Martinaz
02-18-2007, 00:28
I there. I wanted to make a swiss guard swordsman, of the textures of the "dismounted coricastasblabla" anyway, there spanisch and portugese. This is mij modelDB file:
21 swiss_guard_swordsman 1 4 71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod0.mesh 121 71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod1.mesh 900 71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod2.mesh 2500 71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod3.mesh 6400 1 12 papal_states 75 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_papal_states.texture 76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture 55 unit_sprites/papal_states_Dismounted_Conquistadores_sprite.spr 12 papal_states 59 unit_models/AttachmentSets/Final Iberian_spain_diff.texture 59 unit_models/AttachmentSets/Final Iberian_spain_norm.texture 0 1 4 None 14 MTW2_Swordsman 0 2 18 MTW2_Sword_Primary 14 fs_test_shield 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 25 dismounted_conquistadores_ug1 1 4 75 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_ug1_lod0.mesh 121 75 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_ug1_lod1.mesh 900 75 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_ug1_lod2.mesh 2500 75 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_ug1_lod3.mesh 6400 1 12 papal_states 75 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_papal_states.texture 76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture 59 unit_sprites/papal_states_Dismounted_Conquistadores_ug1_sprite.spr 1 12 papal_states 59 unit_models/AttachmentSets/Final Iberian_spain_diff.texture 59 unit_models/AttachmentSets/Final Iberian_spain_norm.texture 0 1 4 None 14 MTW2_Swordsman 0 2 18 MTW2_Sword_Primary 14 fs_test_shield 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
21 swiss_guard_swordsman
1 4
71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod0.mesh 121
71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod1.mesh 900
71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod2.mesh 2500
71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod3.mesh 6400
1 12 papal_states
75 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_papal_states.texture
76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture
55 unit_sprites/papal_states_Dismounted_Conquistadores_sprite.spr 12 papal_states
59 unit_models/AttachmentSets/Final Iberian_spain_diff.texture
59 unit_models/AttachmentSets/Final Iberian_spain_norm.texture 0
1 4 None 14 MTW2_Swordsman 0 2 18 MTW2_Sword_Primary
14 fs_test_shield 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
25 dismounted_conquistadores_ug1
1 4 7
5 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_ug1_lod0.mesh 121
75 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_ug1_lod1.mesh 900
75 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_ug1_lod2.mesh 2500
75 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_ug1_lod3.mesh 6400
1 12 papal_states
75 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_papal_states.texture
76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture
59 unit_sprites/papal_states_Dismounted_Conquistadores_ug1_sprite.spr
1 12 papal_states
59 unit_models/AttachmentSets/Final Iberian_spain_diff.texture
59 unit_models/AttachmentSets/Final Iberian_spain_norm.texture 0
1 4 None 14 MTW2_Swordsman 0 2 18 MTW2_Sword_Primary 14 fs_test_shield 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
and this is my export_descr_units file
type Swiss Guard Swordsman
dictionary Swiss_Guard_swordsman ; Swiss Guard Swordsman
category infantry
class heavy
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier Swiss_Guard_swordsman, 48, 0, 1.2
attributes sea_faring, hide_forest, very_hardy, can_withdraw
formation 1.2, 1.2, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 16, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 7, 9, 6, metal
;stat_armour_ex 7, 8, 0, 0, 9, 6, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 1, 0, 2, 0
stat_mental 11, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 890, 175, 100, 75, 890, 4, 220
armour_ug_levels 3, 4
armour_ug_models Swiss_Guard_Swordsman, Swiss_Guard_Swordsman_ug1
ownership papal_states
era 2 papal_states
;unit_info 16, 0, 22
Ill be very pleased if someone could make it =( It must be possible...
21 swiss_guard_swordsman 1 4 71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod0.mesh 121 71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod1.mesh 900 71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod2.mesh 2500 71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod3.mesh 6400 1 12 papal_states 75 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_papal_states.texture 76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture 55 unit_sprites/papal_states_Dismounted_Conquistadores_sprite.spr 12 papal_states 59 unit_models/AttachmentSets/Final Iberian_spain_diff.texture 59 unit_models/AttachmentSets/Final Iberian_spain_norm.texture 0 1 4 None 14 MTW2_Swordsman 0 2 18 MTW2_Sword_Primary 14 fs_test_shield 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 25 dismounted_conquistadores_ug1 1 4 75 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_ug1_lod0.mesh 121 75 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_ug1_lod1.mesh 900 75 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_ug1_lod2.mesh 2500 75 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_ug1_lod3.mesh 6400 1 12 papal_states 75 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_papal_states.texture 76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture 59 unit_sprites/papal_states_Dismounted_Conquistadores_ug1_sprite.spr 1 12 papal_states 59 unit_models/AttachmentSets/Final Iberian_spain_diff.texture 59 unit_models/AttachmentSets/Final Iberian_spain_norm.texture 0 1 4 None 14 MTW2_Swordsman 0 2 18 MTW2_Sword_Primary 14 fs_test_shield 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
21 swiss_guard_swordsman
1 4
71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod0.mesh 121
71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod1.mesh 900
71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod2.mesh 2500
71 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_lod3.mesh 6400
1 12 papal_states
75 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_papal_states.texture
76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture
55 unit_sprites/papal_states_Dismounted_Conquistadores_sprite.spr 12 papal_states
59 unit_models/AttachmentSets/Final Iberian_spain_diff.texture
59 unit_models/AttachmentSets/Final Iberian_spain_norm.texture 0
1 4 None 14 MTW2_Swordsman 0 2 18 MTW2_Sword_Primary
14 fs_test_shield 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
25 dismounted_conquistadores_ug1
1 4 7
5 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_ug1_lod0.mesh 121
75 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_ug1_lod1.mesh 900
75 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_ug1_lod2.mesh 2500
75 unit_models/_Units/RN_Half_3Q_Plate/dismounted_conquistadores_ug1_lod3.mesh 6400
1 12 papal_states
75 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_papal_states.texture
76 unit_models/_Units/RN_Half_3Q_Plate/textures/rn_half_3q_plate_normal.texture
59 unit_sprites/papal_states_Dismounted_Conquistadores_ug1_sprite.spr
1 12 papal_states
59 unit_models/AttachmentSets/Final Iberian_spain_diff.texture
59 unit_models/AttachmentSets/Final Iberian_spain_norm.texture 0
1 4 None 14 MTW2_Swordsman 0 2 18 MTW2_Sword_Primary 14 fs_test_shield 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
and this is my export_descr_units file
type Swiss Guard Swordsman
dictionary Swiss_Guard_swordsman ; Swiss Guard Swordsman
category infantry
class heavy
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier Swiss_Guard_swordsman, 48, 0, 1.2
attributes sea_faring, hide_forest, very_hardy, can_withdraw
formation 1.2, 1.2, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 16, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 7, 9, 6, metal
;stat_armour_ex 7, 8, 0, 0, 9, 6, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 1, 0, 2, 0
stat_mental 11, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 890, 175, 100, 75, 890, 4, 220
armour_ug_levels 3, 4
armour_ug_models Swiss_Guard_Swordsman, Swiss_Guard_Swordsman_ug1
ownership papal_states
era 2 papal_states
;unit_info 16, 0, 22
Ill be very pleased if someone could make it =( It must be possible...