View Full Version : Roman Military Reforms
Griever14206
01-25-2007, 21:37
I am currently at ~260 BC in my Roman campaign, and I have recently heard that there are special ways to trigger the Roman Military Reforms in EB, unlike RTW in which they happened at a certain date. I am also under the impression that there are more reforms than the single original Marius reform in the original game.
I would really appreciate a list of the Roman reforms, and perhaps even the steps/dates needed to achieve them. I searched around the forums and check the Roman Gameplay guide but I can't seem to find them anywhere.
You need to learn how to search Im afraid! :laugh4:
Here's the FAQ, https://forums.totalwar.org/vb/showthread.php?t=63634 it says all you need to know.
MarcusAureliusAntoninus
01-25-2007, 22:47
I was thinking, maybe the team should make a sticky thread called "Reforms, How To Get Them" or something. The FAQ doesn't seem to stand out enough and there are a lot of these questions. Not that I am calling those who ask them dumb... I didn't know the trigger for the reforms back when .80 came out until someone asked and he was pointed to the FAQ.
swhunter
01-26-2007, 00:33
Hi
when i was looking at the reforms page
i have one question
what is upgrading Mics ?
everything else makes since.
thks
:beam:
Velvet Elvis
01-26-2007, 00:45
build the next level barracks.
McHrozni
01-26-2007, 17:18
I am currently at ~260 BC in my Roman campaign, and I have recently heard that there are special ways to trigger the Roman Military Reforms in EB, unlike RTW in which they happened at a certain date.
The trigger for Marian reforms in RTW was building an Imperial Palace in an Italian city other than Rome. It had nothing to do with date.
My personal best was having Marian legions in 250 BC. It sucked at first, because all I had to recruit were Auxillias and Roman cavalry (and a few units who don't count).
McHrozni
Philippus Flavius Homovallumus
01-26-2007, 19:11
The trigger for Marian reforms in RTW was building an Imperial Palace in an Italian city other than Rome. It had nothing to do with date.
My personal best was having Marian legions in 250 BC. It sucked at first, because all I had to recruit were Auxillias and Roman cavalry (and a few units who don't count).
McHrozni
While this is true it has no bearing on EB, in EB the vanilla reform is used purely as a bodygaurd switch for some factions.
While this is true it has no bearing on EB, in EB the vanilla reform is used purely as a bodygaurd switch for some factions.
Doesn't it also trigger the availablilty of Torikitai and Hysteroi Pezhetairoi?
Philippus Flavius Homovallumus
01-27-2007, 17:45
I confess I am not entirely up on the Greek reforms. I know some Greek factions have a reform complex, it may also be used for that. It certainly has no bearing on the Roman reforms and the original question though.
Einherjer
01-29-2007, 00:37
how are the reforms announced? i am playing as romans and it is 241 bc. by the time i reached 242 bc i was already holding Lilibeo, Messana, Syracuse and Segesta, Patavium, Bononia. and in 241 i conqured Mediolanum. i still received no announcement regarding Polybian reforms. how do i upgrade?
Philippus Flavius Homovallumus
01-29-2007, 03:01
Assuming you have the script on and the reforms have happened a reform building should have appeared and you just have to build the next MIC level.
Einherjer
01-29-2007, 03:15
what do you mean by "script on"? i`ve installed and started playing the game. the camilan reforms had already been built at the start of the game. i have satosfied the conditions to trigger the next reforms by nothing is happening
Cheexsta
01-29-2007, 03:19
Whenever you load a savegame and click a settlement, the advisor should appear. Click on his/her face and then click the "Show Me How" button. That is how you run the script, and this must be done every time you reload the game. If you haven't run the script in a while, the game will jump back a few years as the 4tpy (four turns per year) section of the script catches up.
Einherjer
01-29-2007, 03:35
umm i just did that and the year now is 255 bc....huh?
Fondor_Yards
01-29-2007, 03:38
That's because the script makes it 4 turns per year, 1 turn for every season. So instead of your 60 turns being 30 years, it's 15 years.
Doesn't it also trigger the availablilty of Torikitai and Hysteroi Pezhetairoi?
Here is the sum total of all units currently made available by the vanilla marian_reform; Hellenikoi Kataphraktoi (Seleukids), Hysteroi Pezhetairoi (Makedonia) and five units for the Saka: Agema Hellenikon, Agema Hippeon Hellenikon, Hoplitai Hellenikoi, Indo-Greek Hoplite, and Indohellenikoi Hoplitai.
In all cases, this is just to impose a temporary delay on the arrival of certain units until we get their actual reform structures working.
Thanks for the information, Kull.
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