Malachus
03-05-2007, 01:42
By using scripts, is it possible to mimic the population cost effect that was present in RTW where the number of soldiers in a unit trained were deducted from the settlement's population?
Maybe something along the lines of: if unit X is created in settlement Y, then add -Z to the population?
Granted, if this is possible, I'm assuming it would require a separate entry for each unit in the game and one for each settlement resulting in TONS of lines of code.
But, since realism is the ultimate goal for a lot of mods out there, this would be a pretty cool idea to incorporate. Indeed, for cities that have populations of 30,000+, recruiting 5 units of 150 men each really won't have much of an impact but at least it'd be nice to know that it does matter how many troops you train and when (especially in the early game, where settlement populations are low).
Maybe something along the lines of: if unit X is created in settlement Y, then add -Z to the population?
Granted, if this is possible, I'm assuming it would require a separate entry for each unit in the game and one for each settlement resulting in TONS of lines of code.
But, since realism is the ultimate goal for a lot of mods out there, this would be a pretty cool idea to incorporate. Indeed, for cities that have populations of 30,000+, recruiting 5 units of 150 men each really won't have much of an impact but at least it'd be nice to know that it does matter how many troops you train and when (especially in the early game, where settlement populations are low).