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Irish Soldier
03-07-2007, 16:10
Hey Just Wondering does anyone have any Idea on when the Expansion pack for med 2 may be coming out? Or what it is based on. Thanks in Advance

JCoyote
03-07-2007, 16:33
No, and no.

Quickening
03-07-2007, 16:38
Don't know why certain people are so eager for an expansion pack. Im still enjoying the original game and don't want to be forking out cash for another game yet.

ergothead
03-07-2007, 16:46
Never talk about an Xpack until the fundamental bugs are fixed. There is only room for one EA in this world.

Lusted
03-07-2007, 16:47
Never talk about an Xpack until the fundamental bugs are fixed. There is only room for one EA in this world.

CA are already working on it, but that's all i know.

Quickening
03-07-2007, 16:47
CA are already working on it, but that's all i know.

That makes me sad :no:

ergothead
03-07-2007, 16:48
That's fine, just as long as they don't release it before the major bugs are worked outof the original. :)

HoreTore
03-07-2007, 17:17
That makes me sad :no:

Why? They probably started it right after the release of M2TW. Not every staff member is necessary in a patching process, those left over can start on the patch instead of twiddling thumbs... Remember, writing a game isn't just writing code... You'll need proper planning and sketches for such things. And I'd be very surprised if they hadn't started on those things...

As for the expansion pack itself, I'm hoping it will be centered around the middle east. The turks and saracen are much more interesting than europe in my opinion. Something focusing on saladin's campaign would be perfect IMO.

Hollerbach
03-07-2007, 18:14
Age of Sail TW with the long hoped for naval battles. Or how about M2TW:Spanish Armada?

Trafalger (sp?) and some others as historical battles for ye.

gardibolt
03-07-2007, 18:43
I'd be awfully surprised if the expansion involved a different game engine, and I'm afraid that means no naval battles. Maybe the next full game?

The Foolish Horseman
03-07-2007, 18:49
there was a article on a french total war site with a interview with CA who sed that the xpansion pack is gonna be based on the New World., and it is coming out Q4 2007/ Q1 2008

cant wait

Quickening
03-07-2007, 20:08
Why? They probably started it right after the release of M2TW. Not every staff member is necessary in a patching process, those left over can start on the patch instead of twiddling thumbs... Remember, writing a game isn't just writing code... You'll need proper planning and sketches for such things. And I'd be very surprised if they hadn't started on those things...


Id just rather there was focus when it comes to these things.

As for the New World, it doesn't surprise me. It's the logical follow-up.

pike master
03-07-2007, 20:58
i think it will be not only an expansion for the new world but maybe a continuation from 1530 to maybe 1700 or 1750. just a thought.

HoreTore
03-07-2007, 23:14
Well, as for that french article, I have seen it, and highly doubt that it is correct.

As for a continuation post 1530, well, that would be a big change. You'd have to rework a LOT of the basics, and that seems to warrant a whole new game, not just an expansion...

I'd rather put my money on the expansion being about some smaller area of the map dealing with a specific event(like VI). Like for example the holy land and crusades, the rule of charlemagne, the reconquista or something along those lines...

JCoyote
03-07-2007, 23:28
Well they are definitely working on an expansion as we speak. All those artist who design skins and graphics... they don't have anything to do when it comes to making a patch usually. So what do you think they are doing right now?

A whole lot of people on the dev team don't have anything to do with the code or repairing it. So... they are all creating content for the next game. Also, considering the expansion is based on the same engine, there's a chance the coding work on the patches is being expensed on the expansion because it is completing that game as well.

pike master
03-08-2007, 00:18
i dont see why it would be difficult since all the weapons used up to 1700 are in the game.

well except for austrian air rifles and wheel lock rifled muskets

OssomTossom
03-08-2007, 00:24
I'd be awfully surprised if the expansion involved a different game engine, and I'm afraid that means no naval battles. Maybe the next full game?
But would it really need a completely different engine, though? Well, they'd have to change the existing battle engine - add wind to it, and change the terrain a bit, but that's about it (maybe a big "that's about it" - I don't know much at all about these things). Otherwise, it'd just need the addition of some more units (ships, that is) for the battle screen, and different special abilities and attacks; e.g. instead of switching between ranged attack and melee attack, there'd be a switch between ranged attack and boarding, and instead of running and walking, there could be rowing or sailing (and, as some of the ships don't have oars, they could only "walk" or "run"). Of course, it probably is more complicated than that - otherwise, they'd already have done it, right? Which of course makes me wonder - why haven't they already included player-controlled naval battles in the games?

That said, though, I haven't given this a lot of thought since naval combat doesn't sound terribly exciting to me. I remember it was in a game called "Imperial Glory" (a game that was basically structured along the same lines as the TW games, but set in the Napoleonic Era), and I could never be bothered with the naval battles in that one.

Lusted
03-08-2007, 01:06
Which of course makes me wonder - why haven't they already included player-controlled naval battles in the games?

Because it would require a third engine within the engine(alongside the cmapaign and land battle map), that's a lot of work.

JCoyote
03-08-2007, 01:21
I'm with Lusted. It would require so many changes it would for all purposes be a new engine, Winds, currents, a completely different battle dynamic and a different AI? A different physics priority? A whole lot more research... yeah it's a LOT of work.

KHPike
03-08-2007, 03:34
Well, like Viking Invasion and Barbarian Invasion, the expansion would traditionally be ______ Invasion? So my guess is that the game would center around some major upheaval in Europe with regards to some kind of big invasion. It could be a new detailed map of the New World including the Incas and other American native cultures, since I felt the current New World isn't detailed enough. It could be a map focusing on the Middle East with the Muslim expansion into northern India. It may even be a (lazy) redux of VI. The other option could also be to center around the initial Muslim expansion into the Middle East with Prophet Muhammad. My preference though would be a China map with the Mongol Invasion or a continuation of the timeline to pre-Napoleonic wars, with game physics slightly changed (and corrected) to focus more on pike/gunpowder battles and more effective use of combat formations. American War of Independence, anyone?

jbguev
03-08-2007, 05:42
TBH, I purchased VI for MTW simply for the tweaks it made to the original large campaign. I have actually never played the viking campaign in VI. So, for me, I would prefer that the expansion pack provide additions to the grand campaign (perhaps bringing back Glorious Achievements or something like that) rather than creating a smaller, separate, more focused time period.

Whacker
03-08-2007, 05:49
TBH, I purchased VI for MTW simply for the tweaks it made to the original large campaign. I have actually never played the viking campaign in VI. So, for me, I would prefer that the expansion pack provide additions to the grand campaign (perhaps bringing back Glorious Achievements or something like that) rather than creating a smaller, separate, more focused time period.

You're missing out big time, the VI expansion was a lot of fun. Go back and play it now! The vikings are a royal pain in the arse if you don't play as them.

Xehh II
03-08-2007, 06:07
This will probebly sound stupid but I think it'd be alright to have VI:2 as an expansion(But it would have to have navel battles).

Whacker
03-08-2007, 06:14
This will probebly sound stupid but I think it'd be alright to have VI:2 as an expansion(But it would have to have navel battles).

I'd also be perfectly happy with this. The so called "Dark Age" was actually a very very fascinating point in time with a lot of changes happening.

pike master
03-08-2007, 06:59
aah! yes the days of king arthur and his knights. on a grand campaign to free the world of tyranny. it would be marvelous. just make sure king arthur gets invincibility bonus because of the sword sheath of excalibur and give excalibur 10 attacks per combat turn with a 20 attack stat.:yes:

econ21
03-08-2007, 11:28
AFAIK, in so far as he existed, King Arthur falls in the RTW: Barbarian Invasion period with the Romano-British faction. I agree with Whacker, the Dark Ages are fascinating and atmospheric. I love the BI opening movie, with its soulful music and dramatic visuals. I was about to start a Romano-British PBM using the Goth mod for BI, but real life got in the way.

I would rather like an expansion that filled some of the gap between BI and M2TW. Ideally, it would be a full map expansion, like BI not VI, and perhaps could cover both North Europe (Vikings etc) and Africa/Middle East (rise of Islam). It's probably too ambitious for an expansion but it would be juicy.

More realistically, I suspect CA will want to go forward rather than backward in time - perhaps fleshing out the conquistadores and America - perhaps with an Alexander/Mongol Invasion style mini-campaign (see how much land you can grab). That does not appeal so much to me - I like the faction variety and grand strategic possibilities of MTW/RTW/BI/M2TW; simply slogging through battles STW/MI/VI/ATW style is less fun.

OssomTossom
03-08-2007, 12:56
I'm with Lusted. It would require so many changes it would for all purposes be a new engine, Winds, currents, a completely different battle dynamic and a different AI? A different physics priority? A whole lot more research... yeah it's a LOT of work.
Right ... looks like I had things too simplified in my head.

Oh, if they ever do decide to add player-controlled naval battles, I hope they include the option to capture ships, so you could end up with more ships after the battlethan before. Undermanned, maybe, so you'd have to head for the nearest friendly port to get it fully staffed - but a least you'd save a few florins on actually building the ship.

Orda Khan
03-08-2007, 13:08
I would rather like an expansion that filled some of the gap between BI and M2TW. Ideally, it would be a full map expansion, like BI not VI, and perhaps could cover both North Europe (Vikings etc) and Africa/Middle East (rise of Islam). It's probably too ambitious for an expansion but it would be juicy.

I have to agree, the period of say 500-1066 offers such a lot for an expansion, even in its own right

......Orda

pike master
03-08-2007, 14:50
dont forget the viking settlements in canada. a dark age expansion wouldnt be right without that.

Furious Mental
03-08-2007, 15:07
They probably only had one and it was inhabited for a few years. Fascinating but totally irrelevant to affairs of state at the time.

JCoyote
03-08-2007, 15:58
They probably only had one and it was inhabited for a few years. Fascinating but totally irrelevant to affairs of state at the time.

That's debatable. There was some decent exploration done, possibly as far inland as Oklahoma. It could have led to the fact that there was land to the west being relatively common knowledge amongst fishermen of the British Isles before Columbus. It is possible and likely he heard of the land here from other sources before working on his own theories. I sometimes wonder if he never expected to find India, and only used that as a cover story to get funding for a land he suspected but couldn't find evidence of profitability for. For someone as well trained in navigation as he was, his calculations for the distance to Japan included a lot of elementary mistakes few navigators in that age would have made... but might gotten past the eye of others not so astute as they were greedy.

Anyway there seems to have been a decent number of people in Europe who knew land was to the west, just most of them didn't think it was worth much anything. That probably dated back to the vikings. Columbus discovery wasn't really one of land; it was one of profit. THAT was what suddenly got Europe interested.

gardibolt
03-08-2007, 19:35
The actual extent of the Icelandic settlements doesn't bother me much because these games are after all rewriting history. What if Leif Ericsson had brought 25,000 Vikings to Vinland?


Hint: :smash:

pike master
03-08-2007, 19:44
i thought they found several settlements and one as far south as maine i think.

the deal is what we know about events and dates usually underestimate the true accomplishments of man. no telliing how many times iron or gunpowder were invented and used before they became commonplace.

theres been evidence form statues in latin america of the visitation of african explorers or colonists. and there is support of a theory that the chinese explored the west coast of north and central america.

nonetheless i think the game has tremendous potential for expansions for the dark age and late rennaisance.

i think a series of mini campaigns with storylines would be easy to produce and interesting to a niche in total war fans. not to be confused with historical campaigns by the way.

HoreTore
03-09-2007, 02:04
Well, think about this for a second or two...

"okay, let's add those viking settlements, they're way too cool! Hmm, now let's see...the reason they are there is....the reason anyone would bother going there is...the point of having them there in a game where the action are centered on big battles is...oh wait they had the great battle of ...... there!"

Anyone with an answer to that? What the HELL is the point of adding a settlement far away in canada to the campaign map?

bobwalt
03-09-2007, 02:07
I would like to see a transitional period expansion. It would be wonderful to prevent the dark ages. I would also like to right the "wrong" of Manzikert or perhaps reunite Rome under Byzantine rule and reconcile Rome and Constantinople.

Bob

OssomTossom
03-09-2007, 02:17
Well, think about this for a second or two...

"okay, let's add those viking settlements, they're way too cool! Hmm, now let's see...the reason they are there is....the reason anyone would bother going there is...the point of having them there in a game where the action are centered on big battles is...oh wait they had the great battle of ...... there!"

Anyone with an answer to that? What the HELL is the point of adding a settlement far away in canada to the campaign map?
Exactly. There's hardly even a reason to have Iceland on the map, let alone a settlement that only lasted a few years - even if the Greenlanders sailed to America once in a while to get lumber and to trade.

Whacker
03-09-2007, 03:38
If BI and Alexander were any kind of indication, I think that having a full Europe Dark Ages type expansion is something we realistically might expect. As Bob said, something that covers the period of the "fall" of the WRE to about 1066 would be awesome, being able to reverse the tides of history and preserve the ERE/Byzantine Empire, and perhaps even crush Islam before it takes serious root would be awesome!

:bow:

KHPike
03-09-2007, 06:57
Sounds like something that could range from Sack of Rome to Manzikert time range.

pike master
03-10-2007, 07:20
you need to include some kind of romano british faction based in wales. its only fitting. we have to have the bearer of excalibur.

Lorenzo_H
03-10-2007, 18:01
Never talk about an Xpack until the fundamental bugs are fixed. There is only room for one EA in this world.
that is too true!

CamelGunner
03-10-2007, 19:15
Let's see a New World expansion with native tribes, aztecs, incas, mayans, that have to fend off European invaders in the 1500s. The units are there for the aztecs already..

Forward Observer
03-10-2007, 20:01
I think that most people who have played the total war games have faith that the developers will for the most part eventually sort out all the supposed major problems with the current game, and those who don't feel this way will move on to other games that they can incessantly nitpick at and moan about.

For those of us who have that faith, then I see nothing wrong with the fun of theorizing and debating what the expansion might be.

I have said this before but the present new world section of the game feels very much like an expansion pack, and I think that maybe sometime back in the early development of the game it may have been just that.

Either because CA felt the game needed more and varied content, or the fact that one would have to play through a major campaign to get to it, the "new world" was instead included with the initial release. This is just conjecture of course.

I loved the VI expansion for Med 1, simply because it was almost like a Medieval redux----Less factions, less geography, less diplomacy, and of course kick ass vikings. The expansion was actually a throw back and more closely related in play style to the original Shogun---if that makes sense.

Given the new game engine and the resulting new campaign map side of the game, I wonder if this type of expansion would still work.

I just hope that they don't "jump the shark" and go total fantasy, but if they do, my vote is for SmurfTotalwar.

Cheers

pike master
03-10-2007, 23:09
TOTAL WAR: alien invasion. take the aztec jaguar warriors and coyote priests and give them laser guns. those jaguars could be like freaky looking cat aliens.

maybe we can blow off some steam on the expansion too by taking out our frutration on CATS and use the jaguar warriors as punching bags.:yes:

Helgi
03-12-2007, 00:32
How about a a tie-in; Shogun2TW? as the expansion pack...
would have to make the map immense, but more too play with,
imagine Japanese Samurai charging a line of English Knights augmented w/ longbowmen, or Japanese musketeers vs European Musketeers, ~:idea: ~:idea: ~:idea:
:viking: :toff: :viking: :toff: :viking: :toff: :viking: :toff: :viking:

Mega Dux Bob
03-12-2007, 17:18
So what are they going to title the expansion? "European Invasion"? Doesn't seem to promising. The armies involved in Colonial America were very small and not particularly tech'ed up.

Tiberius maximus
03-12-2007, 19:08
there was a article on a french total war site with a interview with CA who sed that the xpansion pack is gonna be based on the New World., and it is coming out Q4 2007/ Q1 2008

cant wait
if it is based on the new world it had better be mindblowing or ill be refunding.

IMO it should go with the Vikings xpansion or a crusader xpansion

The Outsider
03-13-2007, 05:25
well i hope that they bring us an expansion early but first they need to fix the MTW2. I also think that the dark ages would be a perfect period to use for the expansion showing the change in europe from the tribes and warlords to feudalism and the kings.:2thumbsup:

pike master
03-13-2007, 05:58
i think there is room for both expansions. like one for the dark ages and another for the new world expansion.

it would be nice to have a huge colonial era expansion map but you would have to have a map of the whole world to do that.:no:

Helgi
03-13-2007, 23:01
if it is based on the new world it had better be mindblowing or ill be refunding.

IMO it should go with the Vikings xpansion or a crusader xpansion

I totally agree, it had better br mind freaking blowing, New World may be a big snore with allot of fantasy unit's, better to go with either a Viking/Dark Ages expansion as in the orginal Medieval Total War or go with a Crusades xpansion as I quoted Tiberius Maximus above or make a Xpansion with the Mongols and Japanese. . .
:jawdrop: :jawdrop: :jawdrop: :jawdrop: :jawdrop: :jawdrop: :jawdrop: :jawdrop: :jawdrop: :jawdrop: :jawdrop: :jawdrop: :jawdrop: :jawdrop: :jawdrop: :jawdrop: :jawdrop: :jawdrop: :jawdrop: :jawdrop: :jawdrop:
:england: :france: :denmark:

Lusted
03-13-2007, 23:03
They're not going to do a far eastern expansion, it would require them to redo all of the art, something i seriously doubt they would do just for an expansion.

adembroski
03-15-2007, 23:06
Personally, I'd like to see them go back to Dark Ages Britain, like VI, but several hundred years earlier... Saxon Invasion.

I guess my greatest concerns aren't so much time and focus, but what extras we get as modders. I'm disappointed that features get removed from one version to make a new... they can at least be left in for modders. I really wish I still had the berserkers and hoards from BI.

Katana
03-16-2007, 00:34
i don't think new world would be any too exciting. neither would another VI. after three striaght games of it, i've had enough of europe. i'd like to see an expansion east (maybe with mohammed), or shogun expansion pack. i think the could fit the whole thing into an expansion pack; when you think about it, it's less new content then VI was - just a new map, one (or maybe 2) faction's worth of units, some new music and voicework, and some different window-dressing on the menu systems and HUD. voila, shogun 2: total war.

pike master
03-16-2007, 14:39
naw! new world is much more interesting.

hey what about an australian invasion expansion. we could have different factions like the aborigines and moa factions along side the CA faction.if you conquer CA you actually get the patch 1.2.

Furious Mental
03-17-2007, 12:20
Moa? Who are the Moa?

