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Loki
02-21-2007, 23:30
Hi All,

New to this forum and have never modded before, but thought that this would be the place to ask this particular question.

First a statement: I love MTW2 and am having great good fun playing it. My only *major* dislike right now is the farsicle naval movement rates.

Like it taking several years to cros the Med IN THE SHORT DIRECTION etc.

So on to my question. Do any of you wise folks know of a way to increase ship movement rates? Or better yet, has anyone already done this and could share it?

Thanks in Advance!
Loki

Loki
02-22-2007, 05:02
Oh come on me brothers!

Someone else has had to have had the same thought?!

*surely*

Ilsamir Lord
02-22-2007, 07:11
It will most likely be in some text file with a somewhat appropriate name. Just look in data and data/text and you might find what you're after. I too have always wondered about the movement speeds in general - especially when you consider that a regiment of horsemen would take 2-4 years to get from Rome to Venice :P .

That's the best I can offer without more research, but it'll almost certainly be a text based thing.

As an alternative to changing movement speeds you could simply change the time-scale of turns from 2.0 (years per turn) to 1.0 (which you can do in data/world/maps/imperial_campaign_descr_strat.txt (I think that's the right path). While your ships and armies will move the same distance per turn, they will have moved twice as fast as usual. Any other number will produce a different result, but I haven't tested any others out for the time-scale. I assume that 0.5 would make each turn 6 months, 0.25 one season etc. but don't quote me on that.

Skyline Pete
02-23-2007, 03:28
I assume that 0.5 would make each turn 6 months,

Correct.

Ilsamir Lord
02-23-2007, 03:45
Glad we got that cleared up :P .

Any luck, Loki?

KnightErrant
02-23-2007, 04:14
I haven't tried this myself so grain of salt here.
In the /data directory there's a file called
descr_ship.txt that has a speed entry. It doesn't
have entries for each ship unit, just heavy warship,
light warship, and flagship. Try changing the speed
entry and see if it does anything. This one bugs me
too so could you post back if this does anything?
Thanks.~:)

Re Berengario I
02-23-2007, 05:26
Nope it's character.txt like all the other units in the game and it's an overall change. Alas you cannot change the movement of just the ships and not the army.

The only other way it's to add a hidden trait to all admirals which gives them more movement points (the system is explained here in the rtw scriptorium section I guess, use forum search).

KnightErrant
02-23-2007, 05:43
Shoot! I really wanted this one to be moddable because
it drives me crazy to take 5 or 6 turns just to get around
Spain when I'm the English. I've added stuff to admirals
traits but I wanted like a factor of 2 or 3 for this one.
Anyway, thanks Berengario I, I can at least take this one
off my list to research.~:)

Edit: Hey, cool! Suddenly I'm a Member.

Ilsamir Lord
02-24-2007, 02:49
Perhaps the turn-time option is still viable? I know it would take just as much time to get around Spain, but it would also make the movement speeds more accurate in general would it not? Ships move a lot further than armies at present anyway, and if you just found a decent turn/time ratio perhaps it would make it more satisfying?

KnightErrant
02-24-2007, 06:41
Thanks Ilsamir Lord,
You got me thinking about this again. I know I should be
working on .mesh files but can't let this go. I saw over
in TWcenter today "look at descr_character.txt" for movement
points, or in the file starting_action_points 80 for admirals.
Naturally, changing this doesn't do anything anymore than
descr_ship.txt did so I went back to traits. If you max out
an admiral trait for movement points (I did 9, don't know if
this really is the max), (this is probably what
Berengario I pointed out three posts ago) you can get
almost double the ships movements ability. The green bounding
box is a little funky, like its hitting some hard coded limit, but
it does increase. Anyway, I 'll have to include this next time
and see how it goes.

Side question: does anybody else suffer from CSMAFAC, or
Can't Stop Modding And Finish A Campaign? I bought this
game back in November and to date I don't think I've gone
beyond 70 turns before starting over with new stuff. Is this
what I have to look forward to for the next couple of years?:wall:

Re Berengario I
02-24-2007, 12:23
Each point is a 5% so it seems that max movement points in traits are 20

Skyline Pete
02-25-2007, 02:37
Side question: does anybody else suffer from CSMAFAC, or
Can't Stop Modding And Finish A Campaign? I bought this
game back in November and to date I don't think I've gone
beyond 70 turns before starting over with new stuff. Is this
what I have to look forward to for the next couple of years?

Yuppo!!
Just when I think I've finished tweaking everything the way I want it.....I get another idea and try to implement that.

KnightErrant
02-25-2007, 06:29
@Skyline Pete
Maybe daily affirmations are the way:

I will not mod today, must play the game.
I will not mod today, must play the game.
I will not ...

Just thought of a mod, I'll get back to you.......

Suraknar
03-02-2007, 05:16
@Skyline Pete
Maybe daily affirmations are the way:

I will not mod today, must play the game.
I will not mod today, must play the game.
I will not ...

Just thought of a mod, I'll get back to you.......

HAHA...yes indeed... :P

Well if it helps (at least for new people), at every new TW game I get I play one campaign with vanilla first before even..well... comming in the forum :P

That way it never nags me ever again when I get to mod and tweak and get ..how you call it...CSMAFAC..hehe. :egypt: