grapedog
02-20-2007, 20:25
If an enemy army is made up of Cavalry and Infantry, with the AI always charge it's cavalry regardless of how far behind the infantry is?
Tolhouse(sp?) was being sieged this morning from a full stack of Spanish origin. It was a citadel at the time they attacked, where you have the three distinct wall/gate sections. I only had about 1/3rd of a stack in defense, and when the game started they were all over the place. So, I pulled everyone all the way back to the central square where there are only two gates and they are somewhat close to each other.
The spanish charged their cavalry all the way into the back of my citadel, and crashed upon my Noble Swordsmen/Dismounted Fuedal Knights. It was another 4-5 minutes before the rest of their troops arrived and their cavalry was pretty much gone after the first minute. Is that just another example of bad AI, or where those nutters just a rarity?
Tolhouse(sp?) was being sieged this morning from a full stack of Spanish origin. It was a citadel at the time they attacked, where you have the three distinct wall/gate sections. I only had about 1/3rd of a stack in defense, and when the game started they were all over the place. So, I pulled everyone all the way back to the central square where there are only two gates and they are somewhat close to each other.
The spanish charged their cavalry all the way into the back of my citadel, and crashed upon my Noble Swordsmen/Dismounted Fuedal Knights. It was another 4-5 minutes before the rest of their troops arrived and their cavalry was pretty much gone after the first minute. Is that just another example of bad AI, or where those nutters just a rarity?