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View Full Version : strange rebelling troops...



Kugutsu
02-18-2007, 20:17
I just lost Syracuse to rebellion, because right after I bribed him, Heiro died (I wanted to recreate history and have him as a loyal roman ally). The armies which rebelled in syracuse and right outside it contain the strangest mix of units.

Garrison: (thats: Saka riders, Baltic archers, German Riderharjoz and some hoplites)
https://img468.imageshack.us/img468/7779/strange1fz1.jpg (https://imageshack.us)

Army: (thats komatai, sarmartian nobles, ormalgaut (sp), and some hoplites)
https://img356.imageshack.us/img356/7966/strange2gl8.jpg (https://imageshack.us)

Teleklos Archelaou
02-18-2007, 20:39
Rebelling cities are the strangest things. I really wish we had control over a lot more of this stuff so we could keep wacky things like that from happening. I guess you should try to enjoy fighting against some weird units. :grin:

MarcusAureliusAntoninus
02-18-2007, 21:36
I noticed once that a rebel guy had the title "General" and not "Family Member" (like in BI). I don't know if all guys are like that in starting cities. If they are is that why they died? Some sort of hard coding that you can't steal nonfamily members. (I'll go check and see if they are "Generals" or "Family Members" for the starting cities.)

Fl3wk
02-18-2007, 22:29
Have you guys ever thought of forming a real company and making your own game based on accurate history? I believe there is a very large fan base to be had in it :D

Kull
02-18-2007, 22:42
We don't understand the underlying mechanism (read "probably hard coded"), but this problem seems to be unique to the Eleutheroi Capital (which at game start is Syracuse). We've seen similar screenshots involving Patavium when IT was the Rebel capital. Maybe the solution is to put the capital down in Terhazza, since with v.80 the AI tends to leave it alone (as do most wise humans)