Eternity
02-09-2007, 07:15
Hey everyone,
I've been reading these forums regularly, but have just now decided to make a post (especially since everyone here is so friendly ~:) ) . Currently, I'm playing as the Irish in XL, and I'm having a lot of fun, particulary since the unit roster is so interesting. Their units can basically be classified into two groups: powerful melee infantry, or spear throwing units with decent melee capability, and practically everyone has some kind of armor piercing attack. I've fought a few battles with them, and they slice through units like no other faction can :dizzy2: with units like Gael Gaedhil, Gallowglasses, Fianna Eireann, and Sherwood Foresters (since I took Mercia).
Well, I was looking at the javelin-type units, and was wondering what the differences were among them, namely, Kerns (javelin), Bonnachts (heavy spear), and Irish Dartmen (dart). So I opened up the projectile stat file to see how these weapons differ, and found that Javelin seems to be MUCH better than the other two. Here are some important stats according to the file:
AccuracyAccuracyLethalityPowerArmor ModReload TimeJavelin0.721.10.32Dart0.31113Heavy Spear0.2420.33
Here are the descriptions of each stat according to the file:
;Accuracy The accuracy of the projectile. 1 = best accuracy. Lower numbers are more erratic. Must be > 0. Affects ranging in for artillery
;Lethality The base chance of a hit scoring a kill. This can greater than 1 as is multiplied by the base kill chance (by default 18%)
; However if the two multiplied together should not exceed 100%
;Power "The number of hits points damage done to a man or structure. Most men have only 1 hit points, but generals have more"
;Armour Mod The target's armour is multiplied by this value to get the effective armour. Thus 1 = no special armour penetration
;Reload Time The number if animation cycles its takes to reload. Not used by artillery
To put these numbers into perspective:
(on large unit sizes)*(Accuracy)*(Base kill chance)*(Lethality)*(Ammo)
Kerns with javelins: 120*0.7*0.18*2*8 = 242
Bonnacts with heavy spears: 200*0.2*0.18*4*4 = 115
Dartmen with darts: 120*0.3*0.18*1*7 = 45
As you can see, Kerns are twice a lethal as Bonnacts are, and theoretically can kill more than two units of 120 men units!!! Bonnacts are decent, since their Power stat is so high and their offense is excellent (4 charge, 5 attack, 200 men). But the Irish Dartmen seem really bad, their projectile isn't even armor piercing. All three of these units are relatively cheap, with low requirements and low upkeep costs, placing them on the same selection pool... So I was wondering if there was a reason to choose the other two units over Kerns? Thanks ~;p
I've been reading these forums regularly, but have just now decided to make a post (especially since everyone here is so friendly ~:) ) . Currently, I'm playing as the Irish in XL, and I'm having a lot of fun, particulary since the unit roster is so interesting. Their units can basically be classified into two groups: powerful melee infantry, or spear throwing units with decent melee capability, and practically everyone has some kind of armor piercing attack. I've fought a few battles with them, and they slice through units like no other faction can :dizzy2: with units like Gael Gaedhil, Gallowglasses, Fianna Eireann, and Sherwood Foresters (since I took Mercia).
Well, I was looking at the javelin-type units, and was wondering what the differences were among them, namely, Kerns (javelin), Bonnachts (heavy spear), and Irish Dartmen (dart). So I opened up the projectile stat file to see how these weapons differ, and found that Javelin seems to be MUCH better than the other two. Here are some important stats according to the file:
AccuracyAccuracyLethalityPowerArmor ModReload TimeJavelin0.721.10.32Dart0.31113Heavy Spear0.2420.33
Here are the descriptions of each stat according to the file:
;Accuracy The accuracy of the projectile. 1 = best accuracy. Lower numbers are more erratic. Must be > 0. Affects ranging in for artillery
;Lethality The base chance of a hit scoring a kill. This can greater than 1 as is multiplied by the base kill chance (by default 18%)
; However if the two multiplied together should not exceed 100%
;Power "The number of hits points damage done to a man or structure. Most men have only 1 hit points, but generals have more"
;Armour Mod The target's armour is multiplied by this value to get the effective armour. Thus 1 = no special armour penetration
;Reload Time The number if animation cycles its takes to reload. Not used by artillery
To put these numbers into perspective:
(on large unit sizes)*(Accuracy)*(Base kill chance)*(Lethality)*(Ammo)
Kerns with javelins: 120*0.7*0.18*2*8 = 242
Bonnacts with heavy spears: 200*0.2*0.18*4*4 = 115
Dartmen with darts: 120*0.3*0.18*1*7 = 45
As you can see, Kerns are twice a lethal as Bonnacts are, and theoretically can kill more than two units of 120 men units!!! Bonnacts are decent, since their Power stat is so high and their offense is excellent (4 charge, 5 attack, 200 men). But the Irish Dartmen seem really bad, their projectile isn't even armor piercing. All three of these units are relatively cheap, with low requirements and low upkeep costs, placing them on the same selection pool... So I was wondering if there was a reason to choose the other two units over Kerns? Thanks ~;p