Dol Guldur
02-15-2007, 22:20
Does anyone know how to get a timed reinforcement army in an historical battle to appear and come under the control of a playable army?
I cannot work out what supporting_armies does yet, maybe it is connected to that...
Any help is appreciated.
Monkwarrior
02-17-2007, 11:10
Does anyone know how to get a timed reinforcement army in an historical battle to appear and come under the control of a playable army?
I cannot work out what supporting_armies does yet, maybe it is connected to that...
Any help is appreciated.
Unfortunately I have not the answer, but only two remarks that might help you.
We have used in ITW two functions that combined might allow the player to control the reinforcements.
First: some reinforcements can be included in battle. But we have used this feature with armies different from the playable one.
Example:
reinforcement numidia, 0, no_withdraw, supporting_armies 0
reinforcement_time 0.011
deployment_area_point 509.002, 282.083
deployment_area_point 424.908, 733.092
deployment_area_point 291.596, 716.587
deployment_area_point 326.570, 314.146
unit 0, 390.384, 676.590, 176, formation_type square, formation_width 117.859
unit 1, 406.503, 696.447, 174, formation_type square, formation_width 96.878
unit 2, 341.895, 356.209, 19, formation_type square, formation_width 287.193
unit 3, 334.070, 336.052, 19, formation_type square, formation_width 238.710
The first possibility would be to put a second army of the same faction as the human player faction and try to see if it is playable.
Second: you can deploy the same army in two different places of battlefield.
Example:
army romans_julii, 0, no_withdraw, supporting_armies 0
deployment_area_point 211.806, 594.831
deployment_area_point 441.631, 604.272
deployment_area_point 438.889, 389.637
unit 0, 421.821, 487.511, 93, formation_type square, formation_width 8.972
unit 1, 394.574, 487.929, 92, formation_type square, formation_width 8.613
unit 2, 427.642, 468.474, 96, formation_type square, formation_width 21.973
unit 3, 374.356, 509.923, 100, formation_type square, formation_width 10.800
unit 4, 379.645, 530.966, 96, formation_type square, formation_width 13.316
unit 5, 368.756, 494.596, 101, formation_type square, formation_width 16.968
unit 7, 349.020, 538.322, 95, formation_type square, formation_width 45.531
unit 9, 297.835, 589.372, 92, formation_type square, formation_width 13.228
unit 8, 343.080, 584.770, 94, formation_type square, formation_width 44.260
unit 10, 297.753, 576.128, 91, formation_type square, formation_width 13.454
unit 11, 297.608, 561.676, 91, formation_type square, formation_width 13.035
unit 12, 297.405, 546.368, 90, formation_type square, formation_width 5.485
deployment_area_point 460.680, 351.343
deployment_area_point 116.183, 489.016
deployment_area_point 116.813, 596.999
deployment_area_point 450.600, 621.637
unit 13, 204.470, 508.626, 64, formation_type square, formation_width 4.215
unit 14, 232.996, 561.339, 68, formation_type square, formation_width 20.975
unit 15, 244.599, 537.587, 66, formation_type square, formation_width 1.000
unit 16, 205.552, 527.030, 69, formation_type square, formation_width 13.833
unit 17, 199.517, 541.458, 67, formation_type square, formation_width 13.463
unit 18, 194.478, 559.026, 65, formation_type square, formation_width 12.087
unit 6, 154.503, 510.580, 66, formation_type square, formation_width 12.479
unit 19, 146.136, 526.873, 67, formation_type square, formation_width 13.147
The second possibility is: what would happen if the second part of the army is placed outside of battlefield? (I mean outside the red line). Would it be considered as a reinforcement?
In case this army cannot be moved, a script would be needed to move it to a zone inside the red line.
I hope this helps.
Dol Guldur
02-17-2007, 12:31
Thanks Monkwarrior.
I decided to come at it from a different angle because the reinforcement army would just sit there after is teleported onto the battlemap. Fortunately the time taken for that army to reach the centre of action if placed at the most remote corner of the battlemap is about the time needed for reinforcements. I will not always have that fortune though and will look to investigate your suggestions further when I am not so fortunate.
BTW, as you may have missed it, I have been able to get distant-view wonder models vieweable in historical battles by placing the appropriate landmark line from DS into the descr_battle file (after the dates). This seems to work fine *but* you need to comment it out if you want to reload the HB into the Battle Editor for further editing as it does not like that line and will not load up. I cannot for the life of me work out why the same is not true of custom battles generated from the Battle Editor (rather than the custom locations text file). Have you looked into this? Hope this is useful information for you.
I wish I had more time to write tutorials :(
Roman_Man#3
02-25-2007, 04:58
I may have found your problem. In the battle editor, you can change the armies specs. so...
Load the battle you want to change into the battle editor. If you can edit an existing army in the battle editor, than good, but if not, thats not too bad.
Make you army. I noticed that you can change the arrival time.
So maybe that could help, I have not experimented with it.
Good luck,
RM3
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