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View Full Version : Many questions!



Skyline Pete
02-20-2007, 09:11
G'day all, I've played a fair bit of MTW2 and am now looking to correct all the small things that have been bugging me about the game.

I'm not looking to add new content or anything fancy. I've started adjusting numbers and fiddling with things here and there and I've raised many questions that I'm hoping some of you can answer.

First off is one that concerns me regarding overall modding. Which files necessitate a restart of a player's campaign? From what I've discovered some changes in the exported files are picked up straight away, while others don't seem to (adding new units to a particular pre-existing building for example).

I run my game at 2tpy and am looking to adjust a few things that would help with this. While building costs/construction time aren't of too much a concern to me, rapid pop growth is. I'll be fixing this shortly but need to know if any other aspects need to be changed.
Movement won't be, nor will income levels.


Next, campaign objectives. I've often wondered why the AI always does what it does. Having a look at the objectives file gave me an idea. Why not give each faction specific goals?
For example, to make a more Crusade orientated game, could we not just lower the region_hold level and require more specific province targets? For example, any of the European powers must take and hold not just Jerusalem, but all of the provinces in the Holy Land.
Another thing is, can the same mission objectives (papal/council/guild) that we get throughout the game be used as campaign objectives?? (this could result in some interesting campaigns if they can be).


That's all I can think of for now, I've left my notes at work where I generally do all my text editing (PitA to test though!).