View Full Version : KotR Out of character thread III
OverKnight
03-25-2007, 00:44
Adding up all the modifiers for loyalty and including Otto's starting loyalty of 5, would lead to a number greater than 10, but the game caps the ratings at 10. You can add all the positive loyalty traits in the world, but the max number would still be 10.
StoneCold
03-25-2007, 00:49
Not really, since Otto is the duke, he should be loyal to the King, which he is. At least that how I see what loyalty means in the game.
TevashSzat
03-25-2007, 00:54
Just checked the library and it seems that Franconia i think is gonna grow really fast now since one of their guys seem to have like 4 sons.
Interesting things this term:
-Quite a few of our generals became dread knights, including Maximilian
I have no idea how that happened. I released all the prisoners I captured. From looking at the stats, I somehow lost "Noble in Rule." I think von Kastilien would be nearing 6 Dread if Dutch_guy had executed and exterminated. I don't know why he went the other way, it would have been better for his stats if he had continued being ruthless.
FactionHeir
03-25-2007, 01:03
Thats an anti trait issue with losing all of StrategyChivalry. Happens when you exterminate or sack a settlement usually.
Also, release/execute ONLY ever affects global rep and traits IF you have captures more than 80 troops. So below that, you can freely execute without suffering any loss to anything at all.
Just checked the library and it seems that Franconia i think is gonna grow really fast now since one of their guys seem to have like 4 sons.
That's good to hear.
Thats an anti trait issue with losing all of StrategyChivalry. Happens when you exterminate or sack a settlement usually.
...but Mandorf didn't ever take a city.
GeneralHankerchief
03-25-2007, 01:40
Regarding Charter Amendment 5.2 (the limit on edict proposals), it was decided that the Kaiser would be exempt from this, correct? I remember there being discussion of it earlier but the actual amendment says nothing.
In any case, I'm interpreting it that way, so I guess it means nothing. :tongue:
FactionHeir
03-25-2007, 01:41
Reading from the most likely triggers for StrategyDread:
- Training a spy or assassin while governing the settlement
- Having vh taxes with a treasury of 50k+ and being in the region for more than 3 turns (unlikely)
- Sacking/Exterminating (You say you didn't do)
Regarding Charter Amendment 5.2 (the limit on edict proposals), it was decided that the Kaiser would be exempt from this, correct? I remember there being discussion of it earlier but the actual amendment says nothing.
In any case, I'm interpreting it that way, so I guess it means nothing. :tongue:
Charter Ammendment 5.2: Each Elector may only propose ONE edict or charter ammendments per Diet. In addition, Dukes may propose THREE House edicts per Diet provided that they have previously securing the backing of two other members of their House.
The Emperor isn't an Elector.
Thanks for testing the "add_money hungary, 100" console command, factionheir. :bow: I've added 100,000 gold to each AI faction (not the Pope, though). So the next Chancellor should play on from this savegame:
http://www.totalwar.org/patrons/pbm/kotr1160-1.zip
After my embarassment over re-assigning Gerhard Steffen too quickly, I am going to hold off on assigning Conrad Salier until after the votes for this Diet. He will go to the most Bavarian without an avatar who has contributed most to the PBM by speeches, votes etc.
Stuperman
03-25-2007, 03:30
Ok, I just read the rules to try and get an asnwer, but it's not really clear. SO I have a question, settlements that don't have a governer have thier build ques set by who? the chancellor at his discretian? and is there any way to influance the build ques to un-governed settlements?
I'm just thinking that very few of our settlements will be governed once the 5 crusading generals leave.
OverKnight
03-25-2007, 03:52
Counts set Build Queues for their assigned Counties.
Dukes set Build Queues for all unassigned territories in their Duchies.
The Emperor sets Build Queues for Imperial territories (Rome and Thorn being the only current examples), all newly conquered territories are Imperial until the Kaiser chooses to assign them.
The Chancellor decides which Build Queues will actually get funded each year, but if he does build in a settlement he has to follow the set Queue.
