View Full Version : Piety and Loyalty for Generals
While it's obvious how command, dread and chilvalry change. I don't undertand what actions can improve piety and loyalty.
It seems like all my generals have 0 piety except the one who is on a crusade(he has 2).
Does loyalty ever change or is it a fixed trait?
While it's obvious how command, dread and chilvalry change. I don't undertand what actions can improve piety and loyalty.
It seems like all my generals have 0 piety except the one who is on a crusade(he has 2).
Does loyalty ever change or is it a fixed trait?
Loyalty changes. As does piety.
Building churches and training priests are two things that will boost piety. The general has to be present when the action happens.
The one thing I recall that boosts loyalty for low command generals is parking them in a nice solid fort. But I forget the details. Look in the triggers in the traits file, just do a search on loyalty. I think winning battles also boosts loyalty in some circumstances. I think the general has to have a larger force than the enemy (which tends to be the opposite of ideal for boosting command).
Piety tends to parallel chivalry in practice. So killing lots of prisoners and extortionate taxing and that sort of thing may also ding piety. Have to go through the triggers in that traits file to really find the appropriate events.
many of the piety traits are bugged, and if you're not making a conscious effort to be chivalrous you're unlikely to get any of them
HoreTore
03-03-2007, 17:53
Don't remember how it looked originally, but here's the working trait:
;------------------------------------------
Trait ReligionStarter
Characters family
Hidden
Level General_Religion
Description General_Religion_desc
EffectsDescription General_Religion_effects_desc
Threshold 1
Effect Piety 3
Can't remember if the problem was in the trigger or trait. If the trait looks like this, then you'll have to search through the file. Make sure that the line "Effect Religionstarter 1 chance 100" is present in one of the triggers for each birthcondition. The conditions are:
- OfferedForAdoption
- OfferedForMarriage
- CharacterComesOfAge
- LesserGeneralOfferedForAdoption
Oh, and another thing on loyalty: if you have your general fight a battle with favourable odds, he'll be more loyal. If you have him fight harder odds, he'll be less loyal. Doesn't matter if he wins or loses. And generals staying in big settlements will be loyal, generals staying in small frontier settlements will be disloyal. But loyalty doesn't really matter at all... Never seen a general, AI or my own, turn rebel/get bribed.... I've fixed princesses however(so they usually start with 5-8 charm), and they sometimes lure a general away...
The trait is what was bad. It lists "characters general" which as it turns out is not the generals at all, but rather means the random captains who lead your armies in the absence of family members/generals. So, the game tries to give it to everyone, but no one it tries to give it to is actually allowed to have it when the trait is defined like that. So the fix is that it now reads "characters family" like just about every other trait does.
Oh, and another thing on loyalty: if you have your general fight a battle with favourable odds, he'll be more loyal. If you have him fight harder odds, he'll be less loyal. Doesn't matter if he wins or loses. And generals staying in big settlements will be loyal, generals staying in small frontier settlements will be disloyal. But loyalty doesn't really matter at all... Never seen a general, AI or my own, turn rebel/get bribed.... I've fixed princesses however(so they usually start with 5-8 charm), and they sometimes lure a general away...
I've had a general with only 2 points of loyalty and many units under his command turn rebel.
HoreTore
03-03-2007, 20:58
The trait is what was bad. It lists "characters general" which as it turns out is not the generals at all, but rather means the random captains who lead your armies in the absence of family members/generals. So, the game tries to give it to everyone, but no one it tries to give it to is actually allowed to have it when the trait is defined like that. So the fix is that it now reads "characters family" like just about every other trait does.
Yup. That goes for a number of other traits as well. Think it was "WifeIsFertile" who had characters Admiral...
Piety goes up when generals are in the city/castle when churches get built. I also believe that goveners over long periods of time (if successful) build up piety.
As for loyalty I dont really get it, It seems that it never really changes and the opposite of loyalty (authority I think) never builds up either. Is authority good? I always thought it was beneficial to have a couple commanders with high authority ratings.
HoreTore
03-03-2007, 23:51
Uhm, authority is for your king....as he can't be loyal to himself...
The easiest way to get a lot of authority, is to use a lot of spies and assassins and bribing people(succesfully or not doesn't matter).
Having a high authority king really matters.
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