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View Full Version : "Fine tuning" issue



Eminos
01-22-2007, 21:31
Currently trying the Saka Rauka, and recently finished a Sauromatae campaign. I´ve been noticing some weird reqruitment/upkeep "things". There is simply no reason at all to reqruit certain units, since there are cheaper units with better "firepower" and/or melee stats available. With weird I mean that the better units costs me less money in terms of upkeep and/or reqruitment.
This may be an unnecessary post and the "topic" something you´re already aware of. Just wanted to make sure that things like this, which probably isn´t limited to the factions above, is on the "to do list".

blacksnail
01-22-2007, 21:36
Yeah, you're absolutely right. We are taking a hard look at the steppe unit costs right now. Great minds think alike! ~:)

Fondor_Yards
01-23-2007, 05:24
Yea steppe nobles cost more then steppe light horse archers, doh! What I did in the mean time was reduce the upkeep of all HA to the mid 300's at least.

Tuuvi
01-23-2007, 06:24
aren't nobles supposed to cost more than light HA's? Or are you talking about the lack of cheap light HA's? :dizzy2:

Eminos
01-26-2007, 04:40
A close look at the stats will clarify what I meant. E.g Saka Riders which is far to expensive in comparison with other H.A units.

Recruitment: 3231
Upkeep: 808
Arrow: 5
Melee: 3
Primary armour: 1 8 1
Charge bonus 32

The only thing thats quite good is the charge bonus of 32, but thats not enough to motivate the expenses for this unit. A comparison of the above stats with the Skuda Baexdzhyntae is only one example that leads me to the conclusion that H.A units needs some "tuning" (there are other examples which I noticed during my Sauromatae campaign):

Recruitment: 1669
Upkeep: 417
Arrow: 7
Melee: 4
Primary armour: 2 8 2
Charge bonus: 27

Ok there are other stats too, e.g. secondary armour etc. But I can't see that those "numbers" can explain the difference. The "riders" are definitely not twice as good as the "skuda´s", as the "damage" to your poor Saka economy would suggest.

QwertyMIDX
01-26-2007, 06:57
Yeah, we had some problems with HA stats, were working on them right now.