View Full Version : M2TW tool for "distance to capital" calculation
tcgreg99
01-25-2007, 12:39
Hi,
I know that there has been done some research on the distance to capital po penalty, but has anybody made a tool for it yet? There was one for RTW from d0t and Ravenous Bugblatter Beast. This was a really usefull tool, I think, and I would be very happy if I could use one for M2TW as well.
If there is one, where can I find it?
Thanks.
tcgreg99
01-26-2007, 14:00
Has anybody got a clue?
yezhanquan85
01-26-2007, 15:05
Well, you can easily set your capital in-game to see the effects on your empire. It updates instantly and you can reset it anytime.
eire1130
01-26-2007, 15:52
The poster is looking for a tool similar to the one we were using in Rome. It was a java ap, such that it told you the optimum place to put the capital given all the provinces you hold. Such a tool would be nice to have, but we would need someone to code it, or have access to the source from the old one.
tcgreg99
01-26-2007, 15:52
Right, but do you remember this calculator for RTW: http://www.ravenousbugblatterbeast.pwp.blueyonder.co.uk/bestcap.htm ? Is there anything like it for M2TW yet?
The poster is looking for a tool similar to the one we were using in Rome. It was a java ap, such that it told you the optimum place to put the capital given all the provinces you hold. Such a tool would be nice to have, but we would need someone to code it, or have access to the source from the old one.
I seem to recall that it calculated the most centrally located city, which is not necesarily the most optimal location. The optimal location would likely be tilted toward areas you have just conquered where unrest is higher, and tilted closer to more valuable cities.
As one poster said, if you look at your finance scroll before and after switching you can get a feel for how much you might make. To really get get it right, you've got to switch the capital and then reset all the tax rates in the cities that can now go up/have to go down. If a move allows you to raise taxes in London while lowering taxes in Bulgar you'll see a big benefit.
This is a bit too much micro-management for me. I might do a quick check once or twice a campaign. But I have done it enough times to know that it can cost thousands per turn to have your capital away from the center of your empire.
tcgreg99
01-26-2007, 18:48
I seem to recall that it calculated the most centrally located city, which is not necesarily the most optimal location. The optimal location would likely be tilted toward areas you have just conquered where unrest is higher, and tilted closer to more valuable cities.
As one poster said, if you look at your finance scroll before and after switching you can get a feel for how much you might make. To really get get it right, you've got to switch the capital and then reset all the tax rates in the cities that can now go up/have to go down. If a move allows you to raise taxes in London while lowering taxes in Bulgar you'll see a big benefit.
This is a bit too much micro-management for me. I might do a quick check once or twice a campaign. But I have done it enough times to know that it can cost thousands per turn to have your capital away from the center of your empire.
Yeah, that's right. The little application at the website mentioned above (http://www.ravenousbugblatterbeast.pwp.blueyonder.co.uk/bestcap.htm) also had the option to set a max. limit for each settlement. By that you were able to throw in the "financial importance" and the "local unrest variations".
The M2TW version of this tool would obviously need another option to define if a settlement is a city or a castle.
But for now, I am very glad for your hint about the check against the financial scroll. I will try that a.s.a.p.. Thanks a bunch. :2thumbsup:
One more questions: Can you please post the thread in which this was already discussed? Thanks.
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