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Apoc
02-02-2007, 21:18
The Fourth Age: Total War Development Team are extremely proud to present:


The Fourth Age: Total War – Forth Eorlingas
a mod for BI 1.6 contained entirely within its own modfolder!

https://img207.imageshack.us/img207/5535/fortheorlingas4smallkp6.jpg

‘Impressive…’ – PCGamer || ‘Very Good’ – PC Action

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‘The Fourth Age: Total War – Forth Eorlingas’ is a modification for ‘Rome: Total War – Barbarian Invasion’ (v1.6). It is an expansion of the tremendously successful ‘The Fourth Age: Total War – Corsair Invasion’, which was given coverage in the PCGamer & PC Action magazines, and Mod of the Week on www.krawall.de; it was also voted Best Barbarian Invasion/Alexander mod by the users of Total War fansite www.totalwar.org. ‘Corsair Invasion’ has, since its release at the beginning of November ’06, been downloaded by well over 20,000 people.


‘Countless descriptions, graphics, and even quotes from the books escort you through the whole game to get you in the right Lord of the Rings mood.’ – www.krawall.de

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Our aim with FA:TW is to accurately portray the lands and peoples of Middle-earth as we think they existed approximately two centuries into the Fourth Age. ‘Forth Eorlingas’ is a provincial campaign encompassing a little less than half of the full campaign map, in which players can choose to play the Kingdom of Rohan, the Chiefdom of Dunland, the Reunited Kingdoms of Arnor and Gondor, the Chiefdom of Rhûn, or the Empire of Harad.


‘The mod is so incredibly immersive from opening screen to campaign map ... It really feels like Middle Earth. This mod alone made paying 40 Euros for BI worthwhile. Great job!’ - CaptainCernick

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The Reunited Kingdom is surrounded by enemies, and even the relationship with their allies, the Rohirrim, is strained – they stand alone against the coming onslaught. In the East the Easterlings have settled the areas around the Sea of Rhûn; but their warriors are restless, desiring the plunder of the fertile lands to the West. The hosts of the Empire of Harad have their sights set on the White City and the southern fiefs of Gondor, and the black-sailed ships of the Corsairs rule the seas. In the northwest the Dunlendings are on the move, finally seeing the day of their revenge approaching, the day when they will take their homeland back from the Rohirrim, the Robbers of the North! And the Men of the Riddermark are mustering their éoreds, and the war-horns of the Mark will once again be sounded in every corner of Middle-earth. Forth Eorlingas!


'Congratulations guys. You are an example of modding excellence!!' - Oroles (Arbaces / Brian Boru)

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Forth Eorlingas includes:

Two new factions playable in the campaign: The Kingdom of Rohan, and The Chiefdom of Dunland, in addition to The Reunited Kingdom, The Empire of Harad, and The Chiefdom of Rhûn.
An entirely new map incorporating roughly half of western Middle-earth, including Minhiriath, Enedhwaith, Dunland, Drúwaith Iaur (Old Púkel-land), Rohan, the Brown Lands, Emyn Muil, Dagorlad, Gondor, Mordor, Near & Far Harad, Khand, southern Wilderland, and the areas just south of the Sea of Rhûn.
Over 100 entirely new units spread over the five factions (+ mercenaries). Orcs are recruitable by Dunland, and the Reunited Kingdom starts with one Elven archer unit. This does not include levies and assimilation units.
Two historical battles: The Battle of the Crossings of Poros, and the Battle of the Cloven Way.
Around 150 entirely new traits, and 300 new ancillaries (including many new images); plus many tweaks to the triggers and effects of current traits and ancs requested by the community.
A custom-designed 'area of recruitment' system called MEZoRS, or Middle-earth Zone of Recruitment System. Goes far beyond the standard faction-specific recruitment buildings by creating a system of levies (local troops levied from conquered regions) and three region types: homelands, fiefdoms and outlands which affect such things as public loyalty, happiness and how long it takes to build your tech. trees. Also includes access to 'assimilation units' when you conquer designated 'chief cities' of major subcultural areas.
Five Wonders: The Stone of Erech, The Ruins of Osgiliath, Edhellond, The Treegarth of Orthanc, and The Argonath; three Unique Cities: Minas Tirith, Helm’s Deep, and Edoras; three Marvels (wonder-like structures): The Sea-ward Tower (Tirith Aear), The White Tree of Gondor, and The Gardens of Ithilien.
Three Landmarks: The Beacons of Gondor, Barrows, and Fortresses; six new trade resources: gemstones, sheep, fish, ivory, horses, and cattle.
New Tech Trees: Completely revamped technology trees for all 5 factions including many new building complexes such as Memorials, Wonder Capture buildings, Courts & Gardens, and Places of Mirth as well as faction-specific recruitment complexes.
City Development: Engage the City development process and gain access to a choice of over 20 Diversification Buildings across the 5 campaign factions. These buildings will powerfully develop your city by way of trade, military strength, naval power, and so forth.
Regional Buildings: Each subcultural area has its own unique Regional Lore building which gives you access to information about the area, its fertility, the native inhabitants and their stance toward your faction and other useful information to help you know whether to settle, move on or simply dominate the region.
Many errors corrected including Riddermark Bowmen sword texture, Gondorian roof tiles battlemap texture, error in inability to retain some unit-size-variation units, many missing unit cards now present, many missing building icons now present, large uber AI peasant armies curtailed, 'top 5 factions' CTD eliminated, missing boulder sounds added, and many other minor issues to numerous to list here.
Many enhancements: sprites added for nearly all units, Menu UI improvement, victory/defeat stills added, event pics now added for all cultures.
A custom-designed menu interface, featuring original artwork by Anke Eissmann and Peter Xavier Price.
All new music, featuring artists such as: Justin R. Durban , Jonas Fancony, Simon Daum, Matti Paalanen, Tapani Siirtola, and Matias ‘Amppi’ Puumala.
New interfaces for all factions.
19 loading screens, and 228 loading-screen quotations.
And much, much more…
'Corsair Invasion is a great mod!!! The best one in my opinion (besides Chiv naturally), at least in comparision what kind of mods i played/tested so far, the FATW-Corsair mod-design is brilliant, i'm a fan-boy now' - DaVinci, head of Chivalry: Total War


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Download Links:

Forth Eorlingas v1.5 (http://www.thefourthage.org/downloads/fatw_fe.exe) | Mirror 2 (http://files.filefront.com/fatw_feexe/;6668835;;/fileinfo.html) | Mirror 3 (http://www.strategyinformer.com/pc/rometotalwarbarbarianinvasion/mod/11466.html) (172 MB)

The music pack adds all new music to the game, which is vital for the "feel" of the mod. An essential download!

FE Music Pack (http://www.thefourthage.org/downloads/FATW_FE_Musicpack.exe) | Mirror 2 (http://files.filefront.com/FATW_FE_Musicpackexe/;6663027;;/fileinfo.html) | Mirror 3 (http://www.strategyinformer.com/pc/rometotalwarbarbarianinvasion/mod/11467.html) (162 MB)

Installation Instructions:

(NOTE: If you have CI installed already please skip this section and jump to the patch 1.5 section below)

Forth Eorlingas has been designed to install seamlessly with a minimum of input from those who download it. Indeed, all you will need to do is the following:

1. Make sure you have a clean (unmodded) copy of RTW BI on your PC. Because FE functions entirely from within its own modfolder it will not affect other modfolder mods you may have associated with your RTW/BI. However, mods that are installed directly into RTW or BI will very likely cause FE not to function.

2. Make sure your copy of RTW BI is patched to 1.6. This patch can be downloaded from the SEGA site (http://www.sega.com/support/support.php?item=support_patches). There is no need to install previous patches first.

3. When you have downloaded fatw_fe.exe, click on the file to run it. You will be taken through some simple steps most of which are just for your information - it is important that you make sure the install path is correct as it could result in messing up your files and having to reinstall RTW BI from scratch. You will be given the option to change this during this install process.

4. The extraction of FE to your PC takes about 3 minutes (depending upon your computer speed). After you exit the installer the mod will prepare your files for play. This will take about 12 minutes (again depending upon your PC speed). During this time you may see a system window open up and show files being moved, copied etc. Don't worry about this, just read a chapter of the Hobbit or something while you wait :D

5. When the system window has closed and your PC stops making a noise (!) then you will need to install the very small fix patch (FE Patch 1.6) below.

Patch 1.5 - for those with Corsair Invasion Only

The following patch has been prepared for those with CI 1.0 or later. Simply run the exe after download. You will need to delete "the_south" folder in your bi/ci/data/world/maps/campaign folder. This can be done before or after installation. You must also install the fix patch (FE patch 1.6) below before playing the game.

Forth Eorlingas v1.5 Patch for CI (http://www.thefourthage.org/downloads/fe_patch_for_CI.exe) | Mirror 2 (http://files.filefront.com/fe_patch_for_CIexe/;6669080;;/fileinfo.html) (65 MB)

IMPORTANT - Critical Fix Patch!!!

Well, you put something together very carefully and for some reason some files just vanish when it comes to the build - so please download and run this small critical fix patch 1.6 for FE before you play...

Forth Eorlingas v1.6 Critical Patch (http://www.thefourthage.org/downloads/fe_patch_1_6.exe) | Mirror 2 (http://files.filefront.com/fe_patch_1_6exe/;6668918;;/fileinfo.html) | Mirror 3 (http://www.strategyinformer.com/pc/rometotalwarbarbarianinvasion/patch/11468.html) (8 Megs)

If you want to know more about FATW, or if you have any questions or criticism, please visit us at: www.thefourthage.org

Testimonials:

'Coolest game i ever played.' - andepans

'Damn. I have to chose between swimming and FATW. Aye me, life is difficult!' - Sétanta

'Sweet freakin' Jesus H Keerist!! This rules.' - oudysseos

'This is really the most fun ive had ever.' - Count Flip

'FATW is now one of my favourite mods.' - DaVinci, head of Chivalry: Total War

'It's fun, it's beautyfull, it's totally converted and I love it!' - Taneda Santôka

'My praises to this mod!!!! It rocks! ... this mod is definitely middle earth!' - goalieman4720

'This mod is pretty much perfect.' - DavidtheDuke

'The menu interface and the loading screens are the best I ever saw in a TW mod. The overall campaign map look is real great, besides the wonderful landscape I fell in love with the city of Minas Tirith, the ruins of Osgiliath and with the fact that you haven't forgotten the Haudh in Gwanur.' - Grand Master of the Order

'Hello Fourth Age, goodbye A-levels, lol' - Elohim

'What a MOD!! VERY impressed by this one! Surely one of the greatest!' - Demokritus

The FA:TW Team would like to thank:

The Creative Assembly for making quite possibly the best strategy game out there, and for allowing us to mod it.

The entire modding community for making wonderful tools, tutorials, and generally being great chaps.

Vercingetorix for making the xpak, xidx, and cas exporter.

Europa Barbarorum (and Bouchious specifically) for allowing us the use of 50 de-tattooed Barbarian portraits (we are told the barbarian leaders did not complain too much despite this painful process, though one member of EB was rumoured to have received a rather nasty axe wound to his shoulder and was unable to mod for 8 weeks) - (www.europabarbarorum.com)

Middle Earth: Total War (Encaitar & Burns) for lending us their Argonath model, and creating the Edoras model for us both to use. (www.chamber-of-records.com/forum/index.php?f=17)

Teleklos and Shifty (both of Europa Barbarorum) for their work on and permission to use the palm-forest mod.

Burns, of Middle Earth: Total War, for coming in at the last minute and making us a model for Osgiliath, as well as helping out with a number of other matters.

Darth Vader (of DarthMod fame) for making custom formations specially for the mod.

Jonas "Cronus" Fancony, musical artist, for the use of various shorter musical pieces for the Haradrian and Barbarian cultures. (www.fancony.com)

Professor420, previously FATW Art Director, for making us a model of Helm's Deep. (www.bloodandirongame.com)

wlesmana, of Lord of the Rings: Total War, for helping us with many small but important matters. (www.lotrtw.com)

Myrddraal for creating the model for the gemstone resource.

Justin R. Durban, musical artist, for the use of a large number of his great songs. (www.edgen.com)

Simon Daum, musical artist, for letting us use his song, 'The Return of the King', as the signature music for the mod. (www.simondaum.com)

Matti Paalanen, musical artist, from 'The Celestial Aeon Project' for permission to use some of his songs in the mod. (http://www.mikseri.net/artists/celestialaeonproject.48147.php)

Tapani Siirtola, musical artist, for permission to use some of his wonderful music in the mod. (www.mikseri.net/artists/?id=37335)

Matias 'Amppi' Puumula, musical artist, for permission to use some of his wonderful music in the mod. (www.amppisound.com)

Anke Eissmann, artist, for permission to use some of her artwork in the mod. (http://anke.edoras-art.de)

Peter Xavier Price, artist, for permission to use some of his artwork in the mod. (http://peet.deviantart.com)

All the fans who have helped and supported us over these past two years.

Christopher Tolkien for revealing more of the wonderful world of Middle-earth in his 'History of Middle-earth' books.

And last, but certainly not least, our deepest and most heartfelt thanks to John Ronald Reuel Tolkien for creating the greatest fantasy world & epic of all time.

-----------------------------------------------------------

The Fourth Age: Total War Development Team presents:


THE FOURTH AGE: TOTAL WAR – FORTH EORLINGAS V1.7

https://img233.imageshack.us/img233/2773/fepromosmallal1.jpg

1.7 is a fix patch for The Fourth Age: Total War – Forth Eorlingas v1.5/1.6. It includes many improvements and tweaks requested by the community, as well as some additional features such as a unit of Uruks available to Dunland. The FATW Dev. Team would like to thank everyone who has downloaded and played FE; a special thanks must go out to those who have offered us their feedback and criticism, as we could not have made this patch without your input. The patch should be savegame compatible, but this has not been tested extensively.

List of Changes introduced with 1.7:
Year changed to 2007 in 1.7 menu backdrop.
Larger Outlaw symbol added to Rohan UI.
Royal Spears changed to Riddermark Spears in that unit's description.
Note on clicking on Aglarond banner added to critical information tga.
Rohan garrisons tweaked (mainly reduction of Rohan Levies esp. in east).
Starting populations tweaked to make relatively correct.
Barracks added to HD.
Dunhere (HD) assigned Helmingas bodyguard.
Dunland BM captain added.
Incorrect Dunland settlement besieged event image corrected.
Pop. growth bonus added to orc bldgs.
RK settler cards added.
3 missing texture lines added.
Orc lethality and morale increased slightly.
'Chainmail' changed to 'mail' in EU.
Fram now has normal hair colour.
Northmen wife now has normal hair colour too.
Northmen city icons now displaying correctly.
Uruk Spears added (Orc-hold renamed to Uruk-hold).
Orc officer 'shrunk'.
Ancs & traits updated/corrected.
Download links:

Forth Eorlingas v1.7 Patch (http://www.thefourthage.org/downloads/fe_patch_1_7.exe) | Mirror 1 (http://www.twcenter.net/forums/downloads.php?do=file&id=1163) | Mirror 2 (http://files.filefront.com/fe_patch_1_7exe/;6716511;;/fileinfo.html) (11 MB)

Installation Instructions:

Double-click on the fe_patch_1_7.exe that you just downloaded, and make sure that you have it pointed to your Rome directory where you installed FE v1.5 (this is normally C:\Program Files\Activision\Rome - Total War, or - if you have Gold - C:\Program Files\The Creative Assembly\Rome - Total War). After the initial extraction is finished a dos window should open briefly to finish the installation. You can now click on the FE shortcut on your desktop, and continue to play!


