Randarkmaan
03-18-2007, 21:12
I don't know if this is the right place to post thise or if it is the right time, but I'll do it anyway. Recently I thought about a couple of things that I feel would make total war better, and so here is my wishlist for how a future total war game should be like. I've grouped it into different categories as you can see below...
Category A:
Return of old features
1) Return to the risk-style strategy map of Shogun TW and Medieval TW, by all means keep the beautiful graphics and look of the Medieval 2 map, but return the movement on the map to be reminescent of MTW and STW simply because it was alot easier for the AI to cope with the risk map, it actually managed to gather its forces and attack together with allies, even though the AI now is more advanced it is not able to cope with the 3D map and I can't remember facing multiple factions at one time in battle even once, while it was a relative common place in MTW.
2) Mercenary recruitment ala MTW, IMO it was a much more realstic representation of how mercenaries were recruited.
3) The throne room from Shogun, I mean is it anyone here who don't think that was cool? You see from the point of view of your leader and then an emissary comes in, throws himself to the ground and presents his message, keep the diplomacy mostly how it worked in Medieval maybe, but return to the throne room.
4)Bring back the "disciplined" and "elite" traits from MTW
5) Family tree as it worked in MTW, so that you won't have only a few family member generals at the start and hundreds at the end, also return the concept of generals from MTW when they didn't necessarily have to belong to the royal family and the only thing being in the family meant was that they got kickass bodyguards, they weren't necessarily better generals. The royal family in MTW always only included the ruler and his sons and daughters, brothers of the ruler became default generals upon his succession.
6) Ability to choose the heir as seen in RTW, also default the heir to the oldest son of the current ruler
7) Ability to bestow titles on generals as in MTW
8) Extreme penalties for armoured units in extremely hot climatesas in MTW
9) Civil war as seen in MTW
10) Ability to view cities as seen in RTW
11) Ability to betray your ally in battle as seen in MTW
Category B:
Minor (perhaps) new features
1) Expand upon the titles from MTW and allow you to give titles also to agents and royal family members
2) Heir must be set manually or chosen when the ruler is dead. If an ambitious son is not chosen there is a high chance of civil war, also in states were there is a tradition of the eldest son being the heir include a high chance of a civil war if he is not chosen.
3) The ability of female family members to inherit the throne.
4) Keep the graphics in MTW2 and instead include a larger unit size (enormous?) and raise the army unit limit
5) Ability to produce generals
6) Include both a value which determines how hard it is to rout a unit and another value which determines how easy it is for that unit to regroup.
Category C:
Major (perhaps) new features
1) Improve the battle map AI as much as can be done
2) Order delay when outside a certain radius centred on the general. The size of the radius should depend on a stat.
3) Group army into several 'battles' each led by a subordinate commander (like AI assistance of group, but can only be chosen in the deployment stage and cannot be turned off, the subordinate commander should be present on the field as leader for a designated unit in the group, if killed the unit is must be controlled manually), each subordinate commander can be given specific missions like: Frontal attack, flank, support main attack, skirmish, guard flanks, defend designated position and the like. Also include the possibility of a signal from the general which determines when to initiate this mission or when to change to a new one, have some men in the general's bodyguard/retinue carry banners and musical instruments for this task
4) Expanding on the subordinate commanders above, each general should have a general's staff from where subordinate commanders can be chosen, the type and size of the general's staff should depend on the general.
5) Ability to create generals and store them in a database for use in custom battles and multiplayer
6) Attrition for armies, require clever use of supply lines, generals should also have a stat which decides how good they are to make use of and organise logistics.
7) Possibility of pre-battle negotiations, if requested and the opposing side accepts.
8) Also include different types of governements with fitting restrictions and benefits for the different times. For an example if you have a game set at in... 400BC there should be a clearly definable difference between the Athenian Democracy, the Spartan Oligarchy and the Persian Monarchy.
Comments? Something to add? Maybe we should make a wishlist on behalf of the TW community and send it to CA and hope they review it and keep it in mind?
Category A:
Return of old features
1) Return to the risk-style strategy map of Shogun TW and Medieval TW, by all means keep the beautiful graphics and look of the Medieval 2 map, but return the movement on the map to be reminescent of MTW and STW simply because it was alot easier for the AI to cope with the risk map, it actually managed to gather its forces and attack together with allies, even though the AI now is more advanced it is not able to cope with the 3D map and I can't remember facing multiple factions at one time in battle even once, while it was a relative common place in MTW.
2) Mercenary recruitment ala MTW, IMO it was a much more realstic representation of how mercenaries were recruited.
3) The throne room from Shogun, I mean is it anyone here who don't think that was cool? You see from the point of view of your leader and then an emissary comes in, throws himself to the ground and presents his message, keep the diplomacy mostly how it worked in Medieval maybe, but return to the throne room.
4)Bring back the "disciplined" and "elite" traits from MTW
5) Family tree as it worked in MTW, so that you won't have only a few family member generals at the start and hundreds at the end, also return the concept of generals from MTW when they didn't necessarily have to belong to the royal family and the only thing being in the family meant was that they got kickass bodyguards, they weren't necessarily better generals. The royal family in MTW always only included the ruler and his sons and daughters, brothers of the ruler became default generals upon his succession.
6) Ability to choose the heir as seen in RTW, also default the heir to the oldest son of the current ruler
7) Ability to bestow titles on generals as in MTW
8) Extreme penalties for armoured units in extremely hot climatesas in MTW
9) Civil war as seen in MTW
10) Ability to view cities as seen in RTW
11) Ability to betray your ally in battle as seen in MTW
Category B:
Minor (perhaps) new features
1) Expand upon the titles from MTW and allow you to give titles also to agents and royal family members
2) Heir must be set manually or chosen when the ruler is dead. If an ambitious son is not chosen there is a high chance of civil war, also in states were there is a tradition of the eldest son being the heir include a high chance of a civil war if he is not chosen.
3) The ability of female family members to inherit the throne.
4) Keep the graphics in MTW2 and instead include a larger unit size (enormous?) and raise the army unit limit
5) Ability to produce generals
6) Include both a value which determines how hard it is to rout a unit and another value which determines how easy it is for that unit to regroup.
Category C:
Major (perhaps) new features
1) Improve the battle map AI as much as can be done
2) Order delay when outside a certain radius centred on the general. The size of the radius should depend on a stat.
3) Group army into several 'battles' each led by a subordinate commander (like AI assistance of group, but can only be chosen in the deployment stage and cannot be turned off, the subordinate commander should be present on the field as leader for a designated unit in the group, if killed the unit is must be controlled manually), each subordinate commander can be given specific missions like: Frontal attack, flank, support main attack, skirmish, guard flanks, defend designated position and the like. Also include the possibility of a signal from the general which determines when to initiate this mission or when to change to a new one, have some men in the general's bodyguard/retinue carry banners and musical instruments for this task
4) Expanding on the subordinate commanders above, each general should have a general's staff from where subordinate commanders can be chosen, the type and size of the general's staff should depend on the general.
5) Ability to create generals and store them in a database for use in custom battles and multiplayer
6) Attrition for armies, require clever use of supply lines, generals should also have a stat which decides how good they are to make use of and organise logistics.
7) Possibility of pre-battle negotiations, if requested and the opposing side accepts.
8) Also include different types of governements with fitting restrictions and benefits for the different times. For an example if you have a game set at in... 400BC there should be a clearly definable difference between the Athenian Democracy, the Spartan Oligarchy and the Persian Monarchy.
Comments? Something to add? Maybe we should make a wishlist on behalf of the TW community and send it to CA and hope they review it and keep it in mind?