Redigo
03-07-2007, 15:28
Some issues brought to the surface by the "force peace" minimod and renewed interest in modding the AI-faction subsidies have me wondering about the mechanics of diplomacy in RTW, as affected by certain aspects of EB. I'm basing this on MTW2, in which the diplomacy is less of a "black box" because it tells you your reputation, the goals of the other party, and the reasonableness of your proposals -- but I don't know whether the underlying system in RTW is the same.
In MTW2, the harder the campaign difficulty, the faster your relationships with other factions "decay" and the more it takes to keep them positive. Is the same true in RTW, and is this responsible for EB's inevitable Hobbesian war of all against all (or all against me, at least) on EB's recommended VH campaign setting? If so, is there some way to independently modify the campaign difficulty?
Second, in MTW2 the willingness of factions to accept ceasefires is directly related to their overall situation, determined largely by their financial situation. If a faction is broke, it's much more likely to seek peace; this is doubly true when it's at war with more than one opponent, or when it is also militarily weak. So, it's entirely possible to obtain a ceasefire by blockading an enemy and/or destroying his income-producing buildings. But EB subsidizes the AI factions so their financial position is never very poor. By way of example, out of frustration I completely destroyed all Aedui settlements -- only to face full mercenary armies of curepos and golberi curios three turns later, ironically better than the lugoae and slingers I'd seen to that point. So I guess the question is, is this the reality in EB? Would better simulation of AI finances, however achieved, lead to better diplomacy?
Anyway, I'm not trying to step on any toes here. I've devoted more time to EB than any commercially-produced game I've played since my NES days. I'm just curious about a few things....
In MTW2, the harder the campaign difficulty, the faster your relationships with other factions "decay" and the more it takes to keep them positive. Is the same true in RTW, and is this responsible for EB's inevitable Hobbesian war of all against all (or all against me, at least) on EB's recommended VH campaign setting? If so, is there some way to independently modify the campaign difficulty?
Second, in MTW2 the willingness of factions to accept ceasefires is directly related to their overall situation, determined largely by their financial situation. If a faction is broke, it's much more likely to seek peace; this is doubly true when it's at war with more than one opponent, or when it is also militarily weak. So, it's entirely possible to obtain a ceasefire by blockading an enemy and/or destroying his income-producing buildings. But EB subsidizes the AI factions so their financial position is never very poor. By way of example, out of frustration I completely destroyed all Aedui settlements -- only to face full mercenary armies of curepos and golberi curios three turns later, ironically better than the lugoae and slingers I'd seen to that point. So I guess the question is, is this the reality in EB? Would better simulation of AI finances, however achieved, lead to better diplomacy?
Anyway, I'm not trying to step on any toes here. I've devoted more time to EB than any commercially-produced game I've played since my NES days. I'm just curious about a few things....