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Ciaran
02-03-2007, 19:59
Wow, when you said on or before Febuary 4th (on TWCenter), I certainly didn´t expect it to be up already. It goes without saying that I´m downloading right now.

Apoc
02-03-2007, 23:48
Do tell us what you think! :sweatdrop:

Samurai Waki
02-04-2007, 04:55
Congrats guys. Pretty awesome mod, everything seems to work without too much hindrance. Oh and Rohan is scary, very, very scary. I Love it! :beam:

Ciaran
02-04-2007, 11:57
I will, as soon as I´ve played sufficiently to form an opinion. From the readme, I believe Dunland is a good candidate for my first campaign...

spirit_of_rob
02-04-2007, 18:00
Do tell us what you think! :sweatdrop:


only had time for about 30 mins of play earlier i will have a proper go and let you know more but so far its good looks nice seems to have a good blance from the battle i thought

so i think congrats are in order :balloon2:

Apoc
02-04-2007, 20:50
Thanks guys!

More mirrors added courtesy of www.strategyinformer.com.

King Bob VI
02-07-2007, 15:29
Any chance of a M2TW version? Please?

Arakorn-eir
02-08-2007, 17:13
Maybe...

But a M2 conversion would take time...

spirit_of_rob
02-09-2007, 03:02
okay ive had a proper go at it now as the reunited kingdom tried to play as rohan but i jsut dont get on with cavalry factions so i went with what i know lol.

Pros:

1: It looks gorgeous
2: It sounds great i added my movie soundtracks to my own game :2thumbsup:
3: Its good fun to play somewhere completly different once youve played europe for a while you know where all the cities and all the good ambush sites are etc.
4: It seems very stable no crashes wotsoever yet
5: Good selection of units i like how you can get different sized units of some troops aswell

Cons:

1: Erm well ive not got as much done this week as i was hoping to... thats aboot it to be honest except u cant give the elvish archers two blades but thats romes engine not you so congrats guys :2thumbsup:

Dol Guldur
02-09-2007, 09:47
Thanks Rob - I'm glad someone actually appreciates the unit size variation and does not think it a bug! And I apologize for you not getting so much done this week as you would have liked.... :laugh4:

Teleklos Archelaou
02-09-2007, 10:17
Congrats on the release guys. :2thumbsup: I love the way those menu changes turned out from the screenshots. I'll get around to downloading and trying it out in due time (crappy dialup connection), but it's a lot of hard work for you all I know finally paying off. Best of luck in getting the mod out there and getting some publicity for it too!

Ciaran
02-09-2007, 11:44
Thanks Rob - I'm glad someone actually appreciates the unit size variation and does not think it a bug!

Objection! I know it´s not a bug, but still it makes retraining these size-varying units an unnecessary mess. Oh well, we´ll never agree on that one.

Well, Dunland doesn´t have that problem, and I´ve abandoned my M2TW HRE campaign for it. It´s breathtaking, although, having conquered almost all of Rohan by now I´m zeroing i on Minas Tirith, so it´ll be over soon :no:
The key proved to be the Dunlendish archery, most of Rohan´s units are lightly armoured, and archers can cause a horrible massacre, if there are enough (like five units per stack). The javelins are also a great help for Dunlands troops, which need every bit of help. But that´s what makes this campaign so much fun.

Dol Guldur
02-09-2007, 12:51
Thx Teleklos! Dial-up must be murder! That makes your commitment all the more impressive! :2thumbsup:

Ciaran - we're very flattered that some have abandoned m2tw campaigns (and even gone out and bought BI) just to play our mod. :beam: Glad you are enjoying it! If more people could give feedback on the unit-size variation system in RK (and partly in Rohan) then I could be more sure of where we stand.

Playing Dunland is tough - I'd like to know if anyone actually wins with that faction! :)

Apoc
02-10-2007, 02:23
The Fourth Age: Total War Development Team presents:


THE FOURTH AGE: TOTAL WAR – FORTH EORLINGAS V1.7

https://img233.imageshack.us/img233/2773/fepromosmallal1.jpg

1.7 is a fix patch for The Fourth Age: Total War – Forth Eorlingas v1.5/1.6. It includes many improvements and tweaks requested by the community, as well as some additional features such as a unit of Uruks available to Dunland. The FATW Dev. Team would like to thank everyone who has downloaded and played FE; a special thanks must go out to those who have offered us their feedback and criticism, as we could not have made this patch without your input. The patch should be savegame compatible, but this has not been tested extensively.

List of Changes introduced with 1.7:
Year changed to 2007 in 1.7 menu backdrop.
Larger Outlaw symbol added to Rohan UI.
Royal Spears changed to Riddermark Spears in that unit's description.
Note on clicking on Aglarond banner added to critical information tga.
Rohan garrisons tweaked (mainly reduction of Rohan Levies esp. in east).
Starting populations tweaked to make relatively correct.
Barracks added to HD.
Dunhere (HD) assigned Helmingas bodyguard.
Dunland BM captain added.
Incorrect Dunland settlement besieged event image corrected.
Pop. growth bonus added to orc bldgs.
RK settler cards added.
3 missing texture lines added.
Orc lethality and morale increased slightly.
'Chainmail' changed to 'mail' in EU.
Fram now has normal hair colour.
Northmen wife now has normal hair colour too.
Northmen city icons now displaying correctly.
Uruk Spears added (Orc-hold renamed to Uruk-hold).
Orc officer 'shrunk'.
Ancs & traits updated/corrected.
Download links:

Forth Eorlingas v1.7 Patch (http://www.thefourthage.org/downloads/fe_patch_1_7.exe) | Mirror 1 (http://www.twcenter.net/forums/downloads.php?do=file&id=1163) | Mirror 2 (http://files.filefront.com/fe_patch_1_7exe/;6716511;;/fileinfo.html) (11 MB)

Installation Instructions:

Double-click on the fe_patch_1_7.exe that you just downloaded, and make sure that you have it pointed to your Rome directory where you installed FE v1.5 (this is normally C:\Program Files\Activision\Rome - Total War, or - if you have Gold - C:\Program Files\The Creative Assembly\Rome - Total War). After the initial extraction is finished a dos window should open briefly to finish the installation. You can now click on the FE shortcut on your desktop, and continue to play!


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Ciaran
02-10-2007, 20:19
Playing Dunland is tough - I'd like to know if anyone actually wins with that faction! :)

I did, about two hours ago :laugh4: .
But true, Dunland has a tough start, the most important thing is to win the early battles without losing too many men yourself. I don´t know just how many battles I fought, but it were a lot, and most of them on my territory. I think, in the end one wouldn´t need a bridge at the Fords of the Isen, so many of Rohan Levies tried to swim through and, when they were routed, drowned, that by now one should be able to walk from one shore to the other without getting wet feed. A most horrible sight, but at least they weren´t my men,and every drowned Rohirim was one less to worry about - there were still plenty, after all.
The end for Rohan came just outside of Eastfolde, where its last two family members died in a valiant, but doomed attempt to lift the siege on that city, it was even a heroic victory, so I have a marker to forever remind me of that most glorious day.
Well, with Rohan conquered, things went smooth, of course, in the south I gave up Anfalas and blocked the river crossing just south of the city immediately south of the mountain pass - another strategically highly important location. However, I hadn´t noticed that pass over the mountains until I had a couple of RK stacks pouring into my land from there :oops:
Minas Tirith also fell due to a failed relief attempt, however, in that turn my besieging army was attacked twice, after the first time Minas Tirith had no garrison, but I hadn´t control over the city, so if I had lost the second battle, I had to start the siege anew.
Minas Tirith wasn´t the last city to fall, that honour goes to Enym Arnen, which fell in the only night battle of my campaign.