King of Kings
03-17-2007, 18:35
IMO it should b Dark Ages Britain

Callahan9119
03-17-2007, 18:44
TBH, I purchased VI for MTW simply for the tweaks it made to the original large campaign. I have actually never played the viking campaign in VI. So, for me, I would prefer that the expansion pack provide additions to the grand campaign (perhaps bringing back Glorious Achievements or something like that) rather than creating a smaller, separate, more focused time period.


preach on brother, gimme my GA :smash:

i agrree with econ, i want something different, as he said an interesting battle to establish christianity and the muslim religions in the dark ages...just gimme something different than what i have been playing since stw, graphics and different units wont keep me buying this product much longer...

i have been playing this series since 2000, when i was in EB games looking for a PS title and saw the shogun box, i decided to try it on my brothers Emachine, it didnt work <as the emachine was a glorified calculator> so i bought a brand new 1000 dollar computer just to play STW

unfortunatly the game hasnt changed too much, battles are pretty much the same, besides the graphics. new maps, new units, yet its still the same game. glorious achievments seperated mtw from stw.

i need something else, or i will fall into the cid meir fold

Indy1958
03-17-2007, 18:53
Dear Gang:

Good afternoon from Canada!!! Happy St. Patty's Day to one and all!!~:cheers:
As for me, I could complain...yadda, yadda, yadda.

Would I be going too far out on a limb if I asked if there's going to be a bit of Canadian history in this expansion pack! It would certainly warm the cockles of my heart!!!:2thumbsup:

Live long and prosper, take care and thank you kindly!!!

Sincerely yours always,

Indy.

Irish Soldier
03-17-2007, 23:42
Ye I strarted this Topic so Happy Paddys day to everyone who contributed to it. And to those of you who did not Contribute....Im very very Disappointed in you :( Lads at the end of the day a European Invasion Game that sees all European Powers fighting for control over the New world as well as fighting the Natives is just to cool. Add the USA Canada and Mexico. Maybe south America. And Shrink the bloody European map. Im sick of looking at it anyways.

Specky the Mad
03-19-2007, 03:42
It probably will end up being the new world but i think i might go a bit crazy (green fever....) from all the jungles.

Or because of focusing on the new world would be essentially throwing away all the work they have done we might find the game set in the east/ middle east with the rise of the Mongols, the turtling Chinese behind the Great Wall of China, the Persians, maybe the Turks and Russians and maybe even Alexander the Great as the invader on the western side and Timur the Lame carving out his empire would make for a very different game as their would be more of a focus on destroying your neighbor's military rather than taking over provinces as they all are mostly hordes and as a counter to a free roaming armies a simple and basic food and supply lines system could be used by either gather supplies by having raiding parties, the spoils of a battle, sacking a settlement or having actual supply lines coming in.

Along with a improved battle and tactical ai, I think that it would be a different enough game for players while adding many new units to keep people happy and new dynamics so its not just a change of face on the same body and with enough historical accuracy to keep the die hards happy but still with enough potential changes in history to remain believable.

pike master
03-19-2007, 03:52
[Dear Gang:

Good afternoon from Canada!!! Happy St. Patty's Day to one and all!!
As for me, I could complain...yadda, yadda, yadda.

Would I be going too far out on a limb if I asked if there's going to be a bit of Canadian history in this expansion pack! It would certainly warm the cockles of my heart!!!

Live long and prosper, take care and thank you kindly!!!

Sincerely yours always,

Indy.]


yeah hes right what about the us invades canada expansion:yes:

but you know maybe we will get them all. this game may be able to hold its own for years. i think it would be neat to see a far east expansion/ new world/ dark age/ pre- napoleonic to napoleonic. we definetly have all the units one would need to push to the year 1700.

neoiq5719
03-19-2007, 08:29
maybe they are working already on the next total war and that is WW1 and WW2. who knows, that might be another cool game. :laugh4:

pike master
03-19-2007, 14:54
the american civil war is about as far as i think they will ever be able to carry the game. later types of warfare wouldnt mesh well with the battle mechanics of total war games.

one thing that is interesting i think is that for melee halberdier animations would be not too far off from a bayoneted muskets use in melee. but i mean the finishing hack from the halberdier after he has tripped a guy wouldnt do so well. the rest of the animation would work.

Captain Fishpants
03-19-2007, 15:15
maybe they are working already on the next total war and that is WW1 and WW2. who knows, that might be another cool game. :laugh4:

As I've said elsewhere, we in the UK are working on Fast As A Shark 2: Yeah, Baby! This may be a code name. :laugh4:

It's the Australian office that's working on M2 at present.

Whacker
03-19-2007, 15:39
As I've said elsewhere, we in the UK are working on Fast As A Shark 2: Yeah, Baby! This may be a code name. :laugh4:

It's the Australian office that's working on M2 at present.

Hmmm.. Fast as a Shark 2. Does that imply another sequel??

alpaca
03-19-2007, 15:47
As I've said elsewhere, we in the UK are working on Fast As A Shark 2: Yeah, Baby! This may be a code name. :laugh4:

It's the Australian office that's working on M2 at present.
Hehe you didn't by chance have a say in the name?
Anyways, I'd enjoy it if it wasn't a codename :laugh4:

Budwise
03-19-2007, 18:26
Well, think about this for a second or two...

"okay, let's add those viking settlements, they're way too cool! Hmm, now let's see...the reason they are there is....the reason anyone would bother going there is...the point of having them there in a game where the action are centered on big battles is...oh wait they had the great battle of ...... there!"

Anyone with an answer to that? What the HELL is the point of adding a settlement far away in canada to the campaign map?

I disagree. I think even small additions like Canada will go a long way to making a great game better. Honestly, if you don't want Canada, leave it alone but I would like to have the OPTION of taking just a small settlement in Canada.

_Tristan_
03-21-2007, 11:07
For my part, I think CA will give us an expansion on the lines of its previous installments something like NEW WORLD INVASION ...

With the factions being mainly Spain, Portugal, England and France the four powers that conquered a part of America and some playable Aztecs and Incas factions (one has to remember that though being quite unified empires there was a lot of civil strife among the Aztec or Inca nations or cities...)

Maybe an hidden Eldorado like Timbuktu in the main campaign...

I would really like to see what the Rain Forest would look like in TW style...:sweatdrop:

The main problem with any developing civilzation in those parts will be how to treat slavery as it was taking place at the time...

Think also of the naval part played by the Spanish Galleons and the Piracy that developed around the riches carried by those ships :2thumbsup:

It's the most logical follow-up IMO, that's where the main campaign is leading anyway, so...

Lorenzo_H
03-21-2007, 11:34
For my part, I think CA will give us an expansion on the lines of its previous installments something like NEW WORLD INVASION ...

With the factions being mainly Spain, Portugal, England and France the four powers that conquered a part of America and some playable Aztecs and Incas factions (one has to remember that though being quite unified empires there was a lot of civil strife among the Aztec or Inca nations or cities...)

Maybe an hidden Eldorado like Timbuktu in the main campaign...

I would really like to see what the Rain Forest would look like in TW style...:sweatdrop:

The main problem with any developing civilzation in those parts will be how to treat slavery as it was taking place at the time...

Think also of the naval part played by the Spanish Galleons and the Piracy that developed around the riches carried by those ships :2thumbsup:

It's the most logical follow-up IMO, that's where the main campaign is leading anyway, so...
I think it will be similar to this, but also incorporating the Renaissance Warfare, so as to include all the nations that didn't get significant parts of America.

Vladimir
03-21-2007, 16:38
As I've said elsewhere, we in the UK are working on Fast As A Shark 2: Yeah, Baby! This may be a code name. :laugh4:

It's the Australian office that's working on M2 at present.

$10USD says it's a naval expansion for M2.

FactionHeir
03-21-2007, 16:51
Try to rearrange the letter of what FIshpants posted. Maybe there is a hidden message? Or maybe an allusion to something else just by name?

alpaca
03-21-2007, 17:22
Try to rearrange the letter of what FIshpants posted. Maybe there is a hidden message? Or maybe an allusion to something else just by name?
Or maybe it's just a joke by the devs who try to mislead people who believe in conspiracy theories?

JeromeGrasdyke
03-22-2007, 16:34
As I've said elsewhere, we in the UK are working on Fast As A Shark 2: Yeah, Baby! This may be a code name. :laugh4:

It's the Australian office that's working on M2 at present.

Now now Fishpants, you know that teasing the faithful is not good practice. It'll cause your stock to drop precipitously, and you'll miss your target for goody-goodyness.

Although it is true we have nought to do with either the Med2 patch or the exp pack.

pike master
03-22-2007, 19:22
how about a post nuclear war total war. with deformed hordes of mentally deranged zombies running around and alien ants the size of automobiles marching in perfect formation with jaws gaping open.:yes:

Whacker
03-22-2007, 22:45
how about a post nuclear war total war. with deformed hordes of mentally deranged zombies running around and alien ants the size of automobiles marching in perfect formation with jaws gaping open.:yes:

Fallout: Total War? A Post-Nuclear Warfare Strategy Game?

Razor1952
03-23-2007, 02:22
Now now Fishpants, you know that teasing the faithful is not good practice. It'll cause your stock to drop precipitously, and you'll miss your target for goody-goodyness.

Although it is true we have nought to do with either the Med2 patch or the exp pack.


I enjoy being teased... really!, life is all toooo serious.

antisocialmunky
03-23-2007, 03:21
Fallout: Total War? A Post-Nuclear Warfare Strategy Game?

:laugh4:

RADSCORPIAN CAVALRY!!! YEHA!

Whacker
03-23-2007, 03:38
:laugh4:

RADSCORPIAN CAVALRY!!! YEHA!

Instead of elephants, Raiders riding overside Brahmin? Instead of wardogs, a bunch of jet-heads herding Floaters? :no:

JCoyote
03-23-2007, 03:42
:laugh4:

RADSCORPIAN CAVALRY!!! YEHA!

