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View Full Version : They're joking with inquisitors, right?



human_male
03-19-2007, 13:31
I can't believe how frustrating these guys are. There's one bumping off family members one after the other. I try to keep my armies away from him but he's right in the middle of the action. If I leave an army anywhere near him he wanders over and bumps off the general. A family member. He does this time and time again.

There's another one who sits in a province, and when I train a priest he kills him. I train another one he kills him and so on. I send assassins afer them but they're ridiculously hard to kill.

My enemies aren't going to need to wipe me out, this one inquisitor's doing the job for them.

What am I supposed to do?

Omanes Alexandrapolites
03-19-2007, 13:51
Hi human_male,
May I ask which patch you are using - patch 1.1 toned down inquisitors. However, if you are using 1.1, I am quite sure that, sadly, there is nothing that you really can do except try to get generals to have as high piety as possible. You could also attempt to assassinate the inquisitors, yet the chances of that being successful are, unfortunately, quite slim.

Alternatively you could always cheat by using an exploit which I have heard about - you just have to surround the inquisitor with seven military units and then land another one right on top of the nasty little inquisitor. With nowhere to go the irritating red hooded pest will simply be killed off! Repeat it on other inquisitors and soon your nasty problem will simply disappear. There is a detailed description of how to use this function here (https://forums.totalwar.org/vb/showpost.php?p=1468968&postcount=14).

Hope this helps you, cheers!

human_male
03-19-2007, 13:52
One of the problems I'm having is non of my characters have any piety. Not even the priests. Why is that? And why do I have such poor standing with the pope when I do everything he says?

Thanks very much.

Whacker
03-19-2007, 13:52
You've got two, possibly three, as humble ol' Whacker sees it.

1. Box of 8 trick. See thread here for description: https://forums.totalwar.org/vb/showpost.php?p=1468968&postcount=14

2. Nerf them in the xml and txt files that you can extract using the unpacker. You can reduce their changes to succeed, amount spawned, move rates, etc... Search the modding forums for help on this.

3. Use your (useless) assassins on them. I say useless because I find the base unmodified assassin's chances to be horrible, so I bumped up their base chance to succeed and now they work like I'd expect them to.

Good luck.

:bow:

Nebuchadnezzar
03-19-2007, 13:53
Patch 1.1 should have reduced them a bit. If you don't have the patch, install it as it fixes a couple things in the original game.

If you already have 1.1 then use the surround & stomp exploit. ie surround him on all sides with units then send another right on top to permanently get rid of him. The problem with this is that you will need quite a few units.

pike master
03-19-2007, 14:48
stay in perfect relations with the pope through money gifts and obeying his commands and inquisator attacks drop to almost zero.

Ethelred Unread
03-19-2007, 15:11
I've found that building the churches or training priests in a city increases the governors piety - as long as he is there when it completes.

I have read elswhere that joining a priest to a stack also protects the general there from inquisitors (app the AI doesn't even target them) but this is second hand as I am trying it at the moment.

Vlad Tzepes
03-19-2007, 15:43
A patch 1.1 inquisitor fried my faction leader yesterday. Tweaked down, right... The king (HRE) wasn't a great character, anyway, nobody missed him anyway :laugh4:

Beware, inquisitors are dangerous.

lars573
03-19-2007, 16:19
I've never had a problem with inquisitors. In fact I've had guys found innocent at trial before. 1 priest per province and always having the church building maxed is the best policy.

Callahan9119
03-19-2007, 16:55
i never see the plague of inquisitors like some, every now and then i get popped, but i am always kissing the popes arse

gardibolt
03-19-2007, 17:23
I've had plenty of inquisitor attacks with perfect relations with the Pope. It's particularly bad if you take over a territory that had them already. They even post-patch don't seem to be able to differentiate between the godless heathens you just killed and your papal favorites.

In that case, the Box of 8 is your best friend.

Rozanov
03-19-2007, 17:35
Inquisitors also seem to teleport.

Only a few turns after I had (as Spanish) conquered Caribeean island and recruited my first priest - an Inquisitor tuns up.

Did the Pope send a fleet - nope. The Inquisitor spontaneously generated.

Whacker
03-19-2007, 17:42
Inquisitors also seem to teleport.

Only a few turns after I had (as Spanish) conquered Caribeean island and recruited my first priest - an Inquisitor tuns up.

Did the Pope send a fleet - nope. The Inquisitor spontaneously generated.

They don't teleport, they magically appear out of thin air. 1 per province up to a max of 40, if the config files are to be believed. :grin:

Also the other poster was correct, perfect relations with the pope don't matter, it's the level of catholicism in your territories. Low catholic faith draws Inquisitors like flies to you know what.

:balloon2:

Slug For A Butt
03-19-2007, 17:42
I'm with Sabutai, I used to get nailed by inquisitors on a regular basis. But since I started keeping the Pope in my back pocket via regular donations, I very rarely see the nasty little fellas (in my own territory anyway).
Maybe just coincidence, but I don't think so.

Egit : just seen Whackers post, and he may be right. As part and parcel of me keeping on the Pope's good side, I tend to build more churches too. Seems about right.

Whacker
03-19-2007, 18:08
Egit : just seen Whackers post, and he may be right. As part and parcel of me keeping on the Pope's good side, I tend to build more churches too. Seems about right.

Those roving "god squads" that people suggest using are really what save my butt. Usually I can expand in a manner that distances myself from Pope territories so even if I capture something that's really low catholicism, the "god squad" can jack that up to the 80's or 90's in a turn or two, and my box of 8 can take care of any stray inquisitors.

Callahan9119
03-19-2007, 18:25
/ shrug

maybe i have just been lucky, but i read about them before i got the game...so i give money and always do crusades and pope missions...i'v never had bad relations exept as portugal and had to fight spanish longer than i thought, but i quickly improved them

but i would assume whacker is right...many things just seem random in this game, but i bet as he said low catholic % would lead to them popping in your province

a side not, i have been really lucky in my current hungary game, every guy i adopt is like a friggin monk...great piety

DukeKent
03-19-2007, 19:06
Inquisitors teleport in, I teleport them out :laugh4:
http://www.twcenter.net/forums/showthread.php?t=68442&page=4

pike master
03-19-2007, 22:21
all i know is thats its nice to play the papacy.and get to use those infamous inquisators. the success of an inquisator is also based the level of catholic support in a province.

maybe that has something to do with him needing the populace assistance in lynching people.

for instance an imam in italy is a sure dead guy, but if he is in alexandria he is difficult for the inquisator to kill.

TevashSzat
03-19-2007, 23:24
Probably not since I have had a 5 piety king killed next to Granada when it had 20% catholic pop against a 4 piety inquisitor and a 3 piety general survive a 8 piety inquisitor next to Milan which was 98% catholic pop

Razor1952
03-20-2007, 00:33
Inquisitors appear because of high heresy, so use max priests to get this down asap. No heresy generally == no inquisitors though occasionally they can bleed from neighboring provinces.

As said above being the Pope's best boy also stops these guys.

Do those two things and you will have no problem, in fact they are useful to get rid of the ai's generals albeit in a random fashion

adembroski
03-20-2007, 01:23
The trouble is that they tend to just rampage once they've completed any mission they showed up to do. They just start going after whoever's nearby once the valid target is dealt with. That's what gets me.

human_male
03-20-2007, 08:34
Many thanks guys. I've been neglecting the religious side of the game so far (this is my first campaign) and I have very bad relations with the pope, but I don't really understand that because I always do what I'm told. I didn't know about making donations to them, that's a good tip. Is there anything else I can do?
I'll also make churches my priority, but there's next to no herecy where this particular guy is and yet he's bumping off people left right and centre. Having a big ole time too no doubt.

I still have the problem with none of my characters, even priests, having any piety.

And I'm also broke all the time which doesn't help.

Thanks again.
Yes it's 1.1

Budwise
03-20-2007, 09:35
Yeah, its not always being on good standing that helps because sometimes, you have neighbors that invite them over being heathens. I think the best option for you is just take a few turns out of your busy lifestyle in the game and build as many churches or upgraded churches as you can. That seems to work for me but I am almost always left alone because I care about Religion from turn one, designate just one territory for Priest training and I send them out to the Russians or Moors, ONE A TURN - EVERYTURN. Eventually you get the Theology Guild - DO NOT ACCEPT ANY OTHER GUILD IN THAT FACTION AND IF YOU HAVE ONE DESTROY IT. Eventually you will get lots of Cardinals and then become pope. For me this just works and is worth the effort. I don't know about this game but in MTW the church increases Moral and other traits that you need to squash Squalor and other unrest. It pays to have a church everywhere.

pike master
03-20-2007, 18:32
actually noone has actually answered the title question.

no they are not joking and you better do what the pope tells you or else.

:skull:

FactionHeir
03-20-2007, 20:33
I didn't know about making donations to them, that's a good tip. Is there anything else I can do?

I still have the problem with none of my characters, even priests, having any piety.


Problem 1: Join crusades, bribe the pope, ally with the pope, grant him military access.

Problem 2: Fix your character traits file. I've attached my own here in case you want it.

;This file is generated from the Spreadsheet VnV,txt
;Please modify the spreadsheet and re-xport the data, rather than editing this file directly

;===============================================================
;== TRAIT DATA STARTS HERE ==
;===============================================================

;------------------------------------------
Trait GoodCommander
Characters family
AntiTraits BadCommander

Level Promising_Commander
Description Promising_Commander_desc
EffectsDescription Promising_Commander_effects_desc
GainMessage Promising_Commander_gain_desc
Threshold 1

Effect Command 1

Level Aspiring_Commander
Description Aspiring_Commander_desc
EffectsDescription Aspiring_Commander_effects_desc
GainMessage Aspiring_Commander_gain_desc
Threshold 2

Effect Command 2

Level Proven_Commander
Description Proven_Commander_desc
EffectsDescription Proven_Commander_effects_desc
GainMessage Proven_Commander_gain_desc
Threshold 4

Effect Command 3

Level Great_Commander
Description Great_Commander_desc
EffectsDescription Great_Commander_effects_desc
GainMessage Great_Commander_gain_desc
Threshold 8

Effect Command 4

Level Legendary_Commander
Description Legendary_Commander_desc
EffectsDescription Legendary_Commander_effects_desc
GainMessage Legendary_Commander_gain_desc
Epithet Legendary_Commander_epithet_desc
Threshold 16

Effect Command 5



;------------------------------------------
Trait BadCommander
Characters family
AntiTraits GoodCommander

Level Unproven_Commander
Description Unproven_Commander_desc
EffectsDescription Unproven_Commander_effects_desc
Threshold 2

Effect Command -1

Level Incompetent_Commander
Description Incompetent_Commander_desc
EffectsDescription Incompetent_Commander_effects_desc
Threshold 4

Effect Command -2

Level Pathetic_Commander
Description Pathetic_Commander_desc
EffectsDescription Pathetic_Commander_effects_desc
Threshold 6

Effect Command -3

Level Useless_Commander
Description Useless_Commander_desc
EffectsDescription Useless_Commander_effects_desc
Epithet Useless_Commander_epithet_desc
Threshold 8

Effect Command -5



;------------------------------------------
Trait GoodAttacker
Characters family
AntiTraits BadAttacker

Level Promising_Attacker
Description Promising_Attacker_desc
EffectsDescription Promising_Attacker_effects_desc
Threshold 1

Effect Attack 1

Level Confident_Attacker
Description Confident_Attacker_desc
EffectsDescription Confident_Attacker_effects_desc
Threshold 2

Effect Attack 2

Level Strong_Attacker
Description Strong_Attacker_desc
EffectsDescription Strong_Attacker_effects_desc
Threshold 4

Effect Attack 3

Level Excellent_Attacker
Description Excellent_Attacker_desc
EffectsDescription Excellent_Attacker_effects_desc
Threshold 8

Effect Attack 4

Level Heroic_Attacker
Description Heroic_Attacker_desc
EffectsDescription Heroic_Attacker_effects_desc
GainMessage Heroic_Attacker_gain_desc
Epithet Heroic_Attacker_epithet_desc
Threshold 16

Effect Attack 5



;------------------------------------------
Trait BadAttacker
Characters family
AntiTraits GoodAttacker

Level Flawed_Attacker
Description Flawed_Attacker_desc
EffectsDescription Flawed_Attacker_effects_desc
Threshold 2

Effect Attack -1

Level Incompetent_Attacker
Description Incompetent_Attacker_desc
EffectsDescription Incompetent_Attacker_effects_desc
Threshold 4

Effect Attack -2

Level Pathetic_Attacker
Description Pathetic_Attacker_desc
EffectsDescription Pathetic_Attacker_effects_desc
Threshold 6

Effect Attack -3

Level Usless_Attacker
Description Usless_Attacker_desc
EffectsDescription Usless_Attacker_effects_desc
Epithet Usless_Attacker_epithet_desc
Threshold 8

Effect Attack -4



;------------------------------------------
Trait GoodDefender
Characters family
AntiTraits BadDefender

Level Promising_Defender
Description Promising_Defender_desc
EffectsDescription Promising_Defender_effects_desc
Threshold 1

Effect Defence 1

Level Confident_Defender
Description Confident_Defender_desc
EffectsDescription Confident_Defender_effects_desc
Threshold 2

Effect Defence 2

Level Strong_Defender
Description Strong_Defender_desc
EffectsDescription Strong_Defender_effects_desc
Threshold 4

Effect Defence 3

Level Excellent_Defender
Description Excellent_Defender_desc
EffectsDescription Excellent_Defender_effects_desc
Threshold 8

Effect Defence 4

Level Heroic_Defender
Description Heroic_Defender_desc
EffectsDescription Heroic_Defender_effects_desc
GainMessage Heroic_Defender_gain_desc
Epithet Heroic_Defender_epithet_desc
Threshold 16

Effect Defence 5



;------------------------------------------
Trait BadDefender
Characters family
AntiTraits GoodDefender

Level Flawed_Defender
Description Flawed_Defender_desc
EffectsDescription Flawed_Defender_effects_desc
Threshold 2

Effect Defence -1

Level Incompetent_Defender
Description Incompetent_Defender_desc
EffectsDescription Incompetent_Defender_effects_desc
Threshold 4

Effect Defence -2

Level Pathetic_Defender
Description Pathetic_Defender_desc
EffectsDescription Pathetic_Defender_effects_desc
Threshold 6

Effect Defence -3

Level Useless_Defender
Description Useless_Defender_desc
EffectsDescription Useless_Defender_effects_desc
Threshold 8

Effect Defence -4



;------------------------------------------
Trait Drink
Characters family
ExcludeCultures middle_eastern
NoGoingBackLevel 5
AntiTraits Sobriety

Level Social_Drinker
Description Social_Drinker_desc
EffectsDescription Social_Drinker_effects_desc
LoseMessage Social_Drinker_lose_desc
Threshold 1

Effect Command 1
Effect LocalPopularity 1

Level Gets_Merry
Description Gets_Merry_desc
EffectsDescription Gets_Merry_effects_desc
Threshold 2

Effect LocalPopularity 1

Level Steady_Drinker
Description Steady_Drinker_desc
EffectsDescription Steady_Drinker_effects_desc
Threshold 4

Effect Command -1
Effect LocalPopularity 1

Level Drunken_Heathen
Description Drunken_Heathen_desc
EffectsDescription Drunken_Heathen_effects_desc
Threshold 8

Effect Command -2
Effect Authority -1
Effect TaxCollection -2

Level Alcoholic
Description Alcoholic_desc
EffectsDescription Alcoholic_effects_desc
Threshold 16

Effect Command -3
Effect Authority -3
Effect TaxCollection -5

Level Paralytic
Description Paralytic_desc
EffectsDescription Paralytic_effects_desc
GainMessage Paralytic_gain_desc
Epithet Paralytic_epithet_desc
Threshold 32

Effect Command -5
Effect Authority -5
Effect TaxCollection -10



;------------------------------------------
Trait Feck
Characters family
NoGoingBackLevel 2
AntiTraits Prim, RhetoricSkill

Level Strong_Language
Description Strong_Language_desc
EffectsDescription Strong_Language_effects_desc
Threshold 2

Effect Piety -1
Effect Command 1
Effect TroopMorale 1

Level Foul_Mouthed
Description Foul_Mouthed_desc
EffectsDescription Foul_Mouthed_effects_desc
Threshold 4

Effect Chivalry -1
Effect Piety -2
Effect Command 1
Effect TroopMorale 2

Level Spits_Venom
Description Spits_Venom_desc
EffectsDescription Spits_Venom_effects_desc
Threshold 6

Effect Chivalry -2
Effect Piety -4
Effect Loyalty -1
Effect Authority -1
Effect TroopMorale 3

Level Utterly_Profane
Description Utterly_Profane_desc
EffectsDescription Utterly_Profane_effects_desc
GainMessage Utterly_Profane_gain_desc
Epithet Utterly_Profane_epithet_desc
Threshold 8

Effect Chivalry -4
Effect Piety -6
Effect Loyalty -2
Effect Authority -2
Effect TroopMorale 4



;------------------------------------------
Trait Arse
Characters family
NoGoingBackLevel 2

Level Uninhibited
Description Uninhibited_desc
EffectsDescription Uninhibited_effects_desc
Threshold 1

Effect Authority -1

Level Shameful
Description Shameful_desc
EffectsDescription Shameful_effects_desc
Threshold 4

Effect Authority -2

Level Too_Well_Groomed
Description Too_Well_Groomed_desc
EffectsDescription Too_Well_Groomed_effects_desc
Threshold 8

Effect Command -1
Effect Authority -3

Level Shameless_Queen
Description Shameless_Queen_desc
EffectsDescription Shameless_Queen_effects_desc
Epithet Shameless_Queen_epithet_desc
Threshold 16

Effect Command -3
Effect Authority -5



;------------------------------------------
Trait Girls
Characters family
AntiTraits Prim, Upright

Level Red_Blooded
Description Red_Blooded_desc
EffectsDescription Red_Blooded_effects_desc
Threshold 2

Effect TroopMorale 2

Level Womaniser
Description Womaniser_desc
EffectsDescription Womaniser_effects_desc
Threshold 4

Effect TroopMorale 1

Level Adulterer
Description Adulterer_desc
EffectsDescription Adulterer_effects_desc
Threshold 8

Effect Chivalry -1

Level Lecherous_Fiend
Description Lecherous_Fiend_desc
EffectsDescription Lecherous_Fiend_effects_desc
Threshold 16

Effect Chivalry -1
Effect TroopMorale -1

Level Sexual_Predator
Description Sexual_Predator_desc
EffectsDescription Sexual_Predator_effects_desc
Epithet Sexual_Predator_epithet_desc
Threshold 36

Effect Chivalry -2
Effect TroopMorale -2



;------------------------------------------
Trait Sobriety
Characters family
ExcludeCultures middle_eastern
AntiTraits Drink

Level Sensible_Drinker
Description Sensible_Drinker_desc
EffectsDescription Sensible_Drinker_effects_desc
Threshold 2

Effect Command 1

Level Sober
Description Sober_desc
EffectsDescription Sober_effects_desc
Threshold 4

Effect Command 1
Effect TroopMorale -1
Effect PersonalSecurity 1
Effect LocalPopularity -1

Level Abhors_Drink
Description Abhors_Drink_desc
EffectsDescription Abhors_Drink_effects_desc
Threshold 8

Effect Command 1
Effect TroopMorale -2
Effect PersonalSecurity 2
Effect LocalPopularity -2



;------------------------------------------
Trait GoodAmbusher
Characters family
AntiTraits BadAmbusher

Level Effective_Ambusher
Description Effective_Ambusher_desc
EffectsDescription Effective_Ambusher_effects_desc
Threshold 1

Effect Ambush 1

Level Cunning_Ambusher
Description Cunning_Ambusher_desc
EffectsDescription Cunning_Ambusher_effects_desc
Threshold 2

Effect Ambush 2

Level Great_Ambusher
Description Great_Ambusher_desc
EffectsDescription Great_Ambusher_effects_desc
Threshold 4

Effect Ambush 3

Level Stalks_His_Prey
Description Stalks_His_Prey_desc
EffectsDescription Stalks_His_Prey_effects_desc
GainMessage Stalks_His_Prey_gain_desc
Epithet Stalks_His_Prey_epithet_desc
Threshold 8

Effect Ambush 4



;------------------------------------------
Trait BadAmbusher
Characters family
AntiTraits GoodAmbusher

Level Poor_Ambusher
Description Poor_Ambusher_desc
EffectsDescription Poor_Ambusher_effects_desc
Threshold 2

Effect Ambush -1

Level Clumsy_Ambusher
Description Clumsy_Ambusher_desc
EffectsDescription Clumsy_Ambusher_effects_desc
Threshold 4

Effect Ambush -2

Level Brutally_Obvious
Description Brutally_Obvious_desc
EffectsDescription Brutally_Obvious_effects_desc
Threshold 8

Effect Ambush -3



;------------------------------------------
Trait Disciplinarian
Characters family
NoGoingBackLevel 2
AntiTraits BadDisciplinarian

Level Conscientious_Trainer
Description Conscientious_Trainer_desc
EffectsDescription Conscientious_Trainer_effects_desc
Threshold 1

Effect TroopMorale 1
Effect MovementPoints 2

Level Drillmaster
Description Drillmaster_desc
EffectsDescription Drillmaster_effects_desc
Threshold 2

Effect TroopMorale -1
Effect MovementPoints 3

Level Harsh_Taskmaster
Description Harsh_Taskmaster_desc
EffectsDescription Harsh_Taskmaster_effects_desc
Threshold 4

Effect Command 1
Effect Authority 1
Effect TroopMorale -2
Effect MovementPoints 4
Effect Law 1



;------------------------------------------
Trait BadDisciplinarian
Characters family
NoGoingBackLevel 2
AntiTraits Disciplinarian

Level Poor_Disciplinarian
Description Poor_Disciplinarian_desc
EffectsDescription Poor_Disciplinarian_effects_desc
Threshold 2

Effect TroopMorale 1
Effect MovementPoints -2

Level Easy_on_the_Men
Description Easy_on_the_Men_desc
EffectsDescription Easy_on_the_Men_effects_desc
Threshold 4

Effect TroopMorale 2
Effect MovementPoints -3

Level Way_too_Leniant
Description Way_too_Leniant_desc
EffectsDescription Way_too_Leniant_effects_desc
Threshold 8

Effect Command -1
Effect Authority -1
Effect TroopMorale 3
Effect MovementPoints -4
Effect Law -1



;------------------------------------------
Trait GoodSiegeAttacker
Characters family
AntiTraits BadSiegeAttacker

Level Wall_Taker
Description Wall_Taker_desc
EffectsDescription Wall_Taker_effects_desc
Threshold 1

Effect SiegeAttack 1

Level Siege_Expert
Description Siege_Expert_desc
EffectsDescription Siege_Expert_effects_desc
Threshold 2

Effect SiegeAttack 2

Level Siege_Master
Description Siege_Master_desc
EffectsDescription Siege_Master_effects_desc
Threshold 4

Effect SiegeAttack 3

Level Unstoppable_in_Siege
Description Unstoppable_in_Siege_desc
EffectsDescription Unstoppable_in_Siege_effects_desc
GainMessage Unstoppable_in_Siege_gain_desc
Epithet Unstoppable_in_Siege_epithet_desc
Threshold 8

Effect SiegeAttack 4



;------------------------------------------
Trait BadSiegeAttacker
Characters family
AntiTraits GoodSiegeAttacker

Level Poor_Besieger
Description Poor_Besieger_desc
EffectsDescription Poor_Besieger_effects_desc
Threshold 2

Effect SiegeAttack -1

Level Pathetic_Besieger
Description Pathetic_Besieger_desc
EffectsDescription Pathetic_Besieger_effects_desc
Threshold 4

Effect SiegeAttack -2

Level Beaten_by_Walls
Description Beaten_by_Walls_desc
EffectsDescription Beaten_by_Walls_effects_desc
Threshold 8

Effect SiegeAttack -3



;------------------------------------------
Trait GoodSiegeDefender
Characters family
AntiTraits BadSiegeDefender

Level Good_at_the_Walls
Description Good_at_the_Walls_desc
EffectsDescription Good_at_the_Walls_effects_desc
Threshold 1

Effect SiegeDefence 1

Level Strong_at_the_Walls
Description Strong_at_the_Walls_desc
EffectsDescription Strong_at_the_Walls_effects_desc
Threshold 2

Effect SiegeDefence 2

Level Urban_Protector
Description Urban_Protector_desc
EffectsDescription Urban_Protector_effects_desc
Threshold 4

Effect SiegeDefence 3

Level Savior_of_Cities
Description Savior_of_Cities_desc
EffectsDescription Savior_of_Cities_effects_desc
GainMessage Savior_of_Cities_gain_desc
Epithet Savior_of_Cities_epithet_desc
Threshold 8

Effect SiegeDefence 4



;------------------------------------------
Trait BadSiegeDefender
Characters family
AntiTraits GoodSiegeDefender

Level Poor_at_the_Walls
Description Poor_at_the_Walls_desc
EffectsDescription Poor_at_the_Walls_effects_desc
Threshold 2

Effect SiegeDefence -1

Level Pathetic_at_the_Walls
Description Pathetic_at_the_Walls_desc
EffectsDescription Pathetic_at_the_Walls_effects_desc
Threshold 4

Effect SiegeDefence -2

Level Liability_In_Defence
Description Liability_In_Defence_desc
EffectsDescription Liability_In_Defence_effects_desc
Threshold 8

Effect SiegeDefence -3



;------------------------------------------
Trait Brave
Characters family
NoGoingBackLevel 3
AntiTraits Coward, Haemophobic

Level Brave
Description Brave_desc
EffectsDescription Brave_effects_desc
Threshold 1

Effect TroopMorale 1

Level Dauntless
Description Dauntless_desc
EffectsDescription Dauntless_effects_desc
Threshold 2

Effect TroopMorale 2

Level Courageous
Description Courageous_desc
EffectsDescription Courageous_effects_desc
Threshold 4

Effect TroopMorale 3

Level Inspirationally_Brave
Description Inspirationally_Brave_desc
EffectsDescription Inspirationally_Brave_effects_desc
Epithet Inspirationally_Brave_epithet_desc
Threshold 8

Effect Authority 1
Effect TroopMorale 4

Level Has_no_Fear
Description Has_no_Fear_desc
EffectsDescription Has_no_Fear_effects_desc
GainMessage Has_no_Fear_gain_desc
Epithet Has_no_Fear_epithet_desc
Threshold 16

Effect Authority 2
Effect TroopMorale 2



;------------------------------------------
Trait Coward
Characters family
NoGoingBackLevel 3
AntiTraits Brave

Level Faltering_Courage
Description Faltering_Courage_desc
EffectsDescription Faltering_Courage_effects_desc
GainMessage Faltering_Courage_gain_desc
LoseMessage Faltering_Courage_lose_desc
Threshold 2

Effect TroopMorale -1

Level Fears_Conflict
Description Fears_Conflict_desc
EffectsDescription Fears_Conflict_effects_desc
Threshold 4

Effect TroopMorale -2

Level Cowardly
Description Cowardly_desc
EffectsDescription Cowardly_effects_desc
Threshold 6

Effect TroopMorale -3

Level Slave_to_Fear
Description Slave_to_Fear_desc
EffectsDescription Slave_to_Fear_effects_desc
Epithet Slave_to_Fear_epithet_desc
Threshold 8

Effect TroopMorale -4



;------------------------------------------
Trait Slothful
Characters family
AntiTraits Energetic

Level Lazy
Description Lazy_desc
EffectsDescription Lazy_effects_desc
Threshold 1

Effect MovementPoints -1
Effect TaxCollection -2

Level Too_Comfortable
Description Too_Comfortable_desc
EffectsDescription Too_Comfortable_effects_desc
Threshold 2

Effect MovementPoints -2
Effect TaxCollection -5

Level Slothful
Description Slothful_desc
EffectsDescription Slothful_effects_desc
Threshold 4

Effect Authority -1
Effect MovementPoints -3
Effect TaxCollection -10

Level Indolent_Lump
Description Indolent_Lump_desc
EffectsDescription Indolent_Lump_effects_desc
Epithet Indolent_Lump_epithet_desc
Threshold 8

Effect Authority -2
Effect MovementPoints -4
Effect TaxCollection -15



;------------------------------------------
Trait Energetic
Characters family
AntiTraits Slothful

Level Eager
Description Eager_desc
EffectsDescription Eager_effects_desc
Threshold 1

Effect MovementPoints 2

Level Energetic
Description Energetic_desc
EffectsDescription Energetic_effects_desc
Threshold 2

Effect MovementPoints 3

Level Driven
Description Driven_desc
EffectsDescription Driven_effects_desc
Threshold 4

Effect Authority 1
Effect MovementPoints 4

Level Blessed_With_Vigor
Description Blessed_With_Vigor_desc
EffectsDescription Blessed_With_Vigor_effects_desc
Threshold 8

Effect Authority 2
Effect MovementPoints 5



;------------------------------------------
Trait Berserker
Characters family
NoGoingBackLevel 1

Level Fierce_in_Battle
Description Fierce_in_Battle_desc
EffectsDescription Fierce_in_Battle_effects_desc
GainMessage Fierce_in_Battle_gain_desc
Threshold 1

Effect Chivalry -1
Effect TroopMorale 1
Effect Attack 1
Effect Defence -1

Level Crazy_in_Battle
Description Crazy_in_Battle_desc
EffectsDescription Crazy_in_Battle_effects_desc
Threshold 2

Effect Chivalry -2
Effect TroopMorale 2
Effect Attack 2
Effect Defence -2
Effect HitPoints 2

Level Berserker
Description Berserker_desc
EffectsDescription Berserker_effects_desc
GainMessage Berserker_gain_desc
Epithet Berserker_epithet_desc
Threshold 3

Effect Chivalry -4
Effect TroopMorale 3
Effect Attack 3
Effect Defence -3
Effect HitPoints 4



;------------------------------------------
Trait Xenophobia
Characters family
NoGoingBackLevel 3
AntiTraits Xenophilia

Level Nervous_of_Outsiders
Description Nervous_of_Outsiders_desc
EffectsDescription Nervous_of_Outsiders_effects_desc
Threshold 2

Effect PublicSecurity 1

Level Distrusts_Foreigners
Description Distrusts_Foreigners_desc
EffectsDescription Distrusts_Foreigners_effects_desc
Threshold 6

