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Ossie The Great
03-10-2007, 22:03
https://forums.totalwar.org/vb/images/icons/icon0.gif Narnia Unit List
Here is a place you can say idea's for units for any factions

Here is some so far

Telmar Good Infrantry and Calvary But Very Disorganised Before The Marian Reforms

Pre-Marian
Hunters
Raiders
Mounted Raiders
Spearmen
Heavy Spearmen
Archers
Chieftain’s Guard
Axe Warriors

Post-Marian
Telmar Swordsmen
Telmar Spearmen
Telmar House Guard
Armored Halberdiers
King’s Axemen
Heavy Lancers
Telmar Militia
Armored Chariots

Harfang : Exellent Infantry , But has no Calvary

Ettins
Hunting Packs
Ettin Guards
Rock Hurlers
Mammoth Riders

Archland : Good Infantry Yet Lack Calvary

Noble Infanty
Archland Pikemen
Light Calvary
Hired Ettins
Mountaineers
Kings Mounted Guards
Halberdiers
Panther
Foot Knights
Archland Infantry
Archers

Royal Narnia : Good All Round team all though Lack Heavy Calvary

Centaur Skirmishers
Fawns
Red Dwarfen Axemen
Centaurs
Leopords
Satyrs
Cheetahs
Friendly Ettins
Centaur archers
Marshwiggle Archers



Imperial Narnia : Good Selction Of Infantry and Calvary all though lack Missile Units

Minataurs
Wolves
Jadis Polar bear drwan chariots
ogre's
Black Dwarf Infantry
Hags
Tigers
black dwarfen archers
Ettins
Elite Minotaurs
Barbarian


Calormene : An All Round Exellent Faction all though lack Missle Troops

Calormene Swordsmen
Calormene War Chariots
Noble Calvary
Elite Calormene Infantry
Calormene Medium Cavalry
Halberdiers
Knights of the Royal Household (Bodyguard)
Desert cavalry
Royal swordsmen
Skirsmers
Archers


Desert Tribesmen: Lack Any Heavy Infantry

Desert Militia
Desert Spearmen
Tribal Warriors
Javelineers
Scimitar Infantry
Sand Men (swordsmen that can hide in the open desert)
Bowmen
Chieftain’s Bodyguard
Tribal Cavalry
Mounted Javelineers
Mounted Bowmen



Rebels:

Dragons
Rebel Centaurs

Merc:

Red Dwarfen Archers
Black Dwarfen Axe men
Gnomes

Maybe:

Talking Mice
Calormene Priests
Minoboars
Tree Men

88 Units out of a possible 255

P.S A few more units are likely to get added

Ossie The Great
03-18-2007, 21:10
We Need Some help in units so please say any ideas .

Roman_Man#3
03-18-2007, 23:07
Here is my idea:



King Peter's Army :

Centaur Skirmishers-Centaurs armed with bow or javelins
Fawns- Swordsmen and Spearmen
Red Dwarf Axemen- Dwarves armed with axex.
Heavy Centaurs- Centaurs armed with heavy armour and large sword, presumably two handed
Red Dwarf archers- Name suggests. Dwarves armed with sword and Bow
Leopards- Medium type cavalry
Cheetah- Light type cavalry.
Friendly Giants-I dunno
Satyrs
General- Narnian General is on horse, while his bodyguard is heavy centaurs with 2 handed sword or 2 long swords.


Queen Jadis' army :

Minatours
Secret Police-Wolves
black dwarf axemen
Jadis' Polar bear drawn chariots- Generals unit
Ogre- Giant beasts
Gargoyles- Dunno how we would put this in.
Black Dwarf Archers- Archers with swords and bows
Minoboars- dunno
Pig Men- monstrocities
Hags
Bengal Tigers

caravel
03-19-2007, 11:59
I would avoid "Minoboars" they are a nonsense creatures created for the movies and video games and were not in the books - besides it's an entirely stupid name.

Ogres didn't appear in any of the Narnia books, I think they're something that has been added by the movies. Ogres are in fact Orcs (Orkes in old english, Ogre is the French), they are one and the same thing. An Ogre is a legendary fiend that eats children not a Giant. An Ettin is another name for giant, specifically two or three headed ones, though I would avoid these. The best name for the Giants in the Narnia books, IMHO, is Ettins (as in Ettinsmoor). This avoids using the term Giant which can appear rather generic.

If you're going to go for Minotaurs try to make them roughly man sized to a maximum of about 7 foot tall and in normal sized units instead of the huge elephant sized beasts I was suggesting earlier. Thinking about it these would be better, more practical and much more useful. They could wield large two handed axes and have very good morale but no discipline whatsoever.

The Ettins could be the large beasts (elephant sized) instead of the Minotaurs. They would be very resilient and would perhaps run amok quite often. In fact if it were possible I would have these as a war dog type unit with handlers (a group of black dwarves) that is released on the enemy and then left to it. Such beasts as Ettins would be far too stupid to follow orders, move in formation or attack selectively.

The Ettins of Harfang would be better equipped, intelligent, and "civilised" Ettins. These would all need to be giant sized units also. Another possible unit type for them would be normal sized hunting dogs (as per The Silver Chair). The handers would need to be Ettins of course, and after releasing their dogs could go and fight also (if this would work correctly). To be specific Harfang would have no non Ettin units, and their only mercenaries would be perhaps the dumb Ettins of the Ettinsmoor.

In the Silver Chair the Giants near the ravine just to the south of the ettinsmoor were so idiotic that their attention could be distracted easily and if the travellers didn't do anything unexpected they would pass through unnoticed and unmolested.

I hadn't thought about Centaurs armed with Javelins, but that would make a lot of sense. I would avoid the heavy centaurs like the plague. They would be very wrong. Centaurs would never use armour, or heavy weapons, and would look ridiculous in it to be honest. As I've said before, the main punch of the Centaur should be it's morale, stamina and speed. The charge should be devastating but the armour non-existent. Centaurs would need to weaken the enemy from a distance with their bows and javelins, then charge into the fray to break the enemy and rout them.

The Narnians as a faction should be very short of armoured line infantry units, for this they they should have to rely on the Red Dwarven mercenaries.

Fauns I wouldn't include. There is never any mention of Fauns doing battle, as they are very small and non warlike creatures, like foxes rabbits, or beavers. Satyrs, in the Narnia books, are the larger type of Faun. The Satyrs would be the Slingers and have decent melee stats also.

"Bengal" is in India so it would be better to call them simply "Tigers". I cannot remember which big cats were mentioned in the books. I believe Leopards were mentioned as was a Lion (not Aslan), but I don't remember any mention of Tigers, Panthers, Pumas, Jaguars, Cheetahs etc. I would think that one type of big cat would be enough.

For the Dwarves I would give the red dwarves axes and less armour. They would be poorer and much less miltiaristic, but their morale and discipline should be better. For the Black dwarves I would give them swords and better armour, reflecting the fact that they serve the empire and that Jadis is equipping them with better arms. The dwarves could also have a warcry.

I will update this as I think of anything more to add.

Ossie The Great
03-19-2007, 13:55
Hi
Thanks for the ideas ( please keep them coming )

I am going to start a unit list for Archland and Colormen so any help with that would be great:grin:

caravel
03-19-2007, 14:20
I definitely like the idea of the wolves. These should be quite elite, very fast and in small units, with a bonus hiding in woods and a warcy (howl).

Hags, instead of screaming like the screaming women, could utilise the chant of the RTW druids to encourage friendly units. There could be another type of hag that uses the scream, a lesser type. Perhaps Hags and "Arch Hags" or something similar.

