Dead_Like_Me
02-10-2007, 16:43
Multiplayer Campaign and how could it work perfect online :
Well first the CA must learn from the creators of civ in all the aspects of how Multiplayer runs.
General :
First of all Internet / Lan lobbies will get new options :
* list of games now could be categorized for - all
campaign
custom
quick / ladder
*also game lobby should include a mini massanger for each player that when
he is offline and if given a massage he will see it when he reconnects.
( this must be when the one who massaged it is online as well )
custom games should be as i said in the last post divided to two details in
post 75#.
when choosing campaign map for example the player could join :
* fresh games.
* started games.
when looking on the campaign MP servers to the player there will be this info visible : game speed , started game or not , ping , map* , players max , players in game , which turn is the game in , hosts name , game's name
and whether the host can kick and if there is option to play battles.
**one of the things that I wish that CA will offer support in is in custom mapping. giving players the option of map editor to historical battles , custom battles and campaign map will help much to keep the mp community.
CA should know that and learn from relic and so on...
also when I meant map here I meant whether its a custom Campaign map or the normal campaign map. I guess if CA will offer tools we will see more maps like Sicily that was Created for old RTW. and with campaign map on Multiplayer we will see a lot of sharing maps :)**
Hosts will have this options when starting the game this options will only be done before the campaign starts and most of them couldn't be changed :
* Allow players to lock their faction ( those who played Civ 4 know this one )
All passwords will be visible to game creator and he could remove them if he
Don't the player would come back ( the purpose of locking factions is to
block from other factions replace you and you want to leave the game for a
while but come back later to continue.
* game speed - also known as time limit per turn. though this game cant be
played as fast as Civ 4 the game still needs to allow time limits per turn
this option should be like in civ 4 when in more advanced turns the time
limit will grow. ( special minimized system should be made that when your
turn starts you will get alerts ) players should be able to put them selfs
on AFK which will give them a small plus time to their turn.
* Hosts can kick or cant needs to be ticked before game.
* which map the host choose
* when starting the game the host can start with a full hand of players or
with just a few and give the AI to control the other factions.
the host should choose if he wishes to lock AI which means only factions
that started as humans will be able to replaced by humans. or that all
factions that started in the game as AI could be replaced as humans as well
the host can chose to play a campaign with less factions in that case all
that faction's starting cities will be rebel cities.
* allow battles or not its host decision.
* AI difficulty level.
* papal elections and and excommunications crusades and jihads all those
should be the players chose if to put them or not ( in case there would be
a similar voting system to orthodox and Muslim factions that this might be
changed )
* unit size.
* Shot / long campaign.
Campaign duration
- After starting a game there would be an option to save it both to players
and host this is to enable players to resume games in other times.
when re-hosting a game by one of the players but without the host
the hosts name will appear near the games name ( or something like that )
- When players leave game they will be auto replaced by AI.
other players outside a game can pre-join game by doing so when one
leaves the game and a faction clears the the pre-joiner will get a notice.
and if his game is minimized then he will be given an alert as well.
- A player that wishes to make a stop and lock his faction for this
could see a log of events that happened to his faction while he was gone
such as battles diplomacy and so on...
players could access their log at any time.
- Diplomacy between players will be accessed at the moment the diplomat
scroll appears not like the hot seat system.
- guilds page should be added.
Battles
-While a battle is occur between 2 or more players the game will give this options :
* save the game.
* play battle / watch battle for those who don't play in it.
* autosolve.
* retreat.
* change unit size*.
if the battle includes ally players they will get a massage for their own army.
for playing the battle / autoresolve all ally players should press the the option.
* for big battles to prevent massive lags *
- If players except battle in the battle window if some one have two or more
large armies and he can control only one he can have the option to chat and
allow other player in the campaign to lead his army instead of AI.
( replacing players will only play the battle and cant retreat before battle ).
- When a battle is played the other players will get two special options :
* Watch the battle.
* Special minimized option which will give then alert sounds when the battles
is over.
Aftermath
- When a faction is destroyed the player will be given the option to lock his
place so he could rejoin the game even if it is full to just spec it.
- A map video should be added like in Civ :D that will show the turn just in the
map.
- Winner gets rank :) like in ladder ( i wish ).
P.S
when bribing an army with or without a noble there should be at least two options , one is the already exists bribe and the other one should be before battle for example the army accept the bribe and when an ally/or his factions army/city near him is attacked the army will not fight / join the battle as an ally to the enemy who bribed him that way nobles with loyalty will be more
effective in game.
note - its already in wishlist , but i did wanted opinion :D
Well first the CA must learn from the creators of civ in all the aspects of how Multiplayer runs.
General :
First of all Internet / Lan lobbies will get new options :
* list of games now could be categorized for - all
campaign
custom
quick / ladder
*also game lobby should include a mini massanger for each player that when
he is offline and if given a massage he will see it when he reconnects.
( this must be when the one who massaged it is online as well )
custom games should be as i said in the last post divided to two details in
post 75#.
when choosing campaign map for example the player could join :
* fresh games.
* started games.
when looking on the campaign MP servers to the player there will be this info visible : game speed , started game or not , ping , map* , players max , players in game , which turn is the game in , hosts name , game's name
and whether the host can kick and if there is option to play battles.
**one of the things that I wish that CA will offer support in is in custom mapping. giving players the option of map editor to historical battles , custom battles and campaign map will help much to keep the mp community.
CA should know that and learn from relic and so on...
also when I meant map here I meant whether its a custom Campaign map or the normal campaign map. I guess if CA will offer tools we will see more maps like Sicily that was Created for old RTW. and with campaign map on Multiplayer we will see a lot of sharing maps :)**
Hosts will have this options when starting the game this options will only be done before the campaign starts and most of them couldn't be changed :
* Allow players to lock their faction ( those who played Civ 4 know this one )
All passwords will be visible to game creator and he could remove them if he
Don't the player would come back ( the purpose of locking factions is to
block from other factions replace you and you want to leave the game for a
while but come back later to continue.
* game speed - also known as time limit per turn. though this game cant be
played as fast as Civ 4 the game still needs to allow time limits per turn
this option should be like in civ 4 when in more advanced turns the time
limit will grow. ( special minimized system should be made that when your
turn starts you will get alerts ) players should be able to put them selfs
on AFK which will give them a small plus time to their turn.
* Hosts can kick or cant needs to be ticked before game.
* which map the host choose
* when starting the game the host can start with a full hand of players or
with just a few and give the AI to control the other factions.
the host should choose if he wishes to lock AI which means only factions
that started as humans will be able to replaced by humans. or that all
factions that started in the game as AI could be replaced as humans as well
the host can chose to play a campaign with less factions in that case all
that faction's starting cities will be rebel cities.
* allow battles or not its host decision.
* AI difficulty level.
* papal elections and and excommunications crusades and jihads all those
should be the players chose if to put them or not ( in case there would be
a similar voting system to orthodox and Muslim factions that this might be
changed )
* unit size.
* Shot / long campaign.
Campaign duration
- After starting a game there would be an option to save it both to players
and host this is to enable players to resume games in other times.
when re-hosting a game by one of the players but without the host
the hosts name will appear near the games name ( or something like that )
- When players leave game they will be auto replaced by AI.
other players outside a game can pre-join game by doing so when one
leaves the game and a faction clears the the pre-joiner will get a notice.
and if his game is minimized then he will be given an alert as well.
- A player that wishes to make a stop and lock his faction for this
could see a log of events that happened to his faction while he was gone
such as battles diplomacy and so on...
players could access their log at any time.
- Diplomacy between players will be accessed at the moment the diplomat
scroll appears not like the hot seat system.
- guilds page should be added.
Battles
-While a battle is occur between 2 or more players the game will give this options :
* save the game.
* play battle / watch battle for those who don't play in it.
* autosolve.
* retreat.
* change unit size*.
if the battle includes ally players they will get a massage for their own army.
for playing the battle / autoresolve all ally players should press the the option.
* for big battles to prevent massive lags *
- If players except battle in the battle window if some one have two or more
large armies and he can control only one he can have the option to chat and
allow other player in the campaign to lead his army instead of AI.
( replacing players will only play the battle and cant retreat before battle ).
- When a battle is played the other players will get two special options :
* Watch the battle.
* Special minimized option which will give then alert sounds when the battles
is over.
Aftermath
- When a faction is destroyed the player will be given the option to lock his
place so he could rejoin the game even if it is full to just spec it.
- A map video should be added like in Civ :D that will show the turn just in the
map.
- Winner gets rank :) like in ladder ( i wish ).
P.S
when bribing an army with or without a noble there should be at least two options , one is the already exists bribe and the other one should be before battle for example the army accept the bribe and when an ally/or his factions army/city near him is attacked the army will not fight / join the battle as an ally to the enemy who bribed him that way nobles with loyalty will be more
effective in game.
note - its already in wishlist , but i did wanted opinion :D