Edit: This reminds me that I have to set Queues for Bavaria, ugh. . .I liked it more when Otto was a social climber and not a pillar of the community.
Stuperman
03-25-2007, 03:56
thank you
I'm just thinking that very few of our settlements will be governed once the 5 crusading generals leave.
The Crusaders will still be able to give build queues to their settlements. The only way to change that is by Charter Amendment. The same goes for Household Armies. 3 of the 4 Dukes are going on the Crusade. Unless they make someone a Steward of their House, they will still be required to do all the functions they normally perform.
Stuperman
03-25-2007, 09:38
LOL, I love this game sometimes, the potugese are fighting the danes for Holland, the winner gets to take on Scotland, if that was real, history class would be way cooler.
edit: Thanks for clearing that up TC
Ituralde
03-25-2007, 10:51
Now that the latest Diet session has begun, I know that we want to refrain from too much OOC, but after the last Diet TinCow had some proposals, concerning Counts be given to non-avatars for example, so I wondered whether some of this would have to be amended or if we just do it, since there's no rule strictly forbidding it?
Edit: Nevermind.. should have read the Diet first before posting. Feel free to ignore this. :beam:
Warluster
03-25-2007, 11:04
A new OOC thread should be starting soon, we have reached 18...
FactionHeir
03-25-2007, 17:42
Judging from the way the diet is held these days, you gotta wonder how accurate it is, that electors and dukes openly assault the emperor verbally.
While there is a chancellor and the system is more democratic than a standard monarchy, I think we should still keep in mind that this is a medieval feudal period, where the emperor does have a lot of power even though the charter does not explicitly say so.
Figure you would keep your head on your shoulders if you had insulted a medieval lord, or worse an emperor, back in those days for long?
I believe we really need to get back to the time at hand and control the emotions somewhat. Plotting behind someone's back is fine, as long as you are not caught doing so (consider the possibility of spies). The consequences might be tough.
It goes without saying though that we all invest time in the PBM and would not want the characters to come to some artificial harm which might cause some people to lose interest, we should roleplay that as a possibility ICly at least and have some more consequences instead of free for all brawl as is the current state of affairs.
Ituralde
03-25-2007, 18:37
I don't see where the Diet has descended into a brawl this time. I think that's exactly what the Diet is for, to exchange opinions, insights, and of course insults. The only thing I considered to be over the top was nazgul3 threatening to kill the Kaiser to his face. Sure, the Emperor wields power, but he has his advisors and should listen to them. Dukes and Counts also wield considerable power. There have always been powerful and commanding Kings and those that were merely puppets of the nobility. This is especially true for Medieval Germany, where the King got elected, often there were several Kings because the Lords couldn't agree on one. Many Kings also did not make it to Kaiser, as they simply lacked the power to establish their rule in Italy.
I think the level of discussion we're having right now is alright and see no problem with it. The medieval ruler who has all of his council beheaded won't last long.
I believe we should keep it the way it is, where the Emperor has exactly as much additional power as he can wrest from the Diet. The conflict between the supreme ruler and nobility is always present. So if it was up to me everything could go on as before. :beam:
StoneCold
03-25-2007, 19:24
I think we may to going on the wrong track about reconciliation with the pope. Even if our cardinal is elected pope, he will definitely try and take back Rome unless he has a new region given to him within the 1st term thus restarting conflict. Am I correct in saying that?
Judging from the way the diet is held these days, you gotta wonder how accurate it is, that electors and dukes openly assault the emperor verbally.
While there is a chancellor and the system is more democratic than a standard monarchy, I think we should still keep in mind that this is a medieval feudal period, where the emperor does have a lot of power even though the charter does not explicitly say so.
Figure you would keep your head on your shoulders if you had insulted a medieval lord, or worse an emperor, back in those days for long?
Well, historically when Henry (Kaiser Heinrich) was excommunicated by Gregory, 1/3 of the Empire rose up in revolt. The entire reason that Heinrich had to go groveling for forgiveness from the Pope was because he couldn't effectively put down the rebellion when every nobleman in the Empire had legitimate grounds to attack him. So... a few hostile remarks in the Diet are actually rather minimal in comparison to history. Had this been a real excommunication, some of the Dukes/Electors might have actively taken up arms against the Kaiser.
FactionHeir
03-25-2007, 20:51
Well yes, but after the Investiture Controversy ended, the emperor had a rather strong foundation again, didn't he? (I'm not up to snuffs with history anymore)
StoneCold
03-26-2007, 00:46
WOW! This round of Diet is really quiet... weird...
WOW! This round of Diet is really quiet... weird...
Weekends are quiet, plus we had an Emergency Diet about two turns ago which pretty much set the course for the coming 10 turns.
FactionHeir
03-26-2007, 00:53
Well, there isn't too much to discuss considering we won't be allowed to actually take many/any settlements at all and half the troops will be boringly walking all the way to Jerusalem without crusading speed. (although thats fixable ingame *shrug*)
So yeah, not a lot of war or diplomacy edicts that need passing.
BTW, someone wanna propose an edict that we keep milking Russia every turn for florins? :p
I would do that myself but I had to use my sole edict for the OOC charter amendment (unless that can be a house edict)
Well, there isn't too much to discuss considering we won't be allowed to actually take many/any settlements at all and half the troops will be boringly walking all the way to Jerusalem without crusading speed. (although thats fixable ingame *shrug*)
Good to know you're having so much fun.
ArchdukeEvan
03-26-2007, 01:06
ya... its still fun for me... lol... destroy Crusader Chancelor... and possibly Govern a town without an Avitar!
my simple mind is quiet amused... lol...
and remember...
Vote for Ituralde :laugh4:
Stuperman
03-26-2007, 01:50
well, he's right, there is not a lot to discuss in the diet ATM, we just had a session and imposed some rather limiting legislation, with good reason of course. I'm surprised edicts concerning the cammanders for the assault(s) on Marseille and Breslau haven't come up. I have been trying to come up with an edict to deal with the castle at Ragusa, that doesn't violate E1.7, assasins to burn the place to the ground maybe? With us giving the a.i. money, this is going to be a serious pain in the ass for Austria and whoever gets Venice. although after a while it will "run out" of popuation.
StoneCold
03-26-2007, 01:56
ya, I guess so.
Stuperman, I think you are wrong on running out of population stuff. If I remember correctly, MTW2 recruiting do not eat into your cities population. I might be wrong.
FH, milking the Russian of gold is just wrong with econ giving the AI loads of cash, it is as good as giving yourself that amount of cash in the first place... :P
Stuperman
03-26-2007, 02:15
Stuperman, I think you are wrong on running out of population stuff. If I remember correctly, MTW2 recruiting do not eat into your cities population. I might be wrong.
Sweet! Never ending hardcore-castle-trained Venetian armies! I can't wait!
ArchdukeEvan
03-26-2007, 02:41
ya i had the run out of pop. problem today on RTW... drafting nearly 4000 people into my army form one town... lol
but eventualy they will become never ending VHI hordes... that kick our butt... lol...
Edit: TinCow... I truly dont mean to bring death upon your Avitars... mostly that hot-blooded stuff is IC action...
Ignoramus
03-26-2007, 03:49
Can I join the Council of Crusaders, even though I don't have an avatar yet? Econ promised me Gudda's husband, and as she is Henry's daughter, her husband would spawn in Henry's stack. Since Henry is going on Crusade, it would mean that it wouldn't delay the Crusade at all.
FactionHeir
03-26-2007, 11:28
FH, milking the Russian of gold is just wrong with econ giving the AI loads of cash, it is as good as giving yourself that amount of cash in the first place... :P
True in a way, but TC has been milking the Russians for a few turns before in his chancellorship before he felt bad doing so (which is probably more OOC than IC). If they want to give us money, why not :D
Can I join the Council of Crusaders, even though I don't have an avatar yet?
Patience, young Padawan. If you and/or factionheir or others have an avatar spawned in the crusade, the Edict authorising the crusade entitles you to membership. I'd like to keep the council to those with crusading generals, as the smaller group will make it easier to reach decisions. I'm not a great fan of informal group decisionmaking at the best of times, but it gets harder as the group grows. We're delegating TinCow the role of liasing with the Chancellor (if it is not Henry) to minimise the practical problems of crusading by committee. There's no reason why issues about the crusade cannot be discussed in the Diet. Personally, I don't want to see this PBM divide into a Diet concerned with the Reich for half the players and a Council concerned with the crusade for the other half.
Stuperman, no insult is intended by my IC comments in the Diet. I just can't see any way that the most pious man in the Reich would be happy about turning over his lands to the least pious man in the Reich.
Ituralde
03-26-2007, 14:37
Just a short note that I strongly disagree with OOC Charter Amendment 6.5. If we have wanted a real Crusade authorized by the Pope that's what we should have done in the first place. We should not resort to cheating to make it into one now. It has been clear during the proposal of the Emergency Edict that the Crusade will take a long, long time. If I recall correctly it was a kind of incentive to get the game along. Next thing we're hiring the Crusader specific units via console to make the Crusade more to our liking.
Also I think we should not overdo the whole console thing. Next thing we're just typing commands into the console instead of playing the game.
Sorry for my harsh words, but I really don't think that that is a good idea.
I agree with Ituralde and will be voting against CA 6.5 for those same reasons.
I agree. I'd prefer to keep the cheats and mods to a minimum. If we don't like the terms of the game, we should probably be playing something else instead... :P
Northnovas
03-26-2007, 17:05
I would like to give my two cents and agree that Edict 6.5 or any other Edict to alter the game would not be in the best interest of game play. Picking the game/mod at the start is the time. Doing something like the Crusade to change the game play because of events and wanting to continue the game is the way to go with in the limited game boundaries.
Otherwise we are cheating against ourselves. :2cents:
Stuperman
03-26-2007, 20:24
Stuperman, no insult is intended by my IC comments in the Diet. I just can't see any way that the most pious man in the Reich would be happy about turning over his lands to the least pious man in the Reich.
None taken, it's all IC, and I agree with the point you are making, and even if I was offended, Gerhard is far too loyal for is to affect him. :)
OverKnight
03-27-2007, 07:10
Summary taken down, please see first page in Diet thread.
Ignoramus
03-27-2007, 08:54
Please support Ammendment 6.6. I am trying to historically portray what happened. It's illogical in the extreme that the Kaiser could decide who gets what in the Holy Land because: (a) He is ages away in Germany. (b) The Crusaders are not fighting for the Holy Roman Empire but for the cross. (c) It is their reward for going on Crusade.
Personally, I'd hate to think that the Crusaders were just another tool of the Reich. I know econ doesn't want them to become separate from the Reich, but in reality they would have acted almost independently.
OverKnight
03-27-2007, 09:07
If it's any consolation, you'll most likely have an opportunity to revisit this at the next Diet, we'll probably be slogging through Byzantine or Turkish lands at that point.
Personally, I wouldn't mind seeing an Ersatz "Fifth Duchy" created. The Kaiser could appoint a "Defender of the Holy Sepulchre" who would be "Duke"esque. The Defender would be responsible for the lands, even if they remain Imperial. Members of different houses could be made Counts in Outremer, appointed by the Defender and confirmed by the Kaiser, while still remaining members of their own houses. None of the titles would be hereditary, but instead be held by avatars present in the Holy Land.
Essentially, Outremer would be an Imperial colony run by a Crusader appointed by the Kaiser, who could further delegate rule to Crusader Counts.
I'd rather handle the issue of Outremer at the next Diet. We won't get many (any?) provinces in the Holy Land in the next 10 turns if we move at normal speeds.
I don't want to create a 5th House, as that would destroy the nice family tree division we have struggled to get going and it was not part of the crusaders agenda to leave their Houses (esp. since 3 of them are Dukes).
