and reproduce the feel of the period. Those are the types that will deploy their armies 'correctly' and try and make period tactics work (even if they're less efficient in the game context).
These groups will overlap a bit, but on a macro level that's what I have seen in the past.
This is, of course, IMHO. My apologies if you feel sterotyped. ~;)
I don't know what you mean with missiles being rubbish - i've won battles with all missile armies.
You must set them up in 2 or 3 lines, with teh back one using fire arrows.
As they close switch the middle one (if you have 3) to them as well.
I guarantee that they'll break before the charge is complete.
And not everybody agrees with the gunpowder nerf. I like them the way they are.
Irishman3
01-19-2007, 08:29
I'd say there's two basic types of wargamer:
Those that see a game. These are the folk that tend to look at the battlefield rationally and work out what it takes to win. They tend to come up with the innovative formations that work in the game, but would never happen in real life.
And there's the historical types. Those that love their history, want to get immersed in the period; and want to try and reproduce the feel of the period. Those are the types that will deploy their armies 'correctly' and try and make period tactics work (even if they're less efficient in the game context).
These groups will overlap a bit, but on a macro level that's what I have seen in the past.
This is, of course, IMHO. My apologies if you feel sterotyped. ~;)
I'd say you nailed it honestly. I'm the latter type of player myself, which is why I tend to not play online. The few times I've tried its always seemed I've been up against the former type of player and I've lost terribly. Not due to tactics so much but more due to my unwillingness to give into using units I know will be "the best" at winning.
My only player vs player victory was against my son and his friend who ganged up on me on a LAN game in RTW. Their two full stacks against my one. They tried to use the "best units" tactic, but their deployment and subsequent attack stunk. A good old fashioned Roman formation and manipular tactics won the day for me. Then again, maybe they just let the old man win for a change :laugh4:
Sheogorath
01-19-2007, 08:35
I completely agree, I think missle units should be much more powerful, particularly gunpowder. Even though it seems everyone on these forums and others thinks that vanilla gunpoweder is too powerful, I completely disagree. By far, armies made up of nothing but 70% hvy cavalry and 30% light cavalry to chase down HA is much better than any other army stack.
Hvy infantry = pointless
Light infantry = pathetic
Missle units = too weak
Pike units = hahaha
Keep in mind I have played total war games since the first medieval and it didn't use to be this way.
You have clearly never seen the effect experienced musketeers can have on a unit. A volley at close range into most militia = lots of dead guys and a route.
If that doesnt work, cavy' em.
Archers and crossbows have the same effect if used wisely.
And all those units you listed, used correctly, are devastating. Light infantry on the flanks or rear can easily route/destroy better quality units.
Hence, the use of tactics to GET those light infantry to the position where they can exploit a weakness in the enemy lines.
I get about 5 or 6 units of cavalry and a few blocks of infantry - basically charge EVERYONE into 1 point of the enemy line and cause a mass panic then rout everyone kill the general and run them down!
I don't know why you say you are not using tactics. You are applying two killer ones: concentration of force and decapitation of enemy command n control.
And you are being fairly historical: a lot of Medieval European armies do seem to have worked on a battle plan of an irresistable charge; and the Ottomans made a point of zeroing in on the enemy general, knowing that if they killed him, the enemy would be massively disadvantaged.
Is there anything that can stop this amazing tactic?
Maybe nothing the AI can do. In history, the counters would be things like the English stakes and dismounted knights; or perhaps the Ottomon field fortifications and horse archers.
I really like to take my chances against the AI whit "lesser quality" units.
Now if I have 40.000 panzers and the enemy has 20 .. well it would be strange if you did not win ... panzers in the game are the heawy cav. ... but think a moment .. 90 % of your population are peasants .. not nobles ..
Nights were specially in the early period only nobles .. it was a way, like sayin` only the noble one deserves good armor - rather he is able to pay for it - as the peasant are only there to serve and die. Later they would train an unit of personal bodyguards .. but that is later .. even then these guys were by any standard wealthy ..
In all the Total War games starting whit Shogun it was more fun to have more "weaker units" as it is well know the low can oppress the high.
It depends how you like to play .. win no matter the cost .. meaning here to have an army of the best of the best.. ore be more realistic and have all ..
ok peasants are cannon fodder ... but hey .. 3 units of peasants charging a knight from all sides .. hehe .. the cheap units kill the Nights .. LoL ..
By the way try this ... all cav army ws a balanced army like 4 missile 2 archer 2 crossbow 4 spear 2 militia 2 castle some swordsman like knights 1-2 .. and peasants 5-7 + to balanced really 1-2 cav ... men ratio 1:2 then 1:1 .. meaning 1 horsemen vs 2 infantry .. - for the extreme 3:1 -
I always win with the 2. army ..
only cav. fighting in woods .... aaa ... help us Lord !!!