Altogether a fantastic campaign :2thumbsup:

Quintus Of Pompeii
02-10-2007, 20:44
Does this MOD work with the RTW Gold Edition, if so can someone tell me the correct path to run this please

Cheers

Dol Guldur
02-10-2007, 21:42
I believe there are different versions which may have different paths, but usually the Activision folder is CreativeAssembly or something like that - you can easily check in your folder structure in windows explorer.



Ciaran - Well done!

Quintus Of Pompeii
02-10-2007, 21:51
Thanks ~:thumb: now i can go :charge:

Quintus Of Pompeii
02-10-2007, 22:14
Hi AGAIN

I have installed and got to the loading screen until i hear a beep saying sumting like cannot find file decr_battle_lighting_and_fog.txt or somwthing simmilar :help:

Dol Guldur
02-10-2007, 22:58
Load-up errors are invariably caused by failing to follow or understand the installation instructions.

Please review the posts at http://www.thefourthage.org/forums/viewforum.php?f=7 for those who have had similar problems and resolved them.

Thank you.

Quintus Of Pompeii
02-10-2007, 23:09
I have and i am still confused i tried that earlier, is the mod worth it?

Geoffrey S
02-11-2007, 13:49
It does not work under RTW Gold, you must have Barbarian Invasion installed.

Finally got around to installing this and Arthurian; only had time to have a quick look at the campaign maps, but I've seen enough to know that in a few weeks time I'll be thoroughly enjoying myself with both mods. Good work!

Ciaran
02-11-2007, 20:05
RTW Gold includes BI, it´s both RTW and BI on one DVD. And it works; after all, I have the Gold edition as well.

Geoffrey S
02-11-2007, 20:36
Gah, got myself confused there. Of course Gold includes BI, in which case it should work if installed correctly.

iceman0486
02-13-2007, 15:36
This is awesome and out a lot faster than I expected!! Alas, I left my BI disk at home when I came back to school, and have to wait till I can get home :furious3:.

Ossie The Great
02-13-2007, 16:18
i have got rome total war gold and it works perfectly !

pretty awsome mod :cool4: :cool4:

welldone

][GERUDO][Mojoman
02-27-2007, 19:23
Congrats on the release guys. :2thumbsup: I love the way those menu changes turned out from the screenshots. I'll get around to downloading and trying it out in due time (crappy dialup connection), but it's a lot of hard work for you all I know finally paying off. Best of luck in getting the mod out there and getting some publicity for it too!

i know this is so far off topic it cant even see it on the horizon but...

dude, get broadband ! its 5x cheaper and 10x faster than dialup....

anyway back on topic, i love teh mod guys...totally pwns! specially since im an LOTR junkie :laugh4:

Hobbit Hassling Human Heavies
03-22-2007, 13:11
Im a new member to the forums :)

Yes id say Forth Eorlingas is impressive considering im 34 and read Lord of the Rings when i was 15 back long ago in the mists of time, couple that with the fact im a die hard fantasy fan since LOTR, have been gaming of many sorts for 15 years and have a PhD Doctorate in Medieval and Classical History with expertise on many areas id say that qualifies me to give an opinion.

I never tried Corsair and i only discovered the existence of FE, 3 days ago purely by chance when tired after a log day i miskeyed something in google and up it came, like how cool is that.

Familiar with Mods for RTW though, still one of my favourite games, i even did a stint as a historical advisor on Time Commanders on British TV which uses the Rome Engine, google it anyone who doesnt know, id just stopped playing Rome Total Realism because id thrashed it to death and was bored so FE came along at just the right time.

Someone tell me what else is on offer MOD wise im up to try anything, whats these Europa Barborum mods all about then?

Do have a question though?

Call me Mr Thicktwistle of Thicktwistles garden thicky emporium but how the zog am i meant to figure out the difficulty settings when theyre not in English? id rather it said easy-medium and hard rather than decidely tookish-laughing at live dragons etc so someone tell me whats what here.

and a comment...

id like to see the whole of Middle earth covered by updates to this mod, my beef with any game is the fact my genius mind gets bored quick and those long and big campaigns stimulate me most, im not suggesting there should be factions like hobbit armies, impractical and unrealistic but perhaps for example if The Shire was covered you could recruit hobbit slingers etc; im aware that NE Middle earth didnt have many cities considering it was covered mostly by Mirkwood and Rhovanion, but Dale could be factored in, so could Goblin Gundabad, The Lonely Mountain, Dol Guldur etc...

Just an idea anyway :)

Nice to meet you all...



DrGary
Norfolk
UK

Dol Guldur
03-22-2007, 13:36
HHHH,

Thank you for your comments and I am glad Google pointed you our way ;)

The difficulty settings are based on Middle-earth phrases which I think are generally intuitive for anyone with a basic familiarity with LOTR/The Hobbit: Home In Time For Tea>Decidedly Tookish>Bullroaring>Laughing At Live Dragons

I watched Time Commanders - good show. Those professors were really fun too, as much as the battle itself!

FE, and the groundwork thereof, started at the end of 2004. And we are not the oldest Middle-earth Mod in that regard. These things unfortunately take a very long time to do due to the huge amount of work and time it takes. To finish the map and factions in its complete sense would - I would estimate - require as much time from now and it has from our beginning. Sadly very few people have the desire and aptitude for modding and so these things are never supported by as many people as they really need.

Some modders sacrifice a great deal to get mods - or versions thereof - released and we hope that all those who "want more" realize this and perhaps consider contributing to advance the speed of a mod.

We do not require any advice on Middle-earth lore as it has all been thoroughly researched. I researched the map myself and took about 6 months and hundreds of hours doing so before any in-game mapping was created.

Thank you for your post.

And welcome to the forums. :beam:

Hobbit Hassling Human Heavies
03-22-2007, 14:48
Certainly mr Guldur sir :P

yep you guys have my respect for the work you put in to such things, i hope everyone respects that, its a lot of man hours when people do such things.

Not sure if i could help though id be willing to...

I used to make Mods for elder scrolls morrowind but i suppose im fickle i just get bored, still its been awhile maybe i could get involved somewhere...

yep us professors are certainly fun and nowhere near the old archetypes of a bent old man with long white beard and rheumatoid arthritis lol, though come to think of it i do know some lol...

you should see me in my Roman Armour, im an officer in a roman legion :)

i have my settings on x2 normal size for companies of troops how come theyre still very small? i havent managed to find any help guide on the mod anywhere though ive read a bit here and there (and back again!) excuse the pun lol...

i was quite surprised to find at normal setting the companies were tiny, is this got something to do with getting better barracks later on or will they always be tiny...

also the mod works fine for me except one unit doesnt have a pic in the army window it has text, but its only a brown mercenary archer unit im assuming no pic has been put there for it yet? or do i have a missing graphics file?

everything else seems to be good

regards,

gary

Dol Guldur
03-22-2007, 15:00
Some elements are still missing such as unit cards - and unit sizes and unit balance are being addressed in release 2.0 (1.7 is the current release) but that will not be for some time yet.