I have ideas on how to handle Outremer provinces, but think it is a little early to debate them now out of character as it is all hypothetical.
OverKnight
03-27-2007, 10:17
Don't mind me, I was just thinking out loud. I didn't have an established Fifth Duchy in mind, just a cobbled together crusader state with personnel appointed to it from all four Duchies.
Don't mind me, I was just thinking out loud.
No worries - I was responding to Ignoramus's Charter Amendment (explaining why I am not engaging with it much OOC) rather than to your post.
I didn't have an established Fifth Duchy in mind, just a cobbled together crusader state with personnel appointed to it from all four Duchies.
That's pretty much what I was thinking of too. :2thumbsup:
It'll work out for the best. If there's one thing this PBM has demonstrated, it's an ability to improve and enhance the game rules in ways we never anticipated at the start.
Counts/Dukes/Stewards etc should post build queues and household army orders before the Chancellor poll closes tomorrow night. To keep things running smoothly, the Chancellor is only obliged to follow instructions posted before then - they can be fine tuned afterwards, but it's at his discretion.
We should work under the current rules - if the Constitutional Amendments on Counts and Stewards pass, existing orders can be altered but again it will be at the discretion of the relevant parties. The legislation will not be retrospective.
Ituralde
03-28-2007, 14:45
It looks as though FactionHeirs Trait Fix will pass. Which is the file we should be using then? I assume it's just another .txt file to replace the one we got from MediFix? So it might be good to upload it so that every player has his game ready to play.
FactionHeir
03-28-2007, 14:55
Yup. Will be uploading in a sec.
Also including 2 string.bin files which reflect text fixes and trait changes (so if you mouse over a trait it does not give you wrong info)
Also will be including a readme just in case.
Also will be including a readme just in case.
I hope you can do better than Medifix - its instructions were not that clear. I presume all people need to know is where to put the files and how to get M2TW to read them (with medifix it was by running a batch file).
FactionHeir
03-28-2007, 15:15
OK I got everything ready but my nth upload attempt of a 113KB rar file is still not being accepted by the upload space -_-
Anyone know what I'm doing wrong?
The readme is very detailed actually, here it is:
KOTRfixREADME.txt
-
START OF README
-
This package contains 2 folders and 5 files, one of which is the readme you are currently reading.
I have included folders as this will make it easier for you to figure where a file is to go and prevent errors.
As you can see, one folder is named "data" and another one inside this data folder is labelled "text"
To install the fixes, simply extract/move the data folder directly from the package into your root medieval directory.
This means that after doing so, you should find following files in your medieval/data folder:
export_descr_character_traits.txt
export_descr_ancillaries.txt
And a folder in your data folder named "text"
Inside that folder, you should find:
export_ancillaries.txt.string.bin
export_VnVs.txt.strings.bin
You do not need to extract the readme, as this is purely informational for this installation only.
In short (for the impatient and to quick check):
-Extract data folder directly into medieval game directory.
-Make sure your medieval directory now has a data folder (already present before extracting) and a text folder within (usually not present before)
-Make sure the following files are found inside the data folder:
export_descr_character_traits.txt
export_descr_ancillaries.txt
-Make sure the following files are found inside the text folder:
export_ancillaries.txt.string.bin
export_VnVs.txt.strings.bin
Now to apply those fixes, you will need to run your medieval game exe using a shortcut or a bat file.
The target of said file should read similar to this:
D:\Medieval\medieval2.exe --io.file_first
Where "D:\Medieval\" varies depending on your installation but medieval2.exe --io.file_first should be constant.
If you encounter any issues with my fixes, please let me know via any means you feel necessary and I will investigate.
As per current version, there are no errors showing up in the medieval error log that are from these fixes.
Also note that those fixes work retroactively in any savegame and at the same time also allow a savegame to continue working without the fixes installed.
As such, it is perfectly safe to use and will not necessitate its continued usage once a game is started.
However as per Charter Amendment 6.2 for the KOTR PBM, this fix is to be used by the chancellor currently running the game.
I hope you enjoy the fixes and if you have problems or suggestions, please let me know.
FactionHeir
-
END OF README
-
FactionHeir
03-28-2007, 15:22
For the time being I sent Tosa Inu an email with the file attached so he can upload it and figure out what's going wrong.
If you like, I can upload it on another space if you can't wait to get your hands on it :)
You could stick it on Rapidshare as a temporary distribution method until the Org thing is resolved.
FactionHeir
03-28-2007, 15:50
Available at:
http://download.yousendit.com/BAB4BD8F7E2BE058
for the next 7 days.
Thanks, Factionheir. :bow:
On another matter, I think in future we should reduce the voting period to one day. It seems virtually everyone can vote within a 24 hours interval and with three preceding days of debate, people have enough notice. I've conceded to Ituralde because it is mathematically impossible for me to win, but he is still in limbo for 24 hours because we don't know the outcome of the motions.
Ituralde
03-28-2007, 21:30
We have a voting period of two days?
Didn't even know that. Glad I won though! :2thumbsup:
Another thing that I have thought about concerning the Voting process concerns OOC Charter Amendments. I think that bonus influence should not be counted on those ones. After all OOC we're all equal here. Maybe we should keep this in mind and apply it for the next voting session.
We have a voting period of two days?
Didn't even know that.
Neither did I until I thought to check the Charter before posting the poll last night. :embarassed:
Another thing that I have thought about concerning the Voting process concerns OOC Charter Amendments. I think that bonus influence should not be counted on those ones. After all OOC we're all equal here. Maybe we should keep this in mind and apply it for the next voting session.
I did think about that the other day, but then I thought those with influence tend to be those with the most invested in the game. It's not a perfect fit, but roughly. Weighting the poll to them probably imparts a degree of conservatism to the proceedings that may not be inappropriate - people signed up to play a certain kind of game and I'm leery about changing it too much.
GeneralHankerchief
03-28-2007, 21:44
Hm, I think I can find a way to make this last day interesting.
Stuperman
03-28-2007, 21:47
oh god, not again.
:D:D
oh god, not again.
:laugh4: I think Heinrich should open a closet and pull out the mummified corpse of Servius Aemilius, utter some magical incantations and...
GeneralHankerchief
03-28-2007, 21:54
I thought the body of Servius was never found. :laugh4:
As soon as Braden finishes up his storyline with Decius and the kids, I'm all ready to post that final Marcellus story that's been in limbo for three or so months. :tongue:
FactionHeir
03-28-2007, 22:05
Btw GH, I was reading the CA on excommunication and figured that since we are already excommunicated, you would be free to attack the pope with less than a full garrison as the full garrison edict failed :p
I would second a motion on shortening the voting period btw as people can send proxy votes to econ in advance.
On another note, could TC update the family tree info in the library?
GeneralHankerchief
03-28-2007, 22:08
Btw GH, I was reading the CA on excommunication and figured that since we are already excommunicated, you would be free to attack the pope with less than a full garrison as the full garrison edict failed :p
Just because it looks like it's failing doesn't mean it's a law yet. :evilgrin:
Sorry, I'll do that when I get home this evening.
Kagemusha
03-28-2007, 22:16
Dutch Guy!I believe you have some work to do!:holiday: You lazy Steward,you.:whip: I will write a little story next.:yes:
FactionHeir
03-28-2007, 22:46
I really would hate to see GH's char die in a few years. Really like the story writing and the actions!
GeneralHankerchief
03-28-2007, 22:54
Okay, I'm having the same problem as FactionHeir when trying to upload a new file.
We'll see how the .Org situation plays out, but eventually we should start from kotr1160-2.zip as the Kaiser has made some movement.
GeneralHankerchief
03-28-2007, 23:41
New file is at http://www.mizus.com/files/pbm/kotr1160-2.zip, courtesy of Tosa. :bow:
This was still done on Medifix, apologies.
FactionHeir
03-29-2007, 00:56
Doesn't matter which one it was done under as trait/ancillary files work on current sessions only (as long as no new traits/ancillaries were added into the file, which is not the case). All you could have missed was maybe a trait trigger somewhere, but that shouldn't be too bad :p
On a related note, I've also uploaded my fix up to the mizus site.
OverKnight
03-29-2007, 02:05
So, I'm assuming GH's unilateral attack against his Holiness is canon? I.E. It actually happened and we can comment in the Diet?
Ituralde
03-29-2007, 08:11
Mhm... I can't say I like this, setting a precedence like this that is not covered in the rules anywhere. I would have preferred it, if GH had just told the next Chancellor of his plans. I don't see any conflict with the proposed Edict either to be honest. There is no Edict stating that the Kaiser can't attack and kill Pope Attacus so it would have been up to him anyways.
My first reaction to reading GHs post yesterday was, should I really?
I just don't like the prospect of people tinkering with the game as they like and then making it official. Meh, I'll be gone for today and I can accept what GH did, but I'm not too pleased with the way he did it.
I agree with Ituralde: only the Chancellor can make moves on the campaign map, unless he specifically authorises another player (e.g. to pursue a defeated army). But what GH did was characterful and not against the Edicts etc, so let's play on. The respawning hostile Pope mechanic is a bit weird and it bound to lead to some rather unsatisfactory situations from a role-playing/realism situation until we can make peace.
FactionHeir
03-29-2007, 11:50
I think GH roleplayed the situation very well and although it was not the chancellor moving him, his story definitely did explain that it didn't need a chancellor.
I agree with Ituralde. It works for the storyline and makes sense, but it's a dangerous precedent to let people grab saves and do whatever they want. It would be better to work through the sitting Chancellor to do stuff like this; make OOC arguments if you need to convince them. I don't have a problem with letting the situation stand, but let's NOT do this again.
FactionHeir
03-29-2007, 12:44
I agree that not anyone should grab and play the save and have others continue from there, but the emperor is kind of special in that respect, according to the rules even (or so GH at least mentioned in his battle report or story)
Northnovas
03-29-2007, 12:56
I agree it worked IC and we can move on. If it was something in disagreement with everyone there is always the last save.
During the last Diet in the quietness you try to think of "loopholes" but you can't regulate everything. It's just a game with a lot of colourful characters and the way why it works because of the in character storylines that are developing with the game. There is more then a game being played.
This group appears very good adapting and adjusting to the game development.
I agree, but if it's really a move or plotline you want to develop, contact the Chancellor OOC and explain it. If it makes sense, I doubt you'll be refused. Remember that I actively helped GH and OverKnight pull off their attack on the Papal States even though Mandorf was probably more opposed to it than anyone else. All of us can differentiate between our characters and the game. If you want to do stuff like this, work through the Chancellor to get it done.
Ituralde
03-29-2007, 14:18
I did not mention it in my first post, as I hadn't read all of GHs posts at that time, but I think the storyline GH developed around this thing is really good and he has pulled it of in a most satisfactory way, I really want to congratulate him on that.
I agree with TinCow that we should take this as a one-time incident and not make a rule out of it. Like him I believe that nearly all things can and should be done through the Chancellor.
GeneralHankerchief
03-29-2007, 20:46
Normally, I wouldn't do it, but there were a few reasons that allowed me to do so otherwise:
1. The Kaiser was located at the capital, so it's not like he magically transported from the Diet to his current location.
2. As econ mentioned, the Pope mechanic is somewhat wacky.
3. It's the Kaiser (this is both his IC personality and his OOC powers).
StoneCold
03-29-2007, 22:32
Btw, you guys have a diplomat running around Rome to talk peace immediately to the next Pope? Else he will immediately declare war again the next term... hahaa
Yes, actually we do. I moved him down there intentionally over the last few turns so we could deal with any Papal diplomacy that was needed.
20 pages and a new Chancellor - time for a new thread.
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