Effect PublicSecurity 2

Level Total_Bigot
Description Total_Bigot_desc
EffectsDescription Total_Bigot_effects_desc
Threshold 12

Effect PublicSecurity 3



;------------------------------------------
Trait Xenophilia
Characters family
NoGoingBackLevel 3
AntiTraits Xenophobia

Level Tolerant_to_Foreigners
Description Tolerant_to_Foreigners_desc
EffectsDescription Tolerant_to_Foreigners_effects_desc
Threshold 2

Effect PublicSecurity -1

Level Welcomes_Outlanders
Description Welcomes_Outlanders_desc
EffectsDescription Welcomes_Outlanders_effects_desc
Threshold 6

Effect PublicSecurity -2

Level Fascinated_by_Foreigners
Description Fascinated_by_Foreigners_desc
EffectsDescription Fascinated_by_Foreigners_effects_desc
Threshold 12

Effect PublicSecurity -3



;------------------------------------------
Trait PublicAtheism
Characters family
ExcludeCultures middle_eastern
NoGoingBackLevel 2
AntiTraits PublicFaith

Level Religiously_Improper
Description Religiously_Improper_desc
EffectsDescription Religiously_Improper_effects_desc
Threshold 2

Effect Piety -2
Effect Unrest 1

Level Humanist
Description Humanist_desc
EffectsDescription Humanist_effects_desc
Threshold 5

Effect Piety -4
Effect Unrest 4

Level Athiest
Description Athiest_desc
EffectsDescription Athiest_effects_desc
Threshold 12

Effect Piety -6
Effect Unrest 6

Level Despises_Religion
Description Despises_Religion_desc
EffectsDescription Despises_Religion_effects_desc
Epithet Despises_Religion_epithet_desc
Threshold 20

Effect Piety -8
Effect Unrest 8



;------------------------------------------
Trait PublicFaith
Characters family
NoGoingBackLevel 2
AntiTraits PublicAtheism

Level Religiously_Proper
Description Religiously_Proper_desc
EffectsDescription Religiously_Proper_effects_desc
Threshold 1

Effect Piety 1

Level Religiously_Minded
Description Religiously_Minded_desc
EffectsDescription Religiously_Minded_effects_desc
Threshold 2

Effect Piety 2

Level Religiously_Devout
Description Religiously_Devout_desc
EffectsDescription Religiously_Devout_effects_desc
Threshold 4

Effect Piety 3

Level Pious_Ruler
Description Pious_Ruler_desc
EffectsDescription Pious_Ruler_effects_desc
Epithet Pious_Ruler_epithet_desc
Threshold 8

Effect Piety 4



;------------------------------------------
Trait GoodAdministrator
Characters family
NoGoingBackLevel 3
AntiTraits BadAdministrator

Level Budding_Bureaucrat
Description Budding_Bureaucrat_desc
EffectsDescription Budding_Bureaucrat_effects_desc
Threshold 6

Effect Trading 3
Effect Law 1

Level Skilled_Bureaucrat
Description Skilled_Bureaucrat_desc
EffectsDescription Skilled_Bureaucrat_effects_desc
Threshold 12

Effect Trading 5
Effect Law 2

Level Superb_Administrator
Description Superb_Administrator_desc
EffectsDescription Superb_Administrator_effects_desc
Threshold 24

Effect Trading 10
Effect Law 3



;------------------------------------------
Trait BadAdministrator
Characters family
AntiTraits GoodAdministrator

Level Poor_Administrator
Description Poor_Administrator_desc
EffectsDescription Poor_Administrator_effects_desc
Threshold 2

Effect Trading -3

Level Inefficient_Administrator
Description Inefficient_Administrator_desc
EffectsDescription Inefficient_Administrator_effects_desc
Threshold 4

Effect Trading -5

Level Total_Incompetence
Description Total_Incompetence_desc
EffectsDescription Total_Incompetence_effects_desc
Threshold 6

Effect Trading -10



;------------------------------------------
Trait InspiringSpeaker
Characters family
NoGoingBackLevel 2
AntiTraits BoringSpeaker

Level Can_Tell_a_Tale
Description Can_Tell_a_Tale_desc
EffectsDescription Can_Tell_a_Tale_effects_desc
Threshold 1

Effect Law 1

Level Great_Speaker
Description Great_Speaker_desc
EffectsDescription Great_Speaker_effects_desc
Threshold 2

Effect Law 1

Level Inspirational_Speaker
Description Inspirational_Speaker_desc
EffectsDescription Inspirational_Speaker_effects_desc
Epithet Inspirational_Speaker_epithet_desc
Threshold 4

Effect Law 2



;------------------------------------------
Trait BoringSpeaker
Characters family
NoGoingBackLevel 2
AntiTraits InspiringSpeaker, RhetoricSkill

Level Poor_Speaker
Description Poor_Speaker_desc
EffectsDescription Poor_Speaker_effects_desc
Threshold 1


Level Awkward_Speaker
Description Awkward_Speaker_desc
EffectsDescription Awkward_Speaker_effects_desc
Threshold 4


Level Incredibly_Boring
Description Incredibly_Boring_desc
EffectsDescription Incredibly_Boring_effects_desc
Threshold 8




;------------------------------------------
Trait RhetoricSkill
Characters family
NoGoingBackLevel 1
AntiTraits Ignorance, BoringSpeaker

Level Well_Spoken
Description Well_Spoken_desc
EffectsDescription Well_Spoken_effects_desc
Threshold 1

Effect Authority 1

Level Stylish_Debater
Description Stylish_Debater_desc
EffectsDescription Stylish_Debater_effects_desc
Threshold 2

Effect Authority 2

Level Prone_to_Rhetoric
Description Prone_to_Rhetoric_desc
EffectsDescription Prone_to_Rhetoric_effects_desc
Threshold 4

Effect Authority -1



;------------------------------------------
Trait StrategicSkill
Characters family
NoGoingBackLevel 1
AntiTraits Ignorance

Level Promising_Strategist
Description Promising_Strategist_desc
EffectsDescription Promising_Strategist_effects_desc
Threshold 1

Effect Command 1

Level Strategically_Sound
Description Strategically_Sound_desc
EffectsDescription Strategically_Sound_effects_desc
Threshold 2

Effect Command 2

Level Strategist
Description Strategist_desc
EffectsDescription Strategist_effects_desc
GainMessage Strategist_gain_desc
Threshold 4

Effect Command 3



;------------------------------------------
Trait TacticalSkill
Characters family
NoGoingBackLevel 1
AntiTraits Ignorance

Level Promising_Tactician
Description Promising_Tactician_desc
EffectsDescription Promising_Tactician_effects_desc
Threshold 1

Effect Ambush 2
Effect LineOfSight 1

Level Tactically_Sound
Description Tactically_Sound_desc
EffectsDescription Tactically_Sound_effects_desc
Threshold 2

Effect Ambush 3
Effect LineOfSight 2

Level Tactician
Description Tactician_desc
EffectsDescription Tactician_effects_desc
GainMessage Tactician_gain_desc
Threshold 4

Effect Ambush 4
Effect LineOfSight 3



;------------------------------------------
Trait MathematicsSkill
Characters family
NoGoingBackLevel 1
AntiTraits Ignorance

Level Talent_with_Numbers
Description Talent_with_Numbers_desc
EffectsDescription Talent_with_Numbers_effects_desc
Threshold 1

Effect SiegeEngineering 10
Effect Trading 5

Level Good_at_Math
Description Good_at_Math_desc
EffectsDescription Good_at_Math_effects_desc
Threshold 2

Effect SiegeAttack 1
Effect SiegeEngineering 20
Effect Trading 10

Level Mathematician
Description Mathematician_desc
EffectsDescription Mathematician_effects_desc
Threshold 4

Effect SiegeAttack 2
Effect SiegeEngineering 30
Effect Trading 15



;------------------------------------------
Trait PoliticsSkill
Characters family
NoGoingBackLevel 1

Level Political_Promise
Description Political_Promise_desc
EffectsDescription Political_Promise_effects_desc
Threshold 5

Effect Authority 1

Level Political_Animal
Description Political_Animal_desc
EffectsDescription Political_Animal_effects_desc
Threshold 10

Effect Loyalty -1
Effect Authority 1

Level Perfect_Politician
Description Perfect_Politician_desc
EffectsDescription Perfect_Politician_effects_desc
Threshold 15

Effect Loyalty -2
Effect Authority 2



;------------------------------------------
Trait LogisticalSkill
Characters family
NoGoingBackLevel 1
AntiTraits Ignorance

Level Understands_Logistics
Description Understands_Logistics_desc
EffectsDescription Understands_Logistics_effects_desc
Threshold 1

Effect TroopMorale 1
Effect MovementPoints 2

Level Logistics_Expert
Description Logistics_Expert_desc
EffectsDescription Logistics_Expert_effects_desc
Threshold 2

Effect TroopMorale 2
Effect MovementPoints 3

Level Logistician
Description Logistician_desc
EffectsDescription Logistician_effects_desc
GainMessage Logistician_gain_desc
Threshold 4

Effect TroopMorale 3
Effect MovementPoints 4



;------------------------------------------
Trait Rabblerouser
Characters family
NoGoingBackLevel 1

Level Instigator
Description Instigator_desc
EffectsDescription Instigator_effects_desc
Threshold 1

Effect LocalPopularity 1

Level Agitator
Description Agitator_desc
EffectsDescription Agitator_effects_desc
Threshold 2

Effect LocalPopularity 2

Level Provoker
Description Provoker_desc
EffectsDescription Provoker_effects_desc
Threshold 4

Effect Authority 1
Effect LocalPopularity 3
Effect Unrest 1

Level Leader_of_the_Mob
Description Leader_of_the_Mob_desc
EffectsDescription Leader_of_the_Mob_effects_desc
Threshold 8

Effect Authority 2
Effect LocalPopularity 4
Effect Unrest 2



;------------------------------------------
Trait VictorVirtue
Characters family

Level Renowned_Victor
Description Renowned_Victor_desc
EffectsDescription Renowned_Victor_effects_desc
Threshold 5

Effect Authority 1
Effect PersonalSecurity -1
Effect LocalPopularity 1

Level Famous_Victor
Description Famous_Victor_desc
EffectsDescription Famous_Victor_effects_desc
Threshold 10

Effect Authority 2
Effect PersonalSecurity -1
Effect LocalPopularity 2

Level Conquering_Hero
Description Conquering_Hero_desc
EffectsDescription Conquering_Hero_effects_desc
Epithet Conquering_Hero_epithet_desc
Threshold 15

Effect Authority 3
Effect PersonalSecurity -2
Effect LocalPopularity 3



;------------------------------------------
Trait Epicurean
Characters family
NoGoingBackLevel 2
AntiTraits Stoic

Level Refined_Tastes
Description Refined_Tastes_desc
EffectsDescription Refined_Tastes_effects_desc
Threshold 1

Effect Trading 2
Effect BribeResistance -1

Level Expensive_Tastes
Description Expensive_Tastes_desc
EffectsDescription Expensive_Tastes_effects_desc
Threshold 2

Effect Trading 5
Effect BribeResistance -2

Level Exotic_Tastes
Description Exotic_Tastes_desc
EffectsDescription Exotic_Tastes_effects_desc
Threshold 4

Effect Trading 10
Effect BribeResistance -3



;------------------------------------------
Trait Stoic
Characters family
NoGoingBackLevel 2
AntiTraits Epicurean

Level Reserved
Description Reserved_desc
EffectsDescription Reserved_effects_desc
Threshold 1

Effect BribeResistance 10

Level Stone_Faced
Description Stone_Faced_desc
EffectsDescription Stone_Faced_effects_desc
Threshold 2

Effect Loyalty 1
Effect BribeResistance 20

Level Utterly_Stoic
Description Utterly_Stoic_desc
EffectsDescription Utterly_Stoic_effects_desc
Threshold 4

Effect Loyalty 2
Effect BribeResistance 30



;------------------------------------------
Trait Austere
Characters family
NoGoingBackLevel 2
AntiTraits ExpensiveTastes, Aesthetic

Level Severe
Description Severe_desc
EffectsDescription Severe_effects_desc
Threshold 1

Effect BribeResistance 10
Effect TaxCollection 2

Level Austere
Description Austere_desc
EffectsDescription Austere_effects_desc
Threshold 2

Effect Loyalty 1
Effect BribeResistance 20
Effect TaxCollection 5

Level Severely_Austere
Description Severely_Austere_desc
EffectsDescription Severely_Austere_effects_desc
Threshold 4

Effect Loyalty 2
Effect BribeResistance 30
Effect TaxCollection 10



;------------------------------------------
Trait Aesthetic
Characters family
NoGoingBackLevel 2
AntiTraits Austere

Level An_Eye_for_Beauty
Description An_Eye_for_Beauty_desc
EffectsDescription An_Eye_for_Beauty_effects_desc
Threshold 2

Effect Command -1

Level Admirer_of_Beauty
Description Admirer_of_Beauty_desc
EffectsDescription Admirer_of_Beauty_effects_desc
Threshold 4

Effect Command -2
Effect BribeResistance -1
Effect Squalor -1

Level Aesthete
Description Aesthete_desc
EffectsDescription Aesthete_effects_desc
Threshold 8

Effect Command -3
Effect BribeResistance -2
Effect Squalor -2



;------------------------------------------
Trait Ignorance
Characters family
NoGoingBackLevel 2
AntiTraits RhetoricSkill, StrategicSkill, TacticalSkill, MathematicsSkill, LogisticalSkill

Level Ignorant
Description Ignorant_desc
EffectsDescription Ignorant_effects_desc
Threshold 5

Effect Authority -1
Effect Trading -2
Effect TaxCollection -2

Level Sadly_Ignorant
Description Sadly_Ignorant_desc
EffectsDescription Sadly_Ignorant_effects_desc
Threshold 10

Effect Authority -1
Effect Trading -5
Effect TaxCollection -5

Level Blissfully_Ignorant
Description Blissfully_Ignorant_desc
EffectsDescription Blissfully_Ignorant_effects_desc
Threshold 20

Effect Authority -2
Effect Trading -10
Effect TaxCollection -10



;------------------------------------------
Trait Gambling
Characters family

Level Enjoys_a_Wager
Description Enjoys_a_Wager_desc
EffectsDescription Enjoys_a_Wager_effects_desc
Threshold 2

Effect Trading -5
Effect BribeResistance -1

Level Gambler
Description Gambler_desc
EffectsDescription Gambler_effects_desc
Threshold 4

Effect Trading -10
Effect BribeResistance -2

Level Problem_Gambler
Description Problem_Gambler_desc
EffectsDescription Problem_Gambler_effects_desc
Threshold 8

Effect Trading -15
Effect BribeResistance -3

Level Slave_to_Luck
Description Slave_to_Luck_desc
EffectsDescription Slave_to_Luck_effects_desc
Epithet Slave_to_Luck_epithet_desc
Threshold 12

Effect Trading -20
Effect BribeResistance -4



;------------------------------------------
Trait SpyMaster
Characters family

Level Espionage
Description Espionage_desc
EffectsDescription Espionage_effects_desc
Threshold 8

Effect TrainingAgents 2

Level Espionage_Expert
Description Espionage_Expert_desc
EffectsDescription Espionage_Expert_effects_desc
Threshold 16

Effect PublicSecurity 1
Effect TrainingAgents 4
Effect Authority 1

Level Master_of_Espionage
Description Master_of_Espionage_desc
EffectsDescription Master_of_Espionage_effects_desc
Epithet Master_of_Espionage_epithet_desc
Threshold 24

Effect Chivalry -1
Effect PublicSecurity 2
Effect TrainingAgents 6
Effect Authority 2


;------------------------------------------
Trait AssassinMaster
Characters family

Level Open_to_Murder
Description Open_to_Murder_desc
EffectsDescription Open_to_Murder_effects_desc
Threshold 5

Effect Chivalry -1
Effect TrainingAgents 2
Effect Authority 1

Level Mixes_with_Killers
Description Mixes_with_Killers_desc
EffectsDescription Mixes_with_Killers_effects_desc
Threshold 10

Effect Chivalry -2
Effect PersonalSecurity 1
Effect TrainingAgents 4
Effect Authority 2

Level Master_of_Assassins
Description Master_of_Assassins_desc
EffectsDescription Master_of_Assassins_effects_desc
GainMessage Master_of_Assassins_gain_desc
Epithet Master_of_Assassins_epithet_desc
Threshold 15

Effect Chivalry -3
Effect PersonalSecurity 2
Effect TrainingAgents 5
Effect Authority 3



;------------------------------------------
Trait CounterSpy
Characters family

Level Counter-Spy
Description Counter-Spy_desc
EffectsDescription Counter-Spy_effects_desc
Threshold 2

Effect PublicSecurity 2

Level Counter-Espionage
Description Counter-Espionage_desc
EffectsDescription Counter-Espionage_effects_desc
Threshold 4

Effect PublicSecurity 3

Level Spycatcher
Description Spycatcher_desc
EffectsDescription Spycatcher_effects_desc
Threshold 6

Effect Law 1
Effect LineOfSight 1
Effect PublicSecurity 4



;------------------------------------------
Trait AssassinCatcher
Characters family

Level Survivor
Description Survivor_desc
EffectsDescription Survivor_effects_desc
Threshold 2

Effect Law 1
Effect PersonalSecurity 2

Level Blessed_Survivor
Description Blessed_Survivor_desc
EffectsDescription Blessed_Survivor_effects_desc
Threshold 4

Effect Law 2
Effect PersonalSecurity 3

Level Instinctive_Survivor
Description Instinctive_Survivor_desc
EffectsDescription Instinctive_Survivor_effects_desc
Epithet Instinctive_Survivor_epithet_desc
Threshold 8

Effect Law 3
Effect LineOfSight 1
Effect PersonalSecurity 4



;------------------------------------------
Trait GoodSpy
Characters spy
AntiTraits BadSpy

Level Inconspicuous
Description Inconspicuous_desc
EffectsDescription Inconspicuous_effects_desc
GainMessage Inconspicuous_gain_desc
LoseMessage Inconspicuous_lose_desc
Threshold 1

Effect Subterfuge 1
Effect LineOfSight 1

Level Adept_Agent
Description Adept_Agent_desc
EffectsDescription Adept_Agent_effects_desc
GainMessage Adept_Agent_gain_desc
LoseMessage Adept_Agent_lose_desc
Threshold 2

Effect Subterfuge 2
Effect LineOfSight 2

Level Spy
Description Spy_desc
EffectsDescription Spy_effects_desc
GainMessage Spy_gain_desc
LoseMessage Spy_lose_desc
Threshold 4

Effect Subterfuge 3
Effect LineOfSight 3

Level Adept_Spy
Description Adept_Spy_desc
EffectsDescription Adept_Spy_effects_desc
GainMessage Adept_Spy_gain_desc
LoseMessage Adept_Spy_lose_desc
Threshold 8

Effect Subterfuge 4
Effect LineOfSight 4

Level Master_Spy
Description Master_Spy_desc
EffectsDescription Master_Spy_effects_desc
GainMessage Master_Spy_gain_desc
LoseMessage Master_Spy_lose_desc
Epithet Master_Spy_epithet_desc
Threshold 16

Effect Subterfuge 5
Effect LineOfSight 5



;------------------------------------------
Trait BadSpy
Characters spy
AntiTraits GoodSpy

Level Conspicuous
Description Conspicuous_desc
EffectsDescription Conspicuous_effects_desc
Threshold 2

Effect Subterfuge -1

Level Poor_Spy
Description Poor_Spy_desc
EffectsDescription Poor_Spy_effects_desc
Threshold 4

Effect Subterfuge -2

Level Devoid_of_Subtlety
Description Devoid_of_Subtlety_desc
EffectsDescription Devoid_of_Subtlety_effects_desc
Threshold 6

Effect Subterfuge -3



;------------------------------------------
Trait GoodAssassin
Characters assassin
AntiTraits BadAssassin

Level Hired_Blade
Description Hired_Blade_desc
EffectsDescription Hired_Blade_effects_desc
GainMessage Hired_Blade_gain_desc
LoseMessage Hired_Blade_lose_desc
Threshold 1

Effect Subterfuge 1

Level Assassin
Description Assassin_desc
EffectsDescription Assassin_effects_desc
GainMessage Assassin_gain_desc
LoseMessage Assassin_lose_desc
Threshold 2

Effect Subterfuge 2

Level Murderer
Description Murderer_desc
EffectsDescription Murderer_effects_desc
GainMessage Murderer_gain_desc
LoseMessage Murderer_lose_desc
Threshold 4

Effect Subterfuge 3

Level Adept_Assassin
Description Adept_Assassin_desc
EffectsDescription Adept_Assassin_effects_desc
GainMessage Adept_Assassin_gain_desc
LoseMessage Adept_Assassin_lose_desc
Epithet Adept_Assassin_epithet_desc
Threshold 8

Effect Subterfuge 4

Level Master_Assassin
Description Master_Assassin_desc
EffectsDescription Master_Assassin_effects_desc
GainMessage Master_Assassin_gain_desc
LoseMessage Master_Assassin_lose_desc
Epithet Master_Assassin_epithet_desc
Threshold 16

Effect Subterfuge 5



;------------------------------------------
Trait BadAssassin
Characters assassin
AntiTraits GoodAssassin

Level Killer_on_Edge
Description Killer_on_Edge_desc
EffectsDescription Killer_on_Edge_effects_desc
Threshold 2

Effect Subterfuge -1

Level Not_an_Assassin
Description Not_an_Assassin_desc
EffectsDescription Not_an_Assassin_effects_desc
Threshold 4

Effect Subterfuge -2

Level Not_a_Killer
Description Not_a_Killer_desc
EffectsDescription Not_a_Killer_effects_desc
Threshold 6

Effect Subterfuge -3



;------------------------------------------
Trait LaxPersonalSecurity
Characters all
NoGoingBackLevel 3
AntiTraits HighPersonalSecurity, Paranoia

Level Unconcerned
Description Unconcerned_desc
EffectsDescription Unconcerned_effects_desc
Threshold 1

Effect PersonalSecurity -1

Level Lacks_Caution
Description Lacks_Caution_desc
EffectsDescription Lacks_Caution_effects_desc
Threshold 3

Effect PersonalSecurity -2

Level No_Sense_of_Mortality
Description No_Sense_of_Mortality_desc
EffectsDescription No_Sense_of_Mortality_effects_desc
Threshold 6

Effect PersonalSecurity -4



;------------------------------------------
Trait HighPersonalSecurity
Characters all
NoGoingBackLevel 2
AntiTraits LaxPersonalSecurity

Level Mindful_of_Risks
Description Mindful_of_Risks_desc
EffectsDescription Mindful_of_Risks_effects_desc
Threshold 1

Effect PersonalSecurity 1

Level Healthy_Caution
Description Healthy_Caution_desc
EffectsDescription Healthy_Caution_effects_desc
Threshold 2

Effect PersonalSecurity 2

Level Morbidly_Mortal
Description Morbidly_Mortal_desc
EffectsDescription Morbidly_Mortal_effects_desc
Threshold 3

Effect PersonalSecurity 4



;------------------------------------------
Trait Trusting
Characters family
AntiTraits Paranoia

Level Naive
Description Naive_desc
EffectsDescription Naive_effects_desc
Threshold 1

Effect PersonalSecurity -1

Level Trusting
Description Trusting_desc
EffectsDescription Trusting_effects_desc
Threshold 2

Effect PersonalSecurity -2

Level Overly_Trusting
Description Overly_Trusting_desc
EffectsDescription Overly_Trusting_effects_desc
Threshold 6

Effect PersonalSecurity -3



;------------------------------------------
Trait Paranoia
Characters family
AntiTraits Trusting, LaxPersonalSecurity

Level Slow_to_Trust
Description Slow_to_Trust_desc
EffectsDescription Slow_to_Trust_effects_desc
Threshold 1

Effect PersonalSecurity 1

Level Overly_Suspicious
Description Overly_Suspicious_desc
EffectsDescription Overly_Suspicious_effects_desc
Threshold 2

Effect PersonalSecurity 2

Level Paranoid
Description Paranoid_desc
EffectsDescription Paranoid_effects_desc
Threshold 4

Effect Command -1
Effect Authority -1
Effect PersonalSecurity 3

Level Completely_Paranoid
Description Completely_Paranoid_desc
EffectsDescription Completely_Paranoid_effects_desc
Threshold 8

Effect Command -2
Effect Authority -2
Effect PersonalSecurity 4



;------------------------------------------
Trait GoodDiplomat
Characters diplomat
AntiTraits BadDiplomat

Level Promising_Diplomat
Description Promising_Diplomat_desc
EffectsDescription Promising_Diplomat_effects_desc
Threshold 1

Effect Influence 1

Level Good_Diplomat
Description Good_Diplomat_desc
EffectsDescription Good_Diplomat_effects_desc
Threshold 2

Effect Influence 2

Level Very_Diplomatic
Description Very_Diplomatic_desc
EffectsDescription Very_Diplomatic_effects_desc
Threshold 4

Effect Influence 3

Level Superb_Diplomat
Description Superb_Diplomat_desc
EffectsDescription Superb_Diplomat_effects_desc
Threshold 8

Effect Influence 4

Level Master_of_Diplomacy
Description Master_of_Diplomacy_desc
EffectsDescription Master_of_Diplomacy_effects_desc
GainMessage Master_of_Diplomacy_gain_desc
Threshold 16

Effect Influence 5



;------------------------------------------
Trait BadDiplomat
Characters diplomat
AntiTraits GoodDiplomat

Level Awkward_Diplomat
Description Awkward_Diplomat_desc
EffectsDescription Awkward_Diplomat_effects_desc
Threshold 2

Effect Influence -1

Level Poor_Diplomat
Description Poor_Diplomat_desc
EffectsDescription Poor_Diplomat_effects_desc
Threshold 4

Effect Influence -2

Level Undiplomatic
Description Undiplomatic_desc
EffectsDescription Undiplomatic_effects_desc
Threshold 8

Effect Influence -3



;------------------------------------------
Trait Liar
Characters family
AntiTraits Upright

Level Avoids_the_Truth
Description Avoids_the_Truth_desc
EffectsDescription Avoids_the_Truth_effects_desc
Threshold 1

Effect Authority 1

Level Bends_the_Truth
Description Bends_the_Truth_desc
EffectsDescription Bends_the_Truth_effects_desc
Threshold 2

Effect Authority -1

Level Liar
Description Liar_desc
EffectsDescription Liar_effects_desc
Threshold 4

Effect Authority -2

Level Pathological_Liar
Description Pathological_Liar_desc
EffectsDescription Pathological_Liar_effects_desc
Epithet Pathological_Liar_epithet_desc
Threshold 8

Effect Authority -3



;------------------------------------------
Trait Embezzler
Characters family
AntiTraits Upright

Level Deep_Pockets
Description Deep_Pockets_desc
EffectsDescription Deep_Pockets_effects_desc
Threshold 1

Effect TaxCollection -10

Level Fraudulent
Description Fraudulent_desc
EffectsDescription Fraudulent_effects_desc
Threshold 3

Effect TaxCollection -20

Level Embezzler
Description Embezzler_desc
EffectsDescription Embezzler_effects_desc
Threshold 6

Effect TaxCollection -30



;------------------------------------------
Trait DeceiverVirtue
Characters family

Level Convincing
Description Convincing_desc
EffectsDescription Convincing_effects_desc
Threshold 2

Effect Loyalty -1
Effect Authority 1

Level Deceptive
Description Deceptive_desc
EffectsDescription Deceptive_effects_desc
Threshold 4

Effect Loyalty -2
Effect Authority 2

Level Total_Deceiver
Description Total_Deceiver_desc
EffectsDescription Total_Deceiver_effects_desc
Epithet Total_Deceiver_epithet_desc
Threshold 8

Effect Loyalty -3
Effect Authority 3



;------------------------------------------
Trait Upright
Characters family
NoGoingBackLevel 2
AntiTraits Corrupt, Embezzler, Liar, Girls

Level Honest
Description Honest_desc
EffectsDescription Honest_effects_desc
Threshold 1

Effect Loyalty 1
Effect BribeResistance 10
Effect Law 2

Level Trustworthy
Description Trustworthy_desc
EffectsDescription Trustworthy_effects_desc
Threshold 2

Effect Loyalty 2
Effect BribeResistance 20
Effect Law 4

Level Utterly_Immaculate
Description Utterly_Immaculate_desc
EffectsDescription Utterly_Immaculate_effects_desc
Epithet Utterly_Immaculate_epithet_desc
Threshold 4

Effect Loyalty 3
Effect BribeResistance 30
Effect Law 6
Effect Authority 1



;------------------------------------------
Trait Corrupt
Characters family
NoGoingBackLevel 2
AntiTraits Upright

Level Dubious
Description Dubious_desc
EffectsDescription Dubious_effects_desc
Threshold 1

Effect BribeResistance -2
Effect TaxCollection -10
Effect Law -1

Level Underhanded
Description Underhanded_desc
EffectsDescription Underhanded_effects_desc
Threshold 3

Effect Loyalty -1
Effect BribeResistance -4
Effect TaxCollection -20
Effect Law -2

Level Corrupt
Description Corrupt_desc
EffectsDescription Corrupt_effects_desc
Threshold 6

Effect Loyalty -2
Effect BribeResistance -6
Effect TaxCollection -30
Effect Law -3
Effect Authority -1



;------------------------------------------
Trait Authoritarian
Characters family
NoGoingBackLevel 1
AntiTraits NonAuthoritarian

Level Firm_Ruler
Description Firm_Ruler_desc
EffectsDescription Firm_Ruler_effects_desc
Threshold 1

Effect Unrest 1
Effect Law 2

Level Strict_Ruler
Description Strict_Ruler_desc
EffectsDescription Strict_Ruler_effects_desc
Threshold 3

Effect Authority 1
Effect Unrest 2
Effect Law 4

Level Total_Authoritarian
Description Total_Authoritarian_desc
EffectsDescription Total_Authoritarian_effects_desc
Epithet Total_Authoritarian_epithet_desc
Threshold 8

Effect Authority 2
Effect Unrest 3
Effect Law 6



;------------------------------------------
Trait NonAuthoritarian
Characters family
NoGoingBackLevel 1
AntiTraits Authoritarian

Level Fair_Ruler
Description Fair_Ruler_desc
EffectsDescription Fair_Ruler_effects_desc
Threshold 3

