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antisocialmunky
03-03-2007, 21:58
This isn't so much of a gameplay issue but more of a historical issue. Here's the problem:

Atleast whenver the AI controls the Romanii in my campaign, for its main battle infantry it tends to build mostly Triarii with a few principles and little to no Hastati.

Is there anyway you guys could re-adjust the cost to make Hastati and Principles be built more than Triari? I'm also of the opinion that Triarii are just a little too cheap when comparing them to other hoplite type units. It just depresses me to see them running around with small armies containing nothing but two Triarii and one or two random support units. Those armies do fine, but when I get around to Italy, I want to fight some epic Roman armies instead of mopping up these tiny armies. Rome was known for its man power wasn't it?

It is also depressing to see them mass hiring mercenary armies through Gaul(though that's to be expected) because all they do is drag around those Triarii armies until they get whittled down to 15-30 men and then they have to mass hire Celtic troops because they refuse to build larger armies of lower level Roman troops. :sweatdrop:

I don't know if I'm the only one that find this detracting but I hope they get tweaked to be less 1337 fixated. Any, I'm off to beat Pontus into the ground for touching Sinope. Keep up the good work.

blacksnail
03-04-2007, 01:39
What difficulty settings do you have for your game?

antisocialmunky
03-04-2007, 04:46
VH/M. Even if you can't fix this weirdness, can you rebalance the cost of Triarii, they seem too cheap at just 1500.

I ran around with my diplomat a little more and found that Rome was garrisoned by three and there were about three armies of 2 Triarii + 1-2 units running around Southern Italy. There weren't as many in the north but I'm thinking that its just because they can be built early on in the South. It still doesn't change the fact that they're building mostly Triarii though.

I should also mention the circumstances surrounding the current game:
Epeiros is still alive and at war with Rome and they haven't actually taken any provinces yet. However, I've seen this in campaigns when they've taken over central Gaul.

Dayve
03-04-2007, 05:26
This is why i never play as any nation other than Rome, unless i play as some far away land like Bakria or something... The AI KIND OF (And i am being very generous by saying KIND OF) manages to SORT OF make DECENT-ISH AI armies for other factions... Sweboz is sending wave after wave of full stacks at my Roman armies in Sagestica, and they are very balanced. Light spearmen, medium infantry and some heavy elites and cavalry.... The only problem is they send 5-6 slingers with every stack, which sting bad.

But the AI just doesn't know how to manage Rome for some reason.

Gazius
03-04-2007, 10:56
I see balanced armies try to invade Corsica all the time.... At least until I establish naval superiority. 1 Hastati, 1 Principe, 1 Triarii and 1 roman equite.

C.LVCIANVS
03-04-2007, 12:45
:juggle2:
Perhaps it's an AI personality problem...:no: ?

antisocialmunky
03-04-2007, 13:26
My theory is that Triarii can routinely take down 2000ish units and the AI is building them because their cost effectiveness is fairly high.

adishee
03-04-2007, 14:31
This is a huge peave of mine too. I suppose the only thing to do is to wait until they get Marian, then it will be easy to make historical armies, only one kind of unit to build! Ha... like i've ever played that long. Yeah... if there is one thing i'd like to see, the mod could be finished as far as i'm concirned, is balanced armies. Maybe some kind of script.. I don't know. Can't have it all, I guess. :wall:

Ower
03-04-2007, 15:36
In my Epirus campain, the roman armies are quit balanced mostli hastati, rorari, principes and accesany, + here and there a triary

Teleklos Archelaou
03-04-2007, 16:51
Make sure to always check the govt type where those units are coming from. If it's an ally type govt, then you aren't really fighting "Romans", just allied "sub factions" that might have a roman or two there leading or helping, but that aren't supposed to be fully roman themselves. It helps the roleplaying aspect of the game to remember that.

Ower
03-04-2007, 20:22
Yea i noticed, the romans now bringing down units like alied elite infantry, samnites and others, together whit the roman units

Tretii
03-04-2007, 21:23
I dunno. I play as Aedui and see Romans bring well balanced armies. No more running around with triarii for them. They even bring along allied samnites.
Anyway, just my 2 cents.

antisocialmunky
03-05-2007, 17:19
Yeah, that's something I really like, the Romans do build a fair amount of Samnites and Allied infantry in most games.

Numahr
03-05-2007, 17:31
In my 0.8 campaign, the Roman AI used to build a lot of Triarii. In my current 0.81 campaign, I see this less happen. As a neigboring faction, I find Roman armies much more balanced and "enjoyable"!

Ower
03-05-2007, 18:04
exectly Numarh, you have to have a more flexibel strategy, because they use now a much brighter scale of units

Numahr
03-05-2007, 19:38
But in my campaign, I see what could be an other problem:
I, as Carthage, look at the Italic scene from the shores. What I see is a tendancy for Epirot armies to severly beat Roman ones, even when odds seem quite fair. I believe this is due to the autoalc engine overpowering the "phalanx" ability that more Epirote units possess. Did anyone notice this also?

antisocialmunky
03-05-2007, 20:06
In my games, the Romans never actually took Taras or Rhegion as a matter of fact. They kinda went north and carved their way through Gaul and Germania. They seem not to feel any compulsion to move south. They're usually allied with the Carthaginians and fight off weak Epeirote armies.

LordCurlyton
03-05-2007, 21:31
So I guess my Carthage campaign was an abberration in that the Romani stuck to the books, so to speak, and wiped out Epeiros rather quickly in Italy. They even followed that up by eventually betraying our alliance (not that it helped them by doing so...). I've seen lots of screenshots and most seem to have the Romani either losing ground to Epeiros or the Romani going north and leaving Southern Italia to Epeiros.

Kull
03-05-2007, 21:39
So I guess my Carthage campaign was an abberration in that the Romani stuck to the books, so to speak, and wiped out Epeiros rather quickly in Italy. They even followed that up by eventually betraying our alliance (not that it helped them by doing so...). I've seen lots of screenshots and most seem to have the Romani either losing ground to Epeiros or the Romani going north and leaving Southern Italia to Epeiros.

That's at least partly because the AI tends to go after the Human Player. So to reach Carthage, Rome will plow through anything in their path - to include Epeiros.