View Full Version : Next patch scope increasing?
fallen851
01-29-2007, 08:40
So, since 0.81 is taking a long time to come out, I'm wondering if it is going to be more than basic patch to fix CTD's. Will it include a lot of new stuff? Can you let us in on some of it?
If not, is still planned on being released "soon"? And is soon, weeks, or months?
Thanks.
MarcusAureliusAntoninus
01-29-2007, 09:05
One nice thing it will include is "all" peasant cards will be gone.
The only thing that is really stopping us for the moment is getting the last of the bugs out. However, it certainly is far bigger than 0.81 (I would suggest calling it 0.85 to be honest). But we are not adding new content anymore, most work is now focused on a ctd that managed to find its way in.
Foot
Digby Tatham Warter
01-29-2007, 13:26
However, it certainly is far bigger than 0.81 (I would suggest calling it 0.85 to be honest). But we are not adding new content anymore, most work is now focused on a ctd that managed to find its way in.Foot
So theirs alot of good stuff crammed in 0.81(0.85)then?
Teleklos Archelaou
01-29-2007, 15:43
It won't really feel like lots of new stuff though - one of the only things you will really notice are new loading screens (the old ones, but with the papyrus font gone and a more legible one in place; and also with the lower sections more cleared so quotes are easier to read). There is a lot of work that went into 0.81 patch but it's mostly fixing problems, not adding new content (though some crept in).
Zenith Darksea
01-29-2007, 15:57
(though some crept in)
Naughty new content!
Digby Tatham Warter
01-29-2007, 18:30
Greetings EB's,
How about new units/skin replacements, much of that been going on?
Also has your resident animator/re-animator being able to indulge in a new animation to all the units that share the same animation as the Sucessors Hypadastai(spelling, help?)? The Sweboz Generals inf body guard unit is another example of this overhand spear/sword as the secondry weapon animation.
The animation for these assorted poor blighters have been poorly since v0.73 at least. At first doing that unpleasant rapid dance from side to side, and then in v0.74 causing CTD errors, (unless held in formation).
Xtiaan72
01-29-2007, 20:24
There was a post a while back that mentioned that First Cohorts were going to be in the next patch. Is that true or has it been pushed back?
There was a post a while back that mentioned that First Cohorts were going to be in the next patch. Is that true or has it been pushed back?
That is not true, however, cunctator has been kind enough to put together a mod for 0.81 in which he has added first cohorts. That is probably what you were referring to.
Foot
fallen851
01-29-2007, 20:58
So we are waiting on a final ctd to be killed?
blacksnail
01-29-2007, 21:08
Yes.
Why do people have such strong hatred for CTD's? Make love, not war. :hippie:
kalkwerk
01-29-2007, 22:53
Why do people have such strong hatred for CTD's? Make love, not war. :hippie:
make love, not total war you mean?
fallen851
01-29-2007, 23:01
One nice thing it will include is "all" peasant cards will be gone.
Why is all in quotations? Does that mean you might have missed one?
Boyar Son
01-29-2007, 23:07
Nah, it means all are gone. Right?
And let me get this straight. .81 will fiix and destroy "all" CTD?
If so, then whats keeping Eb from 1.0?
Elminster12
01-29-2007, 23:14
Nah, it means all are gone. Right?
And let me get this straight. .81 will fiix and destroy "all" CTD?
If so, then whats keeping Eb from 1.0?
Units, maybe a few buildings, and god knows what other tweaks and new stuff. Just a guess, but I think that rascally EB team still has quite a bit up their sleaves...
Teleklos Archelaou
01-29-2007, 23:27
We may never have a build that is absolutely positively ctd-proof. The reinforcement army ctd has been greatly diminished, but appears to still be present in some rare situations. BozosLiveHere has mentioned that the amount of effort and possibility of finding the reason for the ctd (which probably lies in unknown limits that the game itself has that we are unaware of - in which case it is exceedingly difficult to figure out what can fix it) may be so difficult that we are not able to ever totally eliminate it.
We are currently trying to fix a problem with a random crash before a battle - it seems to be sprite related (crashes before battles that then aren't there when you reload have been tied to that in the past), but the sprites appear to be there and working.
MarcusAureliusAntoninus
01-30-2007, 00:29
Why is all in quotations? Does that mean you might have missed one?
I used quote because there are some placeholder units and placeholder cards still included.
There are less than 10 units missing one or both UI Cards. Hopefully we can reduce that further before the release. As for patches, we've had over 90 "submitted fixes", which range from a complete reworking of DMB-EDU (to eliminate model sharing conflicts) down to humble one line spelling corrections.
Although it took a lot longer than originally planned, the Patch is first and foremost a fix to existing content.
Have you got the religion system for Saba working? Any new stuff for them?
Teleklos Archelaou
01-30-2007, 18:20
They have temples now, but the top level is blank in the descriptions. Still it's better than the nothing they have now.
MarcusAureliusAntoninus
01-31-2007, 01:13
Have you got the religion system for Saba working? Any new stuff for them?
The Saba are much nicer. If only just that they have a few gods now and you can see what their units look like before the battle (all unit cards are in for them).
Fondor_Yards
01-31-2007, 01:18
Are red sea axemen getting their own skin to match the card, or still using the etopian axeman model?
They have temples now, but the top level is blank in the descriptions. Still it's better than the nothing they have now.
Good to hear, can't wait to get a campaign going as them. For some reason I find them so enjoyable and easy to roleplay. It's probably because they're so deserted (mind the pun) and you don't get swamped. I still think that ethiopa and the arbian paninsula could do with one or two more provinces each to increase the Saba gameplay, but I know you're all maxed out so that hope is distant.
Are red sea axemen getting their own skin to match the card, or still using the etopian axeman model?
They now have the correct skin, and a lovely one it is! :2thumbsup:
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