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View Full Version : Creative Assembly What 'New' TW Series Game Would You Like To See?



LuckyDog Trojan
02-14-2007, 20:59
(Not that Creative Assembly is paying attention...)
In relation to locality and time era, what new game would you like to see CA come out with in their Total War series? (Not a mod).

Myself, and I know I'm a little biased here, I'd like to see a game centered around the 18th century colonial war in North America (the American Revolution). I believe the game engine would lend itself well to this period as would the potential for a variety of challenging factions. For example: the British, the Americans, the various Tribal Nations, the French, and even the independent colonies themselves.

Your thoughts and arguments?

Caius
02-14-2007, 22:25
There was an poll about that.

Louis VI the Fat
02-14-2007, 22:42
This topic comes up every three weeks or so. But it is at the very heart of what this site is all about, so it can't be raised often enough.

Me, I've been rooting for M:TW2 ever since the first one came out. So I'm a perfectly happy boy for now.

For a next instalment, I wouldn't choose a modern era. Too many guns just don't work I think. I want up-close combat, old-fashioned man-to-man butchery. Axes, swords, shields, spears, the lot.

I wouldn't mind a Hundred Year's War theme. Where they zoom in on the map, maybe a highly detailed one from Scotland down to the Pyrennees, with the variety of the different regions programmed in, and lots of this era's units.

LuckyDog Trojan
02-14-2007, 22:52
Caius:
Thanks - I'll look for that poll.

Liugi:
I agree - a 'Hundred Years War' theme would be cool. Also, don't get me wrong, I like the 'up close and personal' aspects of battle too. Then again, I think that muskets and cannon in the 'age' I'm referring to wouldn't be that bad. It would be a different form of ranged weapons that replace the velite and onagers.

Congratulations by the way as an HoF Award recipient.

Caius
02-14-2007, 23:34
Also, we need a game without too amny hardcoded limits...

LuckyDog Trojan
02-15-2007, 20:39
Also, we need a game without too amny hardcoded limits...

What, specifically, do you mean by 'hard coded limits'?

Omanes Alexandrapolites
02-15-2007, 20:44
I think what he means is a game that you can mod without any limitations.

Arbaces
02-15-2007, 20:57
I would like to see an Antiquity TW-like or TW. 3000 BC, Europe & Asia! 100 Playable factions, 100% Bug-free, 100% Historical accuracy, 100% Moddability supported by modding software and Template works consisting of Medieval/Rome units!!! I'd pay SEGA and CA up to 500 Euros if they'd do this, and I'd wait for it until 2015!!!!!

Oroles

Warmaster Horus
02-15-2007, 21:05
Yeah, a hundred years war theme wouldn't be a bad idea, except it might be a bit too in depth. Something like a provincial campaign sure but a whole game? Not for me. Although an expansion might be good, if it included other settings, such as the Crusades, the Reconquista and the New World.
R2TW would be my true wish. Not just M2TW with upgraded graphic and some new features, but the kind of game people were expecting at the start. Although the current mods are close to perfection, at least on that point.
*faint mumbling about a CTD in EB destroying a roman campaign up to 184BC*

boschmj
02-16-2007, 10:39
:beam: i would like to see RTW 2. But then with controllable sea battles.

Ossie The Great
02-16-2007, 11:19
I would really like to see stw2 or an cowboy an indians game or an aztec total war think that would be really good :knight: :bow:.

The Foolish Horseman
02-16-2007, 13:52
Id personally like a WW TW becuase i liek that time period

Although it wud have not too many units and there have been countless mod ideas for this that have paled into insignifance

caravel
02-16-2007, 14:00
Whatever it is I hope it would be fixed. The old battles of the Shogun and Medieval era need to return. The new units look fine, but without the right mechanics they're pointless. I would also like to see some elements of the old MTW campaign map reintroduced.

As to a specific title I would still have to go with either Shogun II - Total War, or a Total War covering the far east. For the latter, I'm not fussed about the time period, anything from ancient times up to medieval times.

I find the prospect of M2TW uninspiring, which is why I haven't rushed out to get it yet, for S2TW or similar I would be reserving my copy in advance. I've never been that interested in Medieval Europe anyway, despite MTW being my favourite TW game.

Id personally like a WW TW becuase i liek that time period

Although it wud have not too many units and there have been countless mod ideas for this that have paled into insignifance
Many people want that type of TW game, but trench warfare would be hard to simulate. Personally I think the engine is unsuitable. IMHO Napoleonic era warfare is about as modern as it can get.

Lorenzo_H
02-16-2007, 14:46
Caius:
Thanks - I'll look for that poll.


https://forums.totalwar.org/vb/showthread.php?t=73580

Here ya go!

LuckyDog Trojan
02-16-2007, 19:56
https://forums.totalwar.org/vb/showthread.php?t=73580

Here ya go!

