View Full Version : Bodyguard Question
I thought this would have been mentioned before but a search did not come up with anything.
What determines how many bodyguards are in a general's unit? They all seem to be different numbers and I know that they heal after battles but how long back to full strength? What is full strength?
FactionHeir
03-13-2007, 21:17
Normal 16 Prince 20 Leader 24.
+1 bodyguard for each point of personal security.
Note this applies to small unit sizes only.
How long it takes to get to full strength depends. Usually 3-4 turns if all bodyguards had been killed.
Cool Thanks.
So unless they are healing, it should be 16,20,24 right? I never paid too much attention to it but it always seemed like every general/prince/king all had different bodyguard numbers even amongst themselves.
Raffi Fleischmann
03-13-2007, 21:30
i think ancilliarys have something to do with it as well
i think ancilliarys have something to do with it as well
Ancilliaries can add personal security, so that would probably do it. Not sure if any other ancilliary attributes would. Be interesting if "veteran warrior" and those actually added one to the bodyguard though. One representing the ancilliary himself, I mean. (And a little frolicking fool beside the general, and an adultress behind him in the saddle, and a faithful pup at his side, and...)
Lorenzo_H
03-13-2007, 21:56
Oh so thats what personal security is. I thought it had to do with how hard they were to assasinate.
FactionHeir
03-13-2007, 21:58
Cool Thanks.
So unless they are healing, it should be 16,20,24 right? I never paid too much attention to it but it always seemed like every general/prince/king all had different bodyguard numbers even amongst themselves.
Yes.
While 20 and 24 are base numbers for prince/leader, they get a security bonus from their title, which is why you see them as 22 and 27. In battle, they themselves take part too, so another +1.
HoreTore
03-13-2007, 22:10
Oh so thats what personal security is. I thought it had to do with how hard they were to assasinate.
That too.
I'm pretty sure I had a King with nearly 40 guards on default unit scale setting.
He died 2 or 3 days ago though, I can't take a screenshot.
FactionHeir
03-13-2007, 22:53
Default is normal size. As I said in my first post, I was referencing small unit sizes.
TevashSzat
03-13-2007, 22:54
Yeah, on huge princes have around 40 i think
Right, 16/20/24 are base on small sizes (i.e. listed numbers in the EDU). Normal is what I am playing atm, in which case you multiply the EDU size numbers by 1.25. So, that means bodyguard would be base 20, or 25 for princes and 30 for faction leaders. Again, those are modified somehow by personal security - I've had a general rolling around w/ about 40 the one time. IIRC he had been facing milanese assassins, and as a result had become very paranoid, and a bit insane too. Who cares though? He had an awesome cavalry squad.
TevashSzat
03-14-2007, 02:35
If only other 2hp units were like the generals being able to automatically replenish, they would suddenly become so much better
If only other 2hp units were like the generals being able to automatically replenish, they would suddenly become so much better
Speaking of that, anyone figure out yet what exactly governs it in the game? Is it a specific benefit attached to the bodyguards of any main character, or is it defined in the EDU? My first guess would've been general_unit in the attributes is causing it, but I don't have enough time ever to actually test all my ideas, lol. So, maybe someone else has made general bodyguard units recruitable w/o attached generals, and could give feedback on whether or not they seem to regenerate even w/o the named character as part of the crew?
I ask because it might be really cool to play around with regenerating sherwood archers and the like, even if I have to let some of my generals pop out w/ sherwood archer companions to do it :2thumbsup:
FactionHeir
03-14-2007, 09:46
generals_unit, but if you lose the general of that unit, it vanishes
SultanSaladin
03-14-2007, 16:39
I once had a Spanish King riding around with 48 bodyguards!!!!! :dizzy2:
But all those men still didn't protect him when a cannonball killed him (and JUST him!!!) in a battle :dizzy2: :dizzy2:
chickenhawk
03-14-2007, 22:04
The incredibly cool Generals unit is the one for some of the english historical battles. It is basically a unit of DEKs with 2 hp each and rad stats. I would actually like to mod it in as the english generals unit. Having the King himself take the gate house would be cool. Not to mention defending a gate right behind a line of stakes.:smash: :smash: :smash:
generals_unit, but if you lose the general of that unit, it vanishes
So... when you tag a unit with generals_unit, then when you recruit it a general comes along? I think that's what it sounds like you're saying. That's interesting if it's the case.
Also could someone elaborate on how the general unit is chosen when a general spawns? Does the game automatically choose a bodyguard unit at random that is assigned to that faction, is it hardcoded which one is popped, or is there a game file that determines which unit(s) a new general gets or can get?
Does having armoury which has been upgraded to be able to do 'Partial Plate' armor upgrade (default armor for Generals) able to increase or 'heal' the general units? I remembered having one of my generals appear in 'Recruitment' slots...so there must be something to it, it'd be nice to be able to train them faster even at certain price.
@Foz - I'm not sure what you mean. Factions always get the same generals unit - it only varies in numbers
@Foz - I'm not sure what you mean. Factions always get the same generals unit - it only varies in numbers
What I mean is, how does the game decide what bodyguards you can get with each faction? You can see the general units are actually tagged w/ general_unit attribute in the EDU, and also appear to be assigned to factions using the normal ownership and era settings. So I guess my main question is:
If you set multiple units for the same faction and era to be general_unit (like maybe I set Sherwood Archers to be general_unit), what happens? Does the game randomly assign one of them when a general is spawned... or does every general continue to have the bodyguards that came in the vanilla game?
So it's a question of whether the game will use the EDU to determine which unit(s) become the bodyguard of a fresh general, or if the unit to assign is actually in the code. And then if it is decided by the EDU, are you allowed to assign multiple possible bodyguards for the same era, and if so how does the game handle that?
Hope that helps.
The bodyguard unit given to a new general campaign is always the first unit in the edu file with the general_unit attribute for that faction. Any other units with the general_unit attribute will only beocme generals when recruited.
The bodyguard unit given to a new general campaign is always the first unit in the edu file with the general_unit attribute for that faction. Any other units with the general_unit attribute will only beocme generals when recruited.
Thanks Lusted, that nicely sums up everything I wanted to know!
Ancilliaries can add personal security, so that would probably do it. Not sure if any other ancilliary attributes would. Be interesting if "veteran warrior" and those actually added one to the bodyguard though. One representing the ancilliary himself, I mean. (And a little frolicking fool beside the general, and an adultress behind him in the saddle, and a faithful pup at his side, and...)
Okay, if the guy representing the Ancilliaries trait dies, do you lose the Ancilliaries trait. Also, are you kidding about the adultress and dog on the side. I think you are but I am gulible.
Okay, if the guy representing the Ancilliaries trait dies, do you lose the Ancilliaries trait. Also, are you kidding about the adultress and dog on the side. I think you are but I am gulible.
~;)
If the ancilliary goes, the trait "attached" to it goes. But after looking at the file not sure the number of bodyguards isn't a specific trait. At least in one case it is. Personal security may play in. Should be easy to test by console use giving personal security traits to a general and waiting a couple turns for his bodyguard to replenish (if there's any new "room" in the bodyguard).
FactionHeir
03-15-2007, 23:33
Okay, if the guy representing the Ancilliaries trait dies, do you lose the Ancilliaries trait. Also, are you kidding about the adultress and dog on the side. I think you are but I am gulible.
He was just joking
He was just joking
Well, adultresses do exist in game, as do faithful hounds or whatever they are called.
And it WOULD be cool if they were represented in the battle... and highly unrealistic (except maybe for a wardog). Maybe his "laydee" could be standing off in the distance waving her p... scarf! Favor. Whatever they are. Glove?
So I was sorta joking.
to wit:
ancilliary adultress
ancilliary adultress_foreign
ancilliary adultress_she_man (does that count?)
ancilliary pet_guarddog
ancilliary yappy_little_dog (for princesses)
I've gotten the guarddog and adultress as ancilliaries too.
Besides, a guarddog is a body guard, isn't it?
FactionHeir
03-16-2007, 00:41
Well, according to its descript its better than a bodyguard (and according to the file, it is because bodyguards lower your popularity while dogs don't)
But we are going off topic
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