I would like to know wich units do you use ??? Only cav ? And how you arrange the army ? Do you change the placement before the battle or simply click begin battle ???
:book:
Lord_hazard
01-19-2007, 12:35
I think what the OP wants is the game to actually make it worthwhile or even force players into using tactics in order to win. Roleplaying is fun dont get me wrong i do it myself, but my notion is that the devs should have made it right in the first place. It really bugs me when i have to roleplay to get any fun out of it.
I would like to know wich units do you use ??? Only cav ? And how you arrange the army ? Do you change the placement before the battle or simply click begin battle ???
:book:
I ususaly put all the infantry at the front so they can get to the enemy quicker and the cavalry behind them or to the side.
Whack the infantry in there ASAP! i dont care about the infantry really as they are just cheap militia guys - i use them to engage enemy spears so my cavalry dosent have to charge them, then i just wait for the enemy to swarm the infantry and then just completely steamroller everyone with the cavalry, i always go for their general as it basically means you got a 90% chance of winning it if you break a couple of their units after killing the general.
i do use SOME tactics i suppose - if there is high ground i will always go up on it so i can charge into the enemy as they come up at me and they will be a bit more tired.
The main thing is when your fighting a bigger enemy army is just to concentrate on the heart of their army just ignore all the shooty bits and all the fancy stuff - just try and take out their main block of combat guys wth the general once that goes the battle is alot easier.
when i besieged a french cant remember the name now - i had a force of 800 seiging the castle and a small unit of 200 blocking off the way so no reinforcements could break the seige.
a force of 600 men attacked my 200 but mine were on a hill and i had more cavalry, i just sat as far back in my deployment zone as i could get and waited, they came up the hill with masses of infantry and i thought i was screwed, but they put their generals bodyguards with the general right in the middle of their line = big mistake!
i just grouped the whole aremy and charged straight at that unit - killed them all quite quickly then regrouped and charged their main combat formation and broke some of the weaker units which incited a massive panic from which they could not recover!
so basically fought of a massive reinforcement army that outnumbered me 3-1 and just zerged the general and won the battle!
Dont get me wrong i LOVE this game its great fun and i love the battles its just i found it strange that tactic always works!
Ignoramus
01-19-2007, 12:57
I like using Reiters as the Holy Roman Empire. They are extremely effective containing both pistol and lance. You set "fire at will" on, and just charge. My only gripe is that their pistols did not contian 30 balls. They had 2 pistols in holsters beside the horse's head. Once fired, they took too long to be reused in battle.
pevergreen
01-19-2007, 13:02
Impractical for what their role is.
FactionHeir
01-19-2007, 14:28
According to the OP's post, he has never been fighting Mongols or Timurids ;)
He'd die within a few minutes with that "tactic"
Your tactics should depend on the type of units you are facing and your enemy tactics. If the enemy likes to advance towards you, hold your line instead of forcing a ehad-on charge on both sides.
The entire beauty is to minimize your losses.
BTW, ever noticed that conventional tactics are bad against mongols? I killed all their stacks by attacking them on any terrain tyype using massive amounts of ranged infantry (moorish peasant xbows or english longbows) backed up with some heavy infantry if they dare charging in. Works like a charm.
PureFodder
01-19-2007, 16:11
Try being a faction that doesn't have strong infantry or lacks strong cavalry and you'll suddenly find youself looking for better tactics.
Try fighting three full stacks of troops at once and having to beat each stack with minimal losses before the next one can reinforce it. Play on VH so that fatigue is a real killer. You might beat the first wave handily, but your exhausted troops will break against the second wave.
The AI makes full use of the retraining 'bug' so often its troops are 3 silver chevrons or something compared to your totally green troops. The horror of gold chevron Genoese Crossbows... my gendarmes got slaughtered in melee with them. Back to latrine duty with those retards.
Kraggenmor
01-19-2007, 16:56
I dont know why everyone goes on about tactics etc - i use the most simple tactics ever for this game and it works every time.
Can I play you online?
seneschal.the
01-19-2007, 17:09
Hordes of peasants supported by cavalry + mercenaries. Peasants are the most cost-effective troops there is, and they don't have a shield (which is a plus in the M2TW world!).
Charge en masse, flank with cavalry. Rinse, repeat.
Hopefully the AI will be fixed/implemented properly in the next patch.
crpcarrot
01-19-2007, 17:25
@ Regerio
what difficulty are u playing on?
thi rush tactics only work since rome was released it didnt work in MTW. the very first time i played MTW i tried just that cos i was outnumbered they ran away screaming like women. my army i mean. i stopped playing rome after 1.2 cos of this sort of gameplay. i never tried it in M2TW but i didnt really think it would work and i hate losing men so its not a tactic i try out.
