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Bijo
02-04-2007, 13:42
This game's gotten my attention badly. I just like those "stories" that are based on "possible outcomes" in the real world. It's about WWIII that broke out immediately after the Cold War.

http://www.gametrailers.com/gamepage.php?id=2529
http://www.worldinconflict.com/index.html

I can't wait for it to come out :beam:

Mithradates
02-04-2007, 14:33
Must admit the trailer impressed me but they always do. The whole re writing history thing looks quite cool aswell; sigh yet another game i would like to play if my computer werent so puny.

Mikeus Caesar
02-04-2007, 15:58
Epic.

Truly.

Husar
02-04-2007, 19:01
The trailers are nice but I'm really curious about the gameplay.
We will see, hope they release a demo.

Vladimir
02-05-2007, 02:31
Just watched the first one. Wow. ~:eek:


Ok, be honest. Who here is going to play the Soviets? :laugh4:

Husar
02-05-2007, 14:03
Ok, be honest. Who here is going to play the Soviets? :laugh4:
Me, I want to see how those Mi-24s perform and American stuff you can control everywhere.

Vladimir
02-05-2007, 15:40
I thought you would ~;). I'm sure Germans are tired of being on the ass-end of all those WW II games. :sweatdrop:

Bijo
02-05-2007, 18:32
Just watched the first one. Wow. ~:eek:


Ok, be honest. Who here is going to play the Soviets? :laugh4:
Heh, I'm gonna be playing Soviets. I'm getting sick and tired of playing as Americans, British, the so-called "good guys", etc. In CoH I always play as Germany just because it's not the "good guys" :laugh4:

Husar
02-05-2007, 19:43
I thought you would ~;). I'm sure Germans are tired of being on the ass-end of all those WW II games. :sweatdrop:
Not really. Mostly you either shoot the evil Nazis or can play the germans yourself. Apart from that the whole WW2 stuff got a bit boring some time ago. Especially in games which offer only some standard equipment.
Using modern equipment can be a lot more fun if done correctly.

Samurai Waki
02-05-2007, 20:03
I would really like to play a game ala OFP style that molded itself around other NATO countries other than the USA.

Pannonian
02-05-2007, 20:07
I would really like to play a game ala OFP style that molded itself around other NATO countries other than the USA.
Are there any games that model the Iran-Iraq war?

Bava
02-05-2007, 20:19
I would really like to play a game ala OFP style that molded itself around other NATO countries other than the USA


Do you have OFp:Resistance?

There are many mods ( and 2 full conversions + campaigns) that make NATO countries playable.

Samurai Waki
02-06-2007, 01:48
Do you have OFp:Resistance?

There are many mods ( and 2 full conversions + campaigns) that make NATO countries playable.

Yes.

I've played both the FDF and CSLA Mod, which were fantastic. I've also played around with the Spanish, French, and BoH mods.

Although I want a game that can actually portray Urban Combat, something that has always annoyed me about OFP.

Stormy
04-21-2007, 20:27
Here are some updates.

http://media.pc.ign.com/media/821/821566/imgs_1.html

Very impressive, especially the graphics. Seems this game will have a multi national military. Americans and Soviets, French and Germans, look at some of the recent screenshots, I see French forces with Famas and German APC's.

Bijo
04-21-2007, 20:59
Here are some updates.

http://media.pc.ign.com/media/821/821566/imgs_1.html

Very impressive, especially the graphics. Seems this game will have a multi national military. Americans and Soviets, French and Germans, look at some of the recent screenshots, I see French forces with Famas and German APC's.
****! :jawdrop:


And what's this I see.... that a NUKE?? http://media.pc.ign.com/media/821/821566/img_3586272.html

Alexander the Pretty Good
04-21-2007, 21:45
It looks interesting; hopefully it isn't just overhyped typical RTS fare...

Stormy
04-21-2007, 23:06
****! :jawdrop:


And what's this I see.... that a NUKE?? http://media.pc.ign.com/media/821/821566/img_3586272.html

Correct, a tactical nuke.

Here it is in action. ;)
https://www.youtube.com/watch?v=9fEWD7lhGo4

hellenes
04-22-2007, 11:47
Im starting to believe that this game might be the Total War of modern combat...The fact that it doesnt have basebuilding/resource collecting makes me more than happy...