Effect Unrest -2
Effect Law -1

Level Understanding_Ruler
Description Understanding_Ruler_desc
EffectsDescription Understanding_Ruler_effects_desc
Threshold 4

Effect Authority -1
Effect Unrest -4
Effect Law -2

Level Liberal_Leader
Description Liberal_Leader_desc
EffectsDescription Liberal_Leader_effects_desc
Epithet Liberal_Leader_epithet_desc
Threshold 6

Effect Authority -2
Effect Unrest -6
Effect Law -3



;------------------------------------------
Trait Disloyal
Characters family
NoGoingBackLevel 3
AntiTraits Loyal

Level Speaks_of_Loyalty
Description Speaks_of_Loyalty_desc
EffectsDescription Speaks_of_Loyalty_effects_desc
Threshold 1

Effect Loyalty -1

Level Mixed_Loyalties
Description Mixed_Loyalties_desc
EffectsDescription Mixed_Loyalties_effects_desc
Threshold 2

Effect Chivalry -1
Effect Loyalty -2

Level Disloyal
Description Disloyal_desc
EffectsDescription Disloyal_effects_desc
Threshold 3

Effect Chivalry -2
Effect Loyalty -3

Level Actively_Disloyal
Description Actively_Disloyal_desc
EffectsDescription Actively_Disloyal_effects_desc
Threshold 4

Effect Chivalry -3
Effect Loyalty -4



;------------------------------------------
Trait Loyal
Characters family
NoGoingBackLevel 3
AntiTraits Disloyal

Level Generally_Loyal
Description Generally_Loyal_desc
EffectsDescription Generally_Loyal_effects_desc
Threshold 1

Effect Loyalty 1

Level Loyal
Description Loyal_desc
EffectsDescription Loyal_effects_desc
Threshold 2

Effect Chivalry 1
Effect Loyalty 2

Level Very_Loyal
Description Very_Loyal_desc
EffectsDescription Very_Loyal_effects_desc
Threshold 4

Effect Chivalry 2
Effect Loyalty 3

Level Loyal_Beyond_Question
Description Loyal_Beyond_Question_desc
EffectsDescription Loyal_Beyond_Question_effects_desc
Threshold 6

Effect Chivalry 3
Effect Loyalty 4



;------------------------------------------
Trait SmoothTalker
Characters diplomat

Level Stretches_Loyalties
Description Stretches_Loyalties_desc
EffectsDescription Stretches_Loyalties_effects_desc
Threshold 2

Effect Bribery 10

Level Breaks_Loyalties
Description Breaks_Loyalties_desc
EffectsDescription Breaks_Loyalties_effects_desc
Threshold 4

Effect Bribery 20

Level Changes_Loyalties
Description Changes_Loyalties_desc
EffectsDescription Changes_Loyalties_effects_desc
Threshold 6

Effect Bribery 30



;------------------------------------------
Trait Cuckold
Characters family
NoGoingBackLevel 1

Level Trouble_at_Home
Description Trouble_at_Home_desc
EffectsDescription Trouble_at_Home_effects_desc
Threshold 2

Effect Authority -1

Level Cuckold
Description Cuckold_desc
EffectsDescription Cuckold_effects_desc
Threshold 3

Effect Authority -2

Level Laughing_Stock
Description Laughing_Stock_desc
EffectsDescription Laughing_Stock_effects_desc
Threshold 4

Effect Authority -3

Level Lacks_Manhood
Description Lacks_Manhood_desc
EffectsDescription Lacks_Manhood_effects_desc
Epithet Lacks_Manhood_epithet_desc
Threshold 5

Effect Authority -4



;------------------------------------------
Trait GoodFarmer
Characters family
NoGoingBackLevel 3

Level Farming_Knowledge
Description Farming_Knowledge_desc
EffectsDescription Farming_Knowledge_effects_desc
Threshold 3

Effect Farming 1

Level Rural_Expert
Description Rural_Expert_desc
EffectsDescription Rural_Expert_effects_desc
Threshold 12

Effect Farming 2

Level Agriculturalist
Description Agriculturalist_desc
EffectsDescription Agriculturalist_effects_desc
Threshold 24

Effect Farming 3



;------------------------------------------
Trait GoodMiner
Characters family
NoGoingBackLevel 2

Level Mining_Knowledge
Description Mining_Knowledge_desc
EffectsDescription Mining_Knowledge_effects_desc
Threshold 2

Effect Mining 10

Level Mining_Expert
Description Mining_Expert_desc
EffectsDescription Mining_Expert_effects_desc
Threshold 4

Effect Mining 20

Level Geologist
Description Geologist_desc
EffectsDescription Geologist_effects_desc
Threshold 8

Effect Mining 30



;------------------------------------------
Trait GoodEngineer
Characters family
NoGoingBackLevel 2
AntiTraits BadEngineer

Level Admires_Technology
Description Admires_Technology_desc
EffectsDescription Admires_Technology_effects_desc
Threshold 1

Effect SiegeEngineering 20

Level Mechanically_Minded
Description Mechanically_Minded_desc
EffectsDescription Mechanically_Minded_effects_desc
Threshold 3

Effect SiegeAttack 1
Effect SiegeEngineering 40

Level Engineer
Description Engineer_desc
EffectsDescription Engineer_effects_desc
GainMessage Engineer_gain_desc
Epithet Engineer_epithet_desc
Threshold 6

Effect SiegeAttack 2
Effect SiegeEngineering 60



;------------------------------------------
Trait BadEngineer
Characters family
NoGoingBackLevel 2
AntiTraits GoodEngineer

Level Questions_Technology
Description Questions_Technology_desc
EffectsDescription Questions_Technology_effects_desc
Threshold 1

Effect SiegeAttack -1

Level Befuddled_by_Machines
Description Befuddled_by_Machines_desc
EffectsDescription Befuddled_by_Machines_effects_desc
Threshold 3

Effect SiegeAttack -2

Level Distrusts_Evil_Machinery!
Description Distrusts_Evil_Machinery!_desc
EffectsDescription Distrusts_Evil_Machinery!_effects_desc
Threshold 6

Effect SiegeAttack -3



;------------------------------------------
Trait GoodTrader
Characters family
NoGoingBackLevel 2
AntiTraits BadTrader

Level Understands_Trade
Description Understands_Trade_desc
EffectsDescription Understands_Trade_effects_desc
Threshold 24

Effect Trading 10

Level Trader
Description Trader_desc
EffectsDescription Trader_effects_desc
Threshold 48

Effect Trading 20

Level Master_Trader
Description Master_Trader_desc
EffectsDescription Master_Trader_effects_desc
Threshold 60

Effect Trading 30



;------------------------------------------
Trait BadTrader
Characters family
NoGoingBackLevel 2
AntiTraits GoodTrader

Level Fiscally_Challenged
Description Fiscally_Challenged_desc
EffectsDescription Fiscally_Challenged_effects_desc
Threshold 1

Effect Trading -10

Level Incompetent_Trader
Description Incompetent_Trader_desc
EffectsDescription Incompetent_Trader_effects_desc
Threshold 3

Effect Trading -20

Level Trading_Liability
Description Trading_Liability_desc
EffectsDescription Trading_Liability_effects_desc
Threshold 6

Effect Trading -30



;------------------------------------------
Trait Just
Characters family
NoGoingBackLevel 2
AntiTraits Unjust, HarshJustice, LenientJustice

Level A_Sense_of_Justice
Description A_Sense_of_Justice_desc
EffectsDescription A_Sense_of_Justice_effects_desc
Threshold 1

Effect Chivalry 1
Effect Law 1

Level Just
Description Just_desc
EffectsDescription Just_effects_desc
Threshold 3

Effect Chivalry 2
Effect Law 2

Level Serves_Justice
Description Serves_Justice_desc
EffectsDescription Serves_Justice_effects_desc
Epithet Serves_Justice_epithet_desc
Threshold 7

Effect Chivalry 3
Effect Law 3



;------------------------------------------
Trait Unjust
Characters family
NoGoingBackLevel 2
AntiTraits Just, LenientJustice

Level Swift_to_Judge
Description Swift_to_Judge_desc
EffectsDescription Swift_to_Judge_effects_desc
Threshold 1

Effect Unrest 1

Level Lacks_Justice
Description Lacks_Justice_desc
EffectsDescription Lacks_Justice_effects_desc
Threshold 3

Effect Chivalry -1
Effect Unrest 2

Level Unjust
Description Unjust_desc
EffectsDescription Unjust_effects_desc
Threshold 7

Effect Chivalry -3
Effect Unrest 3



;------------------------------------------
Trait HarshJustice
Characters family
NoGoingBackLevel 1
AntiTraits LenientJustice, Just

Level Hard_Justice
Description Hard_Justice_desc
EffectsDescription Hard_Justice_effects_desc
Threshold 2

Effect Unrest 1
Effect Law 2

Level Harsh_Justice
Description Harsh_Justice_desc
EffectsDescription Harsh_Justice_effects_desc
Threshold 3

Effect Unrest 2
Effect Law 4

Level Severe_Justice
Description Severe_Justice_desc
EffectsDescription Severe_Justice_effects_desc
Threshold 7

Effect Chivalry -1
Effect Unrest 3
Effect Law 6



;------------------------------------------
Trait LenientJustice
Characters family
NoGoingBackLevel 3
AntiTraits HarshJustice, Just, Unjust

Level Soft_Judge
Description Soft_Judge_desc
EffectsDescription Soft_Judge_effects_desc
Threshold 2

Effect Chivalry 1
Effect Law -1

Level Merciful_Judge
Description Merciful_Judge_desc
EffectsDescription Merciful_Judge_effects_desc
Threshold 3

Effect Chivalry 2
Effect Law -2

Level Kind_Judge
Description Kind_Judge_desc
EffectsDescription Kind_Judge_effects_desc
Threshold 7

Effect Chivalry 1
Effect Law -3



;------------------------------------------
Trait HarshRuler
Characters family
NoGoingBackLevel 1
AntiTraits KindRuler, NonAuthoritarian

Level Iron_Fisted
Description Iron_Fisted_desc
EffectsDescription Iron_Fisted_effects_desc
Threshold 1

Effect Chivalry -1
Effect Law 1

Level Harsh_Ruler
Description Harsh_Ruler_desc
EffectsDescription Harsh_Ruler_effects_desc
Threshold 3

Effect Chivalry -2
Effect PersonalSecurity -1
Effect Squalor 1
Effect Law 2

Level Cruel_Ruler
Description Cruel_Ruler_desc
EffectsDescription Cruel_Ruler_effects_desc
Epithet Cruel_Ruler_epithet_desc
Threshold 6

Effect Chivalry -3
Effect PersonalSecurity -2
Effect Squalor 2
Effect Law 3



;------------------------------------------
Trait KindRuler
Characters family
NoGoingBackLevel 3
AntiTraits HarshRuler, Authoritarian

Level Reasonable_Ruler
Description Reasonable_Ruler_desc
EffectsDescription Reasonable_Ruler_effects_desc
Threshold 1

Effect Chivalry 1
Effect Squalor -1

Level Kind_Ruler
Description Kind_Ruler_desc
EffectsDescription Kind_Ruler_effects_desc
Threshold 3

Effect Chivalry 2
Effect Squalor -2

Level Benevolent_Ruler
Description Benevolent_Ruler_desc
EffectsDescription Benevolent_Ruler_effects_desc
Epithet Benevolent_Ruler_epithet_desc
Threshold 7

Effect Chivalry 3
Effect Squalor -3



;------------------------------------------
Trait GoodBuilder
Characters family
NoGoingBackLevel 2
AntiTraits BadBuilder

Level Active_Builder
Description Active_Builder_desc
EffectsDescription Active_Builder_effects_desc
Threshold 12

Effect Construction 5
Effect Squalor -1

Level Urban_Planner
Description Urban_Planner_desc
EffectsDescription Urban_Planner_effects_desc
Threshold 24

Effect Construction 10
Effect Squalor -2

Level Great_Builder
Description Great_Builder_desc
EffectsDescription Great_Builder_effects_desc
Epithet Great_Builder_epithet_desc
Threshold 36

Effect Construction 15
Effect Squalor -3



;------------------------------------------
Trait BadBuilder
Characters family
NoGoingBackLevel 2
AntiTraits GoodBuilder

Level Not_Constructive
Description Not_Constructive_desc
EffectsDescription Not_Constructive_effects_desc
Threshold 2

Effect Construction -5
Effect Squalor 1

Level Sloppy_Builder
Description Sloppy_Builder_desc
EffectsDescription Sloppy_Builder_effects_desc
Threshold 4

Effect Construction -10
Effect Squalor 2

Level Abhors_Construction
Description Abhors_Construction_desc
EffectsDescription Abhors_Construction_effects_desc
Threshold 6

Effect Construction -15
Effect Squalor 3



;------------------------------------------
Trait Generous
Characters family
NoGoingBackLevel 2
AntiTraits Miserly

Level Generous
Description Generous_desc
EffectsDescription Generous_effects_desc
Threshold 3

Effect TaxCollection -2
Effect LocalPopularity 1

Level Openly_Giving
Description Openly_Giving_desc
EffectsDescription Openly_Giving_effects_desc
Threshold 4

Effect Trading -2
Effect TaxCollection -5
Effect LocalPopularity 2

Level Overly_Generous
Description Overly_Generous_desc
EffectsDescription Overly_Generous_effects_desc
Threshold 8

Effect Trading -5
Effect TaxCollection -10
Effect LocalPopularity 3



;------------------------------------------
Trait Miserly
Characters family
NoGoingBackLevel 2
AntiTraits Generous

Level Mean_with_Money
Description Mean_with_Money_desc
EffectsDescription Mean_with_Money_effects_desc
Threshold 1

Effect TaxCollection 2
Effect Squalor 1

Level Hoarder_of_Wealth
Description Hoarder_of_Wealth_desc
EffectsDescription Hoarder_of_Wealth_effects_desc
Threshold 2

Effect Trading 2
Effect TaxCollection 5
Effect Squalor 2

Level Miserly
Description Miserly_desc
EffectsDescription Miserly_effects_desc
Epithet Miserly_epithet_desc
Threshold 4

Effect Trading 5
Effect TaxCollection 10
Effect Squalor 3



;------------------------------------------
Trait Noctophobia
Characters family
AntiTraits Noctophilia

Level Spooked_at_Night
Description Spooked_at_Night_desc
EffectsDescription Spooked_at_Night_effects_desc
Threshold 2

Effect NightBattle -1

Level Fear_of_the_Dark
Description Fear_of_the_Dark_desc
EffectsDescription Fear_of_the_Dark_effects_desc
Threshold 3

Effect NightBattle -2
Effect PersonalSecurity 1

Level Noctophobic
Description Noctophobic_desc
EffectsDescription Noctophobic_effects_desc
Threshold 5

Effect NightBattle -3
Effect PersonalSecurity 2



;------------------------------------------
Trait Noctophilia
Characters family
AntiTraits Noctophobia

Level Likes_the_Dark
Description Likes_the_Dark_desc
EffectsDescription Likes_the_Dark_effects_desc
Threshold 2

Effect NightBattle 1

Level Effective_at_Night
Description Effective_at_Night_desc
EffectsDescription Effective_at_Night_effects_desc
Threshold 3

Effect NightBattle 2

Level Nocturnal
Description Nocturnal_desc
EffectsDescription Nocturnal_effects_desc
GainMessage Nocturnal_gain_desc
Threshold 5

Effect NightBattle 3



;------------------------------------------
Trait Perverted
Characters family
AntiTraits Prim

Level Sexually_Liberated
Description Sexually_Liberated_desc
EffectsDescription Sexually_Liberated_effects_desc
Threshold 2

Effect LocalPopularity 1

Level Sexually_Eccentric
Description Sexually_Eccentric_desc
EffectsDescription Sexually_Eccentric_effects_desc
Threshold 4

Effect LocalPopularity -1

Level Sexually_Debauched
Description Sexually_Debauched_desc
EffectsDescription Sexually_Debauched_effects_desc
Threshold 7

Effect Piety -1
Effect LocalPopularity -2

Level Sexually_Perverse
Description Sexually_Perverse_desc
EffectsDescription Sexually_Perverse_effects_desc
Threshold 8

Effect Piety -2
Effect LocalPopularity -3

Level Sexually_Corrupt
Description Sexually_Corrupt_desc
EffectsDescription Sexually_Corrupt_effects_desc
Threshold 9

Effect Piety -3
Effect Authority -1
Effect LocalPopularity -4

Level Diabolically_Degenerate
Description Diabolically_Degenerate_desc
EffectsDescription Diabolically_Degenerate_effects_desc
Epithet Diabolically_Degenerate_epithet_desc
Threshold 10

Effect Piety -4
Effect Authority -2
Effect LocalPopularity -5



;------------------------------------------
Trait Scout
Characters family

Level Adopts_Scouting
Description Adopts_Scouting_desc
EffectsDescription Adopts_Scouting_effects_desc
Threshold 2

Effect LineOfSight 1

Level Adept_Scout
Description Adept_Scout_desc
EffectsDescription Adept_Scout_effects_desc
Threshold 4

Effect LineOfSight 2

Level Reconnaissance_Expert
Description Reconnaissance_Expert_desc
EffectsDescription Reconnaissance_Expert_effects_desc
Threshold 6

Effect LineOfSight 3



;------------------------------------------
Trait Sailor
Characters admiral
NoGoingBackLevel 2
AntiTraits Landlubber

Level Competent_Sailor
Description Competent_Sailor_desc
EffectsDescription Competent_Sailor_effects_desc
GainMessage Competent_Sailor_gain_desc
Threshold 1

Effect NavalCommand 1

Level Fine_Officer
Description Fine_Officer_desc
EffectsDescription Fine_Officer_effects_desc
GainMessage Fine_Officer_gain_desc
Threshold 2

Effect NavalCommand 2

Level Worthy_Admiral
Description Worthy_Admiral_desc
EffectsDescription Worthy_Admiral_effects_desc
GainMessage Worthy_Admiral_gain_desc
Threshold 4

Effect NavalCommand 3

Level Great_Admiral
Description Great_Admiral_desc
EffectsDescription Great_Admiral_effects_desc
GainMessage Great_Admiral_gain_desc
Threshold 8

Effect NavalCommand 4

Level Legendary_Admiral
Description Legendary_Admiral_desc
EffectsDescription Legendary_Admiral_effects_desc
GainMessage Legendary_Admiral_gain_desc
Epithet Legendary_Admiral_epithet_desc
Threshold 16

Effect NavalCommand 5



;------------------------------------------
Trait Landlubber
Characters admiral
AntiTraits Sailor

Level Poor_Navigator
Description Poor_Navigator_desc
EffectsDescription Poor_Navigator_effects_desc
Threshold 1

Effect NavalCommand -1

Level No_Naval_Nouse
Description No_Naval_Nouse_desc
EffectsDescription No_Naval_Nouse_effects_desc
Threshold 4

Effect NavalCommand -2

Level Total_Landlubber
Description Total_Landlubber_desc
EffectsDescription Total_Landlubber_effects_desc
Threshold 5

Effect NavalCommand -3



;------------------------------------------
Trait BattleScarred
Characters family

Level Marks_of_War
Description Marks_of_War_desc
EffectsDescription Marks_of_War_effects_desc
Threshold 1

Effect Authority 1
Effect HitPoints 2

Level Scarred
Description Scarred_desc
EffectsDescription Scarred_effects_desc
Threshold 2

Effect Authority 1
Effect HitPoints 4

Level Terribly_Scarred
Description Terribly_Scarred_desc
EffectsDescription Terribly_Scarred_effects_desc
Threshold 3

Effect Authority 2
Effect HitPoints 6

Level Brutally_Scarred
Description Brutally_Scarred_desc
EffectsDescription Brutally_Scarred_effects_desc
GainMessage Brutally_Scarred_gain_desc
Epithet Brutally_Scarred_epithet_desc
Threshold 4

Effect Authority 2
Effect HitPoints 8



;------------------------------------------
Trait GoodConspirator
Characters spy, assassin
AntiTraits BadConspirator

Level Plotter
Description Plotter_desc
EffectsDescription Plotter_effects_desc
Threshold 2

Effect Subterfuge 1

Level Schemer
Description Schemer_desc
EffectsDescription Schemer_effects_desc
Threshold 4

Effect Subterfuge 2

Level Grand_Conspirator
Description Grand_Conspirator_desc
EffectsDescription Grand_Conspirator_effects_desc
Threshold 8

Effect Subterfuge 3



;------------------------------------------
Trait BadConspirator
Characters spy, assassin
AntiTraits GoodConspirator

Level Poor_Plotter
Description Poor_Plotter_desc
EffectsDescription Poor_Plotter_effects_desc
Threshold 2

Effect Subterfuge -1

Level Silly_Schemes
Description Silly_Schemes_desc
EffectsDescription Silly_Schemes_effects_desc
Threshold 4

Effect Subterfuge -2

Level Lost_the_Plot
Description Lost_the_Plot_desc
EffectsDescription Lost_the_Plot_effects_desc
Threshold 8

Effect Subterfuge -3



;------------------------------------------
Trait Talkative
Characters diplomat
AntiTraits Secretive

Level Talkative
Description Talkative_desc
EffectsDescription Talkative_effects_desc
Threshold 2

Effect Influence -1
Effect Bribery 5

Level Gossips
Description Gossips_desc
EffectsDescription Gossips_effects_desc
Threshold 4

Effect Influence -2

Level Utterly_Indiscreet
Description Utterly_Indiscreet_desc
EffectsDescription Utterly_Indiscreet_effects_desc
Epithet Utterly_Indiscreet_epithet_desc
Threshold 8

Effect Influence -3
Effect Bribery -5



;------------------------------------------
Trait Secretive
Characters diplomat
AntiTraits Talkative

Level Discreet
Description Discreet_desc
EffectsDescription Discreet_effects_desc
Threshold 1

Effect Influence 1

Level Secretive
Description Secretive_desc
EffectsDescription Secretive_effects_desc
Threshold 2

Effect Influence 2
Effect Bribery 5

Level Impossible_to_Read
Description Impossible_to_Read_desc
EffectsDescription Impossible_to_Read_effects_desc
Threshold 4

Effect Influence 3
Effect Bribery 10



;------------------------------------------
Trait GoodInfantryGeneral
Characters family
AntiTraits BadInfantryGeneral

Level Good_with_Infantry
Description Good_with_Infantry_desc
EffectsDescription Good_with_Infantry_effects_desc
Threshold 2

Effect InfantryCommand 1

Level Skilled_with_Infantry
Description Skilled_with_Infantry_desc
EffectsDescription Skilled_with_Infantry_effects_desc
Threshold 4

Effect InfantryCommand 2

Level Infantry_Master
Description Infantry_Master_desc
EffectsDescription Infantry_Master_effects_desc
GainMessage Infantry_Master_gain_desc
Epithet Infantry_Master_epithet_desc
Threshold 6

Effect InfantryCommand 3



;------------------------------------------
Trait BadInfantryGeneral
Characters family
AntiTraits GoodInfantryGeneral

Level Poor_with_Infantry
Description Poor_with_Infantry_desc
EffectsDescription Poor_with_Infantry_effects_desc
Threshold 2

Effect InfantryCommand -1

Level Inept_with_Infantry
Description Inept_with_Infantry_desc
EffectsDescription Inept_with_Infantry_effects_desc
Threshold 3

Effect InfantryCommand -2

Level Confused_with_Infantry
Description Confused_with_Infantry_desc
EffectsDescription Confused_with_Infantry_effects_desc
Threshold 6

Effect InfantryCommand -3



;------------------------------------------
Trait GoodCavalryGeneral
Characters family
AntiTraits BadCavalryGeneral

Level Good_with_Cavalry
Description Good_with_Cavalry_desc
EffectsDescription Good_with_Cavalry_effects_desc
Threshold 2

Effect CavalryCommand 1

Level Dangerous_with_Cavalry
Description Dangerous_with_Cavalry_desc
EffectsDescription Dangerous_with_Cavalry_effects_desc
Threshold 4

Effect CavalryCommand 2

Level Great_Cavalry_Commander
Description Great_Cavalry_Commander_desc
EffectsDescription Great_Cavalry_Commander_effects_desc
GainMessage Great_Cavalry_Commander_gain_desc
Epithet Great_Cavalry_Commander_epithet_desc
Threshold 6

Effect CavalryCommand 3



;------------------------------------------
Trait BadCavalryGeneral
Characters family
AntiTraits GoodCavalryGeneral

Level Poor_with_Cavalry
Description Poor_with_Cavalry_desc
EffectsDescription Poor_with_Cavalry_effects_desc
Threshold 2

Effect CavalryCommand -1

Level Inept_with_Cavalry
Description Inept_with_Cavalry_desc
EffectsDescription Inept_with_Cavalry_effects_desc
Threshold 3

Effect CavalryCommand -2

Level Shameful_with_Cavalry
Description Shameful_with_Cavalry_desc
EffectsDescription Shameful_with_Cavalry_effects_desc
Threshold 4

Effect CavalryCommand -3



;------------------------------------------
Trait Fearsaztec
Characters family
ExcludeCultures mesoamerican
AntiTraits Hatesaztec

Level Nervous_Near_Aztecs
Description Nervous_Near_Aztecs_desc
EffectsDescription Nervous_Near_Aztecs_effects_desc
Threshold 1

Effect Combat_V_Faction_Aztecs -1

Level Fears_Aztecs
Description Fears_Aztecs_desc
EffectsDescription Fears_Aztecs_effects_desc
Threshold 2

Effect TroopMorale -1
Effect Combat_V_Faction_Aztecs -2

Level Terrified_by_Aztec_Ways
Description Terrified_by_Aztec_Ways_desc
EffectsDescription Terrified_by_Aztec_Ways_effects_desc
Threshold 4

Effect TroopMorale -1
Effect Combat_V_Faction_Aztecs -3



;------------------------------------------
Trait Hatesaztec
Characters family
ExcludeCultures mesoamerican
NoGoingBackLevel 3
AntiTraits Fearsaztec

Level Despises_Aztec_Ways
Description Despises_Aztec_Ways_desc
EffectsDescription Despises_Aztec_Ways_effects_desc
Threshold 1

Effect Combat_V_Faction_Aztecs 1

Level Hates_Aztecs
Description Hates_Aztecs_desc
EffectsDescription Hates_Aztecs_effects_desc
Threshold 2

Effect TroopMorale 1
Effect Combat_V_Faction_Aztecs 2

Level Loathes_Heathen_Aztecs
Description Loathes_Heathen_Aztecs_desc
EffectsDescription Loathes_Heathen_Aztecs_effects_desc
Threshold 4

Effect Combat_V_Faction_Aztecs 3



;------------------------------------------
Trait Fearsbyzantium
Characters family
AntiTraits Hatesbyzantium

Level Nervous_Near_Byzantine
Description Nervous_Near_Byzantine_desc
EffectsDescription Nervous_Near_Byzantine_effects_desc
Threshold 1

Effect Combat_V_Faction_Byzantium -1

Level Fears_the_Byzantine
Description Fears_the_Byzantine_desc
EffectsDescription Fears_the_Byzantine_effects_desc
Threshold 2

Effect TroopMorale -1
Effect Combat_V_Faction_Byzantium -2

Level Terrified_of_Byzantium
Description Terrified_of_Byzantium_desc
EffectsDescription Terrified_of_Byzantium_effects_desc
Threshold 4

Effect TroopMorale -1
Effect Combat_V_Faction_Byzantium -3



;------------------------------------------
Trait Hatesbyzantium
Characters family
NoGoingBackLevel 3
AntiTraits Fearsbyzantium

Level Dislikes_the_Byzantines
Description Dislikes_the_Byzantines_desc
EffectsDescription Dislikes_the_Byzantines_effects_desc
Threshold 1

Effect Combat_V_Faction_Byzantium 1

Level Hates_the_Byzantines
Description Hates_the_Byzantines_desc
EffectsDescription Hates_the_Byzantines_effects_desc
Threshold 2

Effect TroopMorale 1
Effect Combat_V_Faction_Byzantium 2

Level Loathes_all_Byzantines
Description Loathes_all_Byzantines_desc
EffectsDescription Loathes_all_Byzantines_effects_desc
Threshold 4

Effect Combat_V_Faction_Byzantium 3



;------------------------------------------
Trait Fearsdenmark
Characters family
AntiTraits Hatesdenmark

Level Uncomfortable_Near_Danes
Description Uncomfortable_Near_Danes_desc
EffectsDescription Uncomfortable_Near_Danes_effects_desc
Threshold 1

Effect Combat_V_Faction_Denmark -1

Level Fears_Danes
Description Fears_Danes_desc
EffectsDescription Fears_Danes_effects_desc
Threshold 2

Effect TroopMorale -1
Effect Combat_V_Faction_Denmark -2

Level Terrified_by_Danish
Description Terrified_by_Danish_desc
EffectsDescription Terrified_by_Danish_effects_desc
Threshold 4

Effect TroopMorale -1
Effect Combat_V_Faction_Denmark -3



;------------------------------------------
Trait Hatesdenmark
Characters family
NoGoingBackLevel 3
AntiTraits Fearsdenmark

Level Dislikes_the_Danes
Description Dislikes_the_Danes_desc
EffectsDescription Dislikes_the_Danes_effects_desc
Threshold 1

Effect Combat_V_Faction_Denmark 1

Level Hates_the_Danes
Description Hates_the_Danes_desc
EffectsDescription Hates_the_Danes_effects_desc
Threshold 2

Effect TroopMorale 1
Effect Combat_V_Faction_Denmark 2

Level Loathes_Disgusting_Danish
Description Loathes_Disgusting_Danish_desc
EffectsDescription Loathes_Disgusting_Danish_effects_desc
Threshold 4

Effect Combat_V_Faction_Denmark 3



;------------------------------------------
Trait Fearsegypt
Characters family
AntiTraits Hatesegypt

Level Edgey_around_Egyptians
Description Edgey_around_Egyptians_desc
EffectsDescription Edgey_around_Egyptians_effects_desc
Threshold 1

Effect Combat_V_Faction_Egypt -1

Level Fears_the_Egyptians
Description Fears_the_Egyptians_desc
EffectsDescription Fears_the_Egyptians_effects_desc
Threshold 2

Effect TroopMorale -1
Effect Combat_V_Faction_Egypt -2

Level Terrified_by_Egptians
Description Terrified_by_Egptians_desc
EffectsDescription Terrified_by_Egptians_effects_desc
Threshold 4

