View Full Version : Upcoming Patch/Mods
Skyline Pete
02-26-2007, 12:40
Can anyone clarify what a patch would mean to people who have modded their game? How was it worked around when the first patch was released?
I've put quite a few hours now into getting my med2 just the way I want it, but now reading that a patch is upon the horizon I'm concerned about my work.
Would a patch overwrite all of my changes? Would I have to revert to original files in order to patch?
Thanks guys.
It shouldn't affect any of your changes if you use the mod switch, it might affect some of your changes if your using the --io.file_first command.
In any case all mods will need to be redone to make them compatible with the changes 1.2 will make as it will affect a lot of the changes modders have made.
Skyline Pete
02-27-2007, 06:59
Thanks mate.
Good thing I've kept a log of what I've changed so re-modding any untouched aspects from CA will be easier than my first time through.
I'll just revert the game to vanilla and then re-mod what I need to.
Thanks mate.
Good thing I've kept a log of what I've changed so re-modding any untouched aspects from CA will be easier than my first time through.
I'll just revert the game to vanilla and then re-mod what I need to.
Actually if you want to make your life easier, try Winmerge. http://winmerge.org/
It's a freeware open source tool that a number of devs use for code versioning and comparison. What you can do is back up all your sources and changed files, then after you patch, use that tool to compare the 1.2 original files side by side with your modded ones, then make changes as needed. Good luck!
Skyline Pete
02-27-2007, 22:12
Fantastic!
I was actually wondering if something like this existed a few days ago.
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