Husar
04-22-2007, 20:09
I laready liked the Ground Controls, and yes, there are also french and german helicopters if I'm not mistaken and the Leopard 2 is in as well.
Also the M-48 tank which I once had a 1:72 model of could be seen on a screenshot.
And then we have B-52s and Tu-95 bears doing carpet bombing, etc...:2thumbsup:
Not to forget the Su-25, all that soviet equipment etc, if they get the gameplay right, this could be a great game!

Boyar Son
04-23-2007, 00:15
Omg this games awesome!!!

But the nukes will only be small tactical nukes, as I have read it in a preveiw.

Mikeus Caesar
04-23-2007, 01:46
ONLY small tactical nukes!? They alone are amazing!

The Wizard
04-23-2007, 17:23
Normally I'd whine about realism (as if the Soviet Union had any ability to touch the U.S., especially across the Pacific), but hey -- this game's so cool it's even got me silenced. I loved Clancy's Red Storm Rising so let's bloody hope this lives up to that pedigree ~:pimp:

Marius Dynamite
04-23-2007, 18:44
Is it a first person shooter?

Husar
04-23-2007, 20:22
Is it a first person shooter?
More like a tactical RTS.

Bijo
04-23-2007, 20:24
Heh heh heh. Small tactical nukes :beam:

I bet they can be launched from some kind of artillery battery or something too. If there's small tactical nukes, I'd be spamming these bastards out as much as I can. If they only had nukes in CoH *__*

Bijo
08-24-2007, 21:49
http://demo.worldinconflict.com/us/

edyzmedieval
08-24-2007, 21:57
The Collectors Edition of World In Conflict offers you a piece of the Berlin Wall. :beam:

Husar
08-24-2007, 22:13
http://demo.worldinconflict.com/us/
I know, but I'd like a server where I can download with more than 400kb/s.
Currently the only site that could deliver at this speed doesn't have the demo yet, gamershell is too widely known already to have empty servers and all the others have always been slow and still are.:wall:

edit: finally, downloading at almost 600kb/s.:thumbsup:
Will try it tomorrow if I find the time before that loveparade thing.
Though I doubt it.

Alexander the Pretty Good
08-25-2007, 00:15
DLing now.

@Edyz - that's awesome.

Bijo
08-25-2007, 00:44
I know, but I'd like a server where I can download with more than 400kb/s.
Currently the only site that could deliver at this speed doesn't have the demo yet, gamershell is too widely known already to have empty servers and all the others have always been slow and still are.:wall:
I used Gamespot and its download manager. Speed approximated 600 to 700. Gamespot usually has good service and speed (even if you have a free account).


On another note I've been checking the demo and the following expression showing my thought would be overall sufficiently descriptive: what the ****?

To elaborate, though:
* the programme runs a lot slower than the July multiplayer beta
* multiplayer only features one map (Pine Valley)
* single-player skirmish features only one map (the same Pine Valley)
* single-player campaign portion features only one map (guess which one)

Perhaps I missed it but I hadn't noticed any other 'vailable map. The worst thing about this demo, however, to me, is the fact that it runs too slow compared to the beta AT THE SAME SETTINGS. Now, for single-player it is somewhat understandable since the CPU player(s) actions must be calculated and so forth, but even in MULTIPLAYER?

I could run the beta at almost Very High or just High smoothly but this... this... ARRRGH. Where's that goddamn deinstallation button?

By the way, the game's presentation is excellently eloquent. There are several in-game scenes that show this. The clips not in-game are well done too.

Husar
08-25-2007, 08:59
To elaborate, though:
* the programme runs a lot slower than the July multiplayer beta
* multiplayer only features one map (Pine Valley)
* single-player skirmish features only one map (the same Pine Valley)
* single-player campaign portion features only one map (guess which one)

Perhaps I missed it but I hadn't noticed any other 'vailable map. The worst thing about this demo, however, to me, is the fact that it runs too slow compared to the beta AT THE SAME SETTINGS. Now, for single-player it is somewhat understandable since the CPU player(s) actions must be calculated and so forth, but even in MULTIPLAYER?
I can't comment about performance, just ran the benchmark and my average fps were higher than in the beta.
About the maps, the secret is to have a preorder code also called "access code", I saw three maps in MP, that desert map from the tutorial, the one you mentioned and another one.:2thumbsup:

Mikeus Caesar
08-25-2007, 09:01
Well, after leaving my computer on for many hours and probably leaving a carbon footprint of 20 tonnes, the demo has downloaded. I'm off to get my new graphics card, yay.

Husar
08-25-2007, 20:23
Wow, what can I say, I just played the campaign mission included in the demo and when I finished I was just happy....:2thumbsup:

Bijo
08-27-2007, 19:38
And as usual there are people on servers who would rather play an unfair unbalanced game as they then cheapily say "gg" as if it was a good game. Or people who still capture strategic points alone instead of joined (as performing it joined will give both players tactical aid points).

During my few beta days and one or two evenings of online demo activity, I hardly encounter a match that is TRULY balanced and tough. A game in which the oppositions kill each other off mercilessly instead of one finishing the other. A balance of power as the domination gauge stays roughly in the middle and the victor wins with a close call. Regrettable.


It seems the USA faction is still underpowered. Especially their heavy artillery is almost worthless. It looks cool, but it's worthless.

Husar
08-27-2007, 21:58
It seems the USA faction is still underpowered. Especially their heavy artillery is almost worthless. It looks cool, but it's worthless.
People on the official forums say it isn't if you know how to use it. I myself usually don't bother with any form of artillery.

And the unfair matches aren't really new to me, I've played Americas Army before. I can have fun in both teams. Sometimes it's fun to be winning easily, allows you to try something dangerous and have some random fun. Then being in the losing team can be fun if you're a decent player and are able to annoy the winners with little things like taking out their artillery guy who felt safe camping somewhere in the woods.:2thumbsup:
It's also quite a challenge trying to beat a superior team, after a while teams may also even out as players leave and new players come.

I also like the fact that you and come and go pretty much like you want, in other RTSs you have to get some players together, then start a game and when you leave, you cannot be replaced. That can put a lot of stress on you and you have to have time to play. Not to mention quitters. I just like to be able to just start the game, join a server and start playing as long as I want.:2thumbsup:

Alexander the Pretty Good
08-27-2007, 22:02
Played the demo, and I might try infantry in MP some day. No spoilers, but a very fun little mission.

Didn't notice any slowdowns though. I might run the benchmark some day.

Bijo
08-27-2007, 23:12
People on the official forums say it isn't if you know how to use it. I myself usually don't bother with any form of artillery.
It may be true that if you know the tool well you may maintain security, but even then... I have used the USA arty well before in the beta, but still... The thing is that it takes much more effort for American rocket artillery to be effective.

The first problem is the smoke effect upon firing which immediately betrays your position in an inviting way.

Another problem is that they seem to inflict less radius damage than the explosive USSR artillery limiting easy use (or at least I have noticed they seem to do less damage or there is some kind of "handicap" compared to USSR arty).

They also seem slower as they take more time in their animation.

Then there is the problem that due to these reasons and their potential results it is more difficult for your heavy artillery units to gain experience to be more effective, faster, and such.

The good thing about them, it seems, is that you can pound a specific area hard with many many rockets.

Looking at the Soviet heavy artillery, they give good explosive radius damage, fire faster, they will gain experience more easily, they are more difficult to detect by their fire due to very little smoke as they normal shells instead of rockets, etc., etc.

Choosing between a difficult-to-use arty that isn't so effective and an easier-to-use arty that is more effective, I know where my betting money goes.

One simple scenario would be:
* USA arty fires
* its smoke is detected
* USSR arty quickly (re)turns fire to area
* USSR inflicts damage and remains mostly undetected himself

Surely relocation is possible, but then still the positives of Soviet artillery outweigh those of the American one.


By the way, I had a good game here. I never say 'gg' because it's stupid and usually not applicable but as you see it was a close call.
https://img168.imageshack.us/img168/1831/wicdemo01fa9.jpg
Ah, those are the better matches :)

Csargo
08-28-2007, 00:05
Downloading now

Mikeus Caesar
08-30-2007, 16:37
Bumping the thread for great justice, as i finally got it working. Looks spectacular on full graphics, i've never seen anything so beautiful. The shockwaves of explosions, the blinding flash of the nuke, the clouds quietly rolling overhead, oblivious to the madness below.

Most definitely pre-ordering.

Also, Bijo, because i know you'll be wondering, my name is FatmanFive.

EDIT:Some pictures. I'm linking them from my xfire profile on account of them being 1440x900.

These two demonstrate a tactic that required a lot of teamwork - napalm flame walls, for holding back enemy infantry just long enough for us to counter attack.

http://screenshot.xfire.com/screenshot/natural/0f5dfb9786eb55c2f7db4464b49b0850c958e047.png
http://screenshot.xfire.com/screenshot/natural/abec5cb347e0bc65d119551655af13065504e6d0.png

The destructible chimney, included because it looks cool.

http://screenshot.xfire.com/screenshot/natural/f9f70c700d08209e3f5c509dd53102786616633e.png

Alexander the Pretty Good
08-31-2007, 05:12
Tanking is really fun on that map. I do it exclusively. It's easier for me as the Soviets, for some reason.

My nick is Hellbender.

Csargo
08-31-2007, 05:56
My nicks the same on here as it is there.

Bijo
09-02-2007, 23:10
What I find very enjoyable about this game is when you play infantry and you encounter another infantry player in the field as you battle each other solo (sometimes with artillery support from team members). It usually comes down to who outsmarts the other. And boy... how I enjoy outsmarting them :laugh4:

I hid a small platoon consisting of riflemen and a sniper in the woods and sneakily approached a zone. The other squads approached from the flank a little later. The enemy tried to flee as he saw he would be destroyed and ran right into my hidden flanking platoon (as the already engaging forces rifled them down including my sniper rifle) while I had already timed my airborne troops to fall in and of course he called in light artillery but my forces were already in motion :beam: (while a support player's heavy artillery rained death upon his approaching reserve forces). Totally overwhelming.

Or I sometimes order a chemical strike exactly in the right moment and location. Sometimes I wish I could see the person's face as he is being outwitted :laugh4:

Mikeus Caesar
09-03-2007, 08:36
What I find very enjoyable about this game is when you play infantry and you encounter another infantry player in the field as you battle each other solo (sometimes with artillery support from team members). It usually comes down to who outsmarts the other. And boy... how I enjoy outsmarting them :laugh4:

I hid a small platoon consisting of riflemen and a sniper in the woods and sneakily approached a zone. The other squads approached from the flank a little later. The enemy tried to flee as he saw he would be destroyed and ran right into my hidden flanking platoon (as the already engaging forces rifled them down including my sniper rifle) while I had already timed my airborne troops to fall in and of course he called in light artillery but my forces were already in motion :beam: (while a support player's heavy artillery rained death upon his approaching reserve forces). Totally overwhelming.

Or I sometimes order a chemical strike exactly in the right moment and location. Sometimes I wish I could see the person's face as he is being outwitted :laugh4:

Aye, going up against a fellow infantry player is very fun. I tend to gas their defending forces, then distract them with airborne infantry which i drop in some nearby woods. While they mess around fighting off the airborne i bring my main forces and completely overwhelm them. And then the situation is reversed, and it'll go on for the whole match, outwitting each other.

Husar
09-03-2007, 09:51
The nproblem is when they havce five or six snipers and a scouting unit, the only counter is using TAs on the snipers or mass ordering snipers yourself.
At least when you face them on the beach.:sweatdrop:

Bijo
09-03-2007, 22:09
You people ever use napalm? I hardly use it unless I haev no other option; I would rather use light artillery strikes (or the gas of course). I find the napalm strikes too much depending on luck and precision while with light artillery you usually hit the enemy anyway. I would rather have guaranteed overall damage than fiery super damage based on luck and precision (as the area of effect is too thin or small).

I just managed to play two games and I owned the battlefield in it (or actually part of it). The following shot shows the second one (though in the first one my scores were higher and more versatile). In this game I actually peptalked the team by cursing and giving quick commands. "Defend goddamnit, defend!" "Fortify this goddamn position." "Hold those goddamn points!" "Yes yes... we giving em some." "Hah we got em." :laugh4:

https://img406.imageshack.us/img406/5412/wicdemo02xh5.jpg
The other team played a lot better, though we gave them a good beating and the tides turned. My defenses in the north of the city were hard to penetrate. Some heavy artillery took good care of them too, and such. In the end, our team was better for turning the tide. This was one of the most satisfactory matches I've played.

Husar
09-03-2007, 23:17
You people ever use napalm? I hardly use it unless I haev no other option; I would rather use light artillery strikes (or the gas of course). I find the napalm strikes too much depending on luck and precision while with light artillery you usually hit the enemy anyway. I would rather have guaranteed overall damage than fiery super damage based on luck and precision (as the area of effect is too thin or small).
Area denial my friend.
If I'm not infantry myself and/or find infantry hidden in forests (especially lookouts behind our lines), I use napalm to destroy the forest and the infantry within. This effectively denies the enemy their hising spot for future hiding, unlike gas or artillery. My tanks feel a lot more secure on an open plain fighting against infantry that cannot hide anymore(for some reason they still hover above craters).