Well, Ive fought 3 full stacks of french in one battle and won losing about 150 men, to their 3000 losses, by doing repeated cavalry charges, with the billmen finishing any survivors off while the horsemen wait for the next wave.
Against anything above spear militia (Armoured sarges especially), such a strategy would be suicadal once they fix the sheild bug as your cav would just disintigrate. Working Sword and Sheild infantry can have a big knock on effect and Longbow/muskets are even more lethal. it's Crossbows that get hurt by rushes because they don't have the fire rate to get decent damage in before the enemy hits.
Goofball
01-19-2007, 17:41
I try to be tactical and use archers and infantry etc but the point it - if you try and rely on archer units you get battered unless they dont charge you. i really dont see the point of missile troops they are just pointless.
Tell me this again after you have faced the Turks or the Mongols...
Well thats the other problem, their armies are always made up mostly of town militia.. I probably would have problems if their army was equal to mine.
I've noticed that too. Hope somone fixes the AI soon.
Posted by econ21
"I don't know why you say you are not using tactics. You are applying two killer ones: concentration of force and decapitation of enemy command n control."
This is a very good point; however the fact that a single tactic is an all out winner, is the reason why i didn't buy the game (tried it for 2 weeks or so at a friend's).
I appreciate the fact that mods will meddle with that, but as with RTR and EB, the battle game is still less tactical than what it used to be in the older engine. Many realism settings were plainly droped in the new engine and mods cannot restore this (they can however do wonders with the campaign).
it is sad to hear people saying that they "use tactics to make the game fun".
The idea of TW as i understood it and as it was expressed in STW and MTW was to use tactics to win.
I maintain that M2 is better in that aspect than RTW but yet very action oriented for my taste. Which is why i play STW and MTW mods only.
I understand that the community is hugely enlarged and thus the games need to appeal to many to cntinue be viable commercially but perhaps CA can consider making all the imprtant game engine aspects modable, so if some want a necessarily tactical game they can get it out of modding. That doesn't appear to be the case at the moment.
AI army composition was always something fixable on the otherhand as many MTW and RTW mods have showed. I would be much less worried about that.
JeromeBaker
01-19-2007, 18:56
Yeah, I agree, the tactics of charging the middle and routing the army doesnt work at ALL vs timmurids and doesnt really end up with great results against mongols. European armies are the best enemy to use the straight bum rush on the middle of their line/general. I will say though, that while this tactic works almost everytime and is easy, you can save a lot of troops from the casualty list by using a variety of artillary. Why charge the enemy and try to steam roll them when you can find ways of routing the enemy without loosing anyone really. For those that are trying to not just win, but win with as little loss of manpower as possible, artillary is key! (plus its fun to watch).
llewellyn
01-20-2007, 05:52
why mass attack if you leave your flanks exposed. and if you dont kill the generla asap you are screwed becase your men are surrounded then your men panic. plus if the army is full of units that dont run you tactic would fall apart because heavy cav get cut down when they are bogged down and hit with spear militia. and you tactic dont work on bridges you would get slaughtered
while this works when you have a fully developed army after many turns, just charging your militia units en mass into a bigger army usually doesn't work in the very beginning. Try using your strategy on vhvh while blitzing in four seperate directions as Venice, south to sicily, east to byzantium, north to HRE, and northwest to France and you will see that you will often be outnumbered crazily and are forced to fight strategically.
Well of course it doesn't work very well in early battles. But in mid to late game when you can mass feudal and chivalric knights and [Insert hvy cavalry unit here] there is zero point to tactics.
Note: I am talking about singleplayer
Tactics should be REQUIRED to win, not just be something the player painfully messes around with just to make the battle more "realistic".
Honestly, nobody is a bigger fan of tactics than me. But in the end, its winning battles as fast and efficiently as possible that counts the most. Massing heavy cavalry is the best way to do that.
I should not forgo the stronger strategy (massing hvy cavalry) for the weaker strategy just because its realistic.
And you say: "But its more fun!" No its not. Obliterating the enemy off the field is fun. And the best way to do that is cav massing. Until CA changes this I will continue to do this.
Note: Against HA armies of turkey and mongols, simply mass half light cav and half hvy cav.
Pikemen in a big square. Archers and general in the middle. Now what you gonna do with your pretty horsies?
Actually...would that tactic work with the Mongols?
Might have a flaw with rocket firing Timurid elephants I fear....
General Zhukov
01-20-2007, 20:11
Pikemen in a big square. Archers and general in the middle. Now what you gonna do with your pretty horsies?
Actually...would that tactic work with the Mongols?
Mongols? Swoop in with overwhelming sheets of missles on one side of your pike square until it is disordered/routed. Charge heavy cavalry through the breach and engage all other pikes from the inside flanks. If you turn the pikes inward to deal with the cav, you expose them to charges by the HA from the outside.
You die. Turn back to page 47 and try again. :book:
Marquis of Roland
01-20-2007, 21:20
Missile troops are important to wear down the enemy so that when it is time for the main assault, their units (either a specific unit you target or their whole army in general) will be weakened in the prospective areas in which you will conduct you attack.
Of course, the importance of missile troops will depend on the faction of your army; if you are using an army that is weak in missile troops, of course you are not going to use them, but will instead use the troops that has an advantage over the types of enemy forces you're facing.
Depending on faction, missile troops are devastating when used correctly, even if you're attacking. It is fairly easy to flank the AI off of any defensive upper ground by maneuvering your entire army, and once they're off the high ground your missile troops will be very effective.
As far as a all-missile army vs. an all-cav army, there are two examples which I would like to bring up. Example 1, an all-knight french stack attacked a reinforcement/replacement army of retinue longbowmen, which my longbowmen simply placed stakes around the entire army (with a farmhouse protecting my right flank) and shot the knights to pieces. Knights attempting to charge through the stakes suffered 90% dead and the ones that made it through were quickly cut down as they were immediately isolated from each other by massed archers. Example 2 was a german cav-heavy army attacking my army of all musketeers, 2 heavy cav, and 2 cannon units. The volume of fire was so high that none of the enemy cav made it within 100 yards of my line; the negative morale effect of the massed gunfire probably had alot to do with that.
As a couple people mentioned already, the use of heavy and light non-missile cavalry cannot defeat a horse archer based army in a full charge, as the skirmishing missile cav will simply sweep around your flank as you charge the center, all the while pouring ranged firepower into your massed cavalry. The use of light cavalry against such a force to "chase down their horse archers" would be disastrous; not only would the horse archers be shooting down your lightly armored light cav while it is chasing them but by the time your light cav makes contact they're usually surrounded and flanked in melee by the more offensively flexible horse archers.
I've not read the whole thread but battle ai sucks ass, just go online if you want a challenge in battles.
Difficulties are just stupid too, on vh you can route enemy with a poor useless flank.
Hi!
One of the qualities of this game is that it allows to develop one's own tactics!
Personally I use lots of archers and steady infantry (like pikemen). 3 or 4 cavalry units in support.
When the enemy attacks it is always with his missile troops, which get cut down under the heavy rain of arrows my archers throw them. This leaves him no other choice than to charge. If he charges with his infantry, they will be badly reduced before the shock with mine and their morale low. I'll just have to flank them with the cavalry and they are rooted. If he charges with his cavalry its even worse against my archers and pikemen.
I love cavalry but they have an inconvenient: they are expensive and the units are small. I honestly wonder how you can make an army of 1000 cavalry at turn 70. To root one enemy pikemen with cavalry at minimal cost I guess you'd need 3 full units, it is not very cost-effective.
Stéphane
I forgot to add that the tactics on the battle maps depend also on your globat tactics. Some prefer to defend their castle/cities, some prefer encountering the enemy outside their walls, some build forts at crossroads, some race and some build carefully...
Personally I place small armies as described above at key points of the map where they are on high ground. My armies being always limited in number the AI always overnumbers me and attacks me. On the battle map, my archers destroy most of the enemy units before they even reach my first men, and then they root immediately. The next turn the AI will attack me again, and so on... In this position you can win at 1 against 10 with minimal losses. On some maps of high mountain it is even impossible to get contact between the 2 armies LOL.
I am now with the same army for 20 years on the same ground and the holy german empire has exhausted all his forces on this small army.
The holy empire is now on his knees and it cost me nothing (he even sent 2 assassins, one got assassined by me and the other failed).
Stephane
Pikemen in a big square. Archers and general in the middle. Now what you gonna do with your pretty horsies?
Actually...would that tactic work with the Mongols?
Might have a flaw with rocket firing Timurid elephants I fear....
1. In case you guys haven't noticed. This forum is the citadel. SINGLEPLAYER.
The AI NEVER does smart things like that or the other example someone gave like putting stakes around the entire army.
I would never get an all hvy cav army against a human player. And of course horse archers/missle cav are useful. In fact im playing a timurid campaign right now and am using mostly HA and little hvy cavalry and its quite fun and effective. But, if I used nothing but hvy cavalry it would be much easier....
