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Blingerman
02-19-2007, 19:11
Well it is the first time I am playing a faction over 20 years, so I don´t know if this is related to 0.81 or previous versions, but every turn when I have done a pair of orders, moved over the map, or read the news a terrible lag appears. I have a very good machine indeed I play the battles everything maxed in 1680X1050. When I clik the next turn button lag is gone till I do a pair of things when it returns again. It is normal? Can I change anything to have a smooth travel over the campaign map as I can do in other mods and MTW2?
Thanks in advance

Blingerman
02-20-2007, 21:46
Well I have tested further and the lag appears every time The path of a unit or agent is blocked and disappears when the unit is moved to another place. I think that to have pushed the space bar to make movements quicker affects it too, but I have to test it more.

Brightblade
02-20-2007, 22:22
Happens to me too on my PC... then suddenly it goes away and comes back randomly. I haven't been able to figure it out, but pressing space to speed up movement does seem to have an effect.

-BB

Velvet Elvis
02-21-2007, 02:15
I run EB on an older system. I have found that a RAM scrubber works pretty well. I use FreeRAM XP Pro (google it) and it is set to try and free RAM up automatic when things get below 15% free. This is how things tend to work:

Start up EB
Play my turn
Run the AI's turn... things really start to slow down!
RAM scrubber does it's thing (this get very sloooow!)
RAM scrubber finishes (around 30 sec for me) gives me a little 'beep' when its done
Things tend to run pretty smooth... livable


Hope that helps!

My system: AMD XP 1800+; 1024 RAM; Nvidia gForce 3 TI 500 (128mb)

Piddyx
02-21-2007, 04:44
I'll try that! I hope it works. Thanks for the tip.

I have noticed that I only experience lag on the map in I have created a "path" by giving a unit a multiple turn move. (I know there must be a better way to describe that, but I cannot think of one now.) If there are no paths, there is no lag.

Of corse, it could just be my immagination. It is too hard to tell for sure

Blingerman
02-21-2007, 13:38
I run EB on an older system. I have found that a RAM scrubber works pretty well. I use FreeRAM XP Pro (google it) and it is set to try and free RAM up automatic when things get below 15% free. This is how things tend to work:

Start up EB
Play my turn
Run the AI's turn... things really start to slow down!
RAM scrubber does it's thing (this get very sloooow!)
RAM scrubber finishes (around 30 sec for me) gives me a little 'beep' when its done
Things tend to run pretty smooth... livable


Hope that helps!

My system: AMD XP 1800+; 1024 RAM; Nvidia gForce 3 TI 500 (128mb)

Sorry but I think RAM is not my problem as I have 2GB RAM DDR2 with latency 2-3-2-6-1, my CPU is an AMD 3500+ and the videocard a nvidia 7800GTX. MTW2 runs fluently in max settings. I have tested it more and the lag appears when the path of a unit is blocked in a multiturn jouney as described by the prior post. I think is related to the script probably.

Oleo
02-21-2007, 15:06
I'll try that! I hope it works. Thanks for the tip.

I have noticed that I only experience lag on the map in I have created a "path" by giving a unit a multiple turn move. (I know there must be a better way to describe that, but I cannot think of one now.) If there are no paths, there is no lag.

Of corse, it could just be my immagination. It is too hard to tell for sure

There is a problem (I dont remember what causes it) with paths over multiple turns, best thing is to not do it.

Tellos Athenaios
02-21-2007, 16:30
One issue with that is: units take more turns to reach the same spot than if you would give them marching orders each turn, since they don't "finish" their scheduled march but stop just before they've completed it. And of course, your PC doesn't like it that much: it's noticably slower when you've got moving stacks of your own during the end turn process. You can partially solve this by right/left clicking when some of your captains/generals start wandering, but it isn't as good as doing it all yourself.

Tellos Athenaios
02-21-2007, 16:34
Sorry but I think RAM is not my problem as I have 2GB RAM DDR2 with latency 2-3-2-6-1, my CPU is an AMD 3500+ and the videocard a nvidia 7800GTX. MTW2 runs fluently in max settings. I have tested it more and the lag appears when the path of a unit is blocked in a multiturn jouney as described by the prior post. I think is related to the script probably.

This thing could be related to the fact that RTW then needs to give you an "armed thugs in the employ of..." message. It's not so much of RAM, as of RAM & CPU. You could give it a try and see what the task manager tells you about your PC's performance (while you have RTW running of course).

Janius
02-21-2007, 18:55
I've got the exact same system of you Blingerman, AMD64 3500+, 2gb ram, 7800gtx.

The only time I get serieus lag on my campaign map, is when I try to move a character that has no movement points left. The game will run extremely slow then. I solve this by selecting another unit and move him around.

Blingerman
02-21-2007, 23:10
I've got the exact same system of you Blingerman, AMD64 3500+, 2gb ram, 7800gtx.

The only time I get serieus lag on my campaign map, is when I try to move a character that has no movement points left. The game will run extremely slow then. I solve this by selecting another unit and move him around.

Yes that solves the problem. It doesn´t happen in vanilla, other mods or MTW2 so it has to be an EB problem.