View Full Version : Cat-killa!z@#
One last question about 0.80 before I open 0.81 and lose my life. I received a Cat-Killer trait because I sent a general to be taught in Alexandria and after moving him back to Greece the trait remained on his character. Does this still cause +2 unrest even in Greek states or only when in Egyptian lands?
Fondor_Yards
02-19-2007, 05:47
It cause unrest everywhere.
PSYCHO V
02-19-2007, 09:07
Lol ..cat killer! .. hadn't seen that one before.
Olaf The Great
02-19-2007, 09:26
Can I see the description of the trait?
Fondor_Yards
02-19-2007, 17:53
{Cat_Killer} Cat-Killer
{Cat_Killer_desc}
To a native Aigyptian, cats are sacred creatures, owing to their special relationship to the goddess Isis. To this man, they are constant pests in his home. While others let the stray animals have free reign, even going so far as to feed them from their own kitchens, he kills them on sight, with whatever object is handy. Though his Greek subjects think almost nothing of it, his Aigyptian subjects are often horrified and angered by his great disrespect for Isis.
{Cat_Killer_effects_desc}
+2 to Unrest (decreases public order).
lol
there is no conditional statements you can use to regionalize it by chance? I am no RTW modder :)
Or actually, aren't there traits like tired that get removed after X event happens? If so then it should be possible, just thought about it after I posted.
russia almighty
02-20-2007, 04:35
I'd stick a javelin in his ass If I saw him killing a cat.
What about you guys?
EB Disclaimer: "No actual cats were harmed in the making of this trait"
(The worst thing isn't the unrest - it's now much harder for him to get the critical, "Likes Cats" trait)
spirit_of_rob
02-20-2007, 09:36
:laugh4: heheh ive never seen that trait :laugh4:
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