Diablodelmar: Thanks Man! ~:cheers: Some interesting discussion and good ideas on that poll thread. I would agree with many of the posters in that a Napoleonic era TW has the potential to be a great game.

Martok
02-16-2007, 22:52
Whatever it is I hope it would be fixed. The old battles of the Shogun and Medieval era need to return. The new units look fine, but without the right mechanics they're pointless. I would also like to see some elements of the old MTW campaign map reintroduced.

As to a specific title I would still have to go with either Shogun II - Total War, or a Total War covering the far east. For the latter, I'm not fussed about the time period, anything from ancient times up to medieval times.

[clip...]

Many people want that type of TW game, but trench warfare would be hard to simulate. Personally I think the engine is unsuitable. IMHO Napoleonic era warfare is about as modern as it can get.
What he said. :yes:

Caius
02-16-2007, 22:53
aztec total war
There is a mod.Inca-Total War for Rome.

Whygodwhy
02-17-2007, 00:03
I think they should have a pre-columbion amerian total war

Xehh II
02-17-2007, 06:40
I would like to see any new total war game as long as it had playable sea battles.

pevergreen
02-17-2007, 11:28
This would be the best TW game. (IMO and kind of joke)

Campaign Map:

Same as it is, but without bugs etc.

Land Battles:

Heavy Armour stuff only! Plate mailed archers, plate mailed peasants!
Plate mailed EVERYTHING!@!!!!

Sea Battles:

Real time, and boarding. The boarders are ARMOURED GUYS!!!

Overal:

The only missile weapons would be cannons that shoot dwarves that explode on impact (oops i revealed a secret unit for WTW..:laugh4:)

Veho Nex
02-17-2007, 11:40
I want a American total war pre columbus so you have native americans though you wouldnt get cavalry untill spanish arrive or somthing like that. or an africa total war but that would have to be pre ww1 or ww2 to be any where near good but a 100 years theme would be so hard to do considering the facts of what happened during it but maybe if they did that theyd have to include M2 TW Crusades? whatchya think?

Slug For A Butt
02-18-2007, 04:08
Dude, I don't think it would sell. Thats why it won't happen. I think people in the US have to realise that the only people interested in the history of America are the Americans.
I hope I haven't offended you, but it's true. America doesn't have much international history, and the history it does have didn't affect anyone else really 'till a hundred years ago. In short I suppose I'm saying that there is a better market for bloodthirsty European dark/middle aged history.

Ed TW
02-18-2007, 05:47
These are some I've thought about.
*Ancient China with Mongolia and say Manchuria.
*Possibly 17th, 18th century with muskets and bayonets.
Maybe the Revolution or The Civil War, or WW1.
I think that mobile artilery ie tanks planes would
be to complicated.
*The Near East like the Ottomans, Byzintines, Persia.
*Middle America with the Olmecs, the Maya, Aztecs etc.
*Also I would really love a remake of Shogun. I's always been
my favorite.
*Although there is a Napolianic mod I believe that would be a great
new one.
* You could have the European powers of the 16,17 centuries
fighting over the New World Colonies The Americas, the Caribean etc..

Martok
02-18-2007, 07:47
Dude, I don't think it would sell. Thats why it won't happen. I think people in the US have to realise that the only people interested in the history of America are the Americans.
I hope I haven't offended you, but it's true. America doesn't have much international history, and the history it does have didn't affect anyone else really 'till a hundred years ago. In short I suppose I'm saying that there is a better market for bloodthirsty European dark/middle aged history.
Bah. I'm an American, and even *I* don't want an America Total War game. It would be boring: Too few factions, most of whom would have the same units. And it doesn't matter if you're talking about the Revolutionary period, the Civil War, etc. Not that I don't love my country, but I just don't see the appeal of doing a TW game in a North American setting. :shrug:

Omanes Alexandrapolites
02-18-2007, 09:08
I wouldn't really care about having a specific year or location - I would just like the risk style map again - I loved it in M:TW, the AI really knew how to handle it. As the CA probably would never do that, I would like to go for a second best option - some sort of compromise where you can place your armies on a certain square, yet they are still in a province. In that case I would like to see a whole province as the battle field and the armies are on the field in relation as to where they are on the strategy map. The mission objective of every non-siege battle would be to surround the town/city in the province with troops for the attacker or to drive all enemies out of the province as the defender. If the defender loses then the city goes under siege and all surviving troops are forced into a neighbouring allied province, if the attacker loses then they are forced into a neighbouring province. If the under-siege cities allied army enters the province then the besieger has to stop them from removing your army from surrounding the town. However, unlike the risk style map, if a neutral or allied power enters a province then they can walk through without war occurring if the owner gives them permission, like with a M:TW crusade. If they say no then the army either has to find another route or attack the province in force.

King of Bavaria
02-18-2007, 20:23
I would like to have a TW game at the time of colonialism. You take one of the European powers (Spain or G.B. for example), and have to build up both the motherland and establish colonies all over the world. It includes greater (and controllable) sea battles and the necessarity of building infrastructure like roads, to control the new colonies. Generally a bigger economy part/ building part.
It would be some kind of unfair if one takes the native cultures (especially in technical view), but to change the history completely, they need a real great leader! Maybe they could get bonuses fighting in their home terrain (jungle etc.).

Just some ideas, that nobody will put into reality.

The ideas of WW1/ WW2 Tw is in my opinion not practicable without changing the Tw sytem to much, because of the industrial style of warfare.
WW1 would be mostly REALLY boring, because of the small number of different troops (Simple spoken:just artillery, machinegunners and millions of rifle cannon fodder)
Although the trench warfare, that dominated WW1, is simply very boring: Sitting in the trench, waiting for the ari firing one week without stop, and then storming into the machinegun-bullets. A real one way ticket!
And WW2 was decided at the factories and not at the battlefield, with supply as the most important factor.

And the idea of an american TW, would probably have to similar factions in my point of yiew, too.

P.S.: Just my opinion. If you disagree, well its a free country!

Tully Bascombe
02-18-2007, 20:54
I'd like to see them develop a game or games to cover the period from 1500 to 1900.
In fact you know what would be truly sweet? To combine the world spanning scope of Europa Universalis[I] with the time span of the [I]Civilization series and the tactical/strategic and character/dynastic components of the Total War series. Even better would be a game engine including a "first person combat" component which would allow the player to zoom into a specific character, either soldier, officer or general during a battle and also be able to zoom out to direct the actions of the units. Just imagine. You'd never need another game. Your family would become gaming widows.

The Foolish Horseman
02-18-2007, 21:06
I'd like to see them develop a game or games to cover the period from 1500 to 1900.
In fact you know what would be truly sweet? To combine the world spanning scope of Europa Universalis[i] with the time span of the [I]Civilization series and the tactical/strategic and character/dynastic components of the Total War series. Even better would be a game engine including a "first person combat" component which would allow the player to zoom into a specific character, either soldier, officer or general during a battle and also be able to zoom out to direct the actions of the units. Just imagine. You'd never need another game. Your family would become gaming widows.

yeh that wud be good but 4 problmes\:

1) would take to long to make
2) would take up lots of hard drive space and require a beast of a computer
3)It just would not work becuase of various patents and copyrights
4) would take too long ansd start tp get repetitive

naut
02-19-2007, 07:02
18th century colonial war in North America
No thanks. AoE III sucked, and I think this would do likewise.

What would be truly be amazing would be Spring and Autumn: Total War. I actually have a map for MTW of China. I was thinking about making it (and/or Three Kingdoms: Total War) for MTW after Britannia, but at the moment Britannia is on temporary hiatus.

caravel
02-19-2007, 11:52
Bah. I'm an American, and even *I* don't want an America Total War game. It would be boring: Too few factions, most of whom would have the same units. And it doesn't matter if you're talking about the Revolutionary period, the Civil War, etc. Not that I don't love my country, but I just don't see the appeal of doing a TW game in a North American setting. :shrug:
North America doesn't really have any kind of independent empire building history as such, this is why such a game would be so limited. The Civil War would be a bad model with two factions and limited units. There really isn't much that can be done with it, in the Total War sense. The Colonial Wars are really European in a sense, in that they involve European powers fighting over the Americas etc. I can't see that functioning as a stand alone TW game. Pre colonial north America is mainly tribal, the only real empires being in south and central America. Even those are limited as far as factions, technology and units are concerned and will also probably have to involve European invaders at some point. IMHO I think you can cross the Americas off the map as far as TW games are concerned.

Martok
02-20-2007, 02:34
What would be truly be amazing would be Spring and Autumn: Total War.
This remains my most fervent hope for the next TW title. I would absolutely love to see a game set in ancient China. :smitten:


IMHO I think you can cross the Americas off the map as far as TW games are concerned.
Agreed. The Western Hemisphere simply doesn't serve as a very compelling backdrop for the Total War style of gaming.

Caerfanan
02-20-2007, 14:15
I would like to see an Antiquity TW-like or TW. 3000 BC, Europe & Asia! 100 Playable factions, 100% Bug-free, 100% Historical accuracy, 100% Moddability supported by modding software and Template works consisting of Medieval/Rome units!!! I'd pay SEGA and CA up to 500 Euros if they'd do this, and I'd wait for it until 2015!!!!!

Oroles
Outch!!! You're asking for a lot! but one has to have perfection as an objective, and not an utopia!!!

I'm kind of waiting for a game centered on the latest historical period where battles still take place in an open field: that would be the period from the conquest of the new world to the end of Napoleon maybe.

Well, definitely befor World War One. Something between 16th to 19th Century.

Or, the best of all, would be a center engine for the 3D battles and all, and then loads and loads of differents campaigns, based on history and all. this could range from 3000BC to 1880!!!

Caerfanan
02-20-2007, 14:17
This remains my most fervent hope for the next TW title. I would absolutely love to see a game set in ancient China. :smitten:


Agreed. The Western Hemisphere simply doesn't serve as a very compelling backdrop for the Total War style of gaming.

Aaaugh!!!! the same as the viking campaign, but with the Seven kingdoms of china!!! Hadn't thought of this!!!! :2thumbsup:

What do you think of adding the trhee kingdoms of Korea? That would make 10 factions?

naut
02-20-2007, 14:26
Like this?

https://img246.imageshack.us/img246/6703/chinadh7.png

Martok
02-21-2007, 02:12
Woah! Nice map, Rythmic. That would be very much like what I'd love to see. :2thumbsup:

Did you find it from somewhere, or did you create it yourself?

RoadKill
02-21-2007, 04:34
I would totally dig a Global Total War.
Like with every country maybe except America in the 1100 - 1500 :smash:

naut
02-21-2007, 06:31
I believe LeBob made it and then made it available for anyone to use. I hope that once I finish Britannia (which I will resume) I can make Spring and Autumn. Depending how much work I want to set myself I will try make a Shogun style texture map.

caravel
02-21-2007, 14:47
That map would provide a very challenging campaign, as it is non linear in it's design and the structure of coastal sea zones would make it difficult to establish any decent sea trade (unless you're at peace with everyone that is).

This is the type of campaign I prefer - smaller scale as with the Viking and STW campaigns - as opposed to large scale European maps used in MTW, RTW/BI and M2TW. I think that in the future CA will have to concentrate on smaller areas if they are to keep the TW genre going. The Sengoku Jidai was ideal for a TW game, as was Anglo-Saxon England, during the Viking raids for VI.

Laman
02-23-2007, 07:27
I would love a Sahel Total War stretching over the entire region from west to east, southern border of the map should be the zone where cavalry can't be used because the horsies die, the northern end Sahara, c1450-1580. Songhai, Mali, Hausa, Kanem Bornu, Darfur, Funj, and so on and so forth. Charge at your enemies with the heavy Hausa cavalry. Create a massive empire stretching from the east to the west (or from the west to the east). And expansion is quite given, Moroccan Invasion.

OliverWKim
02-28-2007, 10:46
I think an American Civil War TW game would be great. It fits the gameplay design elements: armies divided into strict regiments, technological advances with things like ironclads and mass production, large-scale naval conflicts and huge, bloody battles. Though there are some limitations, like only having two factions, a slightly dull set of units, and no real empire-building, but, judging from CA's skill with the TW Games, they could:beam: easily work out some of the kinks.

sapi
02-28-2007, 11:00
@oliver - god no :laugh4:

2 factions in what is one of the most boring conflicts in the world to non-americans would not be what total war is made of.

A mod - yes.

A game - no

Omanes Alexandrapolites
02-28-2007, 11:08
Your idea, OliverWKim, would be brilliant as a "provincial" campaign yet I could never see this actually becoming a decent main campaign - too few factions and too few units - you need much more variety to create a good game as some games, outside of the TW seiries, have displayed.

Wodeson
02-28-2007, 16:27
I'd buy an Napolean Era Total War, though I wonder if there's enough troop variation for a TW game since it's all muskets, cannon and cavalry.

Caerfanan
02-28-2007, 17:17
I think an American Civil War TW game would be great. It fits the gameplay design elements: armies divided into strict regiments, technological advances with things like ironclads and mass production, large-scale naval conflicts and huge, bloody battles. Though there are some limitations, like only having two factions, a slightly dull set of units, and no real empire-building, but, judging from CA's skill with the TW Games, they could:beam: easily work out some of the kinks.
Could be a part of a "Napoleonic period" total war. The rise of the riffle. The rise of canons. Trade all over the world. But, and especially if you want to cover a 18th + 19th century period, some designs should be redone. Artillery from boats (LaFayette, 1784), naval battles, etc, etc...

Omanes Alexandrapolites
02-28-2007, 17:21
I'd buy an Napolean Era Total War, though I wonder if there's enough troop variation for a TW game since it's all muskets, cannon and cavalry.Not a bad idea, Shogun was, from what I have seen, completely uniform for all factions so it wouldn't be the first lack-of-unit-variation total war game.

caravel
02-28-2007, 17:42
The Napoleonic period seriously cuts down on the types of infantry available. Gone are archers, javelinmen, crossbowmen, swordsmen, spearmen, handgunners and arquebusiers - all replaced by what is effectively a firearm equipped infantry that can fill all of their roles. The only thing left is artillery and cavalry, though not horse archers of course. This is quite honestly why I would prefer the next TW game to be S2TW, or the Asian TW talked about earlier in the thread, instead of a Napoleonic TW.

Caerfanan
03-01-2007, 12:02
The Napoleonic period seriously cuts down on the types of infantry available. Gone are archers, javelinmen, crossbowmen, swordsmen, spearmen, handgunners and arquebusiers - all replaced by what is effectively a firearm equipped infantry that can fill all of their roles. The only thing left is artillery and cavalry, though not horse archers of course. This is quite honestly why I would prefer the next TW game to be S2TW, or the Asian TW talked about earlier in the thread, instead of a Napoleonic TW.
Yup, less various infantry, but you'll have reloading times varying, range, effectiveness in "melee" when out of ammo, speed, etc, etc... I Dunno.

Of course, an more comlete "asiatic" total war game would be great as Shogun was quite "uniform"

Lord Cazaric
03-02-2007, 00:43
Greek TW, although I've already said...why are there two threads on exactly the same topic? :wall:

OliverWKim
03-02-2007, 08:16
Actually, I would have to agree that 2 factions would be pretty boring, especially for non-americans (CA is based in Australia, is it not?). I would buy a Napoleonic one though. Good idea.

Caerfanan
03-02-2007, 10:38
Actually, I would have to agree that 2 factions would be pretty boring, especially for non-americans (CA is based in Australia, is it not?). I would buy a Napoleonic one though. Good idea.
Uh? Why only for non-americans?
To answer to Lord Cazaric, I'm no specialist of the RTW series, but is the "Alexander" expansion about greece?

Xehh II
03-02-2007, 11:08
He doesn't own RTW.

Caerfanan
03-02-2007, 11:28
He doesn't own RTW.
Uuuh, and as I've only played 2 hours with rome (vanilla, not BI or alexander): I don't even know if the alexander expansion is about greece (but I think that the name gives some hint? :sweatdrop: )

caravel
03-02-2007, 11:39
Uuuh, and as I've only played 2 hours with rome (vanilla, not BI or alexander): I don't even know if the alexander expansion is about greece (but I think that the name gives some hint? :sweatdrop: )
I believe it relates to Alexander (the Great) III of Macedon, so must be a campaign based around that time. Apart from that I know nothing about it not owning the game myself.

Caerfanan
03-02-2007, 11:51
I believe it relates to Alexander (the Great) III of Macedon, so must be a campaign based around that time. Apart from that I know nothing about it not owning the game myself.
That would definitely be my guess, indeed! :yes:

(let's hope that someone who actually knows the extension will help us there!!!)

Captain Fishpants
03-02-2007, 12:04
(Not that Creative Assembly is paying attention...)

<snip>

You know, I was going to pay attention until I read those opening words. Now I've lost the will to live (again).

For the rest, thanks for your speculative thoughts. Obviously, I'm not going to talk about future plans until the moon, planets and stars are in the correct conjunctions (and the marketing people say it's OK to do so).

Adrian II
03-02-2007, 12:42
You know, I was going to pay attention until I read those opening words. Now I've lost the will to live (again).Oh stop it already, Fishpants. You must know there is large, though largely silent majority of players who adore the CA games. You should have grown some oliphant skin by now that helps you shrug off the occasional complaint or irreverent remark from some uncouth or ill-mannered young whippersnapper.

Together with a score of other old hands, I have just been singing the praise of M:TW once more in the relevant .Org forum. Even after several years that game is still superior to anything the competition has thrown at us. To your eternal credit.

Stop whining Cap; into the breach, bottoms up and all that. :charge:

caravel
03-02-2007, 13:43
You know, I was going to pay attention until I read those opening words. Now I've lost the will to live (again).
For what it's worth I'm pretty sure that comment was either tongue in cheek humour or a just a "humble" type of statement. Personally I didn't interpret it as a "whatever you say, CA will ignore it and make a game full of fantasy units suitable for ten year old RTS fans instead!" type of comment, and don't believe it to be such a comment.

:bow:

Raz
03-02-2007, 14:08
Now that the Lordz have gone independent, I'm not interested in CA creating anything in the Napoleonic era. Instead:
Shogun 2 : Total War = Win
or
Three Kingdoms : Total War = Win



With the latter, I'd much prefer to see this in mod form than as a complete game, since a name like that isn't really shelf material. Though, then again, some of the names for games that are coming out now make you say, WTF. e.g. Seaman. <_<
>_>

Captain Fishpants
03-02-2007, 15:52
Oh stop it already, Fishpants. You must know there is large, though largely silent majority of players who adore the CA games. You should have grown some oliphant skin by now that helps you shrug off the occasional complaint or irreverent remark from some uncouth or ill-mannered young whippersnapper.

Together with a score of other old hands, I have just been singing the praise of M:TW once more in the relevant .Org forum. Even after several years that game is still superior to anything the competition has thrown at us. To your eternal credit.

Stop whining Cap; into the breach, bottoms up and all that. :charge:

Oh dear.

I'd better put an irony/sarcasm alert on some of my posts in future.

I'd love to be able to tell you about future plans so that you could be as excited about them as we are, but life's not like that. But because we're quiet about What We're Up To Next, this is usually interpreted as not listening.

FYI, the UK-based CA designers have a policy of spending a little time each day trawling through forums to see what's going on. We then swap links and information on interesting topics/remarks. It helps to know what people are saying about the way the games play (that's different from discussing bugs) so that we can adjust future titles. The expertise of players is a massive resource, and not one to be casually ignored.

We in the UK don't often comment on M2TW because it wasn't our game (a game that we developed) and we could well say something that is wrong by accident. Better to leave such matters to the Oz experts! But again, this might make us appear stand-offish, I know.

So, there was no whining, moaning or otherwise. These "what next" threads can be quite interesting, if only because expectations can be so... divergent.

Adrian II
03-02-2007, 16:15
So, there was no whining, moaning or otherwise. These "what next" threads can be quite interesting, if only because expectations can be so... divergent.There you go. I am not surprised at all that developers who devote such love and care to a series of games as you lot have done would be interested in how they 'play out' among the war-gaming community. Besides, I think we all understand your position within the larger frame of things, and your occasional comments here are carefully scrutinised and much appreciated.
:bow:

Innocentius
03-02-2007, 17:35
Me, I'll stick with an official Pike & Musket TW, and then do a third MTW. The medieval period is by far the most interesting (and entertaining), but for the variety of it there should be one game from a different time period between each.
A P&M TW with eras, and many of them, would be my choice. Of course it should be simple to mod as well.

...And then back to peasant slashing...:whip:

Omanes Alexandrapolites
03-02-2007, 18:50
Hi Captain Fishpants,
Hope you don't mind me suggesting, but could you do the kind honour of reading this thread (https://forums.totalwar.org/vb/showthread.php?t=78261). It sort of shows the opinions of the good old veterans on what the Total War series became after the release of Rome: Total War - it could help you guys immensely in designing your new game (especially the bits about the assassins on page two). Thanks, cheers!

The Foolish Horseman
03-02-2007, 19:02
Me, I'll stick with an official Pike & Musket TW, and then do a third MTW. The medieval period is by far the most interesting (and entertaining), but for the variety of it there should be one game from a different time period between each.
A P&M TW with eras, and many of them, would be my choice. Of course it should be simple to mod as well.

...And then back to peasant slashing...:whip:


You are wrong there my friend. Although i respect your opinion, just as i hope you respect mine, Rome is by far the best era for these games. if it were not for the glitches in RTW, it would have been the best game.


Make a RTW2 CA and youd make me a very happy man

Kavhan Isbul
03-02-2007, 19:11
Each person has his own favorite era, but so far the Dark Ages have not been covered and the Pike and Musket period.
That being said, I would like to see one thing in the next game - different starting dates, which would allow for a variety of factions and units. And while I know that this will be very hard to do, I would love to have better naval battles in the next game that the player can lead himself, instead of autocalculating every time.

Omanes Alexandrapolites
03-02-2007, 19:33
Hmm, I suppose a Rome II: Total War would be very nice. Yet it needs a perfect recipe to get it perfect. This great recipe would consist of everything in the greatest TW game of all time, almost perfect old M:TW, fused with the great complex settlement details scroll and trade resources of R:TW, topped with the best idea ever, the government systems of the great EB, followed by the historical accuracy of, again, EB and sprinkled with a speck of mighty R:TR. Makes me hungry just thinking about it :chef:

Adrian II
03-02-2007, 20:05
A purely naval TW game, set in the age of sail, would whet my appetite no end. Naval battles between formations in line ahead or line abreast, command lines, broadsides, boarding parties, falling masts, last stands on blood-besmirched poopdecks, repairs, signals from flagship to vanguard..

Sorry landlubbers, after playing that I think I could die in peace. But the whole idea will probably be too.. divergent, as the Cap'm would say.

Omanes Alexandrapolites
03-02-2007, 20:25
Wait, my tiny brain has just come up with a great idea, the greatest idea I have ever come up with! On the pre-campaign starting screen there could be a multiple choice option. Risk style map or tiled map! Those who like one can choose one, those who like the other can choose the other, wonderful!

Rilder
03-02-2007, 20:36
I'd just like for them to make something up, sort of fantasticle but no magic and such, sort of like M&B did, make up factions make up troups just something completly different from the norm.

Martok
03-02-2007, 23:40
Wait, my tiny brain has just come up with a great idea, the greatest idea I have ever come up with! On the pre-campaign starting screen there could be a multiple choice option. Risk style map or tiled map! Those who like one can choose one, those who like the other can choose the other, wonderful!
It's a wonderful idea, but (unfortunately) an impractical one. Doing so would likely require CA to program two separate campaign AI's -- one for each map type -- and that would simply demand too much in the way of time and resources. Although I admittedly don't understand that much about game development, I'm still pretty sure that coding AI (at least *good* AI) is difficult enough as it is....to say nothing of doing it twice! :sweatdrop:

Louis VI the Fat
03-03-2007, 00:16
A purely naval TW game, set in the age of sail, would whet my appetite no end. Naval battles between formations in line ahead or line abreast, command lines, broadsides, boarding parties, falling masts, last stands on blood-besmirched poopdecks, repairs, signals from flagship to vanguard..~:eek:

*drools*

Whatever the period of a new game, if it incorporates a good naval battle engine it would make me rush to the shops. :yes:

Omanes Alexandrapolites
03-03-2007, 08:04
It's a wonderful idea, but (unfortunately) an impractical one. Doing so would likely require CA to program two separate campaign AI's -- one for each map type -- and that would simply demand too much in the way of time and resources. Although I admittedly don't understand that much about game development, I'm still pretty sure that coding AI (at least *good* AI) is difficult enough as it is....to say nothing of doing it twice! :sweatdrop:Ah, I didn't think of that. Yet could they not "steal" M:TW's/S:TW's AI for the risk style map and M2:TW's AI for the other map?

Lord Cazaric
03-03-2007, 22:12
I doubt the Alexander expansion would be the type of game I'm talking about - Alexander the Great appeared basically after the fall of the city-states, which is what I think would be great.

(I'm fascinated by the history of the city-states, especially Sparta)

Rilder
03-04-2007, 01:15
It's a wonderful idea, but (unfortunately) an impractical one. Doing so would likely require CA to program two separate campaign AI's -- one for each map type -- and that would simply demand too much in the way of time and resources. Although I admittedly don't understand that much about game development, I'm still pretty sure that coding AI (at least *good* AI) is difficult enough as it is....to say nothing of doing it twice! :sweatdrop:

Don't forget ramming, but that would be a fun game.

TheJace
03-04-2007, 04:55
I like the idea of a TW in East Asia if only because I am tired of looking at the European map since MTW.

americancaesar
03-04-2007, 17:20
1. A new version of Shogun that perhaps also went into earlier wars in Japanese history.
2. A China game about the Warring States period.
3. Hellas Total War - from the Persian Wars to Cheronea (sp?)

Innocentius
03-04-2007, 17:34
You are wrong there my friend. Although i respect your opinion, just as i hope you respect mine, Rome is by far the best era for these games. if it were not for the glitches in RTW, it would have been the best game.


Make a RTW2 CA and youd make me a very happy man

Pah! Give me a gun battery and some hakkapelittas and I'll render your hastati or whatever helpless!:whip:

No but seriously I've never been too interested in the Roman era for some reason. It's a bit too early in time for me I guess.

seireikhaan
03-04-2007, 19:25
I would like something in Asia, farther east. Personal favorites:

1) Mongol: Total war. Start from the date of Mongol unification. Have three chinese dynasties, Japan, Korea, Khwarzmians, Russians, the caliphate at Baghdad(forgot their exact name),and, of course, the Mongols. Oh, and maybe India. No farther west than Novgorod, already a huge map. I would love to see the Mongols in a prominent role after serving somewhat secondary roles in STW and MTW's.

2) China Unification: Total War. Unification under Qin Shi Huang, would be very fun, IMO. I don't know as much about this period, but very curious.

2A) Three Kindoms: Total War. Start right at the beginning, when Yuan Shao, Yuan Shu, Gonsun Zan, Cao Cao, Ma Teng, Dong Zhuo, Liu Biao, Sun Jian, Zhang Lu, and Liu Bei were first starting their armies.(Don't know if I spelled them all right)

Caerfanan
03-05-2007, 11:56
A purely naval TW game, set in the age of sail, would whet my appetite no end. Naval battles between formations in line ahead or line abreast, command lines, broadsides, boarding parties, falling masts, last stands on blood-besmirched poopdecks, repairs, signals from flagship to vanguard..

Sorry landlubbers, after playing that I think I could die in peace. But the whole idea will probably be too.. divergent, as the Cap'm would say.
Aaaaarghh!!!!! New World: Total War, caribbean sea and all!!!

Aaargh!!!! They have to do something!!!!!

aw man, now my brain's invaded by your idea!!!!

sapi
03-05-2007, 12:36
My $0.02 is that an asia tw is unlikely, given the market is mostly european, but you can hope :yes:

axel
03-05-2007, 14:31
Hi all,

i would love to have more campains like:
Mongol: Total war
Three Kindoms: Total War.or china game
And also lord of the rings mod campain.(like METW or silmarillion)
but all based on the first medieval total war engine all3 of them i would buy them all i got vereything of the total war collection i got MTW 3 times no kidding i am just Total war sick:2thumbsup:

Lord Cazaric
03-06-2007, 04:12
1) Mongol: Total war. Start from the date of Mongol unification. Have three chinese dynasties, Japan, Korea, Khwarzmians, Russians, the caliphate at Baghdad(forgot their exact name),and, of course, the Mongols. Oh, and maybe India. No farther west than Novgorod, already a huge map. I would love to see the Mongols in a prominent role after serving somewhat secondary roles in STW and MTW's.

Sounds like a good idea, I'd love to play as the Khwarazmians!

And also as the Abbasids (that's the name of the Baghdad caliphate), to see if the sack of Baghdad and the murder of Caliph al-Muztim or whatever his name was can be reversed and Hulegu be destroyed...

samiosumo
03-28-2007, 13:08
how about World: Total War starting with the nomadic, tribal man you choose a continent(africa, europe, asia, the americas) then choose a region (scandinavia, balkans, etc.) and advance through the ages of man with your civalisation rising and falling with the triuphms and disasters of man (ice age, earthquakes, etc.) ending maybe in the space age or more likely pre 20 th centuary

Caerfanan
03-28-2007, 13:09
how about World: Total War starting with the nomadic, tribal man you choose a continent(africa, europe, asia, the americas) then choose a region (scandinavia, balkans, etc.) and advance through the ages of man with your civalisation rising and falling with the triuphms and disasters of man (ice age, earthquakes, etc.) ending maybe in the space age or more likely pre 20 th centuary
Like Civilzation, but with Total War Style Battles and a shorter time scale?

seireikhaan
03-28-2007, 15:29
I think TW should stay away from getting to "civ" like. Total war should restrict its timelines to a few hundred years at most and stick with what made them great to begin with. No research, no culture, no unhappiness.(as far as I'm concerned) Total war is just that, total war. Civ often involves long periods of peace(as in hundreds of years at a time) and is vastly different from TW in that aspect. Also, I think they should stay with mostly close quarters combat and arrows for the main combat, I don't want to see all gunpowder warfare, as the variety of units would invariably suffer.

Caerfanan
03-28-2007, 16:02
I think TW should stay away from getting to "civ" like. Total war should restrict its timelines to a few hundred years at most and stick with what made them great to begin with. No research, no culture, no unhappiness.(as far as I'm concerned) Total war is just that, total war. Civ often involves long periods of peace(as in hundreds of years at a time) and is vastly different from TW in that aspect. Also, I think they should stay with mostly close quarters combat and arrows for the main combat, I don't want to see all gunpowder warfare, as the variety of units would invariably suffer.
Yup. I was going in that direction. I'd rather have several games with different scales of the map, type of historical period, etc, etc... The total War "stamp" should definitely stay as it is.

rvg
03-28-2007, 17:21
Personally, I would like to see the next TW game cover a smaller time span and a smaller area with much more attention to detail and historical accuracy. Something on the scale of Shogun or even smaller, like the English War of the Roses. Shogun 2 with a brand new game engine, gorgeous graphics and high historical accuracy sounds very appealing.

Kralizec
03-28-2007, 20:21
A purely naval TW game, set in the age of sail, would whet my appetite no end. Naval battles between formations in line ahead or line abreast, command lines, broadsides, boarding parties, falling masts, last stands on blood-besmirched poopdecks, repairs, signals from flagship to vanguard..

Sorry landlubbers, after playing that I think I could die in peace. But the whole idea will probably be too.. divergent, as the Cap'm would say.

Having read about the Peloponnesian War, I think this is a great idea. Before that I never thought that naval warfare could be so interesting. This is probably not the best timeframe for such a game, though.

seireikhaan
03-28-2007, 21:34
Having read about the Peloponnesian War, I think this is a great idea. Before that I never thought that naval warfare could be so interesting. This is probably not the best timeframe for such a game, though.

Not a great idea, IMO, because it would be very bland. Everyone used triremes as their battleship, all using the same tactic of trying to render the opponent's ships incapable of movement. Might be good if used as part of a regular campaign, but I just can't imagine setting a whole campaign based almost entirely on naval warfare.

Wait a sec, the Greeks hadn't begun using Greek fire yet, right? Greek fire might be fun to play around with. Still not for a whole campaign, though.