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View Full Version : Another Hayasdan Turn CTD



Redmeth
03-13-2007, 20:15
I'm playing 0.81a because my 0.81 Romani campaign was ended by another CTD, which had no solution apparently, I uninstalled, deleted and reinstalled so my build is clean. I'm playing as Casse it's 238 or something and with fow off on hay's turn the last thing shown is a sauromatae and a hay army fight and then it crashes. It crashes with script on or off. So... :help:
Many thanks for this mod it's amazingly addictive, fun and I'm also learning and feeding my passion for history. I'm from Romania and i've been waiting for the Getai to be complete in order to begin a campaign, can anyone say if there are a lot of modifications planned for them?
Best of luck in all you do.
The saved game: http://www.axifile.com/?8618511

Redmeth
03-13-2007, 22:35
Pick me, Pick me!
<bump in disguise> :shame:

Kull
03-14-2007, 02:47
Hmmm. I ran several tests. With and without scripts activated and with and without the "official" map.rwm. In no case could I get the game to CTD. Sorry, this just doesn't seem to be reproducible.

Redmeth
03-14-2007, 06:40
Weird, could it be the BI exe? Anyway I replayed from another savagame from a couple of years back, Casse turns don't take too long yet and I passed the date with no problems, anyway I assure you it happened I'm not trying to waste your time.
Thank you for your time.