Effect TroopMorale -1
Effect Combat_V_Faction_Egypt -3



;------------------------------------------
Trait Hatesegypt
Characters family
NoGoingBackLevel 3
AntiTraits Fearsegypt

Level Dislikes_the_Egyptians
Description Dislikes_the_Egyptians_desc
EffectsDescription Dislikes_the_Egyptians_effects_desc
Threshold 1

Effect Combat_V_Faction_Egypt 1

Level Hates_the_Egyptians
Description Hates_the_Egyptians_desc
EffectsDescription Hates_the_Egyptians_effects_desc
Threshold 2

Effect TroopMorale 1
Effect Combat_V_Faction_Egypt 2

Level Loathes_the_Evil_Egyptians
Description Loathes_the_Evil_Egyptians_desc
EffectsDescription Loathes_the_Evil_Egyptians_effects_desc
Threshold 4

Effect Combat_V_Faction_Egypt 3



;------------------------------------------
Trait Fearsengland
Characters family
AntiTraits Hatesengland

Level Edgey_Around_the_English
Description Edgey_Around_the_English_desc
EffectsDescription Edgey_Around_the_English_effects_desc
Threshold 1

Effect Combat_V_Faction_England -1

Level Fears_the_English
Description Fears_the_English_desc
EffectsDescription Fears_the_English_effects_desc
Threshold 2

Effect TroopMorale -1
Effect Combat_V_Faction_England -2

Level Terrified_by_the_English
Description Terrified_by_the_English_desc
EffectsDescription Terrified_by_the_English_effects_desc
Threshold 4

Effect TroopMorale -1
Effect Combat_V_Faction_England -3



;------------------------------------------
Trait Hatesengland
Characters family
NoGoingBackLevel 3
AntiTraits Fearsengland

Level Dislikes_the_English
Description Dislikes_the_English_desc
EffectsDescription Dislikes_the_English_effects_desc
Threshold 1

Effect Combat_V_Faction_England 1

Level Hates_the_English
Description Hates_the_English_desc
EffectsDescription Hates_the_English_effects_desc
Threshold 2

Effect TroopMorale 1
Effect Combat_V_Faction_England 2

Level Loathes_the_Evil_English
Description Loathes_the_Evil_English_desc
EffectsDescription Loathes_the_Evil_English_effects_desc
Threshold 4

Effect Combat_V_Faction_England 3



;------------------------------------------
Trait Fearsfrance
Characters family
AntiTraits Hatesfrance

Level Wary_of_the_French
Description Wary_of_the_French_desc
EffectsDescription Wary_of_the_French_effects_desc
Threshold 1

Effect Combat_V_Faction_France -1

Level Fears_the_French
Description Fears_the_French_desc
EffectsDescription Fears_the_French_effects_desc
Threshold 2

Effect TroopMorale -1
Effect Combat_V_Faction_France -2

Level Terrified_by_the_French
Description Terrified_by_the_French_desc
EffectsDescription Terrified_by_the_French_effects_desc
Threshold 4

Effect TroopMorale -1
Effect Combat_V_Faction_France -3



;------------------------------------------
Trait Hatesfrance
Characters family
NoGoingBackLevel 3
AntiTraits Fearsfrance

Level Dislikes_the_French
Description Dislikes_the_French_desc
EffectsDescription Dislikes_the_French_effects_desc
Threshold 1

Effect Combat_V_Faction_France 1

Level Hates_the_French
Description Hates_the_French_desc
EffectsDescription Hates_the_French_effects_desc
Threshold 2

Effect TroopMorale 1
Effect Combat_V_Faction_France 2

Level Loathes_the_French_Fools
Description Loathes_the_French_Fools_desc
EffectsDescription Loathes_the_French_Fools_effects_desc
Threshold 4

Effect Combat_V_Faction_France 3



;------------------------------------------
Trait Fearshre
Characters family
AntiTraits Hateshre

Level Edgey_around_Imperials
Description Edgey_around_Imperials_desc
EffectsDescription Edgey_around_Imperials_effects_desc
Threshold 1

Effect Combat_V_Faction_HRE -1

Level Fears_the_Reich
Description Fears_the_Reich_desc
EffectsDescription Fears_the_Reich_effects_desc
Threshold 2

Effect TroopMorale -1
Effect Combat_V_Faction_HRE -2

Level Terrified_of_the_Empire
Description Terrified_of_the_Empire_desc
EffectsDescription Terrified_of_the_Empire_effects_desc
Threshold 4

Effect TroopMorale -1
Effect Combat_V_Faction_HRE -3



;------------------------------------------
Trait Hateshre
Characters family
NoGoingBackLevel 3
AntiTraits Fearshre

Level Dislikes_the_Reich
Description Dislikes_the_Reich_desc
EffectsDescription Dislikes_the_Reich_effects_desc
Threshold 1

Effect Combat_V_Faction_HRE 1

Level Hates_the_Reich
Description Hates_the_Reich_desc
EffectsDescription Hates_the_Reich_effects_desc
Threshold 2

Effect TroopMorale 1
Effect Combat_V_Faction_HRE 2

Level Loathes_the_Empire
Description Loathes_the_Empire_desc
EffectsDescription Loathes_the_Empire_effects_desc
Threshold 4

Effect Combat_V_Faction_HRE 3



;------------------------------------------
Trait Fearshungary
Characters family
AntiTraits Hateshungary

Level Nervous_near_Hungarians
Description Nervous_near_Hungarians_desc
EffectsDescription Nervous_near_Hungarians_effects_desc
Threshold 1

Effect Combat_V_Faction_Hungary -1

Level Fears_Hungarians
Description Fears_Hungarians_desc
EffectsDescription Fears_Hungarians_effects_desc
Threshold 2

Effect TroopMorale -1
Effect Combat_V_Faction_Hungary -2

Level Terrified_of_Hungarians
Description Terrified_of_Hungarians_desc
EffectsDescription Terrified_of_Hungarians_effects_desc
Threshold 4

Effect TroopMorale -2
Effect Combat_V_Faction_Hungary -3



;------------------------------------------
Trait Hateshungary
Characters family
NoGoingBackLevel 3
AntiTraits Fearshungary

Level Dislikes_Hungarians
Description Dislikes_Hungarians_desc
EffectsDescription Dislikes_Hungarians_effects_desc
Threshold 1

Effect Combat_V_Faction_Hungary 1

Level Hates_the_Hungarians
Description Hates_the_Hungarians_desc
EffectsDescription Hates_the_Hungarians_effects_desc
Threshold 2

Effect Combat_V_Faction_Hungary 2

Level Loathes_the_Magyar
Description Loathes_the_Magyar_desc
EffectsDescription Loathes_the_Magyar_effects_desc
Threshold 4

Effect TroopMorale -1
Effect Combat_V_Faction_Hungary 3



;------------------------------------------
Trait Fearsmilan
Characters family
AntiTraits Hatesmilan

Level Nervous_near_Milanese
Description Nervous_near_Milanese_desc
EffectsDescription Nervous_near_Milanese_effects_desc
Threshold 1

Effect Combat_V_Faction_Milan -1

Level Fears_Milanese
Description Fears_Milanese_desc
EffectsDescription Fears_Milanese_effects_desc
Threshold 2

Effect TroopMorale -1
Effect Combat_V_Faction_Milan -2

Level Terrified_of_Milanese_Might
Description Terrified_of_Milanese_Might_desc
EffectsDescription Terrified_of_Milanese_Might_effects_desc
Threshold 4

Effect TroopMorale -2
Effect Combat_V_Faction_Milan -3



;------------------------------------------
Trait Hatesmilan
Characters family
NoGoingBackLevel 3
AntiTraits Fearsmilan

Level Dislikes_Milanese
Description Dislikes_Milanese_desc
EffectsDescription Dislikes_Milanese_effects_desc
Threshold 1

Effect Combat_V_Faction_Milan 1

Level Hates_the_Milanese
Description Hates_the_Milanese_desc
EffectsDescription Hates_the_Milanese_effects_desc
Threshold 2

Effect TroopMorale 1
Effect Combat_V_Faction_Milan 2

Level Loathes_the_Miserly_Milanese
Description Loathes_the_Miserly_Milanese_desc
EffectsDescription Loathes_the_Miserly_Milanese_effects_desc
Threshold 4

Effect Combat_V_Faction_Milan 3



;------------------------------------------
Trait Fearsmongols
Characters family
AntiTraits Hatesmongols

Level Wary_of_Mongols
Description Wary_of_Mongols_desc
EffectsDescription Wary_of_Mongols_effects_desc
Threshold 1

Effect Combat_V_Faction_Mongols -1

Level Fears_Mongols
Description Fears_Mongols_desc
EffectsDescription Fears_Mongols_effects_desc
Threshold 2

Effect TroopMorale -1
Effect Combat_V_Faction_Mongols -2

Level Terrified_of_the_Mongols
Description Terrified_of_the_Mongols_desc
EffectsDescription Terrified_of_the_Mongols_effects_desc
Threshold 4

Effect TroopMorale -2
Effect Combat_V_Faction_Mongols -3



;------------------------------------------
Trait Hatesmongols
Characters family
NoGoingBackLevel 3
AntiTraits Fearsmongols

Level Dislikes_the_Mongols
Description Dislikes_the_Mongols_desc
EffectsDescription Dislikes_the_Mongols_effects_desc
Threshold 1

Effect Combat_V_Faction_Mongols 1

Level Hates_the_Mongols
Description Hates_the_Mongols_desc
EffectsDescription Hates_the_Mongols_effects_desc
Threshold 2

Effect TroopMorale 1
Effect Combat_V_Faction_Mongols 2

Level Loathes_the_Murderous_Mongols
Description Loathes_the_Murderous_Mongols_desc
EffectsDescription Loathes_the_Murderous_Mongols_effects_desc
Threshold 4

Effect Combat_V_Faction_Mongols 3



;------------------------------------------
Trait Fearsmoors
Characters family
AntiTraits Hatesmoors

Level Nervous_near_Moors
Description Nervous_near_Moors_desc
EffectsDescription Nervous_near_Moors_effects_desc
Threshold 1

Effect Combat_V_Faction_Moors -1

Level Fears_the_Moors
Description Fears_the_Moors_desc
EffectsDescription Fears_the_Moors_effects_desc
Threshold 2

Effect TroopMorale -1
Effect Combat_V_Faction_Moors -2

Level Terrified_of_the_Moors
Description Terrified_of_the_Moors_desc
EffectsDescription Terrified_of_the_Moors_effects_desc
Threshold 4

Effect TroopMorale -2
Effect Combat_V_Faction_Moors -3



;------------------------------------------
Trait Hatesmoors
Characters family
NoGoingBackLevel 3
AntiTraits Fearsmoors

Level Dislikes_Moors
Description Dislikes_Moors_desc
EffectsDescription Dislikes_Moors_effects_desc
Threshold 1

Effect Combat_V_Faction_Moors 1

Level Hates_the_Moors
Description Hates_the_Moors_desc
EffectsDescription Hates_the_Moors_effects_desc
Threshold 2

Effect TroopMorale 1
Effect Combat_V_Faction_Moors 2

Level Loathes_the_Moors
Description Loathes_the_Moors_desc
EffectsDescription Loathes_the_Moors_effects_desc
Threshold 4

Effect Combat_V_Faction_Moors 3



;------------------------------------------
Trait Fearspapal_states
Characters family
AntiTraits Hatespapal_states

Level Wary_of_the_Papacy
Description Wary_of_the_Papacy_desc
EffectsDescription Wary_of_the_Papacy_effects_desc
Threshold 1

Effect Combat_V_Faction_Papal_States -1

Level Fears_the_Papacy
Description Fears_the_Papacy_desc
EffectsDescription Fears_the_Papacy_effects_desc
Threshold 2

Effect TroopMorale -1
Effect Combat_V_Faction_Papal_States -2

Level Terrified_of_Papal_Forces
Description Terrified_of_Papal_Forces_desc
EffectsDescription Terrified_of_Papal_Forces_effects_desc
Threshold 4

Effect TroopMorale -2
Effect Combat_V_Faction_Papal_States -3



;------------------------------------------
Trait Hatespapal_states
Characters family
NoGoingBackLevel 3
AntiTraits Fearspapal_states

Level Dislikes_the_Papacy
Description Dislikes_the_Papacy_desc
EffectsDescription Dislikes_the_Papacy_effects_desc
Threshold 1

Effect Combat_V_Faction_Papal_States 1

Level Hates_the_Papacy
Description Hates_the_Papacy_desc
EffectsDescription Hates_the_Papacy_effects_desc
Threshold 2

Effect TroopMorale 1
Effect Combat_V_Faction_Papal_States 2

Level Loathes_the_Papacy
Description Loathes_the_Papacy_desc
EffectsDescription Loathes_the_Papacy_effects_desc
Threshold 4

Effect Combat_V_Faction_Papal_States 3



;------------------------------------------
Trait Fearspoland
Characters family
AntiTraits Hatespoland

Level Wary_of_Poles
Description Wary_of_Poles_desc
EffectsDescription Wary_of_Poles_effects_desc
Threshold 1

Effect Combat_V_Faction_Poland -1

Level Fears_the_Poles
Description Fears_the_Poles_desc
EffectsDescription Fears_the_Poles_effects_desc
Threshold 2

Effect TroopMorale -1
Effect Combat_V_Faction_Poland -2

Level Terrified_of_Poles
Description Terrified_of_Poles_desc
EffectsDescription Terrified_of_Poles_effects_desc
Threshold 4

Effect TroopMorale -2
Effect Combat_V_Faction_Poland -3



;------------------------------------------
Trait Hatespoland
Characters family
NoGoingBackLevel 3
AntiTraits Fearspoland

Level Dislikes_the_Poles
Description Dislikes_the_Poles_desc
EffectsDescription Dislikes_the_Poles_effects_desc
Threshold 1

Effect Combat_V_Faction_Poland 1

Level Hates_the_Poles
Description Hates_the_Poles_desc
EffectsDescription Hates_the_Poles_effects_desc
Threshold 2

Effect TroopMorale 1
Effect Combat_V_Faction_Poland 2

Level Loathes_Poland
Description Loathes_Poland_desc
EffectsDescription Loathes_Poland_effects_desc
Threshold 4

Effect Combat_V_Faction_Poland 3



;------------------------------------------
Trait Fearsportugal
Characters family
AntiTraits Hatesportugal

Level Wary_of_Portugese
Description Wary_of_Portugese_desc
EffectsDescription Wary_of_Portugese_effects_desc
Threshold 1

Effect Combat_V_Faction_Portugal -1

Level Fears_Portugese
Description Fears_Portugese_desc
EffectsDescription Fears_Portugese_effects_desc
Threshold 2

Effect TroopMorale -1
Effect Combat_V_Faction_Portugal -2

Level Terrified_of_Portugese
Description Terrified_of_Portugese_desc
EffectsDescription Terrified_of_Portugese_effects_desc
Threshold 4

Effect TroopMorale -2
Effect Combat_V_Faction_Portugal -3



;------------------------------------------
Trait Hatesportugal
Characters family
NoGoingBackLevel 3
AntiTraits Fearsportugal

Level Dislikes_Portugese
Description Dislikes_Portugese_desc
EffectsDescription Dislikes_Portugese_effects_desc
Threshold 1

Effect Combat_V_Faction_Portugal 1

Level Hates_Portugese
Description Hates_Portugese_desc
EffectsDescription Hates_Portugese_effects_desc
Threshold 2

Effect TroopMorale 1
Effect Combat_V_Faction_Portugal 2

Level Loathes_Portugal
Description Loathes_Portugal_desc
EffectsDescription Loathes_Portugal_effects_desc
Threshold 4

Effect Combat_V_Faction_Portugal 3



;------------------------------------------
Trait Fearsslave
Characters family
AntiTraits Hatesslave

Level Wary_of_Rebels
Description Wary_of_Rebels_desc
EffectsDescription Wary_of_Rebels_effects_desc
Threshold 1


Level Fears_Rebelling_Forces
Description Fears_Rebelling_Forces_desc
EffectsDescription Fears_Rebelling_Forces_effects_desc
Threshold 2

Effect TroopMorale -1

Level Terrified_of_Rebellion
Description Terrified_of_Rebellion_desc
EffectsDescription Terrified_of_Rebellion_effects_desc
Threshold 4

Effect Loyalty 1
Effect TroopMorale -2



;------------------------------------------
Trait Hatesslave
Characters family
NoGoingBackLevel 3
AntiTraits Fearsslave

Level Dislikes_Rebels
Description Dislikes_Rebels_desc
EffectsDescription Dislikes_Rebels_effects_desc
Threshold 1


Level Hates_Rebels
Description Hates_Rebels_desc
EffectsDescription Hates_Rebels_effects_desc
Threshold 2

Effect TroopMorale 1

Level Loathes_Rebelious_Scum
Description Loathes_Rebelious_Scum_desc
EffectsDescription Loathes_Rebelious_Scum_effects_desc
GainMessage Loathes_Rebelious_Scum_gain_desc
Threshold 4

Effect Loyalty 1



;------------------------------------------
Trait Fearsrussia
Characters family
AntiTraits Hatesrussia

Level Wary_of_Russians
Description Wary_of_Russians_desc
EffectsDescription Wary_of_Russians_effects_desc
Threshold 1

Effect Combat_V_Faction_Russia -1

Level Fears_Russians
Description Fears_Russians_desc
EffectsDescription Fears_Russians_effects_desc
Threshold 2

Effect TroopMorale -1
Effect Combat_V_Faction_Russia -2

Level Terrified_of_Russians
Description Terrified_of_Russians_desc
EffectsDescription Terrified_of_Russians_effects_desc
Threshold 4

Effect TroopMorale -2
Effect Combat_V_Faction_Russia -3



;------------------------------------------
Trait Hatesrussia
Characters family
NoGoingBackLevel 3
AntiTraits Fearsrussia

Level Dislikes_Russians
Description Dislikes_Russians_desc
EffectsDescription Dislikes_Russians_effects_desc
Threshold 1

Effect Combat_V_Faction_Russia 1

Level Hates_Russians
Description Hates_Russians_desc
EffectsDescription Hates_Russians_effects_desc
Threshold 2

Effect Combat_V_Faction_Russia 2

Level Loathes_Russians
Description Loathes_Russians_desc
EffectsDescription Loathes_Russians_effects_desc
Threshold 4

Effect TroopMorale -1
Effect Combat_V_Faction_Russia 3



;------------------------------------------
Trait Fearsscotland
Characters family
AntiTraits Hatesscotland

Level Wary_of_Scots
Description Wary_of_Scots_desc
EffectsDescription Wary_of_Scots_effects_desc
Threshold 1

Effect Combat_V_Faction_Scotland -1

Level Fears_Scots
Description Fears_Scots_desc
EffectsDescription Fears_Scots_effects_desc
Threshold 2

Effect TroopMorale -1
Effect Combat_V_Faction_Scotland -2

Level Terrified_of_Scottish
Description Terrified_of_Scottish_desc
EffectsDescription Terrified_of_Scottish_effects_desc
Threshold 4

Effect TroopMorale -2
Effect Combat_V_Faction_Scotland -3



;------------------------------------------
Trait Hatesscotland
Characters family
NoGoingBackLevel 3
AntiTraits Fearsscotland

Level Dislikes_Scots
Description Dislikes_Scots_desc
EffectsDescription Dislikes_Scots_effects_desc
Threshold 1

Effect Combat_V_Faction_Scotland 1

Level Hates_Scots
Description Hates_Scots_desc
EffectsDescription Hates_Scots_effects_desc
Threshold 2

Effect Combat_V_Faction_Scotland 2

Level Loathes_Scottish_Scum
Description Loathes_Scottish_Scum_desc
EffectsDescription Loathes_Scottish_Scum_effects_desc
Threshold 4

Effect TroopMorale -1
Effect Combat_V_Faction_Scotland 3



;------------------------------------------
Trait Fearssicily
Characters family
AntiTraits Hatessicily

Level Wary_of_Sicilians
Description Wary_of_Sicilians_desc
EffectsDescription Wary_of_Sicilians_effects_desc
Threshold 1

Effect Combat_V_Faction_Sicily -1

Level Fears_Sicilians
Description Fears_Sicilians_desc
EffectsDescription Fears_Sicilians_effects_desc
Threshold 2

Effect TroopMorale -1
Effect Combat_V_Faction_Sicily -2

Level Terrified_of_Sicilians
Description Terrified_of_Sicilians_desc
EffectsDescription Terrified_of_Sicilians_effects_desc
Threshold 4

Effect TroopMorale -2
Effect Combat_V_Faction_Sicily -3



;------------------------------------------
Trait Hatessicily
Characters family
NoGoingBackLevel 3
AntiTraits Fearssicily

Level Dislikes_Sicilians
Description Dislikes_Sicilians_desc
EffectsDescription Dislikes_Sicilians_effects_desc
Threshold 1

Effect Combat_V_Faction_Sicily 1

Level Hates_Sicilians
Description Hates_Sicilians_desc
EffectsDescription Hates_Sicilians_effects_desc
Threshold 2

Effect Combat_V_Faction_Sicily 2

Level Loathes_Sicilian_Scum
Description Loathes_Sicilian_Scum_desc
EffectsDescription Loathes_Sicilian_Scum_effects_desc
Threshold 4

Effect TroopMorale -1
Effect Combat_V_Faction_Sicily 3



;------------------------------------------
Trait Fearsspain
Characters family
AntiTraits Hatesspain

Level Wary_of_Spaniards
Description Wary_of_Spaniards_desc
EffectsDescription Wary_of_Spaniards_effects_desc
Threshold 1

Effect Combat_V_Faction_Spain -1

Level Fears_the_Spanish
Description Fears_the_Spanish_desc
EffectsDescription Fears_the_Spanish_effects_desc
Threshold 2

Effect TroopMorale -1
Effect Combat_V_Faction_Spain -2

Level Terrified_of_the_Spanish
Description Terrified_of_the_Spanish_desc
EffectsDescription Terrified_of_the_Spanish_effects_desc
Threshold 4

Effect TroopMorale -2
Effect Combat_V_Faction_Spain -3



;------------------------------------------
Trait Hatesspain
Characters family
NoGoingBackLevel 3
AntiTraits Fearsspain

Level Dislikes_the_Spanish
Description Dislikes_the_Spanish_desc
EffectsDescription Dislikes_the_Spanish_effects_desc
Threshold 1

Effect Combat_V_Faction_Spain 1

Level Hates_the_Spanish
Description Hates_the_Spanish_desc
EffectsDescription Hates_the_Spanish_effects_desc
Threshold 2

Effect Combat_V_Faction_Spain 2

Level Loathes_the_Spanish
Description Loathes_the_Spanish_desc
EffectsDescription Loathes_the_Spanish_effects_desc
Threshold 4

Effect TroopMorale -1
Effect Combat_V_Faction_Spain 3



;------------------------------------------
Trait Fearstimurids
Characters family
AntiTraits Hatestimurids

Level Wary_of_Timurids
Description Wary_of_Timurids_desc
EffectsDescription Wary_of_Timurids_effects_desc
Threshold 1

Effect Combat_V_Faction_Timurids -1

Level Fears_the_Timurids
Description Fears_the_Timurids_desc
EffectsDescription Fears_the_Timurids_effects_desc
Threshold 2

Effect TroopMorale -1
Effect Combat_V_Faction_Timurids -2

Level Terrified_of_the_Timurids
Description Terrified_of_the_Timurids_desc
EffectsDescription Terrified_of_the_Timurids_effects_desc
Threshold 4

Effect TroopMorale -2
Effect Combat_V_Faction_Timurids -3



;------------------------------------------
Trait Hatestimurids
Characters family
NoGoingBackLevel 3
AntiTraits Fearstimurids

Level Dislikes_the_Timurids
Description Dislikes_the_Timurids_desc
EffectsDescription Dislikes_the_Timurids_effects_desc
Threshold 1

Effect Combat_V_Faction_Timurids 1

Level Hates_the_Timurids
Description Hates_the_Timurids_desc
EffectsDescription Hates_the_Timurids_effects_desc
Threshold 2

Effect Combat_V_Faction_Timurids 2

Level Loathes_the_Invading_Timurids
Description Loathes_the_Invading_Timurids_desc
EffectsDescription Loathes_the_Invading_Timurids_effects_desc
Threshold 4

Effect TroopMorale -1
Effect Combat_V_Faction_Timurids 3



;------------------------------------------
Trait Fearsturks
Characters family
AntiTraits Hatesturks

Level Wary_of_the_Turks
Description Wary_of_the_Turks_desc
EffectsDescription Wary_of_the_Turks_effects_desc
Threshold 1

Effect Combat_V_Faction_Turks -1

Level Fears_the_Turks
Description Fears_the_Turks_desc
EffectsDescription Fears_the_Turks_effects_desc
Threshold 2

Effect TroopMorale -1
Effect Combat_V_Faction_Turks -2

Level Terrified_of_the_Turkish
Description Terrified_of_the_Turkish_desc
EffectsDescription Terrified_of_the_Turkish_effects_desc
Threshold 4

Effect TroopMorale -2
Effect Combat_V_Faction_Turks -3



;------------------------------------------
Trait Hatesturks
Characters family
NoGoingBackLevel 3
AntiTraits Fearsturks

Level Dislikes_the_Turks
Description Dislikes_the_Turks_desc
EffectsDescription Dislikes_the_Turks_effects_desc
Threshold 1

Effect Combat_V_Faction_Turks 1

Level Hates_the_Turks
Description Hates_the_Turks_desc
EffectsDescription Hates_the_Turks_effects_desc
Threshold 2

Effect Combat_V_Faction_Turks 2

Level Loathes_the_Turkish
Description Loathes_the_Turkish_desc
EffectsDescription Loathes_the_Turkish_effects_desc
Threshold 4

Effect TroopMorale -1
Effect Combat_V_Faction_Turks 3



;------------------------------------------
Trait Fearsvenice
Characters family
AntiTraits Hatesvenice

Level Wary_of_Venetians
Description Wary_of_Venetians_desc
EffectsDescription Wary_of_Venetians_effects_desc
Threshold 1

Effect Combat_V_Faction_Venice -1

Level Fears_Venetians
Description Fears_Venetians_desc
EffectsDescription Fears_Venetians_effects_desc
Threshold 2

Effect TroopMorale -1
Effect Combat_V_Faction_Venice -2

Level Terrified_of_Venetians
Description Terrified_of_Venetians_desc
EffectsDescription Terrified_of_Venetians_effects_desc
Threshold 4

Effect TroopMorale -2
Effect Combat_V_Faction_Venice -3



;------------------------------------------
Trait Hatesvenice
Characters family
NoGoingBackLevel 3
AntiTraits Fearsvenice

Level Dislikes_the_Venetians
Description Dislikes_the_Venetians_desc
EffectsDescription Dislikes_the_Venetians_effects_desc
Threshold 1

Effect Combat_V_Faction_Venice 1

Level Hates_the_Venetians
Description Hates_the_Venetians_desc
EffectsDescription Hates_the_Venetians_effects_desc
Threshold 2

Effect Combat_V_Faction_Venice 2

Level Loathes_the_Venetians
Description Loathes_the_Venetians_desc
EffectsDescription Loathes_the_Venetians_effects_desc
Threshold 4

Effect TroopMorale -1
Effect Combat_V_Faction_Venice 3



;------------------------------------------
Trait Fearscatholic
Characters family
AntiTraits Hatescatholic

Level Nervous_Battling_Catholics
Description Nervous_Battling_Catholics_desc
EffectsDescription Nervous_Battling_Catholics_effects_desc
Threshold 1

Effect Combat_V_Religion_catholic -1

Level Fears_Catholic_Warriors
Description Fears_Catholic_Warriors_desc
EffectsDescription Fears_Catholic_Warriors_effects_desc
Threshold 2

Effect TroopMorale -1
Effect Combat_V_Religion_catholic -2

Level Terrified_of_Catholic_Warriors
Description Terrified_of_Catholic_Warriors_desc
EffectsDescription Terrified_of_Catholic_Warriors_effects_desc
Threshold 4

Effect TroopMorale -2
Effect Combat_V_Religion_catholic -3



;------------------------------------------
Trait Hatescatholic
Characters family
AntiTraits Fearscatholic

Level Dislikes_Catholics
Description Dislikes_Catholics_desc
EffectsDescription Dislikes_Catholics_effects_desc
Threshold 1

Effect Combat_V_Religion_catholic 1

Level Hates_Catholics
Description Hates_Catholics_desc
EffectsDescription Hates_Catholics_effects_desc
Threshold 2

Effect Combat_V_Religion_catholic 2

Level Loathes_Catholics
Description Loathes_Catholics_desc
EffectsDescription Loathes_Catholics_effects_desc
Threshold 4

Effect TroopMorale -1
Effect Combat_V_Religion_catholic 3



;------------------------------------------
Trait Fearsorthodox
Characters family
AntiTraits Hatesorthodox

Level Nervous_Battling_Orthodox
Description Nervous_Battling_Orthodox_desc
EffectsDescription Nervous_Battling_Orthodox_effects_desc
Threshold 1

Effect Combat_V_Religion_orthodox -1

Level Fears_Orthodox_Warriors
Description Fears_Orthodox_Warriors_desc
EffectsDescription Fears_Orthodox_Warriors_effects_desc
Threshold 2

Effect TroopMorale -1
Effect Combat_V_Religion_orthodox -2

Level Terrified_of_Orthodox_Warriors
Description Terrified_of_Orthodox_Warriors_desc
EffectsDescription Terrified_of_Orthodox_Warriors_effects_desc
Threshold 4

Effect TroopMorale -2
Effect Combat_V_Religion_orthodox -3



;------------------------------------------
Trait Hatesorthodox
Characters family
AntiTraits Fearsorthodox

Level Dislikes_Orthodox
Description Dislikes_Orthodox_desc
EffectsDescription Dislikes_Orthodox_effects_desc
Threshold 1

Effect Combat_V_Religion_orthodox 1

Level Hates_Orthodox
Description Hates_Orthodox_desc
EffectsDescription Hates_Orthodox_effects_desc
Threshold 2

Effect Combat_V_Religion_orthodox 2

Level Loathes_Orthodox
Description Loathes_Orthodox_desc
EffectsDescription Loathes_Orthodox_effects_desc
Threshold 4

Effect TroopMorale -1
Effect Combat_V_Religion_orthodox 3



;------------------------------------------
Trait Fearsislam
Characters family
AntiTraits Hatesislam

Level Wary_of_Muslims
Description Wary_of_Muslims_desc
EffectsDescription Wary_of_Muslims_effects_desc
Threshold 1

Effect Combat_V_Religion_islam -1

Level Fears_Muslims
Description Fears_Muslims_desc
EffectsDescription Fears_Muslims_effects_desc
Threshold 2

Effect TroopMorale -1
Effect Combat_V_Religion_islam -2

Level Terrified_of_Islam
Description Terrified_of_Islam_desc
EffectsDescription Terrified_of_Islam_effects_desc
Threshold 4

Effect TroopMorale -2
Effect Combat_V_Religion_islam -3



;------------------------------------------
Trait Hatesislam
Characters family
AntiTraits Fearsislam

Level Dislikes_Muslims
Description Dislikes_Muslims_desc
EffectsDescription Dislikes_Muslims_effects_desc
Threshold 1

Effect Combat_V_Religion_islam 1

Level Hates_Muslims
Description Hates_Muslims_desc
EffectsDescription Hates_Muslims_effects_desc
Threshold 2

Effect Combat_V_Religion_islam 2

Level Loathes_Muslims
Description Loathes_Muslims_desc
EffectsDescription Loathes_Muslims_effects_desc
Threshold 4

Effect TroopMorale -1
Effect Combat_V_Religion_islam 3



;------------------------------------------
Trait Fearsheretic
Characters family
AntiTraits Hatesheretic

Level Wary_of_Heresy
Description Wary_of_Heresy_desc
EffectsDescription Wary_of_Heresy_effects_desc
Threshold 1


Level Fears_Heretics
Description Fears_Heretics_desc
EffectsDescription Fears_Heretics_effects_desc
Threshold 2


Level Terrified_of_Heretics
Description Terrified_of_Heretics_desc
EffectsDescription Terrified_of_Heretics_effects_desc
Threshold 4




;------------------------------------------
Trait Hatesheretic
Characters family
AntiTraits Fearsheretic

Level Dislikes_Heretics
Description Dislikes_Heretics_desc
EffectsDescription Dislikes_Heretics_effects_desc
Threshold 1


Level Hates_Heretics
Description Hates_Heretics_desc
EffectsDescription Hates_Heretics_effects_desc
Threshold 2


Level Loathes_Heretics
Description Loathes_Heretics_desc
EffectsDescription Loathes_Heretics_effects_desc
Threshold 4

Effect TroopMorale -1



;------------------------------------------
Trait Fearspagan
Characters family
AntiTraits Hatespagan

Level Wary_of_Pagans
Description Wary_of_Pagans_desc
EffectsDescription Wary_of_Pagans_effects_desc
Threshold 1

Effect Combat_V_Religion_pagan -1

Level Fears_Pagans
Description Fears_Pagans_desc
EffectsDescription Fears_Pagans_effects_desc
Threshold 2

Effect TroopMorale -1
Effect Combat_V_Religion_pagan -2

Level Terrified_of_Pagan_Ways
Description Terrified_of_Pagan_Ways_desc
EffectsDescription Terrified_of_Pagan_Ways_effects_desc
Threshold 4

Effect TroopMorale -2
Effect Combat_V_Religion_pagan -3



;------------------------------------------
Trait Hatespagan
Characters family
AntiTraits Fearspagan

Level Dislikes_Pagans
Description Dislikes_Pagans_desc
EffectsDescription Dislikes_Pagans_effects_desc
Threshold 1

Effect Combat_V_Religion_pagan 1

Level Hates_Pagans
Description Hates_Pagans_desc
EffectsDescription Hates_Pagans_effects_desc
Threshold 2

Effect Combat_V_Religion_pagan 2

Level Loathes_Paganism
Description Loathes_Paganism_desc
EffectsDescription Loathes_Paganism_effects_desc
Threshold 4

Effect TroopMorale -1
Effect Combat_V_Religion_pagan 3



;------------------------------------------
Trait Inbred
Characters family
NoGoingBackLevel 1

Level A_Bit_Odd
Description A_Bit_Odd_desc
EffectsDescription A_Bit_Odd_effects_desc
Threshold 1

Effect Fertility -1

Level Of_Dubious_Lineage
Description Of_Dubious_Lineage_desc
EffectsDescription Of_Dubious_Lineage_effects_desc
Threshold 2

Effect Fertility -2

Level Inbred
Description Inbred_desc
EffectsDescription Inbred_effects_desc
Threshold 3

Effect Command -1
Effect TaxCollection -2
Effect Fertility -3

Level Woefully_Inbred
Description Woefully_Inbred_desc
EffectsDescription Woefully_Inbred_effects_desc
Threshold 4

Effect Command -1
Effect Authority -1
Effect TaxCollection -5
Effect Fertility -4

Level Spawn_of_Incest
Description Spawn_of_Incest_desc
EffectsDescription Spawn_of_Incest_effects_desc
Threshold 5

Effect Command -2
Effect Authority -2
Effect TaxCollection -10
Effect Fertility -5

Level Betrothed_to_Mother
Description Betrothed_to_Mother_desc
EffectsDescription Betrothed_to_Mother_effects_desc
Epithet Betrothed_to_Mother_epithet_desc
Threshold 6

Effect Command -3
Effect Authority -3
Effect TaxCollection -15



;------------------------------------------
Trait Handsome
Characters family
NoGoingBackLevel 1
AntiTraits Ugly

Level Handsome
Description Handsome_desc
EffectsDescription Handsome_effects_desc
Threshold 1

Effect LocalPopularity 1

Level Physically_Attractive
Description Physically_Attractive_desc
EffectsDescription Physically_Attractive_effects_desc
Threshold 2

Effect LocalPopularity 2

Level Striking_to_Behold
Description Striking_to_Behold_desc
EffectsDescription Striking_to_Behold_effects_desc
Threshold 3

Effect Authority 1
Effect LocalPopularity 3

Level Physically_Flawless
Description Physically_Flawless_desc
EffectsDescription Physically_Flawless_effects_desc
Epithet Physically_Flawless_epithet_desc
Threshold 4

Effect Command -1
Effect Authority 1
Effect LocalPopularity 4



;------------------------------------------
Trait Ugly
Characters family
NoGoingBackLevel 1
AntiTraits Handsome

Level Plain
Description Plain_desc
EffectsDescription Plain_effects_desc
Threshold 1

Effect LocalPopularity -1

Level A_Bit_Rough
Description A_Bit_Rough_desc
EffectsDescription A_Bit_Rough_effects_desc
Threshold 2

Effect Command 1
Effect LocalPopularity -2

Level Ugly
Description Ugly_desc
EffectsDescription Ugly_effects_desc
Threshold 3

Effect Command 1
Effect LocalPopularity -3
Effect Fertility -1

Level Repulsive_to_Behold
Description Repulsive_to_Behold_desc
EffectsDescription Repulsive_to_Behold_effects_desc
Threshold 4

Effect Command 1
Effect LocalPopularity -4
Effect Fertility -2

Level Cruelly_Deformed
Description Cruelly_Deformed_desc
EffectsDescription Cruelly_Deformed_effects_desc
Epithet Cruelly_Deformed_epithet_desc
Threshold 5

Effect Fertility -3



;------------------------------------------
Trait Fertile
Characters family
NoGoingBackLevel 2
AntiTraits Inbred, Infertile

Level Virile
Description Virile_desc
EffectsDescription Virile_effects_desc
Threshold 1

Effect Fertility 1

Level Fertile
Description Fertile_desc
EffectsDescription Fertile_effects_desc
Threshold 2

Effect Fertility 2

Level Prolific
Description Prolific_desc
EffectsDescription Prolific_effects_desc
Threshold 4

Effect Fertility 3



;------------------------------------------
Trait Infertile
Characters family
NoGoingBackLevel 2
AntiTraits Fertile

Level Effete
Description Effete_desc
EffectsDescription Effete_effects_desc
Threshold 1

Effect Fertility -1

Level Infertile
Description Infertile_desc
EffectsDescription Infertile_effects_desc
Threshold 2

Effect Fertility -2

Level Lame_of_Loin
Description Lame_of_Loin_desc
EffectsDescription Lame_of_Loin_effects_desc
Threshold 3

Effect Fertility -3



;------------------------------------------
Trait GoodTaxman
Characters family
AntiTraits BadTaxman

Level Good_with_Taxes
Description Good_with_Taxes_desc
EffectsDescription Good_with_Taxes_effects_desc
Threshold 1

Effect TaxCollection 10

Level Thorough_Taxman
Description Thorough_Taxman_desc
EffectsDescription Thorough_Taxman_effects_desc
Threshold 2

Effect TaxCollection 20
Effect Unrest 1

Level Cruelly_Exacting_Taxman
Description Cruelly_Exacting_Taxman_desc
EffectsDescription Cruelly_Exacting_Taxman_effects_desc
Threshold 3

Effect TaxCollection 30
Effect Unrest 2



;------------------------------------------
Trait BadTaxman
Characters family
AntiTraits GoodTaxman

Level Poor_with_Taxes
Description Poor_with_Taxes_desc
EffectsDescription Poor_with_Taxes_effects_desc
Threshold 1

Effect TaxCollection -10

Level Sloppy_Taxman
Description Sloppy_Taxman_desc
EffectsDescription Sloppy_Taxman_effects_desc
Threshold 2

Effect TaxCollection -20

Level Tax_Farmer
Description Tax_Farmer_desc
EffectsDescription Tax_Farmer_effects_desc
Threshold 3

Effect TaxCollection -30



;------------------------------------------
Trait Divorced
Characters family
Hidden
AntiTraits Cuckold

Level Divorced
Description Divorced_desc
EffectsDescription Divorced_effects_desc
Threshold 1




;------------------------------------------
Trait GoodRiskyAttacker
Characters family
AntiTraits BadRiskyAttacker

Level Bold_Attacker
Description Bold_Attacker_desc
EffectsDescription Bold_Attacker_effects_desc
Threshold 2

Effect TroopMorale 1
Effect Attack 1

Level Risky_Attacker
Description Risky_Attacker_desc
EffectsDescription Risky_Attacker_effects_desc
Threshold 4

Effect TroopMorale 1
Effect Attack 2

Level Suicidal_Attacker
Description Suicidal_Attacker_desc
EffectsDescription Suicidal_Attacker_effects_desc
Epithet Suicidal_Attacker_epithet_desc
Threshold 6

Effect TroopMorale -1
Effect Attack 3



;------------------------------------------
Trait BadRiskyAttacker
Characters family
AntiTraits GoodRiskyAttacker

Level Poor_Risk_Taker
Description Poor_Risk_Taker_desc
EffectsDescription Poor_Risk_Taker_effects_desc
Threshold 3

Effect Attack -1

Level Picks_Fights_oorly
Description Picks_Fights_oorly_desc
EffectsDescription Picks_Fights_oorly_effects_desc
Threshold 6

Effect TroopMorale -1
Effect Attack -2

Level Utterly_Foolhardy
Description Utterly_Foolhardy_desc
EffectsDescription Utterly_Foolhardy_effects_desc
Threshold 12

Effect TroopMorale -1
Effect Attack -3



;------------------------------------------
Trait GoodRiskyDefender
Characters family
AntiTraits BadRiskyDefender

Level Calm_When_Outnumbered
Description Calm_When_Outnumbered_desc
EffectsDescription Calm_When_Outnumbered_effects_desc
Threshold 2

Effect Defence 1

Level Determined_in_Defence
Description Determined_in_Defence_desc
EffectsDescription Determined_in_Defence_effects_desc
Threshold 4

Effect TroopMorale 1
Effect Defence 2

Level Fears_no_Odds
Description Fears_no_Odds_desc
EffectsDescription Fears_no_Odds_effects_desc
Epithet Fears_no_Odds_epithet_desc
Threshold 6

Effect TroopMorale 1
Effect Defence 3



;------------------------------------------
Trait BadRiskyDefender
Characters family
AntiTraits GoodRiskyDefender

Level Poor_Against_Numbers
Description Poor_Against_Numbers_desc
EffectsDescription Poor_Against_Numbers_effects_desc
Threshold 3

Effect Defence -1

Level Beaten_by_Odds
Description Beaten_by_Odds_desc
EffectsDescription Beaten_by_Odds_effects_desc
Threshold 6

Effect Defence -2

Level Doomed_Defender
Description Doomed_Defender_desc
EffectsDescription Doomed_Defender_effects_desc
Threshold 12

Effect Defence -3



;------------------------------------------
Trait Superstitious
Characters family
NoGoingBackLevel 3
AntiTraits Pragmatic

Level Silly_Beliefs
Description Silly_Beliefs_desc
EffectsDescription Silly_Beliefs_effects_desc
Threshold 1

Effect Piety -1

Level Superstitious
Description Superstitious_desc
EffectsDescription Superstitious_effects_desc
Threshold 2

Effect Piety -1
Effect TroopMorale -1

Level Slave_to_Superstition
Description Slave_to_Superstition_desc
EffectsDescription Slave_to_Superstition_effects_desc
Threshold 3

Effect Piety -2
Effect Authority -1
Effect TroopMorale -2



;------------------------------------------
Trait Pragmatic
Characters family
NoGoingBackLevel 3
AntiTraits Superstitious

Level Mostly_Rational
Description Mostly_Rational_desc
EffectsDescription Mostly_Rational_effects_desc
Threshold 1

Effect Authority 1

Level No_Nonsense
Description No_Nonsense_desc
EffectsDescription No_Nonsense_effects_desc
Threshold 2

Effect Authority 2
Effect TroopMorale 1

Level Utterly_Pragmatic
Description Utterly_Pragmatic_desc
EffectsDescription Utterly_Pragmatic_effects_desc
Threshold 3

Effect Authority 3
Effect TroopMorale 2



;------------------------------------------
Trait ExpensiveTastes
Characters family
NoGoingBackLevel 2
AntiTraits Cheapskate, Austere

Level Extravagant
Description Extravagant_desc
EffectsDescription Extravagant_effects_desc
Threshold 1

Effect Construction -5
Effect TaxCollection -10

Level Royally_Extravagant
Description Royally_Extravagant_desc
EffectsDescription Royally_Extravagant_effects_desc
Threshold 2

Effect Construction -10
Effect TaxCollection -20
Effect Squalor -1

Level Wildly_Extravagant
Description Wildly_Extravagant_desc
EffectsDescription Wildly_Extravagant_effects_desc
Threshold 3

Effect Construction -15
Effect TaxCollection -30
Effect Squalor -2



;------------------------------------------
Trait Cheapskate
Characters family
NoGoingBackLevel 2
AntiTraits ExpensiveTastes, Aesthetic

Level Cheap
Description Cheap_desc
EffectsDescription Cheap_effects_desc
Threshold 1

Effect Construction 5
Effect TaxCollection 5
Effect Squalor 1

Level Tight
Description Tight_desc
EffectsDescription Tight_effects_desc
Threshold 2

Effect Construction 10
Effect TaxCollection 10
Effect Squalor 2

Level Total_Cheapskate
Description Total_Cheapskate_desc
EffectsDescription Total_Cheapskate_effects_desc
Threshold 3

Effect Construction 15
Effect TaxCollection 15
Effect Squalor 3



;------------------------------------------
Trait Hypochondriac
Characters family
NoGoingBackLevel 3
AntiTraits HaleAndHearty, Sane

Level Feeling_Poorly
Description Feeling_Poorly_desc
EffectsDescription Feeling_Poorly_effects_desc
Threshold 1

Effect Attack -1
Effect HitPoints -2

Level Delusions_of_Illness
Description Delusions_of_Illness_desc
EffectsDescription Delusions_of_Illness_effects_desc
Threshold 2

Effect TroopMorale -1
Effect Attack -1
Effect HitPoints -4

Level Hypochondriac
Description Hypochondriac_desc
EffectsDescription Hypochondriac_effects_desc
Threshold 3

Effect TroopMorale -2
Effect Attack -2
Effect HitPoints -6



;------------------------------------------
Trait HaleAndHearty
Characters family
NoGoingBackLevel 3
AntiTraits Hypochondriac

Level Healthy
Description Healthy_desc
EffectsDescription Healthy_effects_desc
Threshold 1

Effect HitPoints 2

Level In_Good_Health
Description In_Good_Health_desc
EffectsDescription In_Good_Health_effects_desc
Threshold 2

Effect HitPoints 4

Level Bastion_of_Health
Description Bastion_of_Health_desc
EffectsDescription Bastion_of_Health_effects_desc
Threshold 3

Effect Fertility 1
Effect HitPoints 6



;------------------------------------------
Trait TouchedByTheGods
Characters family
NoGoingBackLevel 2
AntiTraits Sane, PublicAtheism

Level Servant_of_Heaven
Description Servant_of_Heaven_desc
EffectsDescription Servant_of_Heaven_effects_desc
Threshold 1

Effect Piety 2

Level Dramatic_Visions
Description Dramatic_Visions_desc
EffectsDescription Dramatic_Visions_effects_desc
Threshold 2

Effect Piety 3

Level Vision_of_Prophecy
Description Vision_of_Prophecy_desc
EffectsDescription Vision_of_Prophecy_effects_desc
Threshold 3

Effect Piety 4



;------------------------------------------
Trait Sane
Characters family
Hidden
AntiTraits TouchedByTheGods, Insane, Deranged

Level Sane
Description Sane_desc
EffectsDescription Sane_effects_desc
Threshold 1




;------------------------------------------
Trait Insane
Characters family
NoGoingBackLevel 2
AntiTraits Sane

Level Dysfunctional
Description Dysfunctional_desc
EffectsDescription Dysfunctional_effects_desc
Threshold 1

Effect Authority -1
Effect TroopMorale -1

Level Quite_Mad
Description Quite_Mad_desc
EffectsDescription Quite_Mad_effects_desc
Threshold 2

Effect Authority -2
Effect TroopMorale -2

Level Utterly_Insane
Description Utterly_Insane_desc
EffectsDescription Utterly_Insane_effects_desc
Epithet Utterly_Insane_epithet_desc
Threshold 3

Effect Authority -4
Effect TroopMorale -3



;------------------------------------------
Trait Deranged
Characters family
NoGoingBackLevel 2
AntiTraits Sane

Level Skewed_View
Description Skewed_View_desc
EffectsDescription Skewed_View_effects_desc
Threshold 1

Effect Command -1
Effect Authority -1
Effect Trading -2

Level Deranged
Description Deranged_desc
EffectsDescription Deranged_effects_desc
Threshold 2

Effect Command -2
Effect Authority -2
Effect TroopMorale -1
Effect Trading -5
Effect TaxCollection -2

Level Dangerously_Mad
Description Dangerously_Mad_desc
EffectsDescription Dangerously_Mad_effects_desc
Epithet Dangerously_Mad_epithet_desc
Threshold 3

Effect Command -3
Effect Authority -3
Effect TroopMorale -2
Effect Trading -10
Effect TaxCollection -5



;------------------------------------------
Trait Bloodthirsty
Characters family
NoGoingBackLevel 2
AntiTraits Sane, Haemophobic

Level Fine_with_Blood
Description Fine_with_Blood_desc
EffectsDescription Fine_with_Blood_effects_desc
Threshold 1

Effect Chivalry -1
Effect Command 1
Effect TroopMorale 1

Level Sanguinary
Description Sanguinary_desc
EffectsDescription Sanguinary_effects_desc
Threshold 2

Effect Chivalry -2
Effect Command 1
Effect TroopMorale -1

Level Bloodthirsty
Description Bloodthirsty_desc
EffectsDescription Bloodthirsty_effects_desc
Threshold 3

Effect Chivalry -3
Effect Command -1
Effect TroopMorale -3



;------------------------------------------
Trait Haemophobic
Characters family
NoGoingBackLevel 2
AntiTraits Bloodthirsty, Brave

Level Un-Manly
Description Un-Manly_desc
EffectsDescription Un-Manly_effects_desc
Threshold 1

Effect Authority -1
Effect TroopMorale -1

Level Disgusted_by_Blood
Description Disgusted_by_Blood_desc
EffectsDescription Disgusted_by_Blood_effects_desc
Threshold 2

Effect Authority -2
Effect TroopMorale -2

Level Fears_Blood
Description Fears_Blood_desc
EffectsDescription Fears_Blood_effects_desc
Threshold 3

Effect Authority -3
Effect TroopMorale -3



;------------------------------------------
Trait Anger
Characters family

Level Easily_Riled
Description Easily_Riled_desc
EffectsDescription Easily_Riled_effects_desc
Threshold 1

Effect Authority 1

Level Seethes_with_Anger
Description Seethes_with_Anger_desc
EffectsDescription Seethes_with_Anger_effects_desc
Threshold 2

Effect Chivalry -1
Effect Command 1
Effect TroopMorale -1

Level Driven_by_Rage
Description Driven_by_Rage_desc
EffectsDescription Driven_by_Rage_effects_desc
Epithet Driven_by_Rage_epithet_desc
Threshold 3

Effect Chivalry -2
Effect Command 2
Effect TroopMorale -2



;------------------------------------------
Trait Lewd
Characters family
NoGoingBackLevel 3
AntiTraits Prim

Level Crude
Description Crude_desc
EffectsDescription Crude_effects_desc
Threshold 1

Effect Authority -1
Effect BribeResistance -2

Level Lewd
Description Lewd_desc
EffectsDescription Lewd_effects_desc
Threshold 2

Effect Authority -2
Effect BribeResistance -3

Level Shamelessly_Lewd
Description Shamelessly_Lewd_desc
EffectsDescription Shamelessly_Lewd_effects_desc
Epithet Shamelessly_Lewd_epithet_desc
Threshold 3

Effect Authority -3
Effect BribeResistance -5



;------------------------------------------
Trait Prim
Characters family
NoGoingBackLevel 2
AntiTraits Lewd, Feck, Perverted

Level Proper_Morals
Description Proper_Morals_desc
EffectsDescription Proper_Morals_effects_desc
Threshold 1

Effect Authority 1
Effect BribeResistance 2
Effect Unrest 1
Effect Law 1

Level Prim
Description Prim_desc
EffectsDescription Prim_effects_desc
Threshold 2

Effect Authority 2
Effect BribeResistance 3
Effect Unrest 2
Effect Law 2

Level Holier_than_Thou
Description Holier_than_Thou_desc
EffectsDescription Holier_than_Thou_effects_desc
Threshold 3

Effect Command -1
Effect Authority 2
Effect BribeResistance 4
Effect Squalor -1
Effect Unrest 3
Effect Law 3



;------------------------------------------
Trait IndecisiveAttacker
Characters family
AntiTraits GoodCommander, GoodAttacker

Level Hesitant_Attacker
Description Hesitant_Attacker_desc
EffectsDescription Hesitant_Attacker_effects_desc
Threshold 8

Effect Attack -1

Level Over-Cautious_Attacker
Description Over-Cautious_Attacker_desc
EffectsDescription Over-Cautious_Attacker_effects_desc
Threshold 16

Effect Attack -2

Level Indecisive_Attacker
Description Indecisive_Attacker_desc
EffectsDescription Indecisive_Attacker_effects_desc
Epithet Indecisive_Attacker_epithet_desc
Threshold 32

Effect Attack -3



;------------------------------------------
Trait Intelligent
Characters family

Level Smart
Description Smart_desc
EffectsDescription Smart_effects_desc
Threshold 1

Effect Command 1
Effect Trading 2
Effect TaxCollection 2

Level Intellligent
Description Intellligent_desc
EffectsDescription Intellligent_effects_desc
Threshold 2

Effect Command 2
Effect Trading 5
Effect TaxCollection 5

Level Genius
Description Genius_desc
EffectsDescription Genius_effects_desc
Threshold 4

Effect Command 3
Effect Trading 10
Effect TaxCollection 10



;------------------------------------------
Trait Despoiler
Characters family

Level Looter
Description Looter_desc
EffectsDescription Looter_effects_desc
Threshold 3

Effect Looting 10

Level Pillager
Description Pillager_desc
EffectsDescription Pillager_effects_desc
Threshold 6

Effect Looting 20

Level Sacker_of_Cities
Description Sacker_of_Cities_desc
EffectsDescription Sacker_of_Cities_effects_desc
Threshold 9

Effect Looting 30



;------------------------------------------
Trait Genocide
Characters family

Level Brutal_Conqueror
Description Brutal_Conqueror_desc
EffectsDescription Brutal_Conqueror_effects_desc
Threshold 3

Effect Chivalry -1
Effect Looting 10

Level Exterminator
Description Exterminator_desc
EffectsDescription Exterminator_effects_desc
Threshold 6

Effect Chivalry -2
Effect Looting 20

Level Butcher
Description Butcher_desc
EffectsDescription Butcher_effects_desc
Epithet Butcher_epithet_desc
Threshold 9

Effect Chivalry -3
Effect Looting 30



;------------------------------------------
Trait NaturalMilitarySkill
Characters family

Level Talent_for_Command
Description Talent_for_Command_desc
EffectsDescription Talent_for_Command_effects_desc
Threshold 1

Effect Command 1

Level Natural_Commander
Description Natural_Commander_desc
EffectsDescription Natural_Commander_effects_desc
Threshold 2

Effect Command 2

Level Born_to_Command
Description Born_to_Command_desc
EffectsDescription Born_to_Command_effects_desc
Threshold 3

Effect Command 3

Level Born_Conqueror
Description Born_Conqueror_desc
EffectsDescription Born_Conqueror_effects_desc
Threshold 4

Effect Command 4



;------------------------------------------
Trait NaturalSpySkill
Characters spy

Level Quietly_Observant
Description Quietly_Observant_desc
EffectsDescription Quietly_Observant_effects_desc
Threshold 1

Effect Subterfuge 1

Level Spying_Talent
Description Spying_Talent_desc
EffectsDescription Spying_Talent_effects_desc
Threshold 2

Effect Subterfuge 2

Level Natural_Spy
Description Natural_Spy_desc
EffectsDescription Natural_Spy_effects_desc
Threshold 3

Effect Subterfuge 3



;------------------------------------------
Trait NaturalDiplomatSkill
Characters diplomat

Level Diplomatic_Nature
Description Diplomatic_Nature_desc
EffectsDescription Diplomatic_Nature_effects_desc
Threshold 1

Effect Influence 1

Level Natural_Mediator
Description Natural_Mediator_desc
EffectsDescription Natural_Mediator_effects_desc
Threshold 2

Effect Influence 2

Level Diplomatic_Genius
Description Diplomatic_Genius_desc
EffectsDescription Diplomatic_Genius_effects_desc
Threshold 3

Effect Influence 3



;------------------------------------------
Trait NaturalAssassinSkill
Characters assassin

Level Cold_Killer
Description Cold_Killer_desc
EffectsDescription Cold_Killer_effects_desc
Threshold 1

Effect Subterfuge 1

Level Talent_for_Murder
Description Talent_for_Murder_desc
EffectsDescription Talent_for_Murder_effects_desc
Threshold 2

Effect Subterfuge 2

Level Born_to_Kill
Description Born_to_Kill_desc
EffectsDescription Born_to_Kill_effects_desc
Threshold 3

Effect Subterfuge 3



;------------------------------------------
Trait Factionleader
Characters family
AntiTraits Factionheir

Level Faction_Leader
Description Faction_Leader_desc
EffectsDescription Faction_Leader_effects_desc
Threshold 1

Effect Command 1
Effect Authority 2
Effect PersonalSecurity 3



;------------------------------------------
Trait Factionheir
Characters family
AntiTraits Exheir

Level Heir_Apparent
Description Heir_Apparent_desc
EffectsDescription Heir_Apparent_effects_desc
Threshold 1

Effect Command 1
Effect Authority 1
Effect PersonalSecurity 2



;------------------------------------------
Trait Exheir
Characters family
AntiTraits Factionheir

Level Former_Successor
Description Former_Successor_desc
EffectsDescription Former_Successor_effects_desc
Threshold 1

Effect Loyalty -3



;------------------------------------------
Trait NightBattleCapable
Characters family
AntiTraits Noctophobia

Level Night_Fighter
Description Night_Fighter_desc
EffectsDescription Night_Fighter_effects_desc
Threshold 1

Effect NightBattle 1



;------------------------------------------
Trait LoyaltyStarter
Characters family
Hidden

Level Loyalty_Starting_Value
Description Loyalty_Starting_Value_desc
EffectsDescription Loyalty_Starting_Value_effects_desc
Threshold 1

Effect Loyalty 5



;------------------------------------------
Trait PretentiousWoman
Characters princess
NoGoingBackLevel 2
AntiTraits HumbleWoman

Level Pretentious
Description Pretentious_desc
EffectsDescription Pretentious_effects_desc
Threshold 1

Effect Charm -1

Level Utter_Snob
Description Utter_Snob_desc
EffectsDescription Utter_Snob_effects_desc
Epithet Utter_Snob_epithet_desc
Threshold 2

Effect Charm -2



;------------------------------------------
Trait HumbleWoman
Characters princess
AntiTraits PretentiousWoman

Level Humble
Description Humble_desc
EffectsDescription Humble_effects_desc
Threshold 1

Effect Charm 1

Level Respectful
Description Respectful_desc
EffectsDescription Respectful_effects_desc
Threshold 2

Effect Charm 2



;------------------------------------------
Trait PrettyWoman
Characters princess
NoGoingBackLevel 1
AntiTraits UglyWoman

Level Attractive
Description Attractive_desc
EffectsDescription Attractive_effects_desc
Threshold 1

Effect Charm 1

Level Head_Turner
Description Head_Turner_desc
EffectsDescription Head_Turner_effects_desc
Threshold 2

Effect Charm 2

Level Vision_of_Beauty
Description Vision_of_Beauty_desc
EffectsDescription Vision_of_Beauty_effects_desc
Epithet Vision_of_Beauty_epithet_desc
Threshold 3

Effect Charm 3
Effect Fertility 1



;------------------------------------------
Trait UglyWoman
Characters princess
NoGoingBackLevel 1
AntiTraits PrettyWoman

Level Flawed_Features
Description Flawed_Features_desc
EffectsDescription Flawed_Features_effects_desc
Threshold 1

Effect Charm -1

Level Hideous
Description Hideous_desc
EffectsDescription Hideous_effects_desc
Epithet Hideous_epithet_desc
Threshold 2

Effect Charm -2
Effect Fertility -1



;------------------------------------------
Trait BraveWoman
Characters princess
AntiTraits TimidWoman

Level Brave_Woman
Description Brave_Woman_desc
EffectsDescription Brave_Woman_effects_desc
Threshold 1

