Budwise
02-19-2007, 16:16
I am sure these questions have been asked a hundred times here but the search feature doesn't work as well as I would like so please help me. I also want to note what I have noticed and see if anyone has came to the same conclusion.
1. How does trade work? I understand Trade rights but do I have to keep a ship in every water square or not?
2. I never really work too hard on religion on my first campaign, is there a point in having the pope be yours? What perks are their, will he excom you?
3. Pirate ships, why are they so strong and so many?
4. Crusades, can I start one for somewhere the pope doesn't care about?
5. Just how many troops do I have to have in a city to make happiness stay there. In the first game it was a hundred but here if I drop down they happiness goes to yellow.
6. Are alliances more worth it this time around? In the first game it was all against you and I really wanted to play with an AI faction that would be like a longterm friend instead of backstabbing a-holes.
7. Has their ever been an UberPope? Has a pope ever gone nuts and tried to take over the world? Is it even possible with all the hardcoding to see this happen?
I have a few other questions but I will post them later because to be honest, its really late for me and I am tired and I forgot them. But, does anyone have a comment on the few things I have noticed.
1. England is now Nerfed. I used to love playing England but this time around I had to quit my campaign and go for Scots because with England you have to have archers just to break even on the battlemap. After seeing the French's Lineup, I don't see how England could break out of the isles.
2. AI is still breaking alliances without reason and doing stupid things again I see. Does it even matter if I hold up my end of agreements? Will they if I do?
3. French are powerful, more powerful than the first game, right?
Thanks for any imput. Also, please put on your notes too.
1. How does trade work? I understand Trade rights but do I have to keep a ship in every water square or not?
2. I never really work too hard on religion on my first campaign, is there a point in having the pope be yours? What perks are their, will he excom you?
3. Pirate ships, why are they so strong and so many?
4. Crusades, can I start one for somewhere the pope doesn't care about?
5. Just how many troops do I have to have in a city to make happiness stay there. In the first game it was a hundred but here if I drop down they happiness goes to yellow.
6. Are alliances more worth it this time around? In the first game it was all against you and I really wanted to play with an AI faction that would be like a longterm friend instead of backstabbing a-holes.
7. Has their ever been an UberPope? Has a pope ever gone nuts and tried to take over the world? Is it even possible with all the hardcoding to see this happen?
I have a few other questions but I will post them later because to be honest, its really late for me and I am tired and I forgot them. But, does anyone have a comment on the few things I have noticed.
1. England is now Nerfed. I used to love playing England but this time around I had to quit my campaign and go for Scots because with England you have to have archers just to break even on the battlemap. After seeing the French's Lineup, I don't see how England could break out of the isles.
2. AI is still breaking alliances without reason and doing stupid things again I see. Does it even matter if I hold up my end of agreements? Will they if I do?
3. French are powerful, more powerful than the first game, right?
Thanks for any imput. Also, please put on your notes too.