We wanted to put a Guide together for the game but we just don't have time - this is exactly the sort of thing someone could do who has no modding skills and it is silly for skilled modders to do it and take time out from progressing the mod...

There are some fine modding tutorials on this site if you wish to learn how to mod...

Having Roman Armour is kind of cool ;)

Apoc
03-22-2007, 15:39
Yeah, making a Guide is something we have brought up from time to time, but no one really have the time sit down and write one. For more info on various issues related to the mod I guess you could check out our home forum at: http://www.thefourthage.org/forums

Arakorn-eir
03-23-2007, 22:32
yep us professors are certainly fun...
Then you and the dev team has something in common! ;)

(OK, sorry, that was an inside joke. :P)

gr3y
03-24-2007, 18:28
Hi, first post here and probably a bit of a n00b question but..

I have Rome Gold Edition which I've just installed again to play this mod, it's version 1.5 so I thought I would try and install the 1.6 patch to get the mod working. It gives me an install error though saying that 1.6 patch is not compatible with the Gold Edition. Is there another version of 1.6 out there I need to install? I've d/loaded the 1.6 listed in the first post of this thread.

I really want to start playing this mod so hopefully someone can :help: me please :beam:

Dol Guldur
03-24-2007, 19:34
If you have a Gold Edition with a 1.5 Rome version then then BI version which comes with it should already be patched to 1.6...just boot it up and look in the top-right hand of the screen (you may need to select 'OPTIONS' from the menu to see it).

Just follow the simple instructions.

Enjoy the mod.

gr3y
03-24-2007, 19:45
Yup, it's 1.6 - thanks for that, I'm off to start playing now :2thumbsup:

PapaNasty
03-30-2007, 21:34
Hello there. I have not been on forum for a while but i'm back now. I downloaded this mod yesterday, patched it up to 1.7, and have to say that so far this is the very best mod that I have tried. It is absolutely wicked. I was dissapointed in Chiv, although i'm aware that its far from finished, and europa barbarorum for me is slow and annoying, despite it being an excellent mod otherwise. RTR I havent tried again after issues with installation, but i've learned new things since then so may give it another try. This mod has absolutely made my week guys, thank you very much for the time and effort you have put into it. I'm a huge fan of fantasy and in particular LOTR type mods. I look forward to version 2.0. I also would volunteer to write any guide you may require, once i've had more time playing the game :2thumbsup:

One question, is the origional Corsairs mod able to be installed AFTER this one has been?

Dol Guldur
03-30-2007, 23:14
No, FE is merely an enhancement of CI and includes everything that CI does.

A Guide would be great though you'd be hard-pressed to write it without team contributions and I am not sure we can do that due to lack of time :(


Thank you for your kind words - and we're glad we made your week! It has certainly been my aim to avoid issues that might slow down a game (lots of faction, lots of scripting etc) or cause CTDs.

2.0 is going to be great ;)

PapaNasty
03-31-2007, 08:48
I can't wait :)

Another question :laugh4:

What happened to the Conical Helmets of the Gondor soldiers? I remember the swordsmen at Osgiliath wore the conical helmet also worn by the soldiers on the walls during the seige. The helms seem to have turned into skullcaps on the swordsmen :beam:

Arakorn-eir
03-31-2007, 10:06
You mean the movie helmets?

Ciaran
03-31-2007, 12:58
I think he´s refering to an older demo release, after all, your Gondor units underwent a major redesign, and if I recall correctly in the earlier demo version all Gondorian soldiers indeed wore conical helmets.

PapaNasty
04-02-2007, 08:49
I saw some screenies from a friend of an older release, but yeah I was referring to the movie and the book. There was a description in the book about the Gondor soldiers and their conical helms, and I thought the movie looked wicked. But I also read up above about the amount of research the did, and i've no doubt there was a good reason for not making the helms more conical, maybe modding issues, maybe another. I was just curious :)

Ciaran
04-02-2007, 09:40
Just wait until you get King´s Spearmen or Citadel Guards, they have those baniset-style helmets. Royal Bodyguards too.

stirfriedYen
04-04-2007, 04:42
Ooh, just downloaded this mod yesterday, started a campaign with the Reunited Kingdom and I'm enjoying it very much (save for the everybody-allies-against-me coincidence, srsly, rohan teaming up with dunlendings? full stacks of rhun + rohan outside of minas tirith. Not good D=)

I've got a few issues with it, though:
1. Odd general names, I've run into a few '<name> of the East of the East' from the Easterling faction already, I'm assuming thats NOT supposed to happen? =/
2. Battle status changes, I don't think it makes much sense that I could be 'losing heavily' in a battle when it hasn't even started yet, I personally think the 'defeat is almost certain' things made more sense.

Minor things about wording, the rest is, as far as I can tell, great =d

Kuni
04-04-2007, 23:42
I get an error saying:

"Script error in data/descr_walls.txt, at line 1349, column 34.
Expected culture type, found egyptian"

I had a very fresh install of RTW & BI, patched to 1.6 and ran fatw_fe.exe (specified the folder where RTW was installed w/c was the default Program Files/Activision/Rome - Total War/), then ran fe_patch_1_7. I got the first screen then it CTD with the error above.

Dol Guldur
04-04-2007, 23:45
That error occurs when you did not patch to 1.6 first. Please check your version number.

Roman_Man#3
04-04-2007, 23:56
Hey Dol Guldur. Love the mod, its awesome. Absolutely love it. Good job.

Kuni
04-05-2007, 00:03
sorry for doublepost, but I had something important to add:

my BI/CI folder does not have descr_walls.txt, the crash must be refering to the RTW descr_walls.txt, hence egyptian.

the first screen I'm referring to is the very first screen, I have not had CI previously installed, have not had any mods installed, and have not changed any of the files.

I've been excited to play this mod for 3 days now, ever since I started downloading it.

Thanks for the quick reply! I'm looking forward to giving you rave reviews.

Kuni
04-05-2007, 00:09
WOW that was a very quick reply.

I already patched to BI 1.6, I just checked again and indeed it says version 1.6 on my BI.

thanks again!

Kuni
04-05-2007, 00:53
as suggested on another thread, I tried deleting the 3 fe related files in the RTW folder, and also deleting BI/CI then rerunning fatw_fe and patching to 1.7 ... It now has a new error message.

error: filename doesn't exist: data/models_building/spot_fx/spot_fx_BI_street_lamp.CAS

then ctd with

script error in bi\ci/data/descr_building_battle/dbb_barbarian_invasion.txt at line 751, column 40.
Unable to open spot fx file models_building/spot_fx/spot_fx_BI_street_lamp.CAS

Kuni
04-05-2007, 10:12
I think I've found the culprit.

it says on the page that 1.7 should run another dos application after installation (like fatw_fe.exe), but neither the 1.6 patch nor the 1.7 does so.

someone please help.

Dol Guldur
04-05-2007, 11:08
Thank you for reading the instructions.

Yes, the dos system window should run for some minutes...it is triggered to execute when you press the "exit" button of the installer software after the mod has extracted to your system. I cannot imagine why it would not work unless you have designated a wrong path in the installer software and it cannot find the files.

Please make sure you follow the instructions to the letter - they work 100% gauranteed.


And thx Roman Man! ;)

Kuni
04-05-2007, 14:20
if it helps, I've noticed whole folders are missing for bi/ci even directly after fe 1.5 is installed, before 1.7 is ran, so it's not the patch files.

and since I'm sure I'm following the instructions to the letter, and continuing down this route won't get results, (I've even gotten someone else to try to install it for me) except getting me headaches..

I will try getting CI, look if it works, then patching to FE 1.5 then 1.7

meanwhile I'll continue playing a woefully unmodded BI. thankfully FE is contained entirely in its own folder, and my installation hasn't messed up my BI.

Dol Guldur
04-05-2007, 14:31
Tell me exactly what you are doing and exactly your set up after installation. tell me exactly what happens after hitting 'exit' on the installer and tell me exactly what happens when you try to run the game.

Please provide screenshots. You are doing something wrong and it's hard to track it down if you believe you are following the instructions.

Here are some hints and tips:

You can know the installer ran successfully by virtue of the fact that you have an FE icon on your desktop and an FE folder in your Rome data folder.

This FE folder is deleted in the final step of the batch file execution after hitting 'exit' on the installer.

Let me know your status and I will try to guide you through manually if necessary.

Kuni
04-05-2007, 14:53
since I'm such a desperate boy, I tried a few other "solutions" while waiting for CI to d/l.

I noticed the dos batching was taking an obscene amount of space, to eliminate batching problems, I tried freeing up more space (something like 2.6 GB before installation).

and voila it worked like a charm. I thought something was up because of the missing folders, and that it was definitely NOT human error.

and thanks for creating this mod FATW FE team, and for the assistance, Dol Guldur. I'm sure I'll enjoy it immensly now.

Dol Guldur
04-05-2007, 16:45
So lack of space on your HDD prevented the dos file from running? It would require about a gig or 2 I guess.

Kuni
04-05-2007, 23:23
yes, ultimately, I think lack of hd space was the cause of the dos file not running well.

the dos file always ran for 1.5, it ran for a good few minutes too every time I tried to install the game. the only thing weird was that folders were missing from bi/ci.

the 1.7 patch dos batching always showed up like a blip only though, as if it only ran for a split second, but since my fe runs great, I think it was successful.

speaking of the game, It is great. especially the music, a must have for the game. I am very impressed. I love the execution of the game ideas, and appreciate that while the mod is still in progress, it is made available to the very grateful (and rightfully so) public. I have very few complaints and am a very satisfied consumer.

again, thankyou very much Dol Guldur for being ever ready to help.

Poosticks7
04-06-2007, 16:39
I just downloaded your mod the other day. I'd just like to say well done, top job.
I was wondering what you planning next?

Oh yeah, is it possible to make the king live loner? they have Numenorean blood right. or won't total war let you do that?

Anyway Great mod, keep up the good work.:beam:

Judge
04-09-2007, 13:51
i am in the process of dl this mod to try it, i was wondering to play to i insert my rtw or my Bi disc ???

also i installed this mod into my BI folder, is that correct ?

thanks

Dol Guldur
04-09-2007, 15:06
Judge, please follow the instructions - the mod (as it plainly says) is for BI (so you need the BI disc in the PC) and it is a modfolder and so the installation has its oww folder and does not touch the bi or rtw data.

It is all automated and as long as you define the right path in the installer process (which is the folder where your exes reside) then you will have no problems.

Again, please follow the instructions. We cannot offer support for those who do not do so.

Judge
04-09-2007, 19:26
Hi Dol, i realised after what a silly question i had posted lol,

just to let u know, i have installed to folder below,

C:\Program Files\Activision\Rome - Total War\bi"

i have the icons on my desktop, i also tried my Bi disc but only Bi was loading up??

so my question, what have i done, is there anything i should look for to confirm i have done the install correct?

thanks for ur time and sorry for being a pain, i cant wait to play the mod though:thumbsup:

:turkey: :england:

Dol Guldur
04-09-2007, 19:41
Judge,

C:\Program Files\Activision\Rome - Total War\bi is NOT the Rome Total War directory to which, as a matter of course, all mods are extracted to. The correct path (in your case) to state in the installer would be:

C:\Program Files\Activision\Rome - Total War

which is I believe the default path set in the installer (so you do not need to change it).

I can offer no support for user errors. Please start over and follow the instructions. Do feel free to ask questions if you do not understand anything.

Judge
04-09-2007, 21:00
gah damit yes that was the defaulkt path, but i fought i had to change it to the Bi folder as it was a mod for bi, ah well nvm il uninstall FA and reinstall to default path,

thanks Dol

:turkey: :england:

Dol Guldur
04-09-2007, 23:28
That's OK - please stick to the instructions and you should not have any more problems.

Dzello
04-10-2007, 15:41
Hello. I just wanted to take the time to say great job on this mod. I have not played rome in along time. I lost one of my cds so just for this mod I went to the store and bought another one. ( GOLD Edition) I am not disappointed at all. A lot of people get upset or angry when mod teams dont get stuff done right away. I know this because I use to date a girl who did a lot of modding for cod1 and 2. Anyways I know its hard because you have real jobs and then you have to work at a mod when you hae the time. You guys did a really fantastic job in a reasonable fast time. I look forward to playing this a long time and I will be on here keeping up to date. Once again good job!!!!

Arakorn-eir
04-10-2007, 17:07
Poostick: Well, age is hardcoded in RTW (chances of character dying increases every 10 year after 60 years of age, all the way to 120 years when the loop starts all over again. If I remember correctly, that is. ;) ). You can of course put some really heavy longer life-traits/ancs etc for the generals. (Which I believe Apoc has).

Judge: You need the BI disc (and BI patched to 1.6).
Don't install it to the BI folder, you're supposed to install it to the RTW folder (C:\Program File\Activision\Rome - Total War or C:\Program File\The Creative Assembly\Rome - Total War). (Should be quite clear in the instructions :P ).

Laman
04-11-2007, 07:30
Downloaded it yesterday. It's fun playing with the Easterlings. The fighting with Gondor (well United Kingdom, but since Arnor is not on the map I just refer to them as Gondor) has just begun in Rhovanion and southern Mordor. I have gotten a border with the Haradrim in Khand, and I don't trust my so-called allies, will leave some decent-sized garrisons there. Didn't bother to download the music, too big and not important enough, wanted to get playing as soon as possible, may download it later though.

SirRethcir
04-11-2007, 11:10
Didn't bother to download the music, too big and not important enough,
Are you sure about that? The music makes up 50% of the overall mood of the mod. Especially in battles. :yes:

Arakorn-eir
04-11-2007, 15:57
I agree with Rethcir, we strongly suggest you download it. It really gives the Middle-earth feel to the mod.

Dzello
04-11-2007, 18:04
I agree. Anyone who takes the time to download the mod should download the music also. It does a really good job of putting the right mood in for the mod.

Kolaris
04-11-2007, 21:51
I've tried downloading the music from all 3 mirrors and it stops just near the end - 140mb, 144mb, and then 137mb :help:

Anyone know what the problem is?

Dzello
04-12-2007, 02:47
My cousin had the same problem. The next day he downloaded it fine so just try again later. Sometimes I guess it can be just your connection. Good Luck.

Laman
04-12-2007, 07:34
Bah, the music will be downloaded today or tomorrow. Probably within this week anyway, however it is not like I know what I'm actually missing ~;)

And as I now have played a little more there are some points I like to make (not having to do with balance things):
- The sound of the Rohan units have some very annoying "effects", that I'm very sure is unintentional, and hard to describe (english not my first language). Some Gondorian units also seems to have that but I haven't really played with them. All other factions don't have those problems (although the Rhovanion Huntsmen I trained in my Rhun game have some very obvious echo which while annoying, comes nowhere near the Rohirrim oddities)

- Killing speed too fast, would probably not have been annoyed with this if it weren't for the fact I have played EB. Simply reducing lethality for close-combat units (EB has it nowhere over 0.4 for those types I think), however this is more a matter of taste, some like fast battles.


I know that you are going to expand this and add more factions, but one suggestion for faction I have, if you have an unused faction slot you don't know what faction will go there, add Khand. Would probably be fun to play.