Jubal_Barca
03-19-2007, 19:36
Units and ideas;

Fighting Mice
- Can hide anywhere
- Get weak CC attack
- Horde formation
- Come in units of 60 or so

Dryads is an interesting one, since in the Last Batttle it describes them as being the height of a centaur, and looking like a woman. However, the attacking trees in Prince Caspian are most definitely tree height.

SO

No dryads, but fighting trees maybe?

Dwarfs; The Good narnians should be able to get Black Dwarfs as mercs, because there were good black dwarves too.

Dufflepuds; Possibly a very rare merc unit available in the Lone Islands, kind of an 'Easter Egg' unit. Don't know exactly what they'd do, though.

Fighting badgers and bears should be at least considered.

Talking Dogs should be slightly larger thaan most.

Leopards were definitely mentioned, as were lions. these should take the form of cavalry with invisible rides, because having them as handled animals would make them useless for precise flanking attacks such as the one on The Horse And His Boy.

Talkiing horses + stags a unit possibility.

There were definitely Dragons in narnia, perhaps a rebel unit of 6 or so that spawns from time to time (and is very hard to kill)

Giants should be made and statted so you get units of 6, and that that is enough for a decent army.

Minotaurs should be berserk.

Gnomes as a relatively rare merc unit in the north, they have 3 pronged tridents but no armour as described int the silver chair.

Jubal_Barca
03-19-2007, 20:24
Calormene possible unit list

Swordsmen
Good morale and discipline, well armed with scimitars and reasonable armour.
Spearmen
The above with spears, should have phalanx available.
Calormene Cavalry
Light desert cavalrymen, armed similary to swordsmen.
Calormene War Chariots
Chariots, should have archers in the back.
Heavy Swordsmen
Similar toabove, but better stats and can form Testudo.
Havy Cav
Barde Horses, heavy armour.

I can give book references for these if needed.

Archenlanders should have swordsmen, halberdiers, and archers.

Ossie The Great
03-19-2007, 21:14
Thanks , still loking for some more unit ideas though :grin:

Jubal_Barca
03-19-2007, 21:33
Any particular armies you need units for?

Jubal_Barca
03-19-2007, 21:49
Badgers would never fight as mercs, they should fight for royal narnia, as should bears (bears were in the Narnian force in The Horse and his Boy), and Talking Mice (REEPICHEEP! GO REEPICHEEP!).

Calormenes had spearmen in The last battle.

Rebel Ettins of Ettinsmoor should be there.

I still say Dufflepuds as an easter egg.

Talking horses and stags are definite ideas too.

Sorry if I'm being annoyingly persistent, don't take too much notice of me, you're doing a great job with this entire mod so far.

Also, check your pm inbox for the centaurs,

Jubal

Ossie The Great
03-20-2007, 15:02
Archland, Colormen and Royal Narnia our the main army's we need help with unit list:grin:

Jubal_Barca
03-20-2007, 18:14
Like my Calormene list this may be kind of boring but...

Archers
Swordsmen
Halberdiers
Knights
Medium Cavalry
Guard Halberdiers
Knights of the Royal Household (Bodyguard)

Ossie The Great
03-20-2007, 20:25
Thanks Jula_Barca.. Still loking for ideas for units though

Leonidas The Lion
03-25-2007, 19:46
For the royal armies of narnia we could add elite units such as Royal fawn guard and centaur guard.

Ossie The Great
03-25-2007, 19:50
yer.
maybe Royal centaur guards as a rebel unit

Leonidas The Lion
03-25-2007, 19:58
Good idea we can say they defected from the royal army.
Baybe we can for the right price bribe them to join us.

Ossie The Great
03-25-2007, 20:20
Good idea we can say they defected from the royal army.
Baybe we can for the right price bribe them to join us.

sorry my english is not very good i am not to sure on what you mean:cowboy:

Leonidas The Lion
03-25-2007, 20:35
I mean they betrayed the royal army of narnia but we can bribe them to join us.

Ossie The Great
03-25-2007, 20:57
I mean they betrayed the royal army of narnia but we can bribe them to join us.

what u mean have them as some kind of merc for Royal Narnia

Leonidas The Lion
03-25-2007, 21:01
something like that.
BTW i did the rhino model i deleted the two side horns and left the center one intact.
I will give you a link.
Open a new thread for the models.

King_Numero
03-26-2007, 19:00
An elite Narnian unit should be Knights of the Order of the Lion. Its mentioned in the book that Caspian X is apart of this order.

Ossie The Great
03-26-2007, 19:07
erm...... do you have a clue what they would look like

King_Numero
03-26-2007, 19:21
I would suspect that they would look something like mounted Knights Templar.

Leonidas The Lion
03-26-2007, 19:56
We could get a texture from M2TW(if anyone has it) then we could edit it to go with in the game.

Ossie The Great
03-26-2007, 20:12
or......... i have got permission from the crusades mod to use some of there textures and models so maybe we could get it from there

Leonidas The Lion
03-26-2007, 20:28
That works too if you can get your hands on the textures and models.

Ossie The Great
03-30-2007, 13:44
I will see what i can do but i am not sure they would look like knights for that was only in the film :bow:

King_Numero
03-30-2007, 18:10
Knights were in the book, they didn't just appear in the movie (Remember Caspian was in a Jousting tourney on Galma so knights did exist). Considering the time peroid that Lewis put Narnia in they had to look similar to the Knights Templar.

Ossie The Great
03-31-2007, 16:53
Knights were in the book, they didn't just appear in the movie (Remember Caspian was in a Jousting tourney on Galma so knights did exist). Considering the time peroid that Lewis put Narnia in they had to look similar to the Knights Templar.

Erm................................. I do not think that there will be that much ground men in the mod but the ground men that we do have will probally look a bit like knights.
But there was a lot of varity like calormene will have more of an eastern style and The telmaries and archlanders will have more of a europoen style

Ossie The Great
04-01-2007, 19:44
Hi
I have put in Red the Units that the model has been completed

Ossie The Great
04-12-2007, 09:16
Hi
we are now looking for some unit ideas for the telmaries, archland and house of hawfang

plus calormen unit list need to be have some more units

Jubal_Barca
04-12-2007, 17:44
Harfang;
Giants (unit of 10)
Hunting Packs (6 giants, loads of (normal size) dogs)
Butchers (6 Giants with big meat cleavers)
Giant Guards (With huge Halberds)
Rock Hurlers (6 Giants that lob rocks at the enemy)
Mammoth Riders (6)

Elohim
04-12-2007, 17:44
For Archenland:

- General's Unit:
Heavy Cavalry a la 1st Crusade, ie chainmail bjurnies and hauberks, kite shields, cone helmets, surcoats. Little barding (The King and the nobles sally from their castle at the end of THAHB). I suggest the appearance on the illustrations I have seen in various editions of the books.

- The option to train other units with the same appearance but lower stats to represent other nobles of the area.

- Men-at-Arms

- Archers

- Mountaineers (not mentioned but seems a reasonable suggestion given the country's terrain)

Personally, I think Archenland would have a very small but very professional army, which could be called up when needed.

It depends on how you work the game, but you could make Archenlander units very expensive to maintain, but give them 0 turns recruitment time. I suggest this because the royal soldiers give good account of themselves in THAHB, and because the Calormenes in that same book insist that they must attack King Lune whilst he is totally and utterly unprepared.

King_Numero
04-12-2007, 19:26
I would think that Archenland's army would contain virtually no calvary, like medieval Switzerland. The entire country is full of mountains, where could you train war horses. If Archenland is given calvary it should be very light and the horses should be smaller than normal horses, like hobby horses. The infantry should consist of alot of spearmen and heavy men-at-arms. There shouldn't be a wide variety of missle troops either. The General's unit should be an elite bodygaurd of footmen.

