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good_will_shopping
01-28-2007, 21:00
I had a bit of trouble finding a "list" of positive character traits that could serve as a quick reference when one intends to quickly beef up a few characters on thier campaign map.

With that being said, here's my quick list of positive traits by character type. I have not added comments to all of them, but I can tell you that i've avoided traits that have ANY negative affects (in some cases by only noting the highest level of a trait that can be acquired before negative affects begin to occur).

How to use:
1) select the character that you'd like to add traits to.
2) type something like this - give_trait this GoodAssassin 5
aa

Assassin:
GoodAssassin 5
GoodConspirator 3
NaturalAssassinSkill 3
AssassinsGuildMember 2
AssassinsGuildTrained 1
AgentPiety 1 (hidden)


Priest:
NaturalPriestSkill 3
PriestLevel 2 (cardinal)
GoodDenouncer 5
Bishop 1
Cardinal 2 (priest to cardinal = 1, bishop to cardinal = 2)
Warmonger 3
Peaceful 3
Righteous 3
StrongFaith 4
Purifier 3
Missionary 3
TheologiansGuildMember 2
TheologiansGuildTrained 1
HeresyImmunityNonCatholic 1


Spy:
GoodSpy 5
GoodConspirator 3
NaturalSpySkill 3
ThievesGuildMember 2
ThievesGuildTrained 1
AgentPiety 1


Princess:
HumbleWoman 2
PrettyWoman 3
BraveWoman 2
SpiritedWoman 2
FaithfulWoman 3
UnchasteWoman 2
EducatedWoman 3
PassionateWoman 3
TolerantWoman 3
FertileWoman 3
FairWoman 3
GoodPrincess 4
NaturalPrincess 3
MarriedAPrincess 1
AgentPiety 1


Merchant:
GoodMerchant 4
NaturalMerchantSkill 3
Monopolist 2
LegalDealer 2
SecureMerchant 2
WorldlyMerchant 2
MerchantsGuildMember 1
MerchantsGuildTrained 1
AgentPiety 1


General:
Stoic 3
GoodCommander 5
Intelligent 3
GoodAttacker 5
GoodDefender 5
Girls 1
GoodAmbusher 4
Disciplinarian 1
GoodSiegeAttacker 4
GoodSiegeDefender 4
Brave 5
Energetic 4
Xenophobia 3 (public security)
PublicFaith 4
GoodAdministrator 3
InspiringSpeaker 2 (law)
RhetoricSkill 2
StrategicSkill 3
TacticalSkill 3
MathematicsSkill 3
LogisticalSkill 3
Austere 3 (loyalty, bribe resist, tax collection)
SpyMaster 3
AssassinMaster 3
CounterSpy 3 (no cost to chivalry)
AssassinCatcher 3
Paranoia 2
Liar 1
Upright 3 (loyalty, bribe resist, law 6)
Loyal 4 (chivalry 3, loyalty 4)
GoodTrader 3
Just 3
GoodBuilder 3
Noctophilia 3
Scout 3 (line of sight 3)
BattleScarred 4 (8 hitpoints for general)
GoodInfantryGeneral 3
GoodCavalryGeneral 3
Handsome 3
Fertile 3
GoodRiskyAttacker 2
GoodRiskyDefender 3
Pragmatic 3
HaleAndHearty (fertility AND +6 hitpoints)
TouchedByTheGods 3 (+4 piety)
NaturalMilitarySkill 4
ForcedReligious 2 (+2 piety)
CrusaderHistory 3 (chivalry, piety, combat bonus vs islam)
AdoredByPope 3
BattleChivalry 5 (5 chivalry, 2 authority)
StrategyChivalry (5 chivalry, 3 authority)
RansomChivalry 4 (4 chivalry, 3 troop morale)
Gregarious 3 (popularity)
ContentGeneral 3 (+5 loyalty)
WifeIsCharming (popularity and fertility)
FactionKiller 4 (authority +4)
GoodDiplomacy 4 (authority +4)
TourneyKnight 5 (chivalry, auth, cavalry command)
ReligiousActivity 4
WifeIsNoble 3


Diplomat:
GoodDiplomat 5
SmoothTalker 3
Secretive 3
NaturalDiplomatSkill 3
Multilingual 3
ReligiousTolerance 3
BraveDiplomat 2
AgentPiety 1

zstajerski
01-28-2007, 23:53
thnx
my list was smaller, hope they all work
have you mayve aslo a list of retinues and any idea how to add them??

good_will_shopping
01-29-2007, 09:05
thnx
my list was smaller, hope they all work
have you mayve aslo a list of retinues and any idea how to add them??

I've only made my way through the non-muslim traits. Haven't ventured into ancillaries yet.

Perhaps i'll have a list up some time this week.

Memnoch
01-29-2007, 12:41
Awesome list mate, cheers for that. I've been using the very detailed trait list posted on this site but it doesn't have some of the traits for non-generals, so this is very useful.

zstajerski
01-29-2007, 19:30
I've only made my way through the non-muslim traits. Haven't ventured into ancillaries yet.

Perhaps i'll have a list up some time this week.


cheers, will be waiting for it :)

Armenia_Byzantium
01-30-2007, 02:37
I think its about time i make my merchants supreme

Tully Bascombe
02-17-2007, 18:35
I'm having a problem with adding traits to minor characters, primarily with getting the program to recognize their names. Royalty is easy, unlike in the Rome Total War games royalty don't have family names, so all one has to do is enter the first name surrounded by quotation marks, i.e., "Robert", "William", etc. When I've tried to enter the names of generals who married into the family, or spies I have a problem. In Rome Total War most characters had both first names and surnames. I would enter the name as "Caesar Julii", etc, etc. With MTW2 however I find that Medieval Shell won't recognize compound character names such as "Robert Elliotts". I tried fusing the names together, i.e., "RobertElliotts" or binding them together with a line, i.e. "Robert_Elliotts" but Medieval Shell still won't recognize them. Even worse I'm sure are those characters with place names such as "Robert of Bedford". :help: Has anyone come across this problem and found the solution?

Tully Bascombe
02-18-2007, 05:21
Ah ha, now I get it. You take the character in question, move him somewhere where you can select him alone, select him, and then use "this" without the quotation marks as the character's name. So you enter: give_trait this "CharacterTrait" value (where value is a number usually between 1 and 3 but sometimes between 1 and 5) to add the trait.

Avichai
06-05-2008, 14:25
I don't get it. Do I type this stuff while I am actually playing the game? If I do, what exactly do I type? Let's say I want to give my imam Mahfouz the Warmonger trait. What EXACTLY do I type?

FactionHeir
06-05-2008, 14:43
Welcome to the ORG Avichai.
Please refer to Forum Rules before posting, as thread necromancy is frowned upon.

If you wish to have your query answered, please post it in the Modding Questions forum, not the Citadel.

:closed: