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View Full Version : Eleutheroi is overpowered?



Little Legioner
03-02-2007, 14:49
Hi,

First of all i count myself a loyal EB fan since first days of EB to V0.81 release and thank you for all guys. I've stopped to play M2TW because of EB.

I've just wanted to share my thoughs about game and ask people about their campaign experiences about rebels.

Rebels seems a bit overpowered to me. They simply blockade AI factions expansions and maneuver space due to their toughness and strong garrisons. AI always seeks to eliminate them but generally fails to capture their settlement and this gives you (us) a great oppurtunity to make our plans without any danger.

Rebels consume their power while your faction are growing and getting power.

In my Romani campaign ( VH / H ) Carthage never gain a victory upon Sicilian rebels and at the end i've captured Syracuse and the rest of island without a serious resistance. Same thing happened on northern front. Aedui consumed their power with rebels and i prepared my forces and finally captured all rebel settlements and also Mediolanum.

I just want to fight with rival factions not only rebels or weakened by rebel facitons. I say clearly based on my own experiences that rebels are serious troublemaker for AI factions ( not me :beam: )

Well, i'm not a native English speaker and please forgive my grammar errors mates.

And lastly and again. EB is Highking, Rex, Imperator and Basileus and Pharaoh of all RTW mods.

Regards :2thumbsup:

Cataphract_Of_The_City
03-02-2007, 17:54
In my .81 game the rebels never create more units. In .80 every city pumped ou units like there was no tomorrow. Noricum had 3 rebel armies by 220. In my 0.80 Carthage game the Romans were trying to get Messena and because the rebels trained units all the time the Romans lost at least 10 full armies to get it. I think strong rebels are better because they slow down AI expansion.

Rilder
03-02-2007, 18:23
In my .81 game the rebels never create more units. In .80 every city pumped ou units like there was no tomorrow. Noricum had 3 rebel armies by 220. In my 0.80 Carthage game the Romans were trying to get Messena and because the rebels trained units all the time the Romans lost at least 10 full armies to get it. I think strong rebels are better because they slow down AI expansion.

The only bad thing about that is that if they AI can't expand it can't pose a threat to the player so it makes the players game easier, of course these rebels also slow the player down but thats were a players awesome generalling comes in.

Foot
03-02-2007, 18:35
The only bad thing about that is that if they AI can't expand it can't pose a threat to the player so it makes the players game easier, of course these rebels also slow the player down but thats were a players awesome generalling comes in.

I've you been looking at the 0.8x progression thread, there you will see that big empires can and do grow. I don't think the rebels are too strong. Also you must remember that the Roman Empire wasn't forged in a matter of years, the Eleutheroi represent small tribes to large kingdoms and their strength represents the historical difficulty with which the factions we do have in the game had in defeating them.

Foot

Germaan
03-02-2007, 18:51
I've you been looking at the 0.8x progression thread, there you will see that big empires can and do grow. I don't think the rebels are too strong. Also you must remember that the Roman Empire wasn't forged in a matter of years, the Eleutheroi represent small tribes to large kingdoms and their strength represents the historical difficulty with which the factions we do have in the game had in defeating them.

Foot

I think the same .For me the rebels are much better in 0.81. In my campaing no fraction have much problems with the rebels. I also like the rebels attacking city's ( i was pleasently surprise they did it ).



https://img440.imageshack.us/img440/750/0005cb8.th.jpg (https://img440.imageshack.us/my.php?image=0005cb8.jpg)

Domitius Ulpianus
03-02-2007, 18:57
So far the AI expansion in my .81 Campaing looks pretty nice...much better than in .80.

antisocialmunky
03-02-2007, 19:40
In my .81 game, the Romans and Carthaginians just whittle down Syracuse, Rhegion, and Messana until they finally win. Its funny to see 1/4 full double silver or gold chevron units sitting around waiting for the next siege. The AI is definately persistant, it just takes a while to get anywhere around there or the Black Sea.

Orb
03-02-2007, 20:32
Hm.
I'm more confused about the 4 units slings, 4 units akontistai Tzanoi (Trapezous army)
Would a nation really use such forces?

MarcusAureliusAntoninus
03-02-2007, 22:03
If anything, make the rebels stronger! :laugh4:

Spoofa
03-02-2007, 23:08
Syracuse without much resistance?! They have allmost a full stack and stone walls! i wouldnt consider that not much resistance, lol, i had lots of trouble capturing Syracuse. Also the AI does expand, ive seen them beseiging euthorai (spellinG) settlements and the next turn winning them, sometimes though they have to attack a few times, since they tend to send smaller then nessessary stacks with low quality troops sometimes, so its just a matter of wittling down the enemy's forces, Actually i took...... argh the name of the city escapes me at this time but... it is just to the west of the alps, on the coast, its a greek made city with celtic influence... etc etc. The gauls (i forget which tribe it was) had constantly attacked the city, and had wittled the garrison down to next to nothing, i decided that rather then let the barbarians gain another province, that i would liberate the city, so i did. Lol. (btw, when i beseiged the city, allmost EVERY section of their wall was severely damaged, allmost as with a catapult..... it was strange since i dont think they have access to catapults so early.... (244 b.c.) so i could hardly find a place to put my ladder's on the wall's lol.)

Watchman
03-02-2007, 23:12
Hm.
I'm more confused about the 4 units slings, 4 units akontistai Tzanoi (Trapezous army)
Would a nation really use such forces?A really poor one ? That's just peasant levies...
Talk about dire straits.

Thaatu
03-03-2007, 10:25
It would be nice if Segesta and Bononia had larger garrisons, so AI Romans would first conquer Italy and hopefully Sicily and only then start expanding north.

Moros
03-03-2007, 12:40
Well I don't think they should be made much larger, perhaps a little; we don't want Syracuse to be easy compared to them now would we?. But what I'd like about Roman expansian, is if they'd follow the coast lines more instead of always going to the north-east.

Tiberius Nero
03-03-2007, 12:47
If played on the proposed settings (VH for campaign), the rebels are eventually conquered by the AI, after many costly battles, so it balances out the fact that the player will get pretty much all rebel towns with their starting armies, because by the time you as a player have done this, you will be so deep in the red, that the time it will take you to start recruiting again makes things pretty much even. The real problem is that still some factions don't move at all. I have yet to see the Casse, Getai or Pontus do anything with their armies in my 0.81 campaigns.

Domitius Ulpianus
03-03-2007, 13:35
Well I don't think they should be made much larger, perhaps a little; we don't want Syracuse to be easy compared to them now would we?. But what I'd like about Roman expansian, is if they'd follow the coast lines more instead of always going to the north-east.


In my KH campaing Rome sent "an expeditionay force" that landed just outside Sparta. Im playing with BI. exe

Teleklos Archelaou
03-03-2007, 14:34
Don't Segesta and Bononnia have larger garrisons now than they have ever had in EB? I thought they were strengthened most recently. And as mentioned above, Syracuse should be very very difficult to capture - we have -100% (:grin:) interest in making that city easier to get your hands on, no matter who you are.

Intranetusa
03-03-2007, 18:00
I captured Syracuse by year 278 BCE playing as Romans (VH camp/M battle), lol.

Birka Viking
03-03-2007, 18:23
LOL...Well I thought EB started at 272 BC...:dizzy2:

Teleklos Archelaou
03-03-2007, 18:43
Some people are very, very, very fast Birka. :grin:

antisocialmunky
03-03-2007, 20:24
Someone must have found Archimede's Time Machine...

Rilder
03-04-2007, 16:10
Some people are very, very, very fast Birka. :grin:


either that he played so slow that the game went past 14 ad and went back to 300BCE

OR! this is a hint that the EB team has moved the starting date back more.