The bottom line is, as far as singleplayer goes hvy cavalry owns all, simply because battle AI sucks. Period.
Keep in mind im talking about battles in the field. In sieges you need 1 cannon or catapult unit or such. Just blow a hole in the wall, run all your cav past the enemies guarding the wall, hold the square for 3 mins...game over.
O and by the way, how do I edit posts on this forum? Is it even possible?
Hi!
One of the qualities of this game is that it allows to develop one's own tactics!
Personally I use lots of archers and steady infantry (like pikemen). 3 or 4 cavalry units in support.
When the enemy attacks it is always with his missile troops, which get cut down under the heavy rain of arrows my archers throw them. This leaves him no other choice than to charge. If he charges with his infantry, they will be badly reduced before the shock with mine and their morale low. I'll just have to flank them with the cavalry and they are rooted. If he charges with his cavalry its even worse against my archers and pikemen.
I love cavalry but they have an inconvenient: they are expensive and the units are small. I honestly wonder how you can make an army of 1000 cavalry at turn 70. To root one enemy pikemen with cavalry at minimal cost I guess you'd need 3 full units, it is not very cost-effective.
Stéphane
Ok, we are talking about hvy cavalry on the human side vs. enemy AI. I guarantee you 4 units of my hvy cav will obliterate 4 units of AI pikemen. Why? Because the pikemen are so slow and inflexible that a simple flank from behind will obliterate 90% of them on the charge.
The reason hvy cav is so dominant on the field is because on the initial charge, each and every unit (with the exception of pikemen, but they can easily be flanked) will disintegrate upon impact. Every man will rout and the battle is over in literally 10 seconds. Keep in mind im talking about 10 units of hvy cav vs. 10 units of anything. Of course 2 units of hvy cav won't beat 10 units of anything.
Yes hvy cavalry is expensive, but in late game cost is irrelevant. O and unit size is irrelevant too. A 40 cav unit of chivalric knights will annihilate a 75 man unit of spearmen.
Example 2 was a german cav-heavy army attacking my army of all musketeers, 2 heavy cav, and 2 cannon units. The volume of fire was so high that none of the enemy cav made it within 100 yards of my line; the negative morale effect of the massed gunfire probably had alot to do with that.
As a couple people mentioned already, the use of heavy and light non-missile cavalry cannot defeat a horse archer based army in a full charge, as the skirmishing missile cav will simply sweep around your flank as you charge the center, all the while pouring ranged firepower into your massed cavalry. The use of light cavalry against such a force to "chase down their horse archers" would be disastrous; not only would the horse archers be shooting down your lightly armored light cav while it is chasing them but by the time your light cav makes contact they're usually surrounded and flanked in melee by the more offensively flexible horse archers.
I replied to example one in my previous post, sorry for double posting. If the battle AI were smart enough to actually use stakes then I might agree with you, but since they never do use them that way, thats irrelevant.
As far as example two and your last paragraph (second one in the quote), yes you are correct. However, as far as both of your examples go (all HA vs. light and hvy cav and all gunpowder vs. hvy cav), those aren't realistic comparisons. Online that is true, but as I said in my last post, this is singleplayer we are talking about.
The truth is, I have YET to see an all missle AI gunpowder army like the one you described. If the Campaign AI actually built such armies and used them like effectively you used yours vs. the AI, I might give you some credit. However since they do not use armies like that, hvy cavalry remains the ultimate tactic.
And I still have yet to see an AI HA army approach anywhere above 60%. Even mongols have about half HA, 25% foot archers and 25% hvy cav...
The bottom line I am trying to make is this. Of course if the AI made perfect armies to counter my all hvy cav army...they would win. But the AI in this game is SOOO bad that all cav armies are destined to rule.
Mongols? Swoop in with overwhelming sheets of missles on one side of your pike square until it is disordered/routed. Charge heavy cavalry through the breach and engage all other pikes from the inside flanks. If you turn the pikes inward to deal with the cav, you expose them to charges by the HA from the outside.
You die. Turn back to page 47 and try again. :book:
Fair Enough - I haven't fought them yet. But I thought other posters were saying foot archers were better than the HA? It was the fact they would just get charged and removed that was the issue.
So packing, say, genoese xbows or longbows INSIDE the pike square (so they can't be charged) with skirmish off wouldn't they hurt the HA?
Admittedly probably wouldn't work with my scots as the archers are pants (although would do better when the square is broken and charged as better in melee. For a few seconds maybe...)
Mongols? Swoop in with overwhelming sheets of missles on one side of your pike square until it is disordered/routed. Charge heavy cavalry through the breach and engage all other pikes from the inside flanks. If you turn the pikes inward to deal with the cav, you expose them to charges by the HA from the outside.
