View Full Version : Unit stats dont make sense...
Unit stats specifically for armour value and shield value vary greatly between unit with the same equipment eg Roman hastati and Principes have the same shield yet the defence value of the shield varies (can't remember the values of the top of my head).
Also many units which have no visble armour on the unit card or animation and have no armour of any sort described on there unit description have armour values.
Is this due to balancing issues?
If so would they be about to be rearranged to be more uniform and realistic?
There are three types of armour:
shield, which works at all times but only works to the front and left.
armour, which works at all times but is susceptible to AP weapons.
defense skill, which only works in close-combat and is susceptible to ranged attacks.
The armour value includes many different things, including helmets. This is probably where the armour value is coming from.
The shield value not only represents the size and shape of the shield but also how trained the unit is at using it.
Foot
As I mentioned in another thread, I believe that if a unit has no armor their armor rating should be 0 (or if they only have a helmet, 1). Other mods do it this way and it makes units more vulnerable to missile fire (as it should).
fallen851
02-20-2007, 01:52
As I mentioned in another thread, I believe that if a unit has no armor their armor rating should be 0 (or if they only have a helmet, 1). Other mods do it this way and it makes units more vulnerable to missile fire (as it should).
You'll like the rebalance I'm working on as we speak since 0.81 was released.
As I mentioned in another thread, I believe that if a unit has no armor their armor rating should be 0 (or if they only have a helmet, 1). Other mods do it this way and it makes units more vulnerable to missile fire (as it should).
I think someone mentioned that the helmet is considered the single most important piece of equipment and gives 5 armor alone.
Shirts and hats count as +1 armor. Helmets can count anywhere from 2 to 5 depending on what it is made of and if it has cheek guards and/or a face mask. Shield values are determined not only by size but also material and the way in which they were used.
blacksnail
02-20-2007, 23:22
defense skill, which only works in close-combat and is susceptible to ranged attacks.
It also only applies to attacks from the front and the right.
Watchman
02-21-2007, 23:22
Just noticed both of the Liby-Phoenician "hoplite" units have a -3 combat penalty on "scrub". Pretty sure that's not meant to be there...
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.