I can imagine one large but hilarious problem with some fool riding on the back of a scorpion thats trying to fight...

pike master
03-23-2007, 03:44
you could use the aftermath enviroment of warzone 2100 as a skeleton to build on. just not carry the technology and war machines as far. eventually you could build up to cyborg fighters and tanks but they would be very expensive and could not be used in large numbers.

firearms would be adhoc at best. sometimes eventually you might get to build up to machine guns and other types of weapons but at first it would be armies of men fighting with sharpened pieces of reebar and crowbars adn motorcycle chains.

with the occasional junk car jerry rigged up with a machine gun or recoiless rife on top.

you could have various factions such as gang factions that have overrun the destroyed cities

you could have backcountry mountian boys who specialize in rifles and bowie knives.

the post govt forces reemerging from their fallout shelters

cyborg faction similiar to skynet

groups of disfigured and deformed people who form large packs roaming the land in search of food and shelter and willing to kill to get it.

voracious packs of wild dogs and coyote wolf hybrids

wonders of the post nuclear world. ie the pentagon and its secret hidden technologies, various world weapons arsenals or large hospitals with stockpiles of drugs to increase your populations health.

the battlefields could take place in ruined and decimated cities.

your faction could be a medieval army who after being warned by leonardo da vinci of the impending doom of the future enter a time machine of his creation to rescue the post nuclear world.

seriously 8|

Cadwallon1
03-23-2007, 05:44
Howabout a reformation/counter-reformation addition? There was enough going on with wars in the HRE, Low Countries, England and France (Catholics and Huegenots) - not to mention fending off invasions from massive Turkish invasions.

Little civil wars - I can just imagine having a new model army of roundheads, fighting against Prince Ruperts' Cavaliers. Luvly stuff.

Religion would play more of a role - as you have principalities and nobles deciding to become protties or staying papists.

Whatabout refighting the reconquista, with little Granada fighting back against the Christian Infidels?

Of course you need a naval game. What would the reformation/renaissance be without the Battle of Lepanto?

Thamis
03-23-2007, 16:23
I see regiments of really fast sharks battling it out with the parrot fish in the coral reefs off they Seychelles. Oh, and a cute little orange fish called Nemo is in there, too. ;)

Captain Fishpants
03-23-2007, 16:25
Now now Fishpants, you know that teasing the faithful is not good practice. It'll cause your stock to drop precipitously, and you'll miss your target for goody-goodyness.

Although it is true we have nought to do with either the Med2 patch or the exp pack.

Look, we call it Fast As A Shark 2: Yeah, Baby! in our corner of the office. Then again, at least one of our number still thinks we're working on Ninja Elephant Go! and I was reasonably convinced that we were doing Sound The Profanity Trumpet Online for a while.

I think we need a simpler system for code names. Perhaps we should set up an Excel spreadsheet for them.

But whatever it's called, it looks coooooooo-uhl! :laugh4:

And I don't have a goody-goodyness target. I have a carefully rationed monthly allowance of naughtiness.

Thamis
03-23-2007, 16:34
Congrats on the 400th post! Nice post.

Whacker
03-23-2007, 17:28
and I was reasonably convinced that we were doing Sound The Profanity Trumpet Online

Wait... I thought you were working on a game, not an updated version of the .Org forums. :inquisitive:

TinCow
03-23-2007, 19:00
As I've said elsewhere, we in the UK are working on Fast As A Shark 2: Yeah, Baby! This may be a code name. :laugh4:

I'm on to you. Fast As A Shark 2: Yeah, Baby! is just an anagram for "A Freaky Baby Has Hat Ass! ,:2" I haven't quite figured out what "hat ass" is yet, but clearly the strange smiley at the end is a picture of one.

And Ninja Elephant Go! is an anagram for "Japan Eel In Thong!" You people make me sick.

Cousin Zoidfarb
03-24-2007, 15:14
how about putting in war wagons, and impoving some factions like poland who appear to be hastily done and lack units

sapi
03-25-2007, 01:56
More information here (https://forums.totalwar.org/vb/showthread.php?t=81927)


It's been reported over at TWc since its been previewed in a German magazine.
http://www.twcenter.net/forums/showthread.php?t=89663

Here is what we know so far:

The Addon will contain 4 Campaigns, with new faction(bolded):

Britain: With England, Wales, Scotland, Norway, Ireland.
Crusade: Two Alliances vs. Each other: Jerusalem + Antiochia vs Egypt, Byzantines, Turks and all together vs. Mongols
New World: Azteks, Maya, Apache,Tarasken, Chichimeken, Tlaxkalteken and Spanish Settlers under Cortez
East Europe: With German Knights, Poland, Lithuania, Denmark, Novgorod

- Moats added around castles
- They also added "Special abilities" for the historical persons in the 4 campaigns: Richard I. can collect fleeing troups, Emperor Manuel of Byzanz can "confuse" enemy units, that they hit themself.
- The campaings have different targets and a different way of playing it. In the Eastern, the religion plays a big role (because of unrest and unit development -> u can only build teutonic knights in a catholic area) in the New world if you play the spanish have only few Units and you have to look for alliances and trading routes.
- More units on a battlefield.
- You can build Forts with water around it.... keep their position and which you also can conquer and use for urself.
- More + Different Mission Targets: A noble man apears and asks for your help in a combat. If you are successfull, your reward will depend to how you won (how many you killed).
- In the Britain Scenario you can make as enemy of England an alliance with renegate(?) english aristocrats. They ask for your help, to conquer a town. If you give them the town after the victory, they will found a new anti-english fraction "Allianz der Barone"!

Now i think that's going to be a pretty good expansion.

Zenicetus
03-25-2007, 05:05
The Addon will contain 4 Campaigns, with new faction(bolded):

* Crusade: Two Alliances vs. Each other: Jerusalem + Antiochia vs Egypt, Byzantines, Turks and all together vs. Mongols

I sure hope that means you can play either alliance side, otherwise the Eastern/Muslim factions aren't getting much love in this expansion.


* New World: Azteks, Maya, Apache,Tarasken, Chichimeken, Tlaxkalteken and Spanish Settlers under Cortez

Ugh.... Apaches. I know why they're doing this, in terms of "cool units to fight," but I wish they had stuck a little closer to history and done the Apalachee and/or Calusa in Florida, instead of going for the Apaches.

The other stuff looks okay, I guess.

Burns
03-25-2007, 05:17
They'll spill the beans soon enough.

Budwise
03-25-2007, 06:13
As I've said elsewhere, we in the UK are working on Fast As A Shark 2: Yeah, Baby! This may be a code name. :laugh4:

It's the Australian office that's working on M2 at present.

With all do respect to the CA programmers and creators of this great series, could you not show your true geekness and come up with cooler sounding codenames. I mean come on, I say that codename to my girlfriend and she will do nothing but complain and I wouldn't get the aquired "fun time" that people get as a trade off for being stuck with women and put up with all the complaints on how incompetent we are. Women, urgggg, if only they were as easy as a full on castle seige.

Thamis
03-26-2007, 09:42
With all do respect to the CA programmers and creators of this great series, could you not show your true geekness and come up with cooler sounding codenames. I mean come on, I say that codename to my girlfriend and she will do nothing but complain and I wouldn't get the aquired "fun time" that people get as a trade off for being stuck with women and put up with all the complaints on how incompetent we are. Women, urgggg, if only they were as easy as a full on castle seige.

Don't worry. "Fast As A Shark 2" will come with a disclaimer: "Beware: May cause trouble with girlfriend / wife. Creative Assembly is in no way liable for divorce proceedings." ;)

sapi
03-26-2007, 09:44
I see you're trying to take over from civ in that regard :laugh4:

JFC
03-26-2007, 10:40
Will there ever be a boy born that can swim as fast as a shark?

Nebuchadnezzar
03-26-2007, 10:47
Fast As A Shark 2

Another of those Alexander type marathons perhaps

Imperator Palustris
03-26-2007, 10:52
If the expansion pack would be based around the year 1700, then why would they call it an expansion for Medieval II? :wall:
If they create an x-pansion then it it should be based around the same period or 1600, as far I know the Middle Ages ended in 1543!!! :book:

Thamis
03-26-2007, 11:00
@sapi:
CIV4 actually got a clock into the UI because the development testers said it's too addictive. Maybe we should do that too... :P

@Imperator P:
Why 1700? Looking at the general timeframe of the scenarios mentioned in that German magazine we see:

- Cortez is early 1500s.
- Crusades is 1100s
- Teutonic Order & Lithuania is late 1300s
- Britain & Norway is late 900s

Lusted
03-26-2007, 11:04
ignore, aaagggh, stupid browser.

sapi
03-26-2007, 11:43
@Thamis - a clock might do the job...or you could use subliminal messaging systems (SMS) to hint that it's time to stop playing :grin2:

pike master
03-26-2007, 13:16
well i guess its settled. we need not guess on it anymore. its been admitted from sensai that kingdoms is the expansion.

alpaca
03-26-2007, 14:23
@sapi:
CIV4 actually got a clock into the UI because the development testers said it's too addictive. Maybe we should do that too... :P

Yes you definitely should, I always use the clock in Civ4 :whip:

Edit: With the alarm, too, so I won't be late for the university :shame:

Edit2: By the way, does the portion about forts mean they'll stay on the map when ungarrisoned, or that the AI uses them properly?

pike master
03-29-2007, 15:11
why cant we get an expansion based on this

https://i155.photobucket.com/albums/s286/hunterhornet/20060911terminator-4-announced_1.jpg

8)

Vladimir
03-29-2007, 16:49
Big, good, nice :2thumbsup: .

sapi
03-30-2007, 08:04
Please use the other thread to discuss the expansion