Effect Charm 1
Effect PersonalSecurity 1

Level Dauntless_Woman
Description Dauntless_Woman_desc
EffectsDescription Dauntless_Woman_effects_desc
Threshold 2

Effect Charm 2
Effect PersonalSecurity 2



;------------------------------------------
Trait TimidWoman
Characters princess
AntiTraits BraveWoman

Level Timid
Description Timid_desc
EffectsDescription Timid_effects_desc
Threshold 2

Effect Charm -1

Level Skittish
Description Skittish_desc
EffectsDescription Skittish_effects_desc
Threshold 3

Effect Charm -2
Effect PersonalSecurity 1

Level Nuerotic
Description Nuerotic_desc
EffectsDescription Nuerotic_effects_desc
Threshold 4

Effect Charm -3
Effect PersonalSecurity 2



;------------------------------------------
Trait DesperateWoman
Characters princess
AntiTraits PrettyWoman, SpiritedWoman

Level Bruised_Confidence
Description Bruised_Confidence_desc
EffectsDescription Bruised_Confidence_effects_desc
Threshold 2

Effect Charm -1

Level Insecure
Description Insecure_desc
EffectsDescription Insecure_effects_desc
Threshold 3

Effect Charm -2

Level Desperate
Description Desperate_desc
EffectsDescription Desperate_effects_desc
Epithet Desperate_epithet_desc
Threshold 4

Effect Charm -3



;------------------------------------------
Trait SpiritedWoman
Characters princess
AntiTraits DesperateWoman

Level Spirited
Description Spirited_desc
EffectsDescription Spirited_effects_desc
Threshold 1

Effect Charm 1

Level Engaging
Description Engaging_desc
EffectsDescription Engaging_effects_desc
Threshold 2

Effect Charm 2

Level Self-serving
Description Self-serving_desc
EffectsDescription Self-serving_effects_desc
Threshold 3

Effect Charm -1



;------------------------------------------
Trait FaithfulWoman
Characters princess
AntiTraits UnchasteWoman

Level Reliable
Description Reliable_desc
EffectsDescription Reliable_effects_desc
Threshold 1

Effect Charm 1

Level Faithful
Description Faithful_desc
EffectsDescription Faithful_effects_desc
Threshold 2

Effect Charm 2

Level Unquestionably_Loyal
Description Unquestionably_Loyal_desc
EffectsDescription Unquestionably_Loyal_effects_desc
Threshold 4

Effect Loyalty 1
Effect Charm 2



;------------------------------------------
Trait UnchasteWoman
Characters princess
AntiTraits FaithfulWoman, PassionateWoman

Level Suggestive
Description Suggestive_desc
EffectsDescription Suggestive_effects_desc
Threshold 1

Effect Charm 1

Level Scarlet_Woman
Description Scarlet_Woman_desc
EffectsDescription Scarlet_Woman_effects_desc
Threshold 2

Effect Charm 2

Level Brazen_Hussy
Description Brazen_Hussy_desc
EffectsDescription Brazen_Hussy_effects_desc
Threshold 3

Effect Charm -2



;------------------------------------------
Trait VapidWoman
Characters princess
AntiTraits EducatedWoman

Level Simplistic
Description Simplistic_desc
EffectsDescription Simplistic_effects_desc
Threshold 1

Effect Charm -1

Level Vapid
Description Vapid_desc
EffectsDescription Vapid_effects_desc
Threshold 2

Effect Charm -1

Level Total_Bimbo
Description Total_Bimbo_desc
EffectsDescription Total_Bimbo_effects_desc
Epithet Total_Bimbo_epithet_desc
Threshold 3

Effect Charm -2



;------------------------------------------
Trait EducatedWoman
Characters princess
AntiTraits VapidWoman

Level Intelligent
Description Intelligent_desc
EffectsDescription Intelligent_effects_desc
Threshold 1

Effect Charm 1

Level Educated
Description Educated_desc
EffectsDescription Educated_effects_desc
Threshold 2

Effect Charm 1

Level Scholarly
Description Scholarly_desc
EffectsDescription Scholarly_effects_desc
Threshold 3

Effect Charm 2



;------------------------------------------
Trait PassionateWoman
Characters princess
AntiTraits ColdWoman, UnchasteWoman

Level Warm
Description Warm_desc
EffectsDescription Warm_effects_desc
Threshold 1

Effect Charm 1

Level Passionate
Description Passionate_desc
EffectsDescription Passionate_effects_desc
Threshold 2

Effect Charm 1

Level Insatiable
Description Insatiable_desc
EffectsDescription Insatiable_effects_desc
Threshold 3

Effect Charm 2
Effect Fertility 1



;------------------------------------------
Trait ColdWoman
Characters princess
AntiTraits PassionateWoman, UglyWoman

Level Prudish
Description Prudish_desc
EffectsDescription Prudish_effects_desc
Threshold 1

Effect Charm -1

Level Cold
Description Cold_desc
EffectsDescription Cold_effects_desc
Threshold 2

Effect Charm -1

Level Ice_Queen
Description Ice_Queen_desc
EffectsDescription Ice_Queen_effects_desc
Threshold 3

Effect Charm -2
Effect Fertility -1



;------------------------------------------
Trait BigotWoman
Characters princess
AntiTraits TolerantWoman

Level Snobbish
Description Snobbish_desc
EffectsDescription Snobbish_effects_desc
Threshold 1

Effect Charm -1

Level Intolerant
Description Intolerant_desc
EffectsDescription Intolerant_effects_desc
Threshold 2

Effect Charm -2

Level Despises_Foreigners
Description Despises_Foreigners_desc
EffectsDescription Despises_Foreigners_effects_desc
Threshold 3

Effect Charm -3



;------------------------------------------
Trait TolerantWoman
Characters princess
AntiTraits BigotWoman

Level Tolerant
Description Tolerant_desc
EffectsDescription Tolerant_effects_desc
Threshold 1

Effect Charm 1

Level Accepting
Description Accepting_desc
EffectsDescription Accepting_effects_desc
Threshold 2

Effect Charm 2

Level Incredibly_Accepting
Description Incredibly_Accepting_desc
EffectsDescription Incredibly_Accepting_effects_desc
Threshold 3

Effect Charm 3



;------------------------------------------
Trait DykeWoman
Characters princess
NoGoingBackLevel 2
AntiTraits PassionateWoman

Level Potentially_Confused
Description Potentially_Confused_desc
EffectsDescription Potentially_Confused_effects_desc
Threshold 1

Effect Charm 1

Level Prefers_Women
Description Prefers_Women_desc
EffectsDescription Prefers_Women_effects_desc
Threshold 2

Effect Charm -1
Effect Fertility -5



;------------------------------------------
Trait FertileWoman
Characters princess
AntiTraits InfertileWoman

Level Fecund
Description Fecund_desc
EffectsDescription Fecund_effects_desc
Threshold 1

Effect Fertility 1

Level Feracious
Description Feracious_desc
EffectsDescription Feracious_effects_desc
Threshold 2

Effect Fertility 2

Level Always_Ripe
Description Always_Ripe_desc
EffectsDescription Always_Ripe_effects_desc
Threshold 3

Effect Fertility 3



;------------------------------------------
Trait InfertileWoman
Characters princess
AntiTraits FertileWoman

Level Infecund
Description Infecund_desc
EffectsDescription Infecund_effects_desc
Threshold 1

Effect Fertility -1

Level Unprolific
Description Unprolific_desc
EffectsDescription Unprolific_effects_desc
Threshold 2

Effect Fertility -2

Level Sterile
Description Sterile_desc
EffectsDescription Sterile_effects_desc
Threshold 3

Effect Fertility -3



;------------------------------------------
Trait FairWoman
Characters princess
AntiTraits HarshWoman

Level Just_and_Fair
Description Just_and_Fair_desc
EffectsDescription Just_and_Fair_effects_desc
Threshold 1

Effect Charm 1

Level Publically_Loved
Description Publically_Loved_desc
EffectsDescription Publically_Loved_effects_desc
Threshold 2

Effect Charm 2

Level People's_Princess
Description People's_Princess_desc
EffectsDescription People's_Princess_effects_desc
Threshold 3

Effect Charm 3



;------------------------------------------
Trait HarshWoman
Characters princess
AntiTraits FairWoman

Level Hard_But_Fair
Description Hard_But_Fair_desc
EffectsDescription Hard_But_Fair_effects_desc
Threshold 1

Effect Charm -1

Level Harsh_Mistress
Description Harsh_Mistress_desc
EffectsDescription Harsh_Mistress_effects_desc
Threshold 2

Effect Charm -2

Level Cruel_Mistress
Description Cruel_Mistress_desc
EffectsDescription Cruel_Mistress_effects_desc
Threshold 3

Effect Charm -3



;------------------------------------------
Trait GoodMerchant
Characters merchant
AntiTraits BadMerchant

Level Bean_Counter
Description Bean_Counter_desc
EffectsDescription Bean_Counter_effects_desc
GainMessage Bean_Counter_gain_desc
Threshold 1

Effect Finance 1

Level Bold_Barterer
Description Bold_Barterer_desc
EffectsDescription Bold_Barterer_effects_desc
GainMessage Bold_Barterer_gain_desc
Threshold 2

Effect Finance 2

Level Commercial_Conqueror
Description Commercial_Conqueror_desc
EffectsDescription Commercial_Conqueror_effects_desc
GainMessage Commercial_Conqueror_gain_desc
Threshold 4

Effect Finance 3

Level Robber_Baron
Description Robber_Baron_desc
EffectsDescription Robber_Baron_effects_desc
GainMessage Robber_Baron_gain_desc
Threshold 8

Effect Finance 4



;------------------------------------------
Trait BadMerchant
Characters merchant
AntiTraits GoodMerchant

Level Daft_Dealer
Description Daft_Dealer_desc
EffectsDescription Daft_Dealer_effects_desc
Threshold 1

Effect Finance -1

Level Easy_Target
Description Easy_Target_desc
EffectsDescription Easy_Target_effects_desc
Threshold 3

Effect Finance -2

Level Open_Purse
Description Open_Purse_desc
EffectsDescription Open_Purse_effects_desc
Threshold 6

Effect Finance -3



;------------------------------------------
Trait NaturalMerchantSkill
Characters merchant

Level Good_with_Money
Description Good_with_Money_desc
EffectsDescription Good_with_Money_effects_desc
Threshold 1

Effect Finance 1

Level Natural_Born_Merchant
Description Natural_Born_Merchant_desc
EffectsDescription Natural_Born_Merchant_effects_desc
Threshold 2

Effect Finance 2

Level Mercantile_Genius
Description Mercantile_Genius_desc
EffectsDescription Mercantile_Genius_effects_desc
Threshold 3

Effect Finance 3



;------------------------------------------
Trait ExoticTastes
Characters merchant

Level Slight_Indulgence
Description Slight_Indulgence_desc
EffectsDescription Slight_Indulgence_effects_desc
Threshold 1

Effect Finance -1

Level Decadent
Description Decadent_desc
EffectsDescription Decadent_effects_desc
Threshold 3

Effect Finance -2

Level Gaudy
Description Gaudy_desc
EffectsDescription Gaudy_effects_desc
Threshold 6

Effect Finance -2
Effect PersonalSecurity -1



;------------------------------------------
Trait Monopolist
Characters merchant

Level Capitalist
Description Capitalist_desc
EffectsDescription Capitalist_effects_desc
Threshold 5

Effect Finance 1

Level Market_Controller
Description Market_Controller_desc
EffectsDescription Market_Controller_effects_desc
Threshold 10

Effect Finance 2

Level Monopolist
Description Monopolist_desc
EffectsDescription Monopolist_effects_desc
Threshold 20

Effect Finance 3
Effect PersonalSecurity -1



;------------------------------------------
Trait MerchantEnemies
Characters merchant

Level A_Few_Enemies
Description A_Few_Enemies_desc
EffectsDescription A_Few_Enemies_effects_desc
Threshold 1

Effect PersonalSecurity -1

Level Several_Enemies
Description Several_Enemies_desc
EffectsDescription Several_Enemies_effects_desc
Threshold 3

Effect PersonalSecurity -2

Level A_Marked_Man
Description A_Marked_Man_desc
EffectsDescription A_Marked_Man_effects_desc
Threshold 6

Effect PersonalSecurity -4



;------------------------------------------
Trait ShadyDealer
Characters merchant
AntiTraits ReligiousMerchant, LegalDealer

Level Slightly_Crooked
Description Slightly_Crooked_desc
EffectsDescription Slightly_Crooked_effects_desc
Threshold 1

Effect Finance -1

Level Shady_Dealer
Description Shady_Dealer_desc
EffectsDescription Shady_Dealer_effects_desc
Threshold 3

Effect Finance -2



;------------------------------------------
Trait LegalDealer
Characters merchant
AntiTraits ShadyDealer

Level Legal_Nouse
Description Legal_Nouse_desc
EffectsDescription Legal_Nouse_effects_desc
Threshold 1

Effect Finance 1

Level Legal_Expert
Description Legal_Expert_desc
EffectsDescription Legal_Expert_effects_desc
Threshold 3

Effect Finance 2



;------------------------------------------
Trait SecureMerchant
Characters merchant

Level Secure_Assets
Description Secure_Assets_desc
EffectsDescription Secure_Assets_effects_desc
Threshold 1

Effect Finance 1

Level Protected_Assets
Description Protected_Assets_desc
EffectsDescription Protected_Assets_effects_desc
Threshold 3

Effect Finance 2



;------------------------------------------
Trait SecurityMerchant
Characters merchant

Level Hires_Guards
Description Hires_Guards_desc
EffectsDescription Hires_Guards_effects_desc
Threshold 1

Effect PersonalSecurity 1

Level Employs_Security
Description Employs_Security_desc
EffectsDescription Employs_Security_effects_desc
Threshold 3

Effect Finance -1
Effect PersonalSecurity 2



;------------------------------------------
Trait ServesSelfMerchant
Characters merchant

Level Loyal_to_Coin
Description Loyal_to_Coin_desc
EffectsDescription Loyal_to_Coin_effects_desc
Threshold 1

Effect Finance -1

Level Self_Serving
Description Self_Serving_desc
EffectsDescription Self_Serving_effects_desc
Threshold 3

Effect Finance -2



;------------------------------------------
Trait ReligiousMerchant
Characters merchant
AntiTraits ShadyDealer

Level Quite_Religious
Description Quite_Religious_desc
EffectsDescription Quite_Religious_effects_desc
Threshold 1

Effect Finance -1

Level Dogmatically_Religious
Description Dogmatically_Religious_desc
EffectsDescription Dogmatically_Religious_effects_desc
Threshold 3

Effect Finance -2



;------------------------------------------
Trait WorldlyMerchant
Characters merchant

Level Knowledge_of_Customs
Description Knowledge_of_Customs_desc
EffectsDescription Knowledge_of_Customs_effects_desc
Threshold 1

Effect Finance 1

Level Graceful_Traveller
Description Graceful_Traveller_desc
EffectsDescription Graceful_Traveller_effects_desc
Threshold 3

Effect Finance 2



;------------------------------------------
Trait GoodPrincess
Characters princess
AntiTraits BadPrincess

Level Diplomatic_Ability
Description Diplomatic_Ability_desc
EffectsDescription Diplomatic_Ability_effects_desc
GainMessage Diplomatic_Ability_gain_desc
Threshold 1

Effect Charm 1

Level Delicate_Diplomat
Description Delicate_Diplomat_desc
EffectsDescription Delicate_Diplomat_effects_desc
GainMessage Delicate_Diplomat_gain_desc
Threshold 2

Effect Charm 2

Level Diplomatic_Weapon
Description Diplomatic_Weapon_desc
EffectsDescription Diplomatic_Weapon_effects_desc
GainMessage Diplomatic_Weapon_gain_desc
Threshold 3

Effect Charm 3

Level Mistress_of_Negotiations
Description Mistress_of_Negotiations_desc
EffectsDescription Mistress_of_Negotiations_effects_desc
GainMessage Mistress_of_Negotiations_gain_desc
Threshold 4

Effect Charm 4



;------------------------------------------
Trait BadPrincess
Characters princess
AntiTraits GoodPrincess

Level Lost_in_Conversation
Description Lost_in_Conversation_desc
EffectsDescription Lost_in_Conversation_effects_desc
Threshold 2

Effect Charm -1

Level Not_Diplomatic
Description Not_Diplomatic_desc
EffectsDescription Not_Diplomatic_effects_desc
Threshold 4

Effect Charm -2

Level Royally_Offensive
Description Royally_Offensive_desc
EffectsDescription Royally_Offensive_effects_desc
Threshold 6

Effect Charm -3



;------------------------------------------
Trait NaturalPrincess
Characters princess

Level Charming_Consul
Description Charming_Consul_desc
EffectsDescription Charming_Consul_effects_desc
Threshold 1

Effect Charm 1

Level Natural_Negotiator
Description Natural_Negotiator_desc
EffectsDescription Natural_Negotiator_effects_desc
Threshold 2

Effect Charm 2

Level Born_Mediator
Description Born_Mediator_desc
EffectsDescription Born_Mediator_effects_desc
Threshold 3

Effect Charm 3



;------------------------------------------
Trait NaturalPriestSkill
Characters priest

Level Blessed
Description Blessed_desc
EffectsDescription Blessed_effects_desc
Threshold 1

Effect Piety 1

Level Divine_Connection
Description Divine_Connection_desc
EffectsDescription Divine_Connection_effects_desc
Threshold 2

Effect Piety 2

Level Chosen_One
Description Chosen_One_desc
EffectsDescription Chosen_One_effects_desc
Threshold 3

Effect Piety 3



;------------------------------------------
Trait PriestLevel
Characters priest

Level Bishop
Description Bishop_desc
EffectsDescription Bishop_effects_desc
Threshold 1

Effect Piety 1
Effect Level 1

Level Cardinal
Description Cardinal_desc
EffectsDescription Cardinal_effects_desc
Threshold 2

Effect Piety 1
Effect Level 2
Effect HeresyImmunity 1



;------------------------------------------
Trait IAmPope
Characters family
Hidden

Level Character_Is_Pope
Description Character_Is_Pope_desc
EffectsDescription Character_Is_Pope_effects_desc
Threshold 1

Effect Level 1



;------------------------------------------
Trait NaturalInquisitorSkill
Characters inquisitor

Level Intuitive_Inquisitor
Description Intuitive_Inquisitor_desc
EffectsDescription Intuitive_Inquisitor_effects_desc
Threshold 1

Effect Piety 1

Level Hunter_of_Heretics
Description Hunter_of_Heretics_desc
EffectsDescription Hunter_of_Heretics_effects_desc
Threshold 2

Effect Piety 2

Level Born_Inquisitor
Description Born_Inquisitor_desc
EffectsDescription Born_Inquisitor_effects_desc
Threshold 3

Effect Piety 3



;------------------------------------------
Trait GoodDenouncer
Characters inquisitor, priest, heretic
AntiTraits BadDenouncer

Level Servant_of_God
Description Servant_of_God_desc
EffectsDescription Servant_of_God_effects_desc
GainMessage Servant_of_God_gain_desc
Threshold 1

Effect Piety 1

Level Enemy_of_Heretics
Description Enemy_of_Heretics_desc
EffectsDescription Enemy_of_Heretics_effects_desc
GainMessage Enemy_of_Heretics_gain_desc
Threshold 2

Effect Piety 2

Level Purger_of_Heretics
Description Purger_of_Heretics_desc
EffectsDescription Purger_of_Heretics_effects_desc
GainMessage Purger_of_Heretics_gain_desc
Threshold 4

Effect Piety 3

Level Conqueror_of_Heretics
Description Conqueror_of_Heretics_desc
EffectsDescription Conqueror_of_Heretics_effects_desc
GainMessage Conqueror_of_Heretics_gain_desc
Threshold 8

Effect Piety 4

Level Grand_Inquisitor
Description Grand_Inquisitor_desc
EffectsDescription Grand_Inquisitor_effects_desc
GainMessage Grand_Inquisitor_gain_desc
Epithet Grand_Inquisitor_epithet_desc
Threshold 16

Effect Piety 5



;------------------------------------------
Trait BadDenouncer
Characters inquisitor, priest, heretic
AntiTraits GoodDenouncer

Level Poor_Prosecutor
Description Poor_Prosecutor_desc
EffectsDescription Poor_Prosecutor_effects_desc
Threshold 1

Effect Piety -1

Level Dubious_Denouncer
Description Dubious_Denouncer_desc
EffectsDescription Dubious_Denouncer_effects_desc
Threshold 3

Effect Piety -2

Level Pathetic_Prosecutor
Description Pathetic_Prosecutor_desc
EffectsDescription Pathetic_Prosecutor_effects_desc
Threshold 6

Effect Piety -3



;------------------------------------------
Trait FairProsecutor
Characters inquisitor
AntiTraits UnfairProsecutor

Level Somewhat_Fair
Description Somewhat_Fair_desc
EffectsDescription Somewhat_Fair_effects_desc
Threshold 1

Effect Piety -1
Effect PersonalSecurity 1

Level Fair_and_Just
Description Fair_and_Just_desc
EffectsDescription Fair_and_Just_effects_desc
Threshold 2

Effect Piety -2
Effect PersonalSecurity 2



;------------------------------------------
Trait UnfairProsecutor
Characters inquisitor
AntiTraits FairProsecutor

Level Somewhat_Unjust
Description Somewhat_Unjust_desc
EffectsDescription Somewhat_Unjust_effects_desc
Threshold 1

Effect Piety 1
Effect PersonalSecurity -1

Level Unfair_and_Unjust
Description Unfair_and_Unjust_desc
EffectsDescription Unfair_and_Unjust_effects_desc
Threshold 2

Effect Piety 2
Effect PersonalSecurity -2



;------------------------------------------
Trait NaturalHereticSkill
Characters heretic

Level New_Faith
Description New_Faith_desc
EffectsDescription New_Faith_effects_desc
Threshold 1

Effect Piety 2

Level New_Conviction
Description New_Conviction_desc
EffectsDescription New_Conviction_effects_desc
Threshold 2

Effect Piety 3

Level Spiritually_Reborn
Description Spiritually_Reborn_desc
EffectsDescription Spiritually_Reborn_effects_desc
Threshold 3

Effect Piety 4



;------------------------------------------
Trait Bishop
Characters priest
Hidden

Level A_Bishop
Description A_Bishop_desc
EffectsDescription A_Bishop_effects_desc
Threshold 1

Effect Piety 1
Effect Level 1



;------------------------------------------
Trait Cardinal
Characters priest
Hidden

Level PriestToCardinal
Description PriestToCardinal_desc
EffectsDescription PriestToCardinal_effects_desc
Threshold 1

Effect Piety 1
Effect Level 2
Effect HeresyImmunity 1

Level BishopToCardinal
Description BishopToCardinal_desc
EffectsDescription BishopToCardinal_effects_desc
Threshold 2

Effect Piety 1
Effect Level 1
Effect HeresyImmunity 1



;------------------------------------------
Trait Warmonger
Characters priest
AntiTraits Peaceful

Level Aggressive
Description Aggressive_desc
EffectsDescription Aggressive_effects_desc
Threshold 1

Effect Violence 1

Level Warlike
Description Warlike_desc
EffectsDescription Warlike_effects_desc
Threshold 2

Effect Violence 2

Level Violent
Description Violent_desc
EffectsDescription Violent_effects_desc
Epithet Violent_epithet_desc
Threshold 3

Effect Violence 3



;------------------------------------------
Trait Peaceful
Characters priest
AntiTraits Warmonger

Level Placid
Description Placid_desc
EffectsDescription Placid_effects_desc
Threshold 1

Effect Violence -1

Level Peaceful
Description Peaceful_desc
EffectsDescription Peaceful_effects_desc
Threshold 2

Effect Violence -2

Level Abhors_Violence
Description Abhors_Violence_desc
EffectsDescription Abhors_Violence_effects_desc
Epithet Abhors_Violence_epithet_desc
Threshold 3

Effect Violence -3



;------------------------------------------
Trait Corrupted
Characters priest
AntiTraits Righteous

Level Questionable
Description Questionable_desc
EffectsDescription Questionable_effects_desc
Threshold 1

Effect Purity -1

Level Very_Questionable
Description Very_Questionable_desc
EffectsDescription Very_Questionable_effects_desc
Threshold 2

Effect Purity -2

Level Utterly_Corrupt
Description Utterly_Corrupt_desc
EffectsDescription Utterly_Corrupt_effects_desc
Epithet Utterly_Corrupt_epithet_desc
Threshold 3

Effect Purity -3



;------------------------------------------
Trait Righteous
Characters priest
AntiTraits Corrupt

Level Upstanding
Description Upstanding_desc
EffectsDescription Upstanding_effects_desc
Threshold 1

Effect Purity 1

Level Righteous
Description Righteous_desc
EffectsDescription Righteous_effects_desc
Threshold 2

Effect Purity 2

Level Immaculately_Pure
Description Immaculately_Pure_desc
EffectsDescription Immaculately_Pure_effects_desc
Epithet Immaculately_Pure_epithet_desc
Threshold 3

Effect Purity 3



;------------------------------------------
Trait SecretlyFemale
Characters priest

Level Secretly_Female
Description Secretly_Female_desc
EffectsDescription Secretly_Female_effects_desc
Threshold 1

Effect Piety 1
Effect Eligibility -1
Effect Purity 1
Effect Violence -1



;------------------------------------------
Trait StrongFaith
Characters priest, heretic
AntiTraits WaveringFaith

Level Growing_Faith
Description Growing_Faith_desc
EffectsDescription Growing_Faith_effects_desc
Threshold 1

Effect Piety 1

Level Strong_Faith
Description Strong_Faith_desc
EffectsDescription Strong_Faith_effects_desc
Threshold 4

Effect Piety 2

Level Shining_Faith
Description Shining_Faith_desc
EffectsDescription Shining_Faith_effects_desc
Threshold 8

Effect Piety 3

Level Unquestionable_Faith
Description Unquestionable_Faith_desc
EffectsDescription Unquestionable_Faith_effects_desc
Threshold 12

Effect Piety 4



;------------------------------------------
Trait WaveringFaith
Characters priest
AntiTraits StrongFaith

Level Waning_Faith
Description Waning_Faith_desc
EffectsDescription Waning_Faith_effects_desc
Threshold 1

Effect Piety -1

Level Wavering_Faith
Description Wavering_Faith_desc
EffectsDescription Wavering_Faith_effects_desc
Threshold 2

Effect Piety -2

Level Damaged_Faith
Description Damaged_Faith_desc
EffectsDescription Damaged_Faith_effects_desc
Threshold 3

Effect Piety -3

Level Lost_Faith
Description Lost_Faith_desc
EffectsDescription Lost_Faith_effects_desc
Threshold 4

Effect Piety -4



;------------------------------------------
Trait Dogmatic
Characters priest
AntiTraits OpenMinded

Level Orthodox_
Description Orthodox__desc
EffectsDescription Orthodox__effects_desc
Threshold 1

Effect Unorthodoxy -1

Level Dogmatic
Description Dogmatic_desc
EffectsDescription Dogmatic_effects_desc
Threshold 3

Effect Unorthodoxy -2

Level Utterly_Dogmatic
Description Utterly_Dogmatic_desc
EffectsDescription Utterly_Dogmatic_effects_desc
Threshold 6

Effect Unorthodoxy -3



;------------------------------------------
Trait OpenMinded
Characters priest
AntiTraits Dogmatic

Level Odd_Habits
Description Odd_Habits_desc
EffectsDescription Odd_Habits_effects_desc
Threshold 1

Effect Unorthodoxy 1

Level Open-Minded
Description Open-Minded_desc
EffectsDescription Open-Minded_effects_desc
Threshold 2

Effect Unorthodoxy 2

Level Quite_Unorthodox
Description Quite_Unorthodox_desc
EffectsDescription Quite_Unorthodox_effects_desc
Epithet Quite_Unorthodox_epithet_desc
Threshold 3

Effect Unorthodoxy 3



;------------------------------------------
Trait DivineProtection
Characters priest
AntiTraits Doomsayer

Level Blessedly_Lucky
Description Blessedly_Lucky_desc
EffectsDescription Blessedly_Lucky_effects_desc
Threshold 1

Effect Violence 1

Level Divine_Protection
Description Divine_Protection_desc
EffectsDescription Divine_Protection_effects_desc
Threshold 3

Effect Piety 1
Effect Violence 1

Level The_Chosen_One
Description The_Chosen_One_desc
EffectsDescription The_Chosen_One_effects_desc
Epithet The_Chosen_One_epithet_desc
Threshold 6

Effect Piety 2
Effect Violence 2



;------------------------------------------
Trait Doomsayer
Characters priest
AntiTraits DivineProtection

Level Morbid
Description Morbid_desc
EffectsDescription Morbid_effects_desc
Threshold 1

Effect Unorthodoxy 1
Effect Violence -1

Level Forsaken
Description Forsaken_desc
EffectsDescription Forsaken_effects_desc
Threshold 3

Effect Unorthodoxy 1
Effect Violence -1

Level Doomsayer
Description Doomsayer_desc
EffectsDescription Doomsayer_effects_desc
Epithet Doomsayer_epithet_desc
Threshold 6

Effect Unorthodoxy 2
Effect Violence -2



;------------------------------------------
Trait Purifier
Characters priest

Level Battler_of_Heresy
Description Battler_of_Heresy_desc
EffectsDescription Battler_of_Heresy_effects_desc
Threshold 1

Effect Piety 1
Effect Eligibility 1
Effect Purity 1
Effect Violence 1

Level Enemy_of_Heresy
Description Enemy_of_Heresy_desc
EffectsDescription Enemy_of_Heresy_effects_desc
Threshold 3

Effect Piety 2
Effect Eligibility 1
Effect Purity 2
Effect Violence 2

Level Purger_of_Heresy
Description Purger_of_Heresy_desc
EffectsDescription Purger_of_Heresy_effects_desc
Threshold 6

Effect Piety 3
Effect Eligibility 2
Effect Purity 3
Effect Violence 2



;------------------------------------------
Trait Missionary
Characters priest

Level Missionary
Description Missionary_desc
EffectsDescription Missionary_effects_desc
Threshold 1

Effect Piety 1
Effect Eligibility 1
Effect Purity 1
Effect Violence -1

Level Spreader_of_Faith
Description Spreader_of_Faith_desc
EffectsDescription Spreader_of_Faith_effects_desc
Threshold 3

Effect Piety 2
Effect Eligibility 1
Effect Purity 2
Effect Violence -2

Level Beacon_of_Faith
Description Beacon_of_Faith_desc
EffectsDescription Beacon_of_Faith_effects_desc
Epithet Beacon_of_Faith_epithet_desc
Threshold 6

Effect Piety 3
Effect Eligibility 2
Effect Purity 3
Effect Violence -2



;------------------------------------------
Trait Multilingual
Characters diplomat

Level Bilingual
Description Bilingual_desc
EffectsDescription Bilingual_effects_desc
Threshold 1

Effect Influence 1

Level Multilingual
Description Multilingual_desc
EffectsDescription Multilingual_effects_desc
Threshold 2

Effect Influence 2

Level Translator
Description Translator_desc
EffectsDescription Translator_effects_desc
Threshold 3

Effect Influence 3



;------------------------------------------
Trait ReligiousTolerance
Characters diplomat
AntiTraits ReligiousIntolerance

Level Not_Dogmatic
Description Not_Dogmatic_desc
EffectsDescription Not_Dogmatic_effects_desc
Threshold 1

Effect Influence 1

Level Respects_other_Religions
Description Respects_other_Religions_desc
EffectsDescription Respects_other_Religions_effects_desc
Threshold 2

Effect Influence 2

Level Open_to_all_Religions
Description Open_to_all_Religions_desc
EffectsDescription Open_to_all_Religions_effects_desc
Threshold 3

Effect Influence 3



;------------------------------------------
Trait ReligiousIntolerance
Characters diplomat
AntiTraits ReligiousTolerance

Level Dogmatic_Beliefs
Description Dogmatic_Beliefs_desc
EffectsDescription Dogmatic_Beliefs_effects_desc
Threshold 1

Effect Influence -1

Level Religiously_Intolerant
Description Religiously_Intolerant_desc
EffectsDescription Religiously_Intolerant_effects_desc
Threshold 2

Effect Influence -2

Level Would-be-Inquisitor
Description Would-be-Inquisitor_desc
EffectsDescription Would-be-Inquisitor_effects_desc
Threshold 3

Effect Influence -3



;------------------------------------------
Trait BraveDiplomat
Characters diplomat
AntiTraits CowardDiplomat

Level Calm
Description Calm_desc
EffectsDescription Calm_effects_desc
Threshold 1

Effect Influence 1

Level Sworn_to_Duty
Description Sworn_to_Duty_desc
EffectsDescription Sworn_to_Duty_effects_desc
Threshold 2

Effect Influence 2

Level Practically_Dauntless
Description Practically_Dauntless_desc
EffectsDescription Practically_Dauntless_effects_desc
Threshold 3

Effect Influence 3
Effect PersonalSecurity -1



;------------------------------------------
Trait CowardDiplomat
Characters diplomat
AntiTraits BraveDiplomat

Level Somewhat_Nervous
Description Somewhat_Nervous_desc
EffectsDescription Somewhat_Nervous_effects_desc
Threshold 1

Effect Influence -1

Level Feeling_the_Risks
Description Feeling_the_Risks_desc
EffectsDescription Feeling_the_Risks_effects_desc
Threshold 2

Effect Influence -2
Effect PersonalSecurity 1

Level Trusts_Nobody
Description Trusts_Nobody_desc
EffectsDescription Trusts_Nobody_effects_desc
Threshold 3

Effect Influence -3
Effect PersonalSecurity 2



;------------------------------------------
Trait GrowingConviction
Characters heretic, inquisitor
AntiTraits WaningConviction

Level Growing_Conviction
Description Growing_Conviction_desc
EffectsDescription Growing_Conviction_effects_desc
Threshold 1

Effect Piety 1

Level Strengthened_Resolve
Description Strengthened_Resolve_desc
EffectsDescription Strengthened_Resolve_effects_desc
Threshold 2

Effect Piety 1

Level Feeling_Invulnerable
Description Feeling_Invulnerable_desc
EffectsDescription Feeling_Invulnerable_effects_desc
Threshold 4

Effect Piety 2



;------------------------------------------
Trait WaningConviction
Characters heretic, inquisitor
AntiTraits GrowingConviction

Level Waning_Conviction
Description Waning_Conviction_desc
EffectsDescription Waning_Conviction_effects_desc
Threshold 1

Effect Piety -1

Level Questioning_Cause
Description Questioning_Cause_desc
EffectsDescription Questioning_Cause_effects_desc
Threshold 2

Effect Piety -2

Level Feeling_Vulnerable
Description Feeling_Vulnerable_desc
EffectsDescription Feeling_Vulnerable_effects_desc
Threshold 4

Effect Piety -3



;------------------------------------------
Trait NaturalWitchSkill
Characters witch

Level Little_Aptitude
Description Little_Aptitude_desc
EffectsDescription Little_Aptitude_effects_desc
Threshold 1

Effect Magic 1

Level Some_Aptitude
Description Some_Aptitude_desc
EffectsDescription Some_Aptitude_effects_desc
Threshold 2

Effect Magic 2

Level Great_Aptitude
Description Great_Aptitude_desc
EffectsDescription Great_Aptitude_effects_desc
Threshold 3

Effect Magic 3

Level Powerful_Channeler
Description Powerful_Channeler_desc
EffectsDescription Powerful_Channeler_effects_desc
Threshold 4

Effect Magic 4

Level Creature_of_Dark_Arts
Description Creature_of_Dark_Arts_desc
EffectsDescription Creature_of_Dark_Arts_effects_desc
Threshold 5

Effect Magic 5



;------------------------------------------
Trait Wrath
Characters witch
AntiTraits Unwrath

Level Agitated
Description Agitated_desc
EffectsDescription Agitated_effects_desc
Threshold 1

Effect Magic 2

Level Angry
Description Angry_desc
EffectsDescription Angry_effects_desc
Threshold 2

Effect Magic 4

Level Seething_with_Rage
Description Seething_with_Rage_desc
EffectsDescription Seething_with_Rage_effects_desc
Threshold 3

Effect Magic 6



;------------------------------------------
Trait Unwrath
Characters witch
Hidden
AntiTraits Wrath

Level No_Wrath
Description No_Wrath_desc
EffectsDescription No_Wrath_effects_desc
Threshold 20

Effect GunpowderCommand -1



;------------------------------------------
Trait ForcedReligious
Characters family

Level Conforming
Description Conforming_desc
EffectsDescription Conforming_effects_desc
Threshold 1

Effect Piety 2

Level Reverant
Description Reverant_desc
EffectsDescription Reverant_effects_desc
Threshold 2

Effect Piety 3

Level Godfearing
Description Godfearing_desc
EffectsDescription Godfearing_effects_desc
Epithet Godfearing_epithet_desc
Threshold 4

Effect Piety 4
Effect TroopMorale -1



;------------------------------------------
Trait ThievesGuildMember
Characters spy

Level Thieves'_Guild_Apprentice
Description Thieves'_Guild_Apprentice_desc
EffectsDescription Thieves'_Guild_Apprentice_effects_desc
Threshold 1

Effect Subterfuge 1

Level Thieves'_Guild_Journeyman
Description Thieves'_Guild_Journeyman_desc
EffectsDescription Thieves'_Guild_Journeyman_effects_desc
Threshold 2

Effect Subterfuge 2



;------------------------------------------
Trait ThievesGuildTrained
Characters spy

Level Trained_in_Espionage
Description Trained_in_Espionage_desc
EffectsDescription Trained_in_Espionage_effects_desc
Threshold 1

Effect Subterfuge 1



;------------------------------------------
Trait AssassinsGuildMember
Characters assassin

Level Assassins'_Guild_Apprentice
Description Assassins'_Guild_Apprentice_desc
EffectsDescription Assassins'_Guild_Apprentice_effects_desc
Threshold 1

Effect Subterfuge 1

Level Assassins'_Guild_Journeyman
Description Assassins'_Guild_Journeyman_desc
EffectsDescription Assassins'_Guild_Journeyman_effects_desc
Threshold 2

Effect Subterfuge 2



;------------------------------------------
Trait HashashinsGuildMember
Characters assassin

Level Hashashins'_Guild_Apprentice
Description Hashashins'_Guild_Apprentice_desc
EffectsDescription Hashashins'_Guild_Apprentice_effects_desc
Threshold 1

Effect Subterfuge 1

Level Hashashins'_Guild_Journeyman
Description Hashashins'_Guild_Journeyman_desc
EffectsDescription Hashashins'_Guild_Journeyman_effects_desc
Threshold 2

Effect Subterfuge 2



;------------------------------------------
Trait AssassinsGuildTrained
Characters assassin

Level Trained_Killer
Description Trained_Killer_desc
EffectsDescription Trained_Killer_effects_desc
Threshold 1

Effect Assassination 2



;------------------------------------------
Trait TheologiansGuildMember
Characters priest

Level Theologians'_Guild_Apprentice
Description Theologians'_Guild_Apprentice_desc
EffectsDescription Theologians'_Guild_Apprentice_effects_desc
Threshold 1

Effect Piety 1

Level Theologians'_Guild_Journeyman
Description Theologians'_Guild_Journeyman_desc
EffectsDescription Theologians'_Guild_Journeyman_effects_desc
Threshold 2

Effect Piety 2



;------------------------------------------
Trait TheologiansGuildTrained
Characters priest

Level Orthodox_Instruction
Description Orthodox_Instruction_desc
EffectsDescription Orthodox_Instruction_effects_desc
Threshold 1

Effect Piety 1



;------------------------------------------
Trait MerchantsGuildMember
Characters merchant

Level Merchant's_Guild_Apprentice
Description Merchant's_Guild_Apprentice_desc
EffectsDescription Merchant's_Guild_Apprentice_effects_desc
Threshold 1

Effect Finance 1



;------------------------------------------
Trait MerchantsGuildTrained
Characters merchant

Level Financial_Training
Description Financial_Training_desc
EffectsDescription Financial_Training_effects_desc
Threshold 1

Effect Finance 1



;------------------------------------------
Trait CrusaderHistory
Characters family

Level Crusader
Description Crusader_desc
EffectsDescription Crusader_effects_desc
Threshold 3

Effect Chivalry 1
Effect Piety 1
Effect Combat_V_Religion_islam 1

Level Great_Crusader
Description Great_Crusader_desc
EffectsDescription Great_Crusader_effects_desc
Threshold 6

Effect Chivalry 2
Effect Piety 2
Effect Combat_V_Religion_islam 2

Level Grand_Crusader
Description Grand_Crusader_desc
EffectsDescription Grand_Crusader_effects_desc
Epithet Grand_Crusader_epithet_desc
Threshold 9

Effect Chivalry 3
Effect Piety 3
Effect Combat_V_Religion_islam 3



;------------------------------------------
Trait JihadHistory
Characters family

Level Holy_Soldier
Description Holy_Soldier_desc
EffectsDescription Holy_Soldier_effects_desc
Threshold 3

Effect Chivalry 1
Effect Piety 1
Effect Combat_V_Religion_catholic 1

Level Holy_Defender
Description Holy_Defender_desc
EffectsDescription Holy_Defender_effects_desc
Threshold 6

Effect Chivalry 2
Effect Piety 2
Effect Combat_V_Religion_catholic 2

Level Holy_Warrior
Description Holy_Warrior_desc
EffectsDescription Holy_Warrior_effects_desc
Epithet Holy_Warrior_epithet_desc
Threshold 9

Effect Chivalry 3
Effect Piety 3
Effect Combat_V_Religion_catholic 3



;------------------------------------------
Trait AdoredByPope
Characters family

Level Respected_by_Pope
Description Respected_by_Pope_desc
EffectsDescription Respected_by_Pope_effects_desc
Threshold 1

Effect Piety 1
Effect Combat_V_Religion_islam 1

Level Adored_by_Pope
Description Adored_by_Pope_desc
EffectsDescription Adored_by_Pope_effects_desc
Threshold 2

Effect Piety 2
Effect Combat_V_Religion_islam 2

Level Exhalted_by_Pope
Description Exhalted_by_Pope_desc
EffectsDescription Exhalted_by_Pope_effects_desc
Epithet Exhalted_by_Pope_epithet_desc
Threshold 3

Effect Piety 3
Effect Combat_V_Religion_islam 3



;------------------------------------------
Trait PopesEnforcer
Characters family

Level Pope's_Enforcer
Description Pope's_Enforcer_desc
EffectsDescription Pope's_Enforcer_effects_desc
Threshold 1

Effect Chivalry -1
Effect Combat_V_Religion_islam 1

Level Pope's_Executioner
Description Pope's_Executioner_desc
EffectsDescription Pope's_Executioner_effects_desc
Epithet Pope's_Executioner_epithet_desc
Threshold 3

Effect Chivalry -2
Effect Combat_V_Religion_islam 2



;------------------------------------------
Trait BattleDread
Characters family

Level Winning_First
Description Winning_First_desc
EffectsDescription Winning_First_effects_desc
Threshold 1

Effect Chivalry -1

Level Cruel_and_Cunning
Description Cruel_and_Cunning_desc
EffectsDescription Cruel_and_Cunning_effects_desc
Threshold 3

Effect Chivalry -2

Level Merciless_Mauler
Description Merciless_Mauler_desc
EffectsDescription Merciless_Mauler_effects_desc
Epithet Merciless_Mauler_epithet_desc
Threshold 6

Effect Chivalry -3

Level Field_Tyrant
Description Field_Tyrant_desc
EffectsDescription Field_Tyrant_effects_desc
Epithet Field_Tyrant_epithet_desc
Threshold 10

Effect Chivalry -4
Effect Authority 1

Level Warlord_of_Terror
Description Warlord_of_Terror_desc
EffectsDescription Warlord_of_Terror_effects_desc
Epithet Warlord_of_Terror_epithet_desc
Threshold 15

Effect Chivalry -5
Effect Authority 2



;------------------------------------------
Trait BattleChivalry
Characters family

Level Fair_Fighter
Description Fair_Fighter_desc
EffectsDescription Fair_Fighter_effects_desc
Threshold 1

Effect Chivalry 1

Level Noble_in_Battle
Description Noble_in_Battle_desc
EffectsDescription Noble_in_Battle_effects_desc
Threshold 3

Effect Chivalry 2

Level Bastion_of_Chivalry
Description Bastion_of_Chivalry_desc
EffectsDescription Bastion_of_Chivalry_effects_desc
Epithet Bastion_of_Chivalry_epithet_desc
Threshold 6

Effect Chivalry 3

Level Champion_of_Honour
Description Champion_of_Honour_desc
EffectsDescription Champion_of_Honour_effects_desc
Epithet Champion_of_Honour_epithet_desc
Threshold 10

Effect Chivalry 4
Effect Authority 1

Level Saint_of_Battle
Description Saint_of_Battle_desc
EffectsDescription Saint_of_Battle_effects_desc
Epithet Saint_of_Battle_epithet_desc
Threshold 15

Effect Chivalry 5
Effect Authority 2



;------------------------------------------
Trait StrategyDread
Characters family
AntiTraits StrategyChivalry

Level Mean_Leader
Description Mean_Leader_desc
EffectsDescription Mean_Leader_effects_desc
Threshold 1

Effect Chivalry -1

Level Cruel_Leader
Description Cruel_Leader_desc
EffectsDescription Cruel_Leader_effects_desc
Threshold 2

Effect Chivalry -2

Level Merciless_Leader
Description Merciless_Leader_desc
EffectsDescription Merciless_Leader_effects_desc
Epithet Merciless_Leader_epithet_desc
Threshold 4

Effect Chivalry -3
Effect Authority 1

Level Malevolent_Leader
Description Malevolent_Leader_desc
EffectsDescription Malevolent_Leader_effects_desc
Epithet Malevolent_Leader_epithet_desc
Threshold 8

Effect Chivalry -4
Effect Authority 2

Level Tyranical_Leader
Description Tyranical_Leader_desc
EffectsDescription Tyranical_Leader_effects_desc
Epithet Tyranical_Leader_epithet_desc
Threshold 16

Effect Chivalry -5
Effect Authority 3



;------------------------------------------
Trait StrategyChivalry
Characters family
AntiTraits StrategyDread

Level Fair_in_Rule
Description Fair_in_Rule_desc
EffectsDescription Fair_in_Rule_effects_desc
Threshold 1

Effect Chivalry 1

Level Noble_in_Rule
Description Noble_in_Rule_desc
EffectsDescription Noble_in_Rule_effects_desc
Threshold 2

Effect Chivalry 2

Level Chivalrous_in_Rule
Description Chivalrous_in_Rule_desc
EffectsDescription Chivalrous_in_Rule_effects_desc
Epithet Chivalrous_in_Rule_epithet_desc
Threshold 4

Effect Chivalry 3
Effect Authority 1

Level Honourable_Ruler
Description Honourable_Ruler_desc
EffectsDescription Honourable_Ruler_effects_desc
Epithet Honourable_Ruler_epithet_desc
Threshold 8

Effect Chivalry 4
Effect Authority 2

Level Saintly_Ruler
Description Saintly_Ruler_desc
EffectsDescription Saintly_Ruler_effects_desc
Epithet Saintly_Ruler_epithet_desc
Threshold 16

Effect Chivalry 5
Effect Authority 3



;------------------------------------------
Trait CaptorChivalry
Characters family
AntiTraits CaptorDread

Level Respects_the_Enemy
Description Respects_the_Enemy_desc
EffectsDescription Respects_the_Enemy_effects_desc
Threshold 1

Effect Chivalry 1

Level Compassionate_Victor
Description Compassionate_Victor_desc
EffectsDescription Compassionate_Victor_effects_desc
Threshold 2

Effect Chivalry 2

Level Quite_Merciful
Description Quite_Merciful_desc
EffectsDescription Quite_Merciful_effects_desc
Threshold 3

Effect Chivalry 3

Level Merciful_Champion
Description Merciful_Champion_desc
EffectsDescription Merciful_Champion_effects_desc
Epithet Merciful_Champion_epithet_desc
Threshold 4

Effect Chivalry 4



;------------------------------------------
Trait CaptorDread
Characters family
AntiTraits CaptorChivalry

Level Disrespects_Prisoners
Description Disrespects_Prisoners_desc
EffectsDescription Disrespects_Prisoners_effects_desc
Threshold 1

Effect Chivalry -1

Level Lacks_Compassion
Description Lacks_Compassion_desc
EffectsDescription Lacks_Compassion_effects_desc
Threshold 2

Effect Chivalry -2

Level Quite_Merciless
Description Quite_Merciless_desc
EffectsDescription Quite_Merciless_effects_desc
Threshold 3

Effect Chivalry -3

Level Merciless_Conqueror
Description Merciless_Conqueror_desc
EffectsDescription Merciless_Conqueror_effects_desc
Epithet Merciless_Conqueror_epithet_desc
Threshold 4

Effect Chivalry -4



;------------------------------------------
Trait RansomChivalry
Characters family
AntiTraits RansomDread

Level Noble_Commander
Description Noble_Commander_desc
EffectsDescription Noble_Commander_effects_desc
Threshold 1

Effect Chivalry 1

Level Honourable_Commander
Description Honourable_Commander_desc
EffectsDescription Honourable_Commander_effects_desc
Threshold 2

Effect Chivalry 2
Effect TroopMorale 1

Level Caring_Commander
Description Caring_Commander_desc
EffectsDescription Caring_Commander_effects_desc
Threshold 3

Effect Chivalry 3
Effect TroopMorale 2

Level Merciful_Commander
Description Merciful_Commander_desc
EffectsDescription Merciful_Commander_effects_desc
Epithet Merciful_Commander_epithet_desc
Threshold 4

Effect Chivalry 4
Effect TroopMorale 3



;------------------------------------------
Trait RansomDread
Characters family
AntiTraits RansomChivalry

Level Grim_Commander
Description Grim_Commander_desc
EffectsDescription Grim_Commander_effects_desc
Threshold 1

Effect Chivalry -1

Level Cold_Commander
Description Cold_Commander_desc
EffectsDescription Cold_Commander_effects_desc
Threshold 2

Effect Chivalry -2
Effect TroopMorale -1

Level Harsh_Commander
Description Harsh_Commander_desc
EffectsDescription Harsh_Commander_effects_desc
Threshold 3

Effect Chivalry -3
Effect TroopMorale -2

Level Merciless_Commander
Description Merciless_Commander_desc
EffectsDescription Merciless_Commander_effects_desc
Epithet Merciless_Commander_epithet_desc
Threshold 4

Effect Chivalry -4
Effect TroopMorale -3



;------------------------------------------
Trait GoodArtilleryCommander
Characters family
AntiTraits BadArtilleryCommander

Level Good_with_Artillery
Description Good_with_Artillery_desc
EffectsDescription Good_with_Artillery_effects_desc
Threshold 1

Effect ArtilleryCommand 1

Level Adept_with_Artillery
Description Adept_with_Artillery_desc
EffectsDescription Adept_with_Artillery_effects_desc
Threshold 2

Effect ArtilleryCommand 2

Level Expert_with_Artillery
Description Expert_with_Artillery_desc
EffectsDescription Expert_with_Artillery_effects_desc
Threshold 3

Effect ArtilleryCommand 3

Level Masterful_with_Artillery
Description Masterful_with_Artillery_desc
EffectsDescription Masterful_with_Artillery_effects_desc
Threshold 4

Effect ArtilleryCommand 4



;------------------------------------------
Trait BadArtilleryCommander
Characters family
AntiTraits GoodArtilleryCommander

Level Poor_with_Artillery
Description Poor_with_Artillery_desc
EffectsDescription Poor_with_Artillery_effects_desc
Threshold 1

Effect ArtilleryCommand -1

Level Awful_with_Artillery
Description Awful_with_Artillery_desc
EffectsDescription Awful_with_Artillery_effects_desc
Threshold 2

Effect ArtilleryCommand -2

Level Diabolical_with_Artillery
Description Diabolical_with_Artillery_desc
EffectsDescription Diabolical_with_Artillery_effects_desc
Threshold 3

Effect ArtilleryCommand -3



;------------------------------------------
Trait GoodGunpowderCommander
Characters family
AntiTraits BadArtilleryCommander

Level Good_with_Guns
Description Good_with_Guns_desc
EffectsDescription Good_with_Guns_effects_desc
Threshold 1

Effect GunpowderCommand 1

Level Adept_with_Guns
Description Adept_with_Guns_desc
EffectsDescription Adept_with_Guns_effects_desc
Threshold 2

Effect GunpowderCommand 2

Level Expert_with_Guns
Description Expert_with_Guns_desc
EffectsDescription Expert_with_Guns_effects_desc
Threshold 3

Effect GunpowderCommand 3

Level Masterful_with_Guns
Description Masterful_with_Guns_desc
EffectsDescription Masterful_with_Guns_effects_desc
Threshold 4

Effect GunpowderCommand 4



;------------------------------------------
Trait BadGunpowderCommander
Characters family
AntiTraits GoodArtilleryCommander

Level Poor_with_Guns
Description Poor_with_Guns_desc
EffectsDescription Poor_with_Guns_effects_desc
Threshold 1

Effect GunpowderCommand -1

Level Awful_with_Guns
Description Awful_with_Guns_desc
EffectsDescription Awful_with_Guns_effects_desc
Threshold 2

Effect GunpowderCommand -2

Level Useless_with_Guns
Description Useless_with_Guns_desc
EffectsDescription Useless_with_Guns_effects_desc
Threshold 3

Effect GunpowderCommand -3



;------------------------------------------
Trait Cursed
Characters family

Level Hexxed
Description Hexxed_desc
EffectsDescription Hexxed_effects_desc
Threshold 1

Effect Command -1
Effect TroopMorale -1

Level Cursed
Description Cursed_desc
EffectsDescription Cursed_effects_desc
Threshold 2

Effect Command -2
Effect TroopMorale -2

Level Blighted
Description Blighted_desc
EffectsDescription Blighted_effects_desc
Threshold 3

Effect Piety -1
Effect Command -3
Effect Authority -1
Effect TroopMorale -3

Level Damned
Description Damned_desc
EffectsDescription Damned_effects_desc
Threshold 4

Effect Piety -3
Effect Command -4
Effect Authority -2
Effect TroopMorale -4



;------------------------------------------
Trait StrickenSilly
Characters family

Level Warts
Description Warts_desc
EffectsDescription Warts_effects_desc
Threshold 1

Effect Command -1
Effect TroopMorale -1

Level Flatulant
Description Flatulant_desc
EffectsDescription Flatulant_effects_desc
Threshold 2

Effect Command -2
Effect Authority -1
Effect TroopMorale -2

Level Boil-ridden
Description Boil-ridden_desc
EffectsDescription Boil-ridden_effects_desc
Threshold 3

Effect Piety -1
Effect Command -3
Effect Authority -2
Effect TroopMorale -3



;------------------------------------------
Trait StrickenSerious
Characters family

Level Wracking_Cough
Description Wracking_Cough_desc
EffectsDescription Wracking_Cough_effects_desc
Threshold 1

Effect Command -1
Effect TroopMorale -1

Level Evil_Illness
Description Evil_Illness_desc
EffectsDescription Evil_Illness_effects_desc
Threshold 2

Effect Command -2
Effect TroopMorale -2

Level Stricken_Down
Description Stricken_Down_desc
EffectsDescription Stricken_Down_effects_desc
Threshold 3

Effect Piety -1
Effect Command -3
Effect Authority -1
Effect TroopMorale -3



;------------------------------------------
Trait Objective
Characters family
Hidden
AntiTraits Subjective

Level Quite_Objective
Description Quite_Objective_desc
EffectsDescription Quite_Objective_effects_desc
Threshold 1




;------------------------------------------
Trait Subjective
Characters family
Hidden
AntiTraits Objective

Level Quite_Subjective
Description Quite_Subjective_desc
EffectsDescription Quite_Subjective_effects_desc
Threshold 1




;------------------------------------------
Trait Gregarious
Characters family
AntiTraits Introvert

Level Sociable
Description Sociable_desc
EffectsDescription Sociable_effects_desc
Threshold 1

Effect LocalPopularity 1

Level Gregarious
Description Gregarious_desc
EffectsDescription Gregarious_effects_desc
Threshold 2

Effect TroopMorale 1
Effect LocalPopularity 2

Level Everyone's_Friend
Description Everyone's_Friend_desc
EffectsDescription Everyone's_Friend_effects_desc
Threshold 3

Effect TroopMorale 2
Effect LocalPopularity 3



;------------------------------------------
Trait Introvert
Characters family
AntiTraits Gregarious

Level Aloof
Description Aloof_desc
EffectsDescription Aloof_effects_desc
Threshold 1

Effect LocalPopularity -1

Level Introverted
Description Introverted_desc
EffectsDescription Introverted_effects_desc
Threshold 2

Effect TroopMorale -1
Effect LocalPopularity -2

Level Totally_Closed
Description Totally_Closed_desc
EffectsDescription Totally_Closed_effects_desc
Threshold 3

Effect TroopMorale -2
Effect LocalPopularity -3



;------------------------------------------
Trait ExRebel
Characters family
AntiTraits Gregarious

Level Rebelled
Description Rebelled_desc
EffectsDescription Rebelled_effects_desc
Threshold 1

Effect Loyalty -1

Level Rebelious
Description Rebelious_desc
EffectsDescription Rebelious_effects_desc
Threshold 2

Effect Loyalty -2

Level Turncoat
Description Turncoat_desc
EffectsDescription Turncoat_effects_desc
Epithet Turncoat_epithet_desc
Threshold 3

Effect Loyalty -3



;------------------------------------------
Trait ContentGeneral
Characters family
AntiTraits DiscontentGeneral

Level Feels_Appreciated
Description Feels_Appreciated_desc
EffectsDescription Feels_Appreciated_effects_desc
Threshold 1

Effect Loyalty 1

Level Feels_Respected
Description Feels_Respected_desc
EffectsDescription Feels_Respected_effects_desc
Threshold 4

Effect Loyalty 3

Level Feels_Honoured
Description Feels_Honoured_desc
EffectsDescription Feels_Honoured_effects_desc
Threshold 8

Effect Loyalty 5



;------------------------------------------
Trait DiscontentGeneral
Characters family
AntiTraits ContentGeneral

Level Feels_Unappreciated
Description Feels_Unappreciated_desc
EffectsDescription Feels_Unappreciated_effects_desc
Threshold 1

Effect Loyalty -1

Level Feels_Disrespected
Description Feels_Disrespected_desc
EffectsDescription Feels_Disrespected_effects_desc
Threshold 4

Effect Loyalty -3

Level Feels_Dishonoured
Description Feels_Dishonoured_desc
EffectsDescription Feels_Dishonoured_effects_desc
Threshold 8

Effect Loyalty -5



;------------------------------------------
Trait EasternWarlord
Characters family

Level Eastern_Warlord
Description Eastern_Warlord_desc
EffectsDescription Eastern_Warlord_effects_desc
Threshold 1

Effect Chivalry -1
Effect Command 2

Level Mighty_Warlord
Description Mighty_Warlord_desc
EffectsDescription Mighty_Warlord_effects_desc
Threshold 2

Effect Chivalry -2
Effect Command 4

Level Khan's_Conqueror
Description Khan's_Conqueror_desc
EffectsDescription Khan's_Conqueror_effects_desc
Threshold 3

Effect Chivalry -3
Effect Command 6



;------------------------------------------
Trait JaguarWarlord
Characters family

Level Mighty_Eagle
Description Mighty_Eagle_desc
EffectsDescription Mighty_Eagle_effects_desc
Threshold 1

Effect Chivalry -1
Effect Command 2

Level Mighty_Jaguar
Description Mighty_Jaguar_desc
EffectsDescription Mighty_Jaguar_effects_desc
Threshold 2

Effect Chivalry -2
Effect Command 4

Level Grand_Jaguar
Description Grand_Jaguar_desc
EffectsDescription Grand_Jaguar_effects_desc
Threshold 3

Effect Chivalry -3
Effect Command 6



;------------------------------------------
Trait FamousPirate
Characters admiral

Level Dangerous_Captain
Description Dangerous_Captain_desc
EffectsDescription Dangerous_Captain_effects_desc
Threshold 1

Effect Loyalty -1
Effect NavalCommand 1

Level Famous_Pirate
Description Famous_Pirate_desc
EffectsDescription Famous_Pirate_effects_desc
Threshold 2

Effect Loyalty -2
Effect NavalCommand 2

Level Notorious_Pirate
Description Notorious_Pirate_desc
EffectsDescription Notorious_Pirate_effects_desc
Threshold 3