Leonidas The Lion
04-12-2007, 20:32
I would think that Archenland's army would contain virtually no calvary, like medieval Switzerland. The entire country is full of mountains, where could you train war horses. If Archenland is given calvary it should be very light and the horses should be smaller than normal horses, like hobby horses. The infantry should consist of alot of spearmen and heavy men-at-arms. There shouldn't be a wide variety of missle troops either. The General's unit should be an elite bodygaurd of footmen.

I agree It will look better.

Ossie The Great
04-12-2007, 20:44
Hi
thanks for all your ideas plase keep them coming

p.s Leonidas you are a member now:rolleyes4:

Leonidas The Lion
04-12-2007, 22:05
Yes finally they promoted me.

Elohim
04-12-2007, 23:15
King Numero - I agree in principle with your argument, but King Lune still saves the day with a mounted charge surrounded by his fellow nobles in THAHB.

I think that the General unit should still be mounted - or maybe just the faction leader, who knows? I mean, you can script unit size changes for faction leader bodyguard units, so maybe unit type can be changed as well.

Roman_Man#3
04-12-2007, 23:37
Just let both infantry and Cavalry be bodygaurds. Put the general_unit attribute, and they can become bodygaurds.

Elohim
04-12-2007, 23:52
Excellent, glad to know it can be done.

Also - I just thought... Has anyone considered getting inspiration from the BBC series in the 80s? They had Telmarines, Narnians and the Witch's forces in there, not to mention Underworlders and the Giants of Harfang...

If it was acceptable in the eighties...

King_Numero
04-13-2007, 00:38
Maybe only the faction leader of Archenland should be heavy calvary. You could say in the unit description that his bodygaurd's horses are supplied by Narnia but that they are supplied only to him and his bodygaurd.

Elohim
04-13-2007, 12:05
@ King Numero - that sounds like the best solution.

Jubal_Barca
04-13-2007, 12:12
Archenland;

Rangers
Halberdiers
Foot Knights
Pikemen
?xbowmen?

Elohim
04-13-2007, 19:32
There's a list of all the creatures seen in the Narnia stories @ http://www.answers.com/topic/list-of-narnian-creatures
Obviously, giraffes, pigs etc are useless, but it does detail all the White Witch's crew.

Leonidas The Lion
04-13-2007, 22:14
Good ideas guys.

Ossie The Great
04-14-2007, 19:35
I have added Archland and Harfang to the first list but we still need some ideas for both of the factions plus calormen and telmaries

King_Numero
04-14-2007, 21:10
Mammoth Riders
This doesn't make much sense. There has never been mention by the books that mammoths existed and cetainly not mammoths large enough for giants to ride on. If you gave Harfang giant calvary the battles would be to one sided. Whoever played as Harfang would easily conquer the rest of the map.

Leonidas The Lion
04-14-2007, 21:56
Or we could give them cavalry that gets spoked really easily.

King_Numero
04-14-2007, 22:12
Harfang doesn't need calvary. All of their units are giants. It'll hard enough to kill them let alone giant calvary. Harfang can't have calvary anyways, there are no animals in narnia that could hold them save maybe elephants, which were never in the north and maybe dragons which were never tamed.

Leonidas The Lion
04-14-2007, 22:20
Ok then no Harfang cavalry.

Ossie The Great
04-15-2007, 07:51
Harfang doesn't need calvary. All of their units are giants. It'll hard enough to kill them let alone giant calvary. Harfang can't have calvary anyways, there are no animals in narnia that could hold them save maybe elephants, which were never in the north and maybe dragons which were never tamed.

Thanks. I agree that harfang should have no calvery also

Ossie The Great
04-17-2007, 14:38
Hi
just to say we are still loking for ideas for Telmaries, Archland and Calormen

Pharnakes
04-19-2007, 09:51
Hi, are we planning on giving calormene camels?

Hi, here is a partly completed unit list that I have formed from the posts in this thread.

====Imperial Narnia====
Minataurs
Black dwarf
Chariots
Black dwarf bowmen

====Royal Narnia====
Dismounted human knights
Rhino
Centaurs
Centaur archers
Human knights
Red dwarfs
Royal centaurs

====Archenland====
Pikemen
Knight pikemen
Light cavalry
Halberdiers
Heavy halberdiers
Peasant archers
Archers
Swordsmen
Two handed swordsmen
Kings bodyguard
Royal halbadiers

====Calormene====
Levy spear men
Desert light infantry
Spearmen
Levy pikemen
Pikemen
Royal spearmen
Desert cavalry
Swordsmen
Royal swordsmen
Slingers
Archers
Medium cavalry
Royal cavalry
War chariots

====Telmarine====
Swordsmen

====Harfang====
Human brigands
Human brigand archers
Giant clubmen
Giant halberdiers
Royal giant halberdiers
Barbarian wildmen

=====Desert tribes====
Desert light infantry
Bowmen
Slingers
Desert light cavalry
Tribal levy
Armoured infantry
Elite archers

This obviously isn't finished yet and any comments/suggestions are welcome.

Ossie The Great
04-19-2007, 15:40
Hi, here is a partly completed unit list that I have formed from the posts in this thread.

====Imperial Narnia====
Minataurs
Black dwarf
Chariots
Black dwarf bowmen

====Royal Narnia====
Dismounted human knights
Rhino
Centaurs
Centaur archers
Human knights
Red dwarfs
Royal centaurs

====Archenland====
Pikemen
Knight pikemen
Light cavalry
Halberdiers
Heavy halberdiers
Peasant archers
Archers
Swordsmen
Two handed swordsmen
Kings bodyguard
Royal halbadiers

====Calormene====
Levy spear men
Desert light infantry
Spearmen
Levy pikemen
Pikemen
Royal spearmen
Desert cavalry
Swordsmen
Royal swordsmen
Slingers
Archers
Medium cavalry
Royal cavalry
War chariots

====Telmarine====
Swordsmen

====Harfang====
Human brigands
Human brigand archers
Giant clubmen
Giant halberdiers
Royal giant halberdiers
Barbarian wildmen

=====Desert tribes====
Desert light infantry
Bowmen
Slingers
Desert light cavalry
Tribal levy
Armoured infantry
Elite archers

This obviously isn't finished yet and any comments/suggestions are welcome.

Wow that is great thanks.
and yes we will probally have camels

P.S Good to see u back

Leonidas The Lion
04-19-2007, 15:44
Nice list wolfe.

Ossie The Great
04-21-2007, 08:19
The telmaries are the units we most need ideas for

Jubal_Barca
04-21-2007, 09:30
Telmar;
Light Lancers
Heavy Foot Archers
Light Chariots
Swordsmasters (big 2handed swords)
Spearmen
City Guard (bows + spears)

I thunk in terms of models telmar should have an elegant theme, with spiralling 'spire' hats and an almost elven style of armour.

alexander_323
04-21-2007, 20:46
hey people ( sorry i dont post much here ) i r ead all ur posts good to see some intellectuals here .

n comin to point

telemarines :

they were basically pirates so they should have
1) marine archers
2) best naval units (if we have sea battles offcourse) , think they should have quinqrems early in the game

3)rest pikeman n all


colormen :

1) armoured camels cataphracts
2) clibnarii
3) cataphract lancers
4) light horse riders
5) camel riders
6) mounted skirmishers ( both arrow n javelins)
7) light infantry with small spears n wicker shields
8) light swordsmen with eastern style swords
9) archers
9) chariot archers
10) heavy chariots
11) medium infantry with egyption style armour( cant remember the name but its padded one like nile spearmen )

12) super heavy elite PHALANGITES

12) ELEPHANTS


no need for numerous infantry units as colormen people had to cross a large desert to attack narnia n archenland n its easier with CAVALRY ( INFANTRY R SLOW)

i included phalangites to make them defend their homes from an invasion cavalry r not good at this

Jubal_Barca
04-22-2007, 05:42
I disagree on some counts.

Calormenes shouldn't have elephants.

Also, I think Calormen being an inf army is fine, because the deserts are only to the north and they had many other foes.

Also, what's a clibnarii?


Narnia should have best Navy, telmarines were descended from pirates but they'd lived far inland in the wastes for hundreds of years by this time, so they'd have lost those skills.

Pharnakes
04-23-2007, 14:33
Base lethalities for the various weapons:
Daggers, light weapons, ect - 0.025
Short swords - 0.125
Long spears, pike - 0.20 Cavalry over hand spears, short swords - 0.225
Spears - 0.25
One handed axes - 0.28
Long swords, claymores ,ect - 0.333
Calvalry underhand spears - 0.333
Cavalry longswords, broadswords - 0.355
Halberds, two handed axes - 0.420



All missile units recive lethality of 1.

I think this is all weapon types covered but please suggest any I have missed out.



@above posts, Telmarines should have a very weak navy, as they were terified of the sea, as that was the direction that Aslan would come from.


Edit: added axes

Ossie The Great
04-23-2007, 15:53
That is great i think u have preety much coverd everything

Leonidas The Lion
04-23-2007, 22:17
Yes that looks like everything.

Pharnakes
04-25-2007, 09:43
Hi, I was thinking that prehaps the marian event should be used to change the telmarines from brigands and pirates into a organised nation wuth a standard medival army as described in the books.

Ossie The Great
04-25-2007, 16:26
Hi, I was thinking that prehaps the marian event should be used to change the telmarines from brigands and pirates into a organised nation wuth a standard medival army as described in the books.

Yes that would be great if possible.

Leonidas The Lion
04-25-2007, 19:19
Hi, I was thinking that prehaps the marian event should be used to change the telmarines from brigands and pirates into a organised nation wuth a standard medival army as described in the books.

That is a exellent idea.

Ossie The Great
04-28-2007, 20:27
Yes, I will need to research more into that:rolleyes4:

King_Numero
05-01-2007, 04:16
Here's a unit list for Telmar if you do the Marian thing for them. Or if you don't you can still use the list.

Telmar

Post-Marian
Telmar Swordsmen
Telmar Spearmen
Telmar House Guard
Armored Chariots
Chariot Archers
Crossbowmen
Men-at-Arms
Mounted Crossbowmen
King’s Axemen
Heavy Lancers
Telmar Militia
Armored Halberdiers

Pre-Marian
Hunters
Raiders
Mounted Raiders
Spearmen
Heavy Spearmen
Archers
Chieftain’s Guard
Axe Warriors

Ossie The Great
05-01-2007, 14:57
Cool, thease will be the one's i will use

Pre-Marian
Hunters
Raiders
Mounted Raiders
Spearmen
Heavy Spearmen
Archers
Chieftain’s Guard
Axe Warriors

Post-Marian
Telmar Swordsmen
Telmar Spearmen
Telmar House Guard
Armored Halberdiers
King’s Axemen
Heavy Lancers
Telmar Militia
Armored Chariots

King_Numero
05-01-2007, 17:11
Don't know if we really need another Royal Narnia unit list but I made one. I'll work on a list for the Desert Tribesmen and Calormene.

Royal Narnia

Centaur Lancers
Centaur Broadswords
Centaur Archers
Buffin Giants
Dwarf Axemen
Elite Dwarf Axemen
Dwarf Archers
Marshwiggle Archers
Satyr Spearmen
Satyr Swordsmen
Badgers
Cheetahs
Rhinos

Ossie The Great
05-01-2007, 17:35
great list , we also need some more units for Imperial Narnia

King_Numero
05-01-2007, 17:42
:2thumbsup: Okay. I'll work a list for Imperial Narnia, too.

King_Numero
05-01-2007, 18:01
Here's a list for the Desert Tribesmen.

Desert Tribesmen:

Desert Militia
Desert Spearmen
Tribal Warriors
Javelineers
Scimitar Infantry
Sand Men (swordsmen that can hide in the open desert)
Bowmen
Chieftain’s Bodyguard
Tribal Cavalry
Mounted Javelineers
Mounted Bowmen

Roman_Man#3
05-01-2007, 21:16
Don't know if we really need another Royal Narnia unit list but I made one. I'll work on a list for the Desert Tribesmen and Calormene.

Royal Narnia

Foot Knights
Mounted Knights
Heavy Cavalry
Human Spearmen
Human Longbowmen
Men-at-Arms
Human Miltia
Centaur Lancers
Centaur Broadswords
Centaur Archers
Buffin Giants
Dwarf Axemen
Elite Dwarf Axemen
Dwarf Archers
Marshwiggle Archers
Faun Spearmen
Satyr Swordsmen
Badgers
Cheetahs
Rhinos

This will not work, as there were no humans in Narnia. I think you should read back on some of Cambyses points, it might help getting a better list.

King_Numero
05-01-2007, 21:39
There were humans in Narnia before and then after the reign of the white witch. Saying there were none is like saying humans didn't exist in Archenland. The humans of Archenland are the descendants of humans that went south from Narnia.

Roman_Man#3
05-01-2007, 21:46
there might have been humans before in Narnia(by which I mean the kingdom, not Aslan's world)(which I seriously doubt), but they were not around at the time of this mod. The reason the Pevensee(sp) are so important is because the son of adam, daughter of eve thing. If there were humans running around, the children would have been overlooked.

King_Numero
05-01-2007, 21:56
At the time of the reign of the white witch there were no humans in Narnia. The most reasonable explanation for this would be that they all fled Narnia to Archenland or other regions after the kingdom was conquered. I would imagine that the descendants of these refugees would move back to Narnia after her death.

Ossie The Great
05-02-2007, 08:11
there might have been humans before in Narnia(by which I mean the kingdom, not Aslan's world)(which I seriously doubt), but they were not around at the time of this mod. The reason the Pevensee(sp) are so important is because the son of adam, daughter of eve thing. If there were humans running around, the children would have been overlooked.

I agree with this, so we are not going to have humans for royal nania or imperial narnia :cowboy:

all though when u get to archland it would be quite cool to make humans as merc for royal and imperial narnia

King_Numero
05-02-2007, 17:05
So, since there are not going to be any humans in Narnia don't you now have to reskin the foot knights and give them to Archenland?

Ossie The Great
05-02-2007, 17:20
So, since there are not going to be any humans in Narnia don't you now have to reskin the foot knights and give them to Archenland?

Yes, but we are going to have them re-skinned anyway by murfios, also we could always make them merc

King_Numero
05-02-2007, 17:25
I don't think making them mercs would really fit. Just give them to Archenland.

Ossie The Great
05-02-2007, 17:34
ok.

Ossie The Great
09-06-2007, 20:03
Ok, i know this thread has not been very active lately so i have updated it and now u can click on the units and it will come up with there unit cards, all though i have not added all the pics yet ( that will take a couple of days )

and now it is a sticky

p.s Just for credit most of the calormen and archland people come from The Crusades mod and desert tribesmen from laca, hopefully at the finall release all the units will be made just for this mod but for beta to quicken things up we are using some from other mods

irish king
11-08-2007, 13:41
You should have lions and handlers as a merc unit for Calormen, because in the horse and his boy they had wild lions. i thought it would be cool if you could add in a merc unit of these and some handlers.(even though they were not in the books):egypt:

Ossie The Great
11-08-2007, 16:21
You should have lions and handlers as a merc unit for Calormen, because in the horse and his boy they had wild lions. i thought it would be cool if you could add in a merc unit of these and some handlers.(even though they were not in the books):egypt:

yes, could be possilbe, at the moment i am planning to have quite a lot of mercs so i am always happ for new ideas of mercs

irish king
11-09-2007, 18:47
okie dokie also you could have them as a rebel unit.