Bijo
09-04-2007, 00:43
Area denial my friend.
If I'm not infantry myself and/or find infantry hidden in forests (especially lookouts behind our lines), I use napalm to destroy the forest and the infantry within. This effectively denies the enemy their hising spot for future hiding, unlike gas or artillery. My tanks feel a lot more secure on an open plain fighting against infantry that cannot hide anymore(for some reason they still hover above craters).
True and very effective it can be. However, by eliminating these hideouts the other infantry on your team, if applicable, could also be disadvantaged. Since I play infantry I prefer gas and light artillery to preserve forests and together with their effectivities and the overall gain of it they make quite potent and good overall tools with the most advantage to be utilized.

I quickly squeezed in and played one match, check out this picture:
https://img119.imageshack.us/img119/5117/wicdemo03vh7.jpg
Ya know what I particularly like about this one? The team suffered great losses and seemed to fall before the capitalist might, but then I entered the game and suddenly the tides turned quickly. I even "lol'd" (an expression I never use) as they fell before us with their previous domination severely reduced and ours greatly increased and even more when the end was nigh as some tried to take me out before I could reach the battle zone but they failed because I just ran alongside their airstrikes as I maneuvered unexpectedly, hah hah, beautiful :burnout:

Take that, capitalists! :saint:

Mikeus Caesar
09-04-2007, 08:58
With regards to napalm, i use it quite a lot, especially when fighting against infantry in co-ordination with our armoured forces - napalm some command points, which gives your armour time enough to move in and secure it from enemy infantry.

And obviously burning down forests. Whenever i'm lounging around with my arty at the back i tend to burn down the forests near me so that enemy airborne can't drop in and pay me a visit.

Alexander the Pretty Good
09-04-2007, 17:41
Gas has a lot more "Oh crap" to it than napalm. Enemy inf in the middle of it can't get out but they still have to try. And it drops faster than napalm which takes forever (or 5 more seconds ~;p ).

Any tips for Air? It seems to be really hard to accomplish anything with it...

Bijo
09-04-2007, 19:37
Gas has a lot more "Oh crap" to it than napalm. Enemy inf in the middle of it can't get out but they still have to try. And it drops faster than napalm which takes forever (or 5 more seconds ~;p ).
Yeah, I think napalm takes 20 seconds to arrive (which is too long for me, unless I am certain enemy infantry will stay long enough in one spot). The good thing is that it's cheaper than gas.



Any tips for Air? It seems to be really hard to accomplish anything with it...
How I would do it:

If you utilize only heavy choppers, just avoid anti-air and hit defenseless ground units swiftly and then leave (if you are or will be attacked) to repeat the same principle. Have all units selected of course and concentrate intensified fire onto one target at a time. If oppurtune, hit tanks in the rear (or sides). Light tanks will perish fast enough with just the standard attack, medium tanks could be given one (or two) special attacks plus continued standard attack, heavy tanks need two special attacks at least plus the standard attack for a quick death. Don't forget to space out your choppers by dragging more or less as it is used in TW and don't remain static too long because you may be suddenly hit by a strong tactical anti-air strike.

If you use medium choppers it is the same principle but now your more fitting task is anti-air support to destroy enemy choppers where the heavy ones are the most vulnerable and to provide light ground fire.

Using the terrain to your advantage is wise too. The aquatic part of the map is where ground units don't go (unless they are amphibious though I haven't seen it yet). Take the safest routes, hit swiftly for maximum damage, leave, repeat.

Alexander the Pretty Good
09-04-2007, 19:45
I just feel under-gunned as air. If I take heavies the mediums get me (Soviet Mediums are extra nasty) and if I take medium I get jumped by two sets of mediums. Too much dancing around.

ARMOR SMASH! :laugh4:

Bijo
09-04-2007, 20:18
I just feel under-gunned as air. If I take heavies the mediums get me (Soviet Mediums are extra nasty) and if I take medium I get jumped by two sets of mediums. Too much dancing around.

ARMOR SMASH! :laugh4:
Hmm, I see. Then you require more creative thinking and solutions.

