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View Full Version : Cohortes Evocata



Kongeslask
01-24-2007, 15:12
Seeing as they are supposed to be veterans, they should require less training than fresh recruits. So why does it take 3 turns to raise a unit?

Gazius
01-24-2007, 15:46
So that one, you don't spam them because there are a limited quality, and two, your calling up veterans who already served their turn, they shouldn't be as available as fresh recruits.

QwertyMIDX
01-24-2007, 16:14
Because the RTW recruitment system is whack. There's shouldn't really be any training time at all for most troops, they should just be levied and then sent home. We have to work with the system we have though, especially because the AI is designed to work with it.

Kongeslask
01-24-2007, 16:14
I expected the bit about not spamming them, but since when has such measures stopped anyone? Though I would like to remark that it is a good thing that they are more expensive and only slightly better than Cohortes Reformata, which probably is a more effective measure to prevent unreasonably large numbers of them.

Ypoknons
01-24-2007, 21:34
Also MTWII will of course, have a better solution: you can only levy so many of them per turn. Although, I suppose this still isn't a great reflection of how entire veteran colonies would return to fighting should a leader convince them to do so.

Blingerman
01-25-2007, 10:02
What would be the historical use of the evocatas cohortes in game. Should I build one per legion or should I do a whole 10 cohortes evocata legio.
Thanks

DXL
01-26-2007, 18:47
As I see it the recruitment time is the time that pass between the order to form the unit and the time when the unit is fielded.

I use the recruitment of praetorians for exampel:
When I click the "recruit" button, what happens is that the roll call sound in the praetorian barracks and the "barrack" chief start to count his men and send to the armory and then off to some training. Natuarlly, there are some stupid praetorian that in his pursuit of some guy that robbed a temple got lost down in the sewers and natuarlly this guy is the one in charge of the trumpets so the whole praetorian cohort is delayed for a day or so. Once everyone is counted for, got their combat gear and repeated the basics in warfare combat they are ready to go.... Or not all ready to go, someone have to go and find Cladius and his unit since they (as they always seem to do when big things happen) have got arrested for disrupting the public order when they got drunk watching the games at the arena... Well once that is done, my praetorians are ready to go.

Tellos Athenaios
01-26-2007, 20:52
:laugh4:

Since Roman commanders often would have to pay for their veterans themselves (by law they didn't have to go to war, they had served their part already), only few would have been affordable per army.

CountArach
01-26-2007, 21:52
As I see it the recruitment time is the time that pass between the order to form the unit and the time when the unit is fielded.

I use the recruitment of praetorians for exampel:
When I click the "recruit" button, what happens is that the roll call sound in the praetorian barracks and the "barrack" chief start to count his men and send to the armory and then off to some training. Natuarlly, there are some stupid praetorian that in his pursuit of some guy that robbed a temple got lost down in the sewers and natuarlly this guy is the one in charge of the trumpets so the whole praetorian cohort is delayed for a day or so. Once everyone is counted for, got their combat gear and repeated the basics in warfare combat they are ready to go.... Or not all ready to go, someone have to go and find Cladius and his unit since they (as they always seem to do when big things happen) have got arrested for disrupting the public order when they got drunk watching the games at the arena... Well once that is done, my praetorians are ready to go.

HAHA! Genius :grin: :grin: :2thumbsup: