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Arbaces
03-10-2007, 14:04
Question. Is there a chance to, and how would I be able to swap shields, for example give oval shields to bodyguard heavy cavalry (templars, etc). Because from battle_models.modeldb I couldn't figure it out... Or, are the shields tied to the main mesh and linked to them (like in RTW or simmilar)? Is it another file?

For example I want to give the shield the Druzhina has to the templars...


8 druzhina
1 4
52 unit_models/_Units/EN_Lmail_Hmail/druzhina_lod0.mesh 121
52 unit_models/_Units/EN_Lmail_Hmail/druzhina_lod1.mesh 900
52 unit_models/_Units/EN_Lmail_Hmail/druzhina_lod2.mesh 2500
52 unit_models/_Units/EN_Lmail_Hmail/druzhina_lod3.mesh 6400
2
6 russia
72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_russia.texture
72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture
39 unit_sprites/russia_Druzhina_sprite.spr
7 normans
72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_russia.texture
72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture
39 unit_sprites/russia_Druzhina_sprite.spr
2
6 russia
59 unit_models/AttachmentSets/Final Danish_russia_diff.texture
59 unit_models/AttachmentSets/Final Danish_russia_norm.texture 0
7 normans
59 unit_models/AttachmentSets/Final Danish_russia_diff.texture
59 unit_models/AttachmentSets/Final Danish_russia_norm.texture 0
1
5 Horse
13 MTW2_HR_Spear
12 MTW2_HR_Mace 2
21 MTW2_HR_spear_Primary
14 fs_test_shield 2
17 MTW2_Mace_Primary
14 fs_test_shield
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002


15 knights_templar
1 4
59 unit_models/_Units/EN_Lmail_Hmail/knights_templar_lod0.mesh 121
59 unit_models/_Units/EN_Lmail_Hmail/knights_templar_lod1.mesh 900
59 unit_models/_Units/EN_Lmail_Hmail/knights_templar_lod2.mesh 2500
59 unit_models/_Units/EN_Lmail_Hmail/knights_templar_lod3.mesh 6400
10
7 england
73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_templar.texture
81 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_crusader_normal.texture
47 unit_sprites/england_Knights_Templar_sprite.spr
8 scotland
73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_templar.texture
81 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_crusader_normal.texture
48 unit_sprites/scotland_Knights_Templar_sprite.spr
6 france
73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_templar.texture
81 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_crusader_normal.texture
46 unit_sprites/france_Knights_Templar_sprite.spr
7 denmark
73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_templar.texture
81 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_crusader_normal.texture
47 unit_sprites/denmark_Knights_Templar_sprite.spr
5 milan
73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_templar.texture
81 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_crusader_normal.texture
45 unit_sprites/milan_Knights_Templar_sprite.spr
6 venice
73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_templar.texture
81 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_crusader_normal.texture
46 unit_sprites/venice_Knights_Templar_sprite.spr
12 papal_states
73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_templar.texture
81 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_crusader_normal.texture
52 unit_sprites/papal_states_Knights_Templar_sprite.spr
6 sicily
73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_templar.texture
81 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_crusader_normal.texture
46 unit_sprites/sicily_Knights_Templar_sprite.spr
6 poland
73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_templar.texture
81 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_crusader_normal.texture
46 unit_sprites/poland_Knights_Templar_sprite.spr
7 hungary
73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_templar.texture
81 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_crusader_normal.texture
47 unit_sprites/hungary_Knights_Templar_sprite.spr
10
7 england
68 unit_models/AttachmentSets/Final Heater Special_england_diff.texture
68 unit_models/AttachmentSets/Final Heater Special_england_norm.texture 0
8 scotland
69 unit_models/AttachmentSets/Final Heater Special_scotland_diff.texture
69 unit_models/AttachmentSets/Final Heater Special_scotland_norm.texture 0
6 france
67 unit_models/AttachmentSets/Final Heater Special_france_diff.texture
67 unit_models/AttachmentSets/Final Heater Special_france_norm.texture 0
7 denmark
68 unit_models/AttachmentSets/Final Heater Special_denmark_diff.texture
68 unit_models/AttachmentSets/Final Heater Special_denmark_norm.texture 0
5 milan
66 unit_models/AttachmentSets/Final Heater Special_milan_diff.texture
66 unit_models/AttachmentSets/Final Heater Special_milan_norm.texture 0
6 venice
67 unit_models/AttachmentSets/Final Heater Special_venice_diff.texture
67 unit_models/AttachmentSets/Final Heater Special_venice_norm.texture 0
12 papal_states
73 unit_models/AttachmentSets/Final Heater Special_papal_states_diff.texture
73 unit_models/AttachmentSets/Final Heater Special_papal_states_norm.texture 0
6 sicily
67 unit_models/AttachmentSets/Final Heater Special_sicily_diff.texture
67 unit_models/AttachmentSets/Final Heater Special_sicily_norm.texture 0
6 poland
67 unit_models/AttachmentSets/Final Heater Special_poland_diff.texture
67 unit_models/AttachmentSets/Final Heater Special_poland_norm.texture 0
7 hungary
68 unit_models/AttachmentSets/Final Heater Special_hungary_diff.texture
68 unit_models/AttachmentSets/Final Heater Special_hungary_norm.texture 0
1
5 Horse
13 MTW2_HR_Lance
13 MTW2_HR_Sword 2
21 MTW2_HR_Lance_Primary
14 fs_test_shield 2
18 MTW2_Sword_Primary
14 fs_test_shield
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002

Can somebody tell me WHAT actually reffers to the shield the model may use ?? ... I couldn't figure out so far....


Thanks in advance,
Arbaces.

AliAS
03-10-2007, 14:23
I m not sure but i think it is problem of "mesh files" .
A making som test with hand gunners. I put them mesh file from armoured sergeant and my hand gunner look like armoured sergant (with spear and shield) but shoot like hand gunner :laugh4:
So i think shield must been edit in mesh file somehow.

Foz
03-20-2007, 00:33
Yeah, basically the mesh files contain not only the main body for the character, but also any weapons that the character uses. I'm told that CA of course designs them separately, but irreversibly links them as part of the mesh-building process to form the meshes that ship with the game. A crew of guys are collaborating as we speak in the Modding Research Wiki forum to crack the .MESH file format, and one application of that will be the ability to modify weapons and shields w/ widely available model editing software.

KnightErrant
03-21-2007, 17:14
Yeah, Foz is right. I was looking at armored sergeants last
night in Milkshape and the shield and the spear are part of
the mesh.

dietre
04-05-2007, 21:51
once you are looking at the model in milkshape. armored sergeants for example, open the windows and click texture working window.
from there you can remap the shield textures to give your unts a more unique look.

you can also change the shield from a kite shield to anyshield in the game. making sure ofcaorse you can the model.db, have the texture in the right folders and remap the textures. Lots of opertunity here for some realy unique units, just be patient in making em work.

also i am bugging grumpy alot (although i know he loves it) LOL. to help me out more in understanding this tool and uv remaping. (im almost there) once i get a totaly unique character created i'll post a tutorial on everything involved so everyone can understand this better.