If you are being overwhelmed by medium choppers, and it is better if you foresee this, launch countermeasure decoys (to offset their anti-air missiles) and quickly retreat to a friendly location that has (enough) anti-air power: just lure them with you and when it's time the trap springs, you can engage them together with the friendly AA, and they will fall before you :)

Of course, my other recommendation would be to familiarize yourself with the infantry role and be a general-purpose combat power as you can counter virtually everything. Sometimes team members need anti-air and I happen to be near so I verify their request. It looks strange when someone who is infantry accepts an anti-air request because it's usually a support role that does it :laugh4:

Really, the infantry tree is the most useful and versatile choice (and the most difficult).

Mikeus Caesar
09-06-2007, 08:45
Aquatic part of the map...

Hmmm....

Are the amphibious transports from the beta still in the game?

Husar
09-06-2007, 12:16
They are and they can go there. They wouldn't really stop heavy helicopters or be able to make a decisive surprise attack though.

Bijo
09-06-2007, 20:35
As armour and as USA I tried using amphibious transports on the water part just to test. It is indeed not so profitable, unless you find a way to maximize effectivity.

I started my position near the sea but the small hills prevented quick access to it forcing a longer path. On the beach I was immediately exposed to heavy armour though I could still flee.

What is bad about amphibious transports is that they are empty upon arrival and that their anti-air weapons are weak and their prices are high (especially when you play infantry). Precise coordination with an infantry player could be beneficial if you manage to launch a surprise attack appearing behind them while they are engaged and distracted by other forces. Of course teamplay is not always something that occurs let alone precise teamplay involving transportation.

I haven't tried with the Soviets, though, but it would probably be more or less the same drawbacks. The starting terrain isn't much different on their side.

What is the point of allowing selection of empty amphibious transports for armour and not for infantry? Is it to encourage exact teamplay (which doesn't happen unless you are in a strict clan)? They should just allow infantry to buy these amphibious and armored transports for good prices which seems more obvious. It would be nice if I could launch infantry attacks from the sea :laugh4:

Or what about those transport choppers? Their argument would probably be imbalance. At the easy rate that infantry can be decimated, it would be good to have cheap effective transports, but nooooooo... bastards :P

Husar
09-07-2007, 00:47
Yeah, it's meant to promote teamplay and you could always use a microphone to tell some infantry guy to get into your transports.

Mikeus Caesar
09-07-2007, 13:53
With regards to teamplay, as much as i'd like to see it happen, we probably won't see it for a long while. The game is still relatively new and people are having to get used to the fact that they can't fight alone. As people become more battle-hardened they might become more aware of helping each other.

I myself can only recall one instance of someone using teamwork with me - a support player noticed my tanks were getting pummelled by choppers, so he followed me around with heavy AA. We completely owned the enemy and won the game.

Lorenzo_H
09-11-2007, 18:24
World in Conflict seems a lot like Company of Heroes. Am I right?

Bob the Insane
09-11-2007, 19:05
hmmm...

A bit... It is a slightly larger scale and there are no buildings to construct...

It is more like Ground Control, or Ground Control 2 really... Capturing ground equals resource points with which you purchase units, but these units are dropped in rather than built on the map...

Boyar Son
09-12-2007, 01:05
so is it any good???

Mikeus Caesar
09-12-2007, 08:43
so is it any good???

Very very good. I'd most definitely recommend getting the demo and giving it a whirl.

Unfortunately i haven't been playing recently, due to a new distraction - i got a subscription to EVE Online!

Ja'chyra
09-12-2007, 10:14
so is it any good???

I tried the demo and it's ok. I don't think it's as great as some others but then I am only interested in SP and don't play for hours at a time.

The demo runs ok on my system but I have quite a good pc, on the map it can be quite hard to find your troops but I'm sure there are tricks that I don't know about. Dropping your reinforcements in is ok, but the areas you can drop them to are often quite far away from where you need them.

All in all I'm unsure whether I will buy it, but I'll definately wait till the price comes down first.

Boyar Son
09-12-2007, 22:49
@currywurry and Ja'chyra- Really? damn I thought it was gonna be real good, but according to CurryWurry it is!

I mean, is it like Command and Conquer? (seems like a replica)

thx 4 the answers!!!!!!!!!!!!!!

Mikeus Caesar
09-13-2007, 09:44
@currywurry and Ja'chyra- Really? damn I thought it was gonna be real good, but according to CurryWurry it is!

I mean, is it like Command and Conquer? (seems like a replica)

thx 4 the answers!!!!!!!!!!!!!!

Nothing like Command and Conquer. There aren't really any games i can compare it to. I'd just download the demo and decide for yourself what it's like.

Ja'chyra
09-13-2007, 10:23
Nothing like Command and Conquer. There aren't really any games i can compare it to. I'd just download the demo and decide for yourself what it's like.

It is similar to C&C in that you are the ground commander of troops but it differs in that there is no base building at all, you get issued an amount of points and can spend them on whatever troop types are available to you e.g. infantry, anti-tank inf, AV's, tanks these are then shipped to you by air transport and dropped at a spot designated by you in a safe zone.

It is a lot more personnal then C&C which pretty much amounts to building shed loads of tanks and storming the place, WIC needs more tactical thought like capturing houses en-route, setting up fields of fire and deciding when or where to call in arty or air strikes.

All in all it's definately worth trying the demo but I think I just prefer an earlier setting.

Geoffrey S
09-13-2007, 13:21
Sounds like the way Ground Control worked.

Bob the Insane
09-13-2007, 13:39
It really does play almost exactly like Ground Control...

Mikeus Caesar
09-14-2007, 08:44
It really does play almost exactly like Ground Control...

I read somewhere that it is meant to be a 'spiritual successor' to Ground Control.

Bob the Insane
09-19-2007, 13:03
So, anyone else got it yet? I picked it up in Best Buy last night and was rolling through the SP campaign until midnight...

I have to say they have done a good job of attaching an evocative story line to what could have been a dry series of RTS battles...

It is pretty sweet, in a 100% RTS kind of way...

Husar
09-19-2007, 13:23
Release here is on friday and I cancelled my preorder...

Not because the game is bad, it's more of a financial reason.

Sigurd
09-19-2007, 19:05
Release here is on friday and I cancelled my preorder...

Not because the game is bad, it's more of a financial reason.
Hehe... so you got the extra maps for nothing?

Also there are some Norwegian elite troops in the game: http://atvs.vg.no/player/?id=11540
Just listen to them talking among themselves.

Mikeus Caesar
09-19-2007, 20:36
Wooh, release is nearly here. I'm going into town on Friday to buy a bottle of whisky, will most definitely pick this up as well.

EDIT: Just got it, currently installing. Will play it obsessively and report back tomorrow with my findings.

Tran
09-21-2007, 22:29
How's the full version? Is it any good? In scale of 0-10, how will you rate it?

Bob the Insane
09-22-2007, 01:07
As a Ground Control style RTS (SP) 9/10 only because it is a bit short...

Of course it RTS is not your thing then even the best of them is not going to do it for you...

Tran
09-22-2007, 02:17
Nah, I like RTS :2thumbsup: otherwise I won't be in this forum (Total War = RTS) :tongue: I meant things like the single-player campaign? Is there only US campaign? "Random generated" map availability? AI performance? etc...

Mikeus Caesar
09-22-2007, 16:14
ZOMG OH WOW THIS GAME IS AMAZING.

Or, in coherent English, this is brilliant. The single-player campaign is beautiful (watching the Seattle Kingdome collapse was pretty cool) and is full of epic, while multiplayer is the brilliant fast-paced madness it always is. Here are some screens from my xfire profile. Warning though, they're in my big 1440x900 resolution.

http://screenshot.xfire.com/screenshot/natural/fcc6ad9c35d9c9871afe1630bc57b79fa876e49a.png

http://screenshot.xfire.com/screenshot/natural/12aa9d7923addd5eb1de9e3780972afed6a41007.png

http://screenshot.xfire.com/screenshot/natural/909aa71efbace3598917f032e6d89fb70182bb57.png

And the last one, which would look perfect if you could get rid of the UI.

http://screenshot.xfire.com/screenshot/natural/114f34e7758655b3da22c49711bc214706d9dc8f.png

Marshal Murat
09-23-2007, 12:57
I recently purchased World in Conflict, and my contribution to the hype would be superfluous. I came to ask about custom missions. There is the option in single-player, but that option does squat.
Any help?

Mikeus Caesar
09-23-2007, 17:12
I recently purchased World in Conflict, and my contribution to the hype would be superfluous. I came to ask about custom missions. There is the option in single-player, but that option does squat.
Any help?

Go to multiplayer, then click Local Network. There is an option to make your own server which you can fill with bots.

Until the release of mod tools by Massive, that's as close to a custom mission as you'll get.

DukeofSerbia
10-03-2007, 08:56
This is AMAZING game, the best I played this year so far! :balloon2: Too bad my computer [Athlon64 3000+, 1 GB DDRAM, GeForce 7600GS) is only good for 1024x768 in low quality. Even in low quality I get slideshow when many units are in battlefield and what is killing the most are explosions. :furious3: Explosions really heart performances. :sweatdrop:

I didn’t notice any bug so far. Campaign is easy on medium. I didn’t finished yet, but only once I lost in mission.


Nah, I like RTS :2thumbsup: otherwise I won't be in this forum (Total War = RTS) :tongue: I meant things like the single-player campaign? Is there only US campaign? "Random generated" map availability? AI performance? etc...
You play as NATO later in Europe, but still you are American officer who commands on European allies.
AI can't be defeated with 'Rambo' tactics but with semi-advanced tactics can be mostly easily defeated (tactical aids are key to victory and usage of special abilities of units).
US troops are generally better than European counterparts, except I have some feeling that Leopard 2 is better than M1A1 Abrams. :smash:


Hehe... so you got the extra maps for nothing?

Also there are some Norwegian elite troops in the game: http://atvs.vg.no/player/?id=11540
Just listen to them talking among themselves.
Ha ha ha, there are Norwegian Rangers. :beam:


ZOMG OH WOW THIS GAME IS AMAZING.

Or, in coherent English, this is brilliant. The single-player campaign is beautiful (watching the Seattle Kingdome collapse was pretty cool) and is full of epic, while multiplayer is the brilliant fast-paced madness it always is. Here are some screens from my xfire profile. Warning though, they're in my big 1440x900 resolution.

http://screenshot.xfire.com/screenshot/natural/fcc6ad9c35d9c9871afe1630bc57b79fa876e49a.png

http://screenshot.xfire.com/screenshot/natural/12aa9d7923addd5eb1de9e3780972afed6a41007.png

http://screenshot.xfire.com/screenshot/natural/909aa71efbace3598917f032e6d89fb70182bb57.png

And the last one, which would look perfect if you could get rid of the UI.

http://screenshot.xfire.com/screenshot/natural/114f34e7758655b3da22c49711bc214706d9dc8f.png
Screenshots don't work.

Mikeus Caesar
10-03-2007, 10:35
Screenshots don't work.

Yeah, they have since been replaced with new screens. Xfire only lets you keep 10 - 13 screenshots on your profile, and with WiC being the game it is those ones were replaced within days. Here, have some nice new ones that are hosted on a different site. With any luck they'll stay up for a few months.

http://xs120.xs.to/xs120/07401/Seattle1.PNG.xs.jpg (http://xs.to/xs.php?h=xs120&d=07401&f=Seattle1.PNG)

http://xs120.xs.to/xs120/07401/Seattle2.PNG.xs.jpg (http://xs.to/xs.php?h=xs120&d=07401&f=Seattle2.PNG)

http://xs120.xs.to/xs120/07401/Seattle3.PNG.xs.jpg (http://xs.to/xs.php?h=xs120&d=07401&f=Seattle3.PNG)

http://xs120.xs.to/xs120/07401/Seattle4.PNG.xs.jpg (http://xs.to/xs.php?h=xs120&d=07401&f=Seattle4.PNG)

Those are from a multiplayer game were we completely razed Seattle to the ground. Maybe later i'll put up some pictures of the Space Needle collapsing.

EDIT: Woops, put the full pictures in, rather than linked-thumbnails.

pevergreen
10-03-2007, 10:50
I played a demo game, 6 nukes.

anyone wants to look any of a good group ive got, search [AiC] in clan, and talk to any of them. they all have mics and are good blokes.

Mikeus Caesar
10-03-2007, 10:56
I played a game with 10 nukes in it once. There was radiation everywhere, you couldn't play as inf anymore because control point's and other places were covered in radioactive craters.

pevergreen
10-03-2007, 11:26
Yeah. Placement of a nuke is very important. Normally place it just infront of the points you want to capture. If assault, drop it on the last point and airdrop stuff in :beam:

DukeofSerbia
10-04-2007, 09:00
I finished campaign. Mission #13 [in the island] was real pain.:furious3: The last mission is very impressive, especially the last Soviet counterattack. I was so desparate that I used carpet bombing! :smash:

Mikeus Caesar
10-04-2007, 20:55
Lol, Duke, the last mission consisted of strategic TA spam while my heavy tanks valiantly held their ground. Place carpet bombs around my perimeter to defend me, while constantly placing heavy arty in places.

That mission could have gone on and on and i would have been quite happy.

Anyway, i look forward to the potential sequel.