View Full Version : Celtic Questions
Fondor_Yards
01-29-2007, 21:29
A couple of things. I'm playing as the Aedui.
1. Brihentin. The celts need their 3rd reform to get them, but have them as guards at the start and other factions like Carthage can recruit them at the start. Also the galatian version, Lavotuxri are recruitable at the start.
2. Remi Mairepos. Where do you recruit these? I have the 3rd reforms and 3rd reform MIC at level 4 *the max since you can only get type 2 gov* on both mainland Belgae proviences but still can't get them.
3. 2nd Reform. Does this do anything? As far as I can tell, all it adds are Carnute Cingetos*love these* in their 1 provience, Cwmyr in Britian *and other midlander units for them I guess*, Milnaht *which are lovely*, and Gaelaiche. So other then a few regional troops, you only get 1 new troop type across a wide area. Am I just missing something or is there more out there. *Note I have all of gaul, ireland, north italy, and all of britian except the Casse town and the 1 right above that.*
Fondor_Yards
01-31-2007, 23:12
Bumpy
PSYCHO V
02-01-2007, 00:19
A couple of things. I'm playing as the Aedui.
1. Brihentin. The celts need their 3rd reform to get them, but have them as guards at the start and other factions like Carthage can recruit them at the start. Also the galatian version, Lavotuxri are recruitable at the start.
2. Remi Mairepos. Where do you recruit these? I have the 3rd reforms and 3rd reform MIC at level 4 *the max since you can only get type 2 gov* on both mainland Belgae proviences but still can't get them.
3. 2nd Reform. Does this do anything? As far as I can tell, all it adds are Carnute Cingetos*love these* in their 1 provience, Cwmyr in Britian *and other midlander units for them I guess*, Milnaht *which are lovely*, and Gaelaiche. So other then a few regional troops, you only get 1 new troop type across a wide area. Am I just missing something or is there more out there. *Note I have all of gaul, ireland, north italy, and all of britian except the Casse town and the 1 right above that.*
One of the EB guys that has been working of recruitment probably needs to respond, but I'll add a few comments until then...
To be honest, I can't remember exactly how the reforms worked in 0.8.. but I do remember that there are major problems and the system has been reworked in 0.81.
This is what things should have looked like in 0.8, but I believe that wasn't the case.
RECRUITMENT:
MIC 1
Lugoae
Gaeroas
Iaosatae
Sotaroas
Gaelaiche
Aljáz-Gae
Belgae Batacorii
MIC 2
Bagaudas
Botroas
Bataroas
Pictone Neitos
Belgae Milnaht
Gaesatae
Kindax
Leuce Epos
Taramonnos
MIC 3
Mori Gaesum
Carnute Cingetos
Arjos
Neitos
Solduros
Brihentin
Remi Mairepos
REFORMS:
The Celts should have three reforms:
Early - Fiattobadatoa / Time of Freemen (Start Date)
Mid - Boannabadatoa / Time of Bondsmen (Approx 220 BC).
Arverni confederates had their debts paid by Boii chieftains Atis and Galatos for services against Rome.
Late - Neitomabadatoa / Time of Soldiers (Approx 120 BC)
8th August 121 BC at the Battle of Vindalium, King Bituitis and his Arverni led Alliance was defeated by Cnaeus Domitius Ahenobarbus and Quintus Fabius Maximus of Rome. This sparked the colapse of the Arverni empire, a renewing of civil war in Gaul.
Time of Freemen
Iaosatae - Slingers
Lugoae - Militia
Gaeroas - Infantry
Botroas - Infantry
Bataroas - Infantry
Belgae Batacorii – Infantry
Mori Gaesum - Phalanx Infantry
Gaesatae - Elite Medium Infantry
Leuce Epos - Cavalry
Kindax - Chariot
Time of Bondsmen
Sotaroas - Archers
Gaelaiche - Infantry
Bagaudas - Infantry
Aljáz-Gae - Infantry
Pictone Neitos - Infantry
Belgae Milnaht - Infantry
Carnute Cingetos - Heavy Infantry
Taramonnos - Belgae cavalry
Kindax – Chariots No Longer Available for Gauls
Time of Soldiers
Arjos - Infantry
Neitos - Heavy Infantry
Solduros - Elite Heavy Infantry
Brihentin - Heavy Cavalry
Remi Mairepos - Heavy Belgae cavalry
Lugoae - Militia No Longer Available for Gauls
As mentioned, this has been completely reworked / improved in 0.81.
The Remi are belgae and are buildable in the belgae provinces. There should also be additional troops available such as the Venti Bagaudas, Pictone Neitos, Aljáz-Gae along the Rhine, etc.
EB did also have addtional regional Gallic units planned but it is now unlikely they'll be completed.
my2bob
fallen851
02-01-2007, 02:10
Sounds like a lot of work was done for 0.81!
Thanks for answering that Dave. :bow:
Fondor_Yards
02-01-2007, 02:42
Wow I'm definatly saving that list, thanks. But I figured out why Remi Mairepos can't be recruited, because you need a level 5 mic, but you can only build a level 4 *type 2 gov*. The same goes for the Goidilic Foot Nobles and the Goidilic Black Shields.
EB did also have addtional regional Gallic units planned but it is now unlikely they'll be completed.
Dam, that sucks. But will they not be made for the next patch, or not make it in at all?
EB did also have addtional regional Gallic units planned but it is now unlikely they'll be completed.Dam, that sucks. But will they not be made for the next patch, or not make it in at all?
I'm curious too.
There are still Lingones and a few other tribes with units planned to show off some of the more notable aspects of them. Not sure what Psycho means, I know there's still actually a fair number to be done.
My apologies for the thread necromancy, but I have a related question. What are the requirements for Casse Chariots? I am still in the Time of Freemen and according to the building browser the level III MIC in Camulosadae only gives access to Iaosatae, Lugoae, Gaeroas and Botroas. I can't even build the Casse equivalent of Leuce Epos. Is this intentional?
My apologies for the thread necromancy, but I have a related question. What are the requirements for Casse Chariots? I am still in the Time of Freemen and according to the building browser the level III MIC in Camulosadae only gives access to Iaosatae, Lugoae, Gaeroas and Botroas. I can't even build the Casse equivalent of Leuce Epos. Is this intentional?
In my campaign I was able to build Casse Chariots in the starting Casse city at about the level IV MIC. I remember having to go through a level where I didn't get any new troops first, though.
In my campaign I was able to build Casse Chariots in the starting Casse city at about the level IV MIC. I remember having to go through a level where I didn't get any new troops first, though.
Thanks, that would explain it. This thread gave me the impression that the Celts only had three MIC levels.
No problem. How do find playing the Casse? I was ahving fun in my campaign, until in a single turn I managed to both lose a battle I couldn't afford to lose and hit an unavoidable CTD during Hayasdan's turn. :sweatdrop:
They are a pretty interesting faction, but frankly if you can prevent that Balroa stack from besieging you during the first ten turns or so, you're pretty much secure. Then it's just a saving for a big army and taking the rebel cities one by one. I guess it will get more interesting when start meddling on the mainland, but until then it's going to be smooth sailing.
Watchman
03-18-2007, 22:15
I'll second that. Although a stack of bandits which included two units of those swordsmaster guys spawning right next to Camulosadae around turn seven or so kinda gave me a scare. Thankfully they just sat there all Neutral until I'd grown in my back yard a big enough army to get rid of them and start turning the British Isles into a way anachronistic United Kingdom. ~D
Kralizec
03-18-2007, 23:01
My apologies for the thread necromancy, but I have a related question. What are the requirements for Casse Chariots? I am still in the Time of Freemen and according to the building browser the level III MIC in Camulosadae only gives access to Iaosatae, Lugoae, Gaeroas and Botroas. I can't even build the Casse equivalent of Leuce Epos. Is this intentional?
I remember that in 0.80 the non-general chariots (not anymore, apparently) and the Casse jav cav were only available after the first Celtic reform, so for the latter you probably have to wait till 220 BC.
Then it's just a saving for a big army and taking the rebel cities one by one. I guess it will get more interesting when start meddling on the mainland, but until then it's going to be smooth sailing.
This more or less describes my experience in my old 0.80 Casse campaign, though on the continent I ran into difficulty fighting the Romani who sometimes expand like the plague. The Sweboz were less of a nuiscance, but (I think) only because I cut off their northern expansion route fairly early in the game. Also it appears the Aedui are generally doing better in post-0.80 versions.
I think that maybe scripted rebel events for the Midlander and Irish provinces, like those in Iberia would spice things up, though I think this will hurt the Casse really badly if they're handled by the AI.
Yeah, things became much more interesting once I hit the mainland. Beware full-strength units of Gasatae with double gold chevrons. *shudder*
I very much enjoyed my 0.80 Casse campaign.
It took about six tries before I found the right profile for the initial build up, I had several attempts at expanding from the start - all massacres. Then a couple more losses from going too long with minimal army and getting stomped on by the wandering Euletheroi stack.
At no point was the conquest of Brittania easy, even though I was getting stronger after every capture.
Then I was faced with getting over the Channel. I lost several complete fleets before I found a fleet size that would last long enough to get a stack over to Armorica. Even then it felt like smuggling runs... hang around too long and the Pirate train arrives and pounds you like a trip-hammer until there's nothing left afloat.
Once on the continent I subsisted mostly on a diet of levies from captured towns, and mercenaries, with the occasional stack of elites from Brittania (when the Pirates weren't around).
In 0.81 it sounds like it might be even more difficult for the Casse on the continent - I relied heavily on mercenary Gesaetai (who have apparently now got religion and given up hiring themselves out). I was appalled how quickly my own elites (Calawari) died - I ended up using them mostly as cheerleaders to encourage the levies.
As for chariot generals - what hot-house flowers they are, I could swear that some of them died without any contact with the enemy at all! (Of course Brittania is famous for the virulence of its Common Cold. :beam: )
I had a couple of test runs before I found that putting your army outside the city around turn 6 will disuade the Balroa stack from besieging you. After that, they never bothered to attack. At the start of the game, I disbanded all my troops save one gaeroas and one botroas, then I build roads, a port and a teaching grove. I waited until I had around 17 mnai, then build four slingers, three botroas and three gaeroas. I sent half of the army to siege Ratae, and put the other half (including the slingers) in ambush position between the sieging stack and the Balroa stack in the hope of ambushing them while they marched to relieve the city.
In the event, however, they continued skulking in the woods. I had no inclination to let them pillage my lands, so I sent my ambushing stack and defeated them. The other eleutheroi stack didn't respond to this either, possibly because my stack still had some movement points left and thus went into ambush position again. After this, the challenge was pretty much over. I besieged the cities one by one, waiting for the defenders to grow desperate, sally and then defeating them with the aid of concentrated slinger fire and taking the town. The remaining eleutheroi stack continued to do nothing except moving back and forth slightly outside of the border. After I'd taken Ratae, Caern-Brigantae and Ynys-Mon, I turned south, defeated the last Eleutheroi stack and took Ictis. In between then and the point where I had conquered both isles entirely, the only disagreeable thing that occured to me was the appearance of two Balroa-units south of the Caledonian town, and my governor could simply hire two more.
My current plans, apart from teching-up off course, are to recruit a couple of spies and ships, and explore the Atlantic and Baltic coastlines. Money is rolling in faster than I can spend it, so finance should be no problem. After the reconnaisance, I intend to take Gwamjam-Skandzawarjoz and Gwamjam-Gotanoz to deny the Sweboz (who are rapidly expanding, by the way) access to ships. I may have to hurry though, the Reds are already in Gwamjam-Kimbrioz. After that, I will take both Belgae towns, and turn them into recruitment centers. I may have to wait before getting Milnath, but in the meantime the Tarranos cavalry would make a very fine addition to my army. Then I am probably going to war with the Germans, but if for any reason they decide to strike an alliance with me, I am going to take on the winner of the Aedui-Averni struggle.
Do you guys know if anyone has ever written a (longer than the stickied) guide for any of the Celtic factions? I have an Aedui campaign in which I've had to use prereform units against a variety of different factions and I was thinking of writing up my experiences with the various Celtic base and regional units. I always liked those guides for the vanilla games and figured I'd try one for EB.
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