You die. Turn back to page 47 and try again. :book:
Nerf HA. I actually consider M2TW horse archers to be the tanks/dreadnoughts of the battlefield. Firepower and mobility, all in one neat package. Lovely.
General Zhukov
01-21-2007, 13:40
...hvy cavalry remains the ultimate tactic.
Good. That was Europe during the Middle Ages. The problem is that the AI is not putting enough knights into each stack, so it can't compete. Somebody write a script where the AI gets one free knight every other turn in each castle.
So packing, say, genoese xbows or longbows INSIDE the pike square (so they can't be charged) with skirmish off wouldn't they hurt the HA?
It would depend on the ratio of archers to HAs. Ten units of strong foot archers might be able to win a shootout with 10 HA. The HA could start circling to reduce casualties, but then their fire against the pike line would be less accurate. And really, in your hypothetical situation, all the HAs are trying to do is collapse one side of the pike square. They could probably achieve that objective before the archers did too much damage. Against armored Scottish pikes, well, it would take more arrows, but with the correspondingly weaker counterfire from the measly Scottish archers, I imagine it would balance out.
Ah, I just had a flash of insight! You're talking about archers intermingled into the ranks of the pikemen. You know, I don't have much experience with sneaky tactics like that. But it seems like the answer in that situation would still be to circle and shoot, trying to disorder or break one of the pike units, and from there the rest would be easy.
TevashSzat
01-21-2007, 14:24
I think the problem here isn't just about the ai on the battlefield but also on the campaign map. If the ai would field some serious armies with feudal and dismounted knights, you would actually have to come up with a strategy if you don't want to lose much me. In most of my campaigns, all i see are full stack militia army which i can destroy easily with less than a half a stack of half decent troops.
I think the problem here isn't just about the ai on the battlefield but also on the campaign map. If the ai would field some serious armies with feudal and dismounted knights, you would actually have to come up with a strategy if you don't want to lose much me. In most of my campaigns, all i see are full stack militia army which i can destroy easily with less than a half a stack of half decent troops.
Agree 100%. That is exactly what im getting at.
Good. That was Europe during the Middle Ages. The problem is that the AI is not putting enough knights into each stack, so it can't compete. Somebody write a script where the AI gets one free knight every other turn in each castle.
Once again, agree 100%.
Actually the Pike Square does work against the Mongols - at least the AI on custom battle.
All battles as Scots (as that's what i'm going to be facing them with this time)
Test 1: 4 hvy pike militia, 4 noble pikes. 4 noble archers. 4 highland archers.
Mongols: 8 HA (4 of each), 6 bodyguard Heavy cav (both armies 10,000fl).
Tactics: Pike in a square, guard mode off - PIKE FIX (switching to swords would be suicide). All archers inside, skirmish off. Hit start battle, 3x speed, do nothing. I didn't touch a single unit once the battle had begun.
Result: Scots win. 20% losses overall (fewer pike, more archers). The HA harass but take quite a battering from the scots archers. Many switch to CC doing less damage. The armour of the pikes holds well and when the heavy cav eventually charge they're obliterated by the not very weakened Pikes. Eventually the HA run out of ammo and charge. And die.
Notes: The AI didn't even scratch my rear. Most of the attacks seemed centred on the NW and NE corners of the square. The 4 Units there lost around 10-15 men. The other 4 are almost untouched. The archers suffer more. Worse armour but also, I suspect, because they're in a random mass they're taking rear and flank penalties. The Pikes aren't.
Test 2: Ok was that a fluke?
4 Pike militia (the cheapest, 150 fl), 4 highland pikemen. 4 NA 4 Highland A as above. Note this army is now 4,000 florins less than the Mongol one.
Mongols: 8 HA as above. 2 Bodyguard Heavy cav. 3 heavy cav. 3 light cav.
Tactics: Identical.
Results: Scots win. 40% losses. Similar story to above but the Pikes suffer more from arrows (armour 1 vs armour 10 makes a difference I guess). But they hold. Front Pike militia around 33% strength but still held the cavalry charges with little loss. Archers pretty cut up. Rear pikes barely touched.
Test 3: Ok, how far can we go. Seeing the the AI never got as far as the rear, only flank I went cheap.
4 pike militia. 3 noble archers, 3 highland archers.
Mongols: 8 HA, 2 Bodyguard Heavy cav. 3 heavy cav. 3 light cav.
Tactics: The pikes are in a V shape, with the archers again packed inside. The Scots army cost less than a 1/3rd the Mongol one.