Effect Loyalty -3
Effect NavalCommand 3



;------------------------------------------
Trait WifeIsCharming
Characters family
AntiTraits WifeIsHorrid

Level Wife_is_Fair
Description Wife_is_Fair_desc
EffectsDescription Wife_is_Fair_effects_desc
Threshold 1

Effect Fertility 1

Level Wife_is_Charming
Description Wife_is_Charming_desc
EffectsDescription Wife_is_Charming_effects_desc
Threshold 2

Effect LocalPopularity 1
Effect Fertility 1

Level Wife_is_Lovely
Description Wife_is_Lovely_desc
EffectsDescription Wife_is_Lovely_effects_desc
Threshold 3

Effect LocalPopularity 2
Effect Fertility 2



;------------------------------------------
Trait WifeIsHorrid
Characters family
AntiTraits WifeIsCharming

Level Wife_lacks_Charm
Description Wife_lacks_Charm_desc
EffectsDescription Wife_lacks_Charm_effects_desc
Threshold 1

Effect Fertility -1

Level Wife_is_Undesireable
Description Wife_is_Undesireable_desc
EffectsDescription Wife_is_Undesireable_effects_desc
Threshold 2

Effect LocalPopularity -1
Effect Fertility -1

Level Wife_is_a_Wretch
Description Wife_is_a_Wretch_desc
EffectsDescription Wife_is_a_Wretch_effects_desc
Threshold 3

Effect LocalPopularity -2
Effect Fertility -2



;------------------------------------------
Trait WifeIsFertile
Characters family
AntiTraits WifeIsBarren

Level Wife_is_Fertile
Description Wife_is_Fertile_desc
EffectsDescription Wife_is_Fertile_effects_desc
Threshold 1

Effect Fertility 1

Level Wife_is_Very_Fertile
Description Wife_is_Very_Fertile_desc
EffectsDescription Wife_is_Very_Fertile_effects_desc
Threshold 2

Effect Fertility 2

Level Wife_is_Ripe
Description Wife_is_Ripe_desc
EffectsDescription Wife_is_Ripe_effects_desc
Threshold 3

Effect Fertility 3



;------------------------------------------
Trait WifeIsBarren
Characters family
AntiTraits WifeIsFertile

Level Wife_is_Barren
Description Wife_is_Barren_desc
EffectsDescription Wife_is_Barren_effects_desc
Threshold 1

Effect Fertility -1

Level Wife_is_Infertile
Description Wife_is_Infertile_desc
EffectsDescription Wife_is_Infertile_effects_desc
Threshold 2

Effect Fertility -2

Level Wife_is_Cursed
Description Wife_is_Cursed_desc
EffectsDescription Wife_is_Cursed_effects_desc
Threshold 3

Effect Fertility -3



;------------------------------------------
Trait WifeIsWise
Characters family

Level Wife_is_Useful
Description Wife_is_Useful_desc
EffectsDescription Wife_is_Useful_effects_desc
Threshold 1

Effect Trading 5
Effect TaxCollection 5

Level Wife_is_Smart
Description Wife_is_Smart_desc
EffectsDescription Wife_is_Smart_effects_desc
Threshold 2

Effect Trading 10
Effect TaxCollection 10

Level Wife_is_Wise
Description Wife_is_Wise_desc
EffectsDescription Wife_is_Wise_effects_desc
Threshold 3

Effect Trading 15
Effect TaxCollection 15



;------------------------------------------
Trait FactionKiller
Characters family

Level Conqueror
Description Conqueror_desc
EffectsDescription Conqueror_effects_desc
Threshold 1

Effect Authority 1

Level Great_Conqueror
Description Great_Conqueror_desc
EffectsDescription Great_Conqueror_effects_desc
Epithet Great_Conqueror_epithet_desc
Threshold 2

Effect Authority 2

Level Legendary_Conqueror
Description Legendary_Conqueror_desc
EffectsDescription Legendary_Conqueror_effects_desc
Epithet Legendary_Conqueror_epithet_desc
Threshold 3

Effect Authority 3

Level All_Conquering
Description All_Conquering_desc
EffectsDescription All_Conquering_effects_desc
Epithet All_Conquering_epithet_desc
Threshold 4

Effect Authority 4



;------------------------------------------
Trait GoodDiplomacy
Characters family

Level Politcally_Wise
Description Politcally_Wise_desc
EffectsDescription Politcally_Wise_effects_desc
Threshold 2

Effect Authority 1

Level Politically_Strong
Description Politically_Strong_desc
EffectsDescription Politically_Strong_effects_desc
Threshold 4

Effect Authority 2

Level Politically_Powerful
Description Politically_Powerful_desc
EffectsDescription Politically_Powerful_effects_desc
Threshold 8

Effect Authority 3

Level First_Among_Firsts
Description First_Among_Firsts_desc
EffectsDescription First_Among_Firsts_effects_desc
Threshold 16

Effect Authority 4



;------------------------------------------
Trait BadDiplomacy
Characters family

Level Politically_Poor
Description Politically_Poor_desc
EffectsDescription Politically_Poor_effects_desc
Threshold 2

Effect Authority -1

Level Politically_Weak
Description Politically_Weak_desc
EffectsDescription Politically_Weak_effects_desc
Threshold 4

Effect Authority -2

Level Politically_Powerless
Description Politically_Powerless_desc
EffectsDescription Politically_Powerless_effects_desc
Threshold 8

Effect Authority -3



;------------------------------------------
Trait FathersLegacy
Characters family

Level Proud_Legacy
Description Proud_Legacy_desc
EffectsDescription Proud_Legacy_effects_desc
Threshold 1

Effect Authority 1

Level Strong_Legacy
Description Strong_Legacy_desc
EffectsDescription Strong_Legacy_effects_desc
Threshold 2

Effect Authority 2

Level Mighty_Legacy
Description Mighty_Legacy_desc
EffectsDescription Mighty_Legacy_effects_desc
Threshold 3

Effect Authority 3



;------------------------------------------
Trait ChivalryLegacy
Characters family

Level Chivalrous_Father
Description Chivalrous_Father_desc
EffectsDescription Chivalrous_Father_effects_desc
Threshold 1

Effect Chivalry 1

Level Legacy_of_Chivalry
Description Legacy_of_Chivalry_desc
EffectsDescription Legacy_of_Chivalry_effects_desc
Threshold 2

Effect Chivalry 2



;------------------------------------------
Trait DreadLegacy
Characters family

Level Dreaded_Father
Description Dreaded_Father_desc
EffectsDescription Dreaded_Father_effects_desc
Threshold 1

Effect Chivalry -1

Level Legacy_of_Dread
Description Legacy_of_Dread_desc
EffectsDescription Legacy_of_Dread_effects_desc
Threshold 2

Effect Chivalry -2



;------------------------------------------
Trait TourneyKnight
Characters family

Level Tourney_Entrant
Description Tourney_Entrant_desc
EffectsDescription Tourney_Entrant_effects_desc
Threshold 1

Effect Chivalry 1

Level Fair_Jouster
Description Fair_Jouster_desc
EffectsDescription Fair_Jouster_effects_desc
Threshold 3

Effect Chivalry 1
Effect CavalryCommand 1

Level Good_Jouster
Description Good_Jouster_desc
EffectsDescription Good_Jouster_effects_desc
Threshold 6

Effect Chivalry 2
Effect CavalryCommand 1

Level Knight_of_Renown
Description Knight_of_Renown_desc
EffectsDescription Knight_of_Renown_effects_desc
Threshold 12

Effect Chivalry 2
Effect Authority 1
Effect CavalryCommand 2

Level Tourney_Champion
Description Tourney_Champion_desc
EffectsDescription Tourney_Champion_effects_desc
Threshold 18

Effect Chivalry 3
Effect Authority 2
Effect CavalryCommand 2



;------------------------------------------
Trait HorseRacer
Characters family

Level Good_Racer
Description Good_Racer_desc
EffectsDescription Good_Racer_effects_desc
Threshold 1

Effect MovementPoints 1

Level Great_Racer
Description Great_Racer_desc
EffectsDescription Great_Racer_effects_desc
Threshold 2

Effect MovementPoints 1
Effect CavalryCommand 1

Level Famous_Racer
Description Famous_Racer_desc
EffectsDescription Famous_Racer_effects_desc
Threshold 3

Effect Authority 1
Effect MovementPoints 2
Effect CavalryCommand 1



;------------------------------------------
Trait AcademyTrained
Characters family

Level Academy_Trained
Description Academy_Trained_desc
EffectsDescription Academy_Trained_effects_desc
Threshold 1

Effect Command 1

Level Officer_Training
Description Officer_Training_desc
EffectsDescription Officer_Training_effects_desc
Threshold 2

Effect Command 2



;------------------------------------------
Trait ReligiousActivity
Characters family
AntiTraits ReligiousInactivity

Level Religious
Description Religious_desc
EffectsDescription Religious_effects_desc
Threshold 1

Effect Piety 1

Level Dutifully_Religious
Description Dutifully_Religious_desc
EffectsDescription Dutifully_Religious_effects_desc
Threshold 4

Effect Piety 2

Level Religiously_Active
Description Religiously_Active_desc
EffectsDescription Religiously_Active_effects_desc
Threshold 8

Effect Chivalry 1
Effect Piety 3

Level Devoutly_Religious
Description Devoutly_Religious_desc
EffectsDescription Devoutly_Religious_effects_desc
Threshold 16

Effect Chivalry 2
Effect Piety 4



;------------------------------------------
Trait ReligiousInactivity
Characters family
AntiTraits ReligiousActivity

Level Neglects_Religion
Description Neglects_Religion_desc
EffectsDescription Neglects_Religion_effects_desc
Threshold 2

Effect Piety -1

Level Religiously_Ignorant
Description Religiously_Ignorant_desc
EffectsDescription Religiously_Ignorant_effects_desc
Threshold 5

Effect Piety -2



;------------------------------------------
Trait MarriedAPrincess
Characters family

Level Royal_Ties
Description Royal_Ties_desc
EffectsDescription Royal_Ties_effects_desc
Threshold 1

Effect Loyalty 3



;------------------------------------------
Trait GloriousFool
Characters family
AntiTraits GoodAttacker, GoodDefender, GoodRiskyAttacker, GoodRiskyDefender

Level Unlucky_Leader
Description Unlucky_Leader_desc
EffectsDescription Unlucky_Leader_effects_desc
Threshold 1

Effect Command -1
Effect TroopMorale 2

Level Glory_Hunter
Description Glory_Hunter_desc
EffectsDescription Glory_Hunter_effects_desc
Threshold 2

Effect Command -2
Effect TroopMorale 4

Level Glorious_Fool
Description Glorious_Fool_desc
EffectsDescription Glorious_Fool_effects_desc
GainMessage Glorious_Fool_gain_desc
Threshold 3

Effect Command -3
Effect TroopMorale 6



;------------------------------------------
Trait TooOldToFight
Characters family

Level Beyond_Battle
Description Beyond_Battle_desc
EffectsDescription Beyond_Battle_effects_desc
Threshold 1




;------------------------------------------
Trait Senile
Characters family

Level Somewhat_Senile
Description Somewhat_Senile_desc
EffectsDescription Somewhat_Senile_effects_desc
Threshold 1

Effect Command -2
Effect Authority -1

Level Senile
Description Senile_desc
EffectsDescription Senile_effects_desc
Threshold 2

Effect Command -4
Effect Authority -2

Level Totally_Senile
Description Totally_Senile_desc
EffectsDescription Totally_Senile_effects_desc
Threshold 3

Effect Command -6
Effect Authority -3



;------------------------------------------
Trait WifeIsNoble
Characters family

Level Wife_is_Admirable
Description Wife_is_Admirable_desc
EffectsDescription Wife_is_Admirable_effects_desc
Threshold 1

Effect LocalPopularity 1

Level Wife_is_Noble
Description Wife_is_Noble_desc
EffectsDescription Wife_is_Noble_effects_desc
Threshold 3

Effect LocalPopularity 2

Level Wife_is_Revered
Description Wife_is_Revered_desc
EffectsDescription Wife_is_Revered_effects_desc
Threshold 5

Effect PublicSecurity 1
Effect LocalPopularity 3



;------------------------------------------
Trait WifeIsBitch
Characters family

Level Wife_is_Unpleasant
Description Wife_is_Unpleasant_desc
EffectsDescription Wife_is_Unpleasant_effects_desc
Threshold 1

Effect LocalPopularity -1

Level Wife_is_Nasty
Description Wife_is_Nasty_desc
EffectsDescription Wife_is_Nasty_effects_desc
Threshold 3

Effect LocalPopularity -2

Level Wife_is_Deplorable
Description Wife_is_Deplorable_desc
EffectsDescription Wife_is_Deplorable_effects_desc
Threshold 5

Effect PublicSecurity -1
Effect LocalPopularity -3



;------------------------------------------
Trait IAmPrincess
Characters princess
Hidden

Level Royal_Princess
Description Royal_Princess_desc
EffectsDescription Royal_Princess_effects_desc
Threshold 1

Effect Level 1



;------------------------------------------
Trait AgentPiety
Characters princess, merchant, spy, assassin, diplomat
Hidden

Level AgentPiety
Description AgentPiety_desc
EffectsDescription AgentPiety_effects_desc
Threshold 1

Effect Piety 10



;------------------------------------------
Trait InquisitorFailure
Characters inquisitor
Hidden

Level StrikeThree
Description StrikeThree_desc
EffectsDescription StrikeThree_effects_desc
Threshold 3

Effect Piety -10



;------------------------------------------
Trait ReligionStarter
Characters family
Hidden

Level General_Religion
Description General_Religion_desc
EffectsDescription General_Religion_effects_desc
Threshold 1

Effect Piety 3



;------------------------------------------
Trait Cultured
Characters family

Level Cultured
Description Cultured_desc
EffectsDescription Cultured_effects_desc
Threshold 1

Effect LocalPopularity 1

Level Very_Cultured
Description Very_Cultured_desc
EffectsDescription Very_Cultured_effects_desc
Threshold 3

Effect Authority 1
Effect LocalPopularity 2



;------------------------------------------
Trait HasAdultress
Characters all
Hidden

Level MarriedWithLover
Description MarriedWithLover_desc
EffectsDescription MarriedWithLover_effects_desc
Threshold 1




;------------------------------------------
Trait HeresyImmunityNonCatholic
Characters priest
Hidden

Level HeresyImmunityNC
Description HeresyImmunityNC_desc
EffectsDescription HeresyImmunityNC_effects_desc
Threshold 1

Effect HeresyImmunity 1





;===============================================================
;== TRIGGER DATA STARTS HERE ==
;===============================================================

;------------------------------------------
Trigger V0010_Standard_Battle_Attacker_Crushing_Victory_VnV_Trigger
WhenToTest PostBattle

Condition WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5

Affects GoodAttacker 2 Chance 100
Affects TacticalSkill 1 Chance 20

;------------------------------------------
Trigger V0020_Standard_Battle_Attacker_Crushing_Loss_VnV_Trigger
WhenToTest PostBattle

Condition WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5

Affects BadAttacker 2 Chance 50

;------------------------------------------
Trigger V0030_Standard_Battle_Defender_Crushing_Victory_VnV_Trigger
WhenToTest PostBattle

Condition not WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5

Affects GoodDefender 2 Chance 100
Affects TacticalSkill 1 Chance 20

;------------------------------------------
Trigger V0040_Standard_Battle_Defender_Crushing_Loss_VnV_Trigger
WhenToTest PostBattle

Condition not WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5

Affects BadDefender 2 Chance 50

;------------------------------------------
Trigger V0050_Standard_Battle_Attacker_Clear_Victory_VnV_Trigger
WhenToTest PostBattle

Condition WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess = clear
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5

Affects GoodAttacker 1 Chance 100

;------------------------------------------
Trigger V0060_Standard_Battle_Attacker_Clear_Loss_VnV_Trigger
WhenToTest PostBattle

Condition WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess = clear
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5

Affects BadAttacker 1 Chance 50

;------------------------------------------
Trigger V0070_Standard_Battle_Defender_Clear_Victory_VnV_Trigger
WhenToTest PostBattle

Condition not WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess = clear
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5

Affects GoodDefender 1 Chance 100

;------------------------------------------
Trigger V0080_Standard_Battle_Defender_Clear_Loss_VnV_Trigger
WhenToTest PostBattle

Condition not WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess = clear
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5

Affects BadDefender 1 Chance 50

;------------------------------------------
Trigger V0090_Standard_Battle_Any_Victory_VnV_Trigger
WhenToTest PostBattle

Condition IsGeneral
and WonBattle
and BattleOdds < 2.25

Affects GoodCommander 1 Chance 100

;------------------------------------------
Trigger V0100_Standard_Battle_Any_Loss_VnV_Trigger
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleOdds > 1.5

Affects BadCommander 1 Chance 50

;------------------------------------------
Trigger V0110_Standard_Risky_Battle_Attacker_Clear_Victory_VnV_Trigger
WhenToTest PostBattle

Condition WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds < 0.5
and BattleOdds > 0.16

Affects GoodRiskyAttacker 1 Chance 100

;------------------------------------------
Trigger V0120_Standard_Risky_Battle_Attacker_Clear_Loss_VnV_Trigger
WhenToTest PostBattle

Condition WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds < 0.5
and BattleOdds > 0.16

Affects BadRiskyAttacker 1 Chance 50

;------------------------------------------
Trigger V0130_Standard_Risky_Battle_Defender_Clear_Victory_VnV_Trigger
WhenToTest PostBattle

Condition not WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds < 0.5
and BattleOdds > 0.16

Affects GoodRiskyDefender 1 Chance 100

;------------------------------------------
Trigger V0140_Standard_Risky_Battle_Defender_Clear_Loss_VnV_Trigger
WhenToTest PostBattle

Condition not WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds < 0.5
and BattleOdds > 0.16

Affects BadRiskyDefender 1 Chance 50

;------------------------------------------
Trigger V0150_Standard_Risky_Battle_Attacker_Crushing_Victory_VnV_Trigger
WhenToTest PostBattle

Condition WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds <= 0.16

Affects GoodRiskyAttacker 2 Chance 100
Affects TacticalSkill 1 Chance 5

;------------------------------------------
Trigger V0160_Standard_Risky_Battle_Attacker_Crushing_Victory_VnV_Trigger
WhenToTest PostBattle

Condition WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds <= 0.16

Affects BadRiskyAttacker 1 Chance 50

;------------------------------------------
Trigger V0170_Standard_Risky_Battle_Defender_Crushing_Victory_VnV_Trigger
WhenToTest PostBattle

Condition not WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds <= 0.16

Affects GoodRiskyDefender 2 Chance 100
Affects TacticalSkill 1 Chance 5

;------------------------------------------
Trigger V0180_Standard_Risky_Battle_Defender_Crushing_Loss_VnV_Trigger
WhenToTest PostBattle

Condition not WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds <= 0.16

Affects BadRiskyDefender 1 Chance 50

;------------------------------------------
Trigger V0190_Withdraw_Before_Battle_Even_Odds_VnV_Trigger
WhenToTest PreBattleWithdrawal

Condition IsGeneral
and I_WithdrawsBeforeBattle
and BattleOdds > 0.8
and BattleOdds < 1.5

Affects IndecisiveAttacker 1 Chance 50

;------------------------------------------
Trigger V0200_Withdraw_Before_Battle_Good_Odds_VnV_Trigger
WhenToTest PreBattleWithdrawal

Condition IsGeneral
and I_WithdrawsBeforeBattle
and BattleOdds > 3

Affects IndecisiveAttacker 2 Chance 50

;------------------------------------------
Trigger V0210_Standard_Battle_Crushing_Victory_Infantry_Commander_VnV_Trigger
WhenToTest PostBattle

Condition IsGeneral
and WonBattle
and BattleSuccess = crushing
and PercentageUnitCategory infantry > 80

Affects GoodInfantryGeneral 1 Chance 100

;------------------------------------------
Trigger V0220_Standard_Battle_Crushing_Defeat_Infantry_Commander_VnV_Trigger
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and PercentageUnitCategory infantry > 80

Affects BadInfantryGeneral 1 Chance 50

;------------------------------------------
Trigger V0230_Standard_Battle_Crushing_Victory_Cavalry_Commander_VnV_Trigger
WhenToTest PostBattle

Condition IsGeneral
and WonBattle
and BattleSuccess = crushing
and PercentageUnitCategory cavalry > 50

Affects GoodCavalryGeneral 1 Chance 100

;------------------------------------------
Trigger V0240_Standard_Battle_Crushing_Defeat_Cavalry_Commander_VnV_Trigger
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and PercentageUnitCategory cavalry > 50

Affects BadCavalryGeneral 1 Chance 50

;------------------------------------------
Trigger Battle_Siege_Attacker_Won
WhenToTest PostBattle

Condition WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess >= clear
and I_ConflictType Siege
and BattleOdds < 2

Affects GoodSiegeAttacker 1 Chance 100

;------------------------------------------
Trigger Battle_Siege_Attacker_Lost
WhenToTest PostBattle

Condition WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess >= clear
and I_ConflictType Siege
and BattleOdds >= 1.2

Affects BadSiegeAttacker 1 Chance 100

;------------------------------------------
Trigger Battle_Siege_Defender_Won
WhenToTest PostBattle

Condition not WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess >= clear
and I_ConflictType Siege
and BattleOdds < 1.7

Affects GoodSiegeDefender 1 Chance 100

;------------------------------------------
Trigger Battle_Siege_Defender_Lost
WhenToTest PostBattle

Condition not WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess >= clear
and I_ConflictType Siege
and BattleOdds >= 1

Affects BadSiegeDefender 1 Chance 100

;------------------------------------------
Trigger Battle_General_Took_Hits
WhenToTest PostBattle

Condition GeneralHPLostRatioinBattle > 0.3

Affects BattleScarred 1 Chance 30
Affects Brave 1 Chance 15

;------------------------------------------
Trigger Battle_Berserker_Actions
WhenToTest PostBattle

Condition GeneralHPLostRatioinBattle > 0.3
and Trait Berserker >= 1

Affects Berserker 1 Chance 30

;------------------------------------------
Trigger battle2
WhenToTest PostBattle

Condition GeneralNumKillsInBattle > 5
and GeneralHPLostRatioinBattle > 0.25

Affects Brave 1 Chance 60

;------------------------------------------
Trigger battle2_siege_win
WhenToTest PostBattle

Condition IsGeneral
and WonBattle
and BattleSuccess = crushing
and I_ConflictType Siege
and GeneralNumKillsInBattle > 6
and BattleOdds <= 0.9

Affects VictorVirtue 1 Chance 100

;------------------------------------------
Trigger battle3
WhenToTest PostBattle

Condition GeneralNumKillsInBattle > 8
and not Trait BattleChivalry >= 1
and not Trait BattleDread >= 1

Affects Brave 1 Chance 20
Affects Bloodthirsty 1 Chance 10

;------------------------------------------
Trigger battle3Dread
WhenToTest PostBattle

Condition GeneralNumKillsInBattle > 8
and not Trait BattleChivalry > 0

Affects BattleDread 1 Chance 50
Affects Bloodthirsty 1 Chance 10
Affects Brave 1 Chance 20

;------------------------------------------
Trigger battle3Chivalry_fighting
WhenToTest PostBattle

Condition GeneralNumKillsInBattle > 8
and not Trait BattleDread > 0

Affects BattleChivalry 1 Chance 50
Affects Brave 1 Chance 20

;------------------------------------------
Trigger battle3Chivalry1_defensivewin
WhenToTest PostBattle

Condition not WasAttacker
and IsGeneral
and BattleOdds < 0.5
and BattleOdds > 0.05
and GeneralFoughtInCombat
and not Trait BattleDread > 0

Affects BattleChivalry 1 Chance 100

;------------------------------------------
Trigger battle3Chivalry_hardoddswin
WhenToTest PostBattle

Condition IsGeneral
and WonBattle
and BattleOdds <= 0.5
and not Trait BattleDread > 0
and GeneralFoughtInCombat

Affects BattleChivalry 1 Chance 66

;------------------------------------------
Trigger battle3Chivalry_religioncatholic
WhenToTest GeneralAssaultsGeneral

Condition CharacterReligion catholic
and TargetReligion islam
and not Trait BattleDread > 0

Affects BattleChivalry 1 Chance 33

;------------------------------------------
Trigger battle3Chivalry_religionorthodox
WhenToTest GeneralAssaultsGeneral

Condition CharacterReligion orthodox
and TargetReligion islam
and not Trait BattleDread > 0

Affects BattleChivalry 1 Chance 33

;------------------------------------------
Trigger battle3Chivalry_religionislam
WhenToTest GeneralAssaultsGeneral

Condition CharacterReligion islam
and TargetReligion catholic
and not Trait BattleDread > 0

Affects BattleChivalry 1 Chance 66

;------------------------------------------
Trigger battle3Chivalry1_notchaserouters
WhenToTest PostBattle

Condition WonBattle
and BattleSuccess >= average
and PercentageEnemyKilled < 10
and not GeneralFoughtInCombat
and IsGeneral
and BattleOdds < 0.95
and not Trait BattleDread > 0

Affects BattleChivalry 1 Chance 33

;------------------------------------------
Trigger battle3Chivalry_Dread_Not_fighting
WhenToTest PostBattle

Condition not WonBattle
and not GeneralFoughtInCombat
and PercentageEnemyKilled < 10

Affects BattleChivalry -1 Chance 100
Affects BattleDread -1 Chance 100

;------------------------------------------
Trigger battle3Chivalry_Dread_Routing
WhenToTest PostBattle

Condition Routs
and PercentageEnemyKilled < 33
and GeneralNumKillsInBattle < 8

Affects BattleChivalry -2 Chance 100
Affects BattleDread -2 Chance 100

;------------------------------------------
Trigger battle3Chivalry_Dread_Routing2
WhenToTest PostBattle

Condition Routs
and PercentageEnemyKilled >= 33
and PercentageEnemyKilled <= 66
and GeneralNumKillsInBattle < 8
and BattleOdds > 0.75

Affects BattleChivalry -1 Chance 100
Affects BattleDread -1 Chance 100

;------------------------------------------
Trigger battle3Dread_PickingOnWeak
WhenToTest PostBattle

Condition WasAttacker
and WonBattle
and BattleOdds > 2
and PercentageEnemyKilled > 75
and not Trait BattleChivalry > 0

Affects BattleDread 1 Chance 100

;------------------------------------------
Trigger battle3Dread_TotalAnnihilation
WhenToTest PostBattle

Condition WonBattle
and BattleSuccess >= crushing
and PercentageEnemyKilled > 90
and not GeneralFoughtInCombat
and IsGeneral
and BattleOdds < 0.95
and not Trait BattleChivalry > 0

Affects BattleDread 2 Chance 100

;------------------------------------------
Trigger battle3Dread_Let_Them_Go
WhenToTest PostBattle

Condition WonBattle
and BattleSuccess >= average
and PercentageEnemyKilled < 10
and not GeneralFoughtInCombat
and IsGeneral
and BattleOdds < 0.95
and not Trait BattleChivalry > 0

Affects BattleDread -1 Chance 100

;------------------------------------------
Trigger battle4
WhenToTest PostBattle

Condition not WonBattle
and not GeneralFoughtInCombat
and PercentageEnemyKilled = 0

Affects Coward 1 Chance 100

;------------------------------------------
Trigger battle5
WhenToTest PostBattle

Condition IsGeneral
and WonBattle
and not Trait Ignorance > 0

Affects InspiringSpeaker 1 Chance 5

;------------------------------------------
Trigger battle7
WhenToTest BattleGeneralRouted


Affects Coward 1 Chance 75

;------------------------------------------
Trigger night_battle_crushing_victory_attacker
WhenToTest PostBattle

Condition WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess >= clear
and BattleOdds >= 0.5
and BattleOdds < 2
and IsNightBattle

Affects Noctophilia 1 Chance 100

;------------------------------------------
Trigger night_battle_crushing_victory_defender
WhenToTest PostBattle

Condition not WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess >= clear
and BattleOdds >= 0.5
and BattleOdds < 2
and IsNightBattle

Affects Noctophilia 1 Chance 100

;------------------------------------------
Trigger night_battle_crushing_loss_attacker
WhenToTest PostBattle

Condition WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess >= clear
and BattleOdds >= 0.5
and BattleOdds < 1.5
and IsNightBattle

Affects Noctophobia 1 Chance 50

;------------------------------------------
Trigger night_battle_crushing_loss_defender
WhenToTest PostBattle

Condition not WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess >= clear
and BattleOdds >= 0.5
and BattleOdds < 1.5
and IsNightBattle

Affects Noctophobia 1 Chance 50

;------------------------------------------
Trigger diet_of_carrots_1
WhenToTest CharacterTurnStart

Condition Trait NightBattleCapable = 0
and IsGeneral
and Attribute Command >= 5

Affects NightBattleCapable 6 Chance 100

;------------------------------------------
Trigger diet_of_carrots_2
WhenToTest PostBattle

Condition IsGeneral
and Attribute Command >= 1
and IsNightBattle
and Trait NightBattleCapable = 0
and WonBattle

Affects NightBattleCapable 6 Chance 100

;------------------------------------------
Trigger Worthy_Of_Adoption_1_VnV_Trigger
WhenToTest OfferedForAdoption


Affects GoodCommander 3 Chance 33
Affects ReligionStarter 1 Chance 100
Affects GoodAttacker 2 Chance 17
Affects GoodDefender 2 Chance 17
Affects GoodSiegeAttacker 2 Chance 17
Affects Brave 3 Chance 17

;------------------------------------------
Trigger Worthy_Of_Adoption_2_VnV_Trigger
WhenToTest OfferedForAdoption


Affects Drink 1 Chance 8
Affects ReligionStarter 1 Chance 100
Affects Sobriety 1 Chance 12
Affects Disciplinarian 2 Chance 17
Affects GoodAdministrator 6 Chance 17
Affects NightBattleCapable 1 Chance 10

;------------------------------------------
Trigger Worthy_Of_Adoption_3_VnV_Trigger
WhenToTest OfferedForAdoption


Affects BattleScarred 1 Chance 17
Affects ReligionStarter 1 Chance 100
Affects Intelligent 1 Chance 8
Affects NaturalMilitarySkill 1 Chance 8
Affects GoodCommander 1 Chance 80

;------------------------------