Laman
04-12-2007, 09:45
Downloaded the music.

Here is my first test with using Orcs. Thought I would share it with you all
https://img222.imageshack.us/img222/1650/orcshavefunwr2.th.jpg (https://img222.imageshack.us/my.php?image=orcshavefunwr2.jpg)

Great mod

PapaNasty
04-12-2007, 09:46
I've played mainly the Reunited Kingdom so far, but I too have noticed a fair bit of "echo" when selecting units in the battle screen coming from the new voiced additions. Its not too annoying, but noticeable. Still love the game though ;) especially when fighting Harad, and your troops get thrown high in the air by those BIG Oliphaunts LOL.

Dol Guldur
04-12-2007, 11:01
Echo?

The game adds an echo effect to unit voices when in forests (and cities I believe). Otherwise any poor voice recording - which exists - I would not described as "echo". We are working on unit voices, balance and a ton of other stuff - though we are seeking to perfect what we have rather than add new factions at this time.

1.9 should be out possibly by Saturday. Again, this is an enhancement and will not add new factions, map regions etc.

Arakorn-eir
04-12-2007, 16:51
I know that you are going to expand this and add more factions, but one suggestion for faction I have, if you have an unused faction slot you don't know what faction will go there, add Khand. Would probably be fun to play.

In the beginning we intended to add Khand as a faction but due to limited time and resources Khand was incorporated with Rhun. You can still access some Variag units though, such as horse archers.

PapaNasty
04-12-2007, 21:06
woot woot, can't wait for 1.9!!

Laman
04-13-2007, 07:02
In the beginning we intended to add Khand as a faction but due to limited time and resources Khand was incorporated with Rhun. You can still access some Variag units though, such as horse archers.

Have used them as Rhun and they are very nice fighting the Haradrim hordes, I even hired a company cataphract archers, eh Dragonshields. However if Khand where to be added what would they need unitwise that they don't have? Not much I tell you, infantry: spearmen like the watchmen but with better armour and training (so they have something that is comparable to Haradrim and Rhun spearmen) and foot archers (watchmen with bows instead of spear and shield) and that's all. As for cavalry, maybe some (light and) medium cavalry lancer(s) (watchmen and/or spearmen on horseback) for close combat, an intermediary level of horse archer between outriders and nobles might also be worthwhile (the aforementioned foot archer on a horsie). Dragonshields would make good Generals Cavalry. Of course even though there is not as much work needed compared to other possible factions, there is still work and I am happily unaware of how much work that actually is needed even for these small additions (and I haven't touched the officers and faction symbol and other such things).


Dol Guldur, haven't you used Rhovanion Huntsmen levies, there is some sort of echo there.

Looking forward to 1.9

Dol Guldur
04-13-2007, 09:36
It's not just a question of too much work right now, it's also a question of cultural limitations and keeping resources open for further expansion so that the whole thing does not need reworking.

I'll check the Rhovanion unit you mention.

Arakorn-eir
04-13-2007, 21:30
New patch (1.9) has been released, see this thread (https://forums.totalwar.org/vb/showthread.php?t=83321) for more info!

B-DogKY
04-13-2007, 23:37
I have downloaded and played 1.7 for a bit now. I noticed a problem with the Oliphants, tho. I have not seen anyone mention this as a bug yet, but anyway, here goes. I usually take an army from the area around Minas Tirith straight south to the bridge between what quickly becomes Harad territory and my own. I then await their attack. I have done this in 3 seperate campaigns, so it is reproducable. When the Haradrim attack me, they bring a unit of Oliphants and this is when the problem starts. The first time I played this battle, the Oliphants walked up to the bridge, and I THOUGHT blocked the other units from crossing. I killed the Oliphants with a ballista, and the other units just stood there, I sped it up and they lost due to timer. Now when one of the Oliphants fell, it looked like it blocked the bridge, but I couldn't tell for sure. The next 2 times I restarted the campaign and did the same thing, the Oliphants stayed back (were definitely NOT blocking the bridge) yet none of the Haradrim units attempted to cross this time either, and they lost due to timer running out. I also played the historical battle (misremember the name) and noticed some oddities when the Haradrim came across the ford. They eventually did make it across the ford, but it took awhile and there were some units kinda moving back and forth across the ford, mainly near the Oliphant unit. I was wondering, are these issues due to the size of the Oliphants? Has anyone else noticed this?

All in all, I have to say I thought the mod was great, and you folks have done a commendable job. I have not finished a campaign with the Reunited Kingdoms due to that bug I mentioned, but I did finish one with the Eorlingas and it was great fun riding over all opposition with the Riders. (I always pronounce Eorl as Earl in my head, I guess different strokes for different folks) Very well done, and I'm looking forward to downloading 1.9.

Thanks for your time,
B-Dog

Dol Guldur
04-13-2007, 23:51
Tolkien took the old Anglo-saxon word "Eorl" for his character that led the Eorlings, but it is indeed the word from which Earl originates.

As to the Mumak - no one has noted any insurmountable (if you'll excuse the pun) problems but you'll be glad to know that the Mumakil are being seriously reworked and improved for the 2.0 release (along with all units).

Glad you enjoyed the mod and hope you'll download 1.9!

B-DogKY
04-14-2007, 01:29
OK, ya got me curious about this, so I checked up on it. The anglo-saxon word eorl is indeed pronounced differently than I thought, but is NOT pronounced AY-orl (although a few tolkien sites have mistakenly pronounced it this way). OK, this is hard to describe, but I'll try. There are 2 eo combinations, one with a tick over the e, one without. They are both anglo-saxon. The word eorl as it appears in Beowulf (supposedly the source for Tolkien's stuff on the Riders) does NOT have the tick above the e, nor does the name Eorl in LOTR. The eo with the tick above the e IS pronouced AY-o, however, the one without is pronounced like the e in let or met, so would be more like EH-o (as long as you do not pronounce eh like canadians do) so the Tolkien pronunciation would be more like EH-orl (saying the EH like the e in let or met). Note that the names Eomer and Eowyn DO have the tick mark above the E, and would therefore be pronounced AY-omer and AY-owyn, respectively. Oddly enough, an eored (group of Riders) ALSO has the tick mark, and would be pronounced AY-ored, but Eorlingas does not have the mark, and would therefore be EH-orlingas. Wild stuff, huh?

Please don't misunderstand me, it's y'alls mod and you pronounce it the way you want, you just got me curious about the pronunciation. Hey, because of your mod I learned something new, and that can't be bad, right? I just downloaded 1.9 and will give it a try soon. Since no one else has had trouble with the Oliphants, I'll give the RK another whirl, Thanks very much, Dol.

B-Dog

Laman
04-14-2007, 07:16
It's not just a question of too much work right now, it's also a question of cultural limitations and keeping resources open for further expansion so that the whole thing does not need reworking.

I'll check the Rhovanion unit you mention.

Well as for culture they would be barbarian like Rhun & Dunland, so I see no probs there. With keeping resources open I assume building complexes or something like that, since hidden resources which I assume you use for the areas is not the case since there already is a Khand area, but buildings, the factions seems to have different ones (haven't looked in that file but I assume this since with f.e. Harad when conquering Gondorian provinces I can't use the existing barracks like in vanilla but must build new ones).

However why not then let Khand share with someone else? My suggestion would be Rohan, first thought of Rhun but they are infantry heavy and need upper level barracks for stables, while Khand in that aspect is more like Rohan and would be relatively cavalry heavy. The downside of that would be that if Rohan conquers Khandian provinces (or vice versa) they can immediately make use of the local barracks, however those two will generally not be each others main enemies. If it isn't obvious by now I really like Khand (I have even played a few custom battles only using Variag units, rather fun) ~;).

Dol Guldur
04-14-2007, 09:25
Hey, Bdog - I like that sort of stuff (my ancestry and all) but I'm a bit busy on the mod right now. Maybe you have a point, I've not looked into it seriously enough - whatever the case you can be sure Tolkien - who even at a very yuoung age was very gifted in such things - is far more an authority than current scholars. Let me know if you find anything said by him - I have some old tapes of Tolkien talking and reading poems. Maybe I'll give them a listen and see if he mentions Eorl/Eorlingas ;)

Lofmann - appreciate your suggestions but it's not that simple. Take for example portraits: These are shared by culture so Khand would have to be a new culture as it has mongol-looking family members. Just trust me that it could not be done without a serious reworking of the whole and we have a ton of work to do for 2.0 and adding that to it would throw our next release to the back end of this year. Now, you woulnd't want that would you? ;)

Laman
04-15-2007, 07:12
...
Lofmann - appreciate your suggestions but it's not that simple. Take for example portraits: These are shared by culture so Khand would have to be a new culture as it has mongol-looking family members. Just trust me that it could not be done without a serious reworking of the whole and we have a ton of work to do for 2.0 and adding that to it would throw our next release to the back end of this year. Now, you woulnd't want that would you? ;)

I would not consider them having separate portraits that important, I rarely look that close on them myself. But, well I'm not doing this mod, and I would not want to delay it too much ~;)

I still hope they will be in in 2.0 but if they still won't make it, I won't be too disappointed. Keep up the good work :2thumbsup:

Laman
04-15-2007, 19:06
Edit: Content irrelevant.

Laman
04-16-2007, 10:36
Edit: Content irrelevant.

Effray
05-14-2007, 21:47
Hey, I am just playing this mode for some weeks and I have to come around and say: It is realy great done and very good.
At the beginning I don't like the elephants, because they were very powerfull, but it seems that the Harad can't rebuild them and once you can bring them done. I play on highest level and it is not done yet although I conquerd with Reunited Kingdom Dunland and Rohan. I hope you bring up something as good as this soon, coz I need something to player after im done with Harad and Rhun. :D

BTW: Some pics dont work for me. These are some unit pics. What can I do?

Aradan
05-14-2007, 22:25
Harad *can* recruit and retrain more Mumakil, but only in certain regions with the appropriate resource. I'm sure if you take a look, you'll figure out which ones are they.

There are still units that don't have their info cards ready, so they show a FATW WIP image instead. It's not a bug or sth, so what you can probably do is just wait for the artists to do them.

Enjoy the game!

Effray
05-19-2007, 15:06
Then I am just lucky that the AI don't uses them. :D

Aradan
05-21-2007, 10:35
Well, it's not just a matter of luck. The AI uses some certain hardcoded crtiteria in order to choose what units to train. And while the mumakil can seem like a very appealing choice to the human player, the AI doesn't see them in that way. Their rather big recruitment and support cost and training time are the main cause of that, I believe.

Effray
05-31-2007, 23:26
When do you finish your next work? :)

meliritos
06-04-2007, 13:33
Are you sure about that? The music makes up 50% of the overall mood of the mod. Especially in battles. :yes:

I have to agree with lofman on that. The mod is great, one of the best if not the best. The only problem is the music...

Aradan
06-04-2007, 15:17
What's the problem with the music? Do you too think that the Musicpack add-on is somewhat big?

Dol Guldur
06-04-2007, 17:45
Although one or two pieces need replacing I am very pleased with the music generally - and some pieces are outstanding and fit the cultures very well.

Please do tell us how we could improve the music. We do, after all, aim to be the best of our kind :)

Kolaris
06-07-2007, 21:59
Can anyone tell me what hoop you need to jump through to register on their forums? Apparently I need a forum admin to validate my account but in over a month nothing has happened.

If you can't tell me whats going on there, maybe you could help me with the problem that made me register their in the first place - I read in a guide by one of the team members on how to make all units available in custom battles you had to do an edit -> replace on the 'no_custom' attribute but that didn't work and I stupidly forgot to backup the file. Could someone post it? its just a word document so I'm sure it would be fine. Not here though, it would be a very big nuisance, but a pm would be great. Its the bi->ci->data->export_descr_unit

I just want the default one, not the modded one, since that apparently doesn't work. Many thanks!

Dol Guldur
06-07-2007, 22:38
Our main admin guy is out of action at the moment and we are struggling in that area. Apologies. I know absolutely nothing about it I'm afraid.

As a matter of policy we do not provide support for personal modifications to the mod, or even those suggested by or created by individuals on the forums. We have enough to do.

Always back up your files.

I will PM you the file this time only.

Kolaris
06-07-2007, 23:17
If I forget to back it up again I'm really too stupid to be messing with mods to begin with, so thats a perfectly fine policy. And thanks a ton!

Dol Guldur
06-08-2007, 00:02
LOL.

I hope they work!

Arakorn-eir
06-08-2007, 19:17
Can anyone tell me what hoop you need to jump through to register on their forums? Apparently I need a forum admin to validate my account but in over a month nothing has happened.

What are you talking about???

There shouldn't be any such thing. (You do mean the FATW forums (www.thefourthage.org/forums)???)

Effray
06-12-2007, 21:37
The music is great!

heisme
06-13-2007, 06:38
It looks like a great mod but I am having trouble loading it
Where is there a shortcut I can launch it from or how do I create one

Aradan
06-13-2007, 11:12
A shortcut is included in the download and the instructions of what to do with it are also included. After you've installed the mod, the shortcut should be in the folder you got Rome installed into. If you can't find it, search your PC for "FE".

heisme
06-13-2007, 17:25
How do you launch it I have downloaded it and the 1.9 patch and cannot load t as there is no shortcut how ddo I create one

Aradan
06-13-2007, 18:44
PM you with everything you need. Drop a line to let us know if everything is OK now. :)

Effray
06-25-2007, 21:36
I did it. Now I conquer the rest of the Map. :D

PS: I love the People of Dol Amroth!

Alexander IV Aegus
08-29-2008, 18:21
I have the gold edition with RTW and BI together. Will that effect the mod in any way? Also, I've installed Europa Barbarorum and I was wondering if I have to uninstall EB to play it.
Thanks

Aradan
08-29-2008, 23:01
FATW is fully modfoldered, it will not affect or be affected by other fully modfoldered mods (such as EB after 1.0) or vanilla. FATW needs BI 1.6; Gold Editions sometimes comes patched only up to BI 1.4 though, so make sure you have 1.6 before attempting to install.

I wonder why you posted in this thread, FE is over 1 year old, the new version is The New Shadow and te latest update for it can b found HERE (https://forums.totalwar.org/vb/showthread.php?t=105422).

Alexander IV Aegus
08-30-2008, 03:20
Wait, you mean this version is old? Anyway,which is the latest version? The new Shadow 2.6 or the Wars of Men? And do I need to install any previous versions before installing one of these or are all previous editions included in these 2? My BI is patched to 1.6. But there won't be any problems with the gold edition apart from that? And this won't screw up EB? Sorry for all the question.
Thanks

Dol Guldur
08-30-2008, 10:33
We do ask that people visit our official forums. They contain all the answers ;)

http://www.thefourthage.org/forums/viewforum.php?f=29

See the Mod Info ReadMe First thread to begin with. Then the Latest Release and Latest Patch.

WOM is optional.

Though answered above, EB and FATW are both fully modfoldered and will not mess with each other (or with vanilla). I should know, I was the coder that modfoldered the both of them :laugh4: