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View Full Version : Problem with Treasury trigger not working in 1.5



lt1956
03-11-2007, 12:29
Hello,

I hadnt noticed this before, but I have noticed this now. I found the treasury corruption Trigger NOT working, when the money is reached whether its set for 1000 or 100000, nothing happens, it triggers NONE of the affects. I tested this out with an effect that would show right away if triggered.

Has anyone else NOTICED this problem? Because it slipped by me and wasnt noticed that it wasnt working. Has anyone gave this a try to see if it is working for sure? Also another possibility IF its not the 1.5 Patch is that I am using Options BI which ALOT of mods are also doing, this too may be triggering it Not to Work.

Here are a few commands in the Triggers and traits I find are not working in 1.5 and options BI atleast in my mod, which I doubt it would be any different for anyone else. Each of these were used in seperate triggers so I am not using as a syntax here, just an example of the ones I found not working.

I have tried < > = Nothing works. I am curious to see if this is a more widespread bug that could slip by without notice.

Lt1956

Treasury > 1000
I_NumberOfSettlements romans_julii > 11
I_TurnNumber = 3
take_regions = 11

BozosLiveHere
03-11-2007, 17:45
This seems weird. I'll try testing it.

lt1956
03-11-2007, 17:59
Thanks, it would be nice to see another test.

Funny thing is NOTHING in SPQR mod is moddified that should affect this trait or these commands. Only thing is the 1.5 patch and the Options BI. Anyone who knows SPQR knows its not a Full TC, so it uses alot of the vanilla. Odd thing is I only caught this because of a tester that said he wasnt getting the bad traits with the money, so I tested this out and the trait isnt working, also its not an added trait its a vanilla trait which is wierd.

I also copied the Vanilla Trait complete with totals to test and nothing happen. I also tried the exact Amount to see if that was a problem, nothing triggered on that or the other syntax I mentioned above.

I was working with Marcus on some of the other syntax that wasnt working and he didnt know why. I'm leaning toward the Options BI, I know using that Changes the FMV videos so if you had a custom END video it could overlap in the middle of the game and play the sound, thats why I removed custom end game videos from SPQR after the 1.5 Patch.