Results: Oops. Mongols win. Pikes slaughtered by archers (scots return fire weakened, the Pikes were armour 1 and fewer to soak it up, and I suspect in the V formation they took a bit more flank penalty) and when the cavalry charge 1 unit breaks (well, wiped out actually!). Slaughter.
Test 4: Ok, now the mongol hordes also have foot archers yes? And the heavy cav is a waste of money against the pike so let's mix it up a bit.
Scots: 4 hvy pike mil, 4 noble pike - all with armour upgrades. 4 High A, 4 Noble A.
Mongols: 8 HA. 4 Foot archers. 2 hvy cav bodyguard. 4 light cav.
Tactics: Same as 1 and 2 above.
Results: Scots victory. 50% losses. Ok I admit I intervened in this one. Again the AI ignored the rear and my front pike was getting slaughtered by arrows. I sent the 2 rear pikes up as reinforcements and bent the SW and SE corners back to cover. Now almost all my losses came from the arrows and my archers took a pasting. Even heavy armour couldn't save my front rank pike but when they eventually charged they were still slaughtered. Then when the HA ran out of ammo (I assume) so were they. Admittedly this one felt more touch and go, if just one pike unit had collapsed (none did, but 1 was almost wiped out, and had to be reinforced) I think I would have been a goner. But I was vastly outnumbered in archers, and their foot guys were better than my scots..
Overall: Sorry for the long post. What's my point? Well assuming the horde AI follows the same tactic as custom AI, this strategy should work. Just make sure your pike have armour and pack that army with archers. I might even go as high as 6 pike ( i reckon a hexagon might work), 3 cav (for emergencies and chasing down routers - because the flaw with this tactic is all their routers will survive, and you'll just have to face them again) and 10 archers (all noble or xbow mercs!).
For other factions with better bowmen and heavy pike it should work even better than for me. Although my tests didn't face an 8* general and 3 x 3 chevron stacks.....
Hope that was useful, or at least interesting...
leothtang
01-22-2007, 16:53
Actually, tactic is a the real fun in this game.
You should see that different fractions have different unit combo. While the western European got loads of heavy knights, the Eastern guys have a bunch of mobile missile force. It is all about how to use them effectively
I have completed a game of Turks and a game of Spain. Personally, i used totally different appoarch in the two games. Turks got horse archers, Ottoman infantries, jainsarry archers and musketman. The richness in missile calls for a skimish battle. These game are always long and you are always moving. But seeing the enemy killed by my arrows desending like hell is a sight to watch. This skillful touch of battle NEEDS tactics. The placements of troops, the bearing and the moves are essential to the battle because missile are good mudurers froma distance are idioc in melee (maybe not for ottoman infantry). Advantages of a missile rich army is the great causalties to the enemy and less for you, if u know the tatics.
As in the Spain game, charging knight en masse to the enemy is also my move through most battle. This actually reflect the dominant of heavy knight in medival history battlefield. The charge is the killing force in those day for those europeans. Thats why feudalism florish in middle ages, as the knights are one who determine the fates of war. but we should notice that a few battle are fought with the losing side knight-dominant. Battle of argincourt is one of the example. Also, knight began to lose there dominant position when the Swiss founded the pike formations. The pike absorbing the knight charges and easily kill the horse. This is actually true in M2TW, but either the AI is not advance enough to build pike, or there is not enough. Also, the horse archer dominant factions are killers to knights. Try to battle Byzatium, Mongol or Timurids. Your knight can't charge to them, becasue the retreat and Panthian-shoot you. All this indicate that the charging-en-masse move is not suitable to all place and time. You should always try new tactics and invent some to face different opponents.
When you played long enough to the late peroid, you should see the power of knight declining. the emergence of pike and muskets makes the knight rather an auxiliary . Example are the tercio pikeman+musketman formation. This formations is very good (espeacilly agaisnt knights). My new army are cored with it. Different time and different place and agaisnt different enemy, one should always have in mine: if u do not evolve, you will extict.
Re Pikes vs Mongols: Having tried a few more (and against catholic foes) you seriously need to keep the square (or hexagon) or have a few heavy inf/cav behind.
The AI does attack from the rear if he sees it undefended and then you have real problems. So it may seem like a waste of pike (they'll do nothing) but actually it isn't.
I know you guys all know the tactic, just pointing out the AI isn't quite as stupid as I thought (in previous post). Ah well, still a use for all those hospitallers...
(p.s. does everyone know you can get the chapter house in cities too? That is *very* useful...)
Yes hvy cavalry is expensive, but in late game cost is irrelevant. O and unit size is irrelevant too. A 40 cav unit of chivalric knights will annihilate a 75 man unit of spearmen.
You are right, but I must admit that most of the fun I get from this game is from the challenge of the start, when you are surrounded by (potential) enemies and you have to defend your land from all sides and with few money.
With your territories growing and money flowing, it is much less of a challenge. The reason is very simple: the AI, as good as it can be, cannot beat a human player. This means that for a real challenge you have to be overnumbered.
And for those who complain about the AI being stupid and the game being too easy, here is the solution:
Fix yourself rules that you have to follow and which make the game harder. For example, try to win a campain without EVER recruiting heavy infantry.
Who's dare?:beam:
Stéphane
I think the problem here isn't just about the ai on the battlefield but also on the campaign map. If the ai would field some serious armies with feudal and dismounted knights, you would actually have to come up with a strategy if you don't want to lose much me. In most of my campaigns, all i see are full stack militia army which i can destroy easily with less than a half a stack of half decent troops.
I agree. The two problems feed on each other. Then, at some point, I have a big empire and can field whole stack armies of mounted/dismounted knights that the AI is never going to beat.
Perhaps the fix is to make Heavy Cav (and dismounted knights) significantly more expensive than they are now to maintain. The problem is not so much that they are powerful, but that I can afford to have too many of them. And maybe give the AI a cost break on higher difficulty levels.
I would also like to see the AI learn from its scouting/losses to me and make appropriate adjustments to its stacks (for example, if it sees me making all sorts of Horse Archers, it should make light cav) but this feels a bit overoptimistic given the basic limitations the current AI has.
If you don't find the need for tactics vs the AI (and you won't, unless you deliberately build a smaller balanced force) try fighting human opponents in multiplayer :)
While using proper tactics may not be required to win the majority of battles in Singleplayer, they certainly do reduce casualties to the expensive units
And tactics are certainly part of the fun no? Or is it just a straight rush to that anti-climatic finish for some people?
Doug-Thompson
01-22-2007, 23:57
Why get tactical? So you can wipe out all your enemies while suffering no losses.
Czar Alexsandr
01-23-2007, 05:19
Well the AI's certainly no Hanibal of Carthage.. the game can be fun and there are times where you'd be a fruit bat not to use tactics. Or maybe it was just my beginners poor start? Ah well. Here's how the first Russia campaign went.
Anyways.. Hungry and Poland were tough.. bitter.. nasty confrontations that left me in pretty bad shape. Consider when you are outnumbered by troops that are more developed than yours and when the majority are good troops for their time. Poland had chain mail upgrades and tons of Polish Nobles and Streltzky while Hungry had Hungarian Nobles, Magyamar Cav, and a mass of not kidding.. fuedal foot knights. And to make it worse.. both were fighting me. Iasi was the Hunish front, Kiev the Polish front. I was outnumbered and against better quality stuff most of the time.
Well by proper tactics and intuition I won most of the battles, albeit by a slim margin, and lost many soldiers and gained many veterans. I had to make Boyar son's beat Polish Nobles and Kazacks beat Hungarian Nobles. The rest of my armies were Spear and Peaseant or Milita bows to. Nothing special. I had a few random unit of Druzhina in very high risk areas and with the better generals but not much. During battle I had to trust my tactic would work and watch not being able to see if it was working or not. It was awful.. but it was fun! Lol. Anyways.. my point is.. try a different location.. this wasn't my first campiagn so.. I wasn't that new.. And maybe you're rushing the game? I mean sure you can and whatnot but the AI can only be expected to do so much. At least in the beggining there's some good fights. Personnaly.. I'm gonna take this game slow and see what the AI can do.
Russia has a general lack of heavy infantry and heavy cav, plus faces a fair amount of missile cav. They are not going to be able to use the bum rush tactic at all.
Your armies have clear weaknesses, and must avoid letting them be the prevalent factor in battles.
I have been playing the Russians, and they have been more fun than the western european heavy inf/cav armies that can cut through anything the AI can put up like a buzzsaw.
You'll love the scots then dissmal.
You'll love the scots then dissmal.
I played the scots and they do get some decent heavy infantry and heavy cav straight from castles (feudal knights, DFKs, etc.) En masse, these are more than good enough for anything the AI has to offer. I just sent stacks of heavy infantry/cav outward until the game was over.
I wouldn't say I have found Russia hard, per se, but harder than the Western European factions. It's so big (and rather poor) that you sometimes have to make do with what's available. And when your army is a bunch of kazaks/boyar sons/assorted junk you need to use them more carefully. Plus the variety among the enemies is higher.
Perhaps the fix is to make Heavy Cav (and dismounted knights) significantly more expensive than they are now to maintain. The problem is not so much that they are powerful, but that I can afford to have too many of them. And maybe give the AI a cost break on higher difficulty levels.
I support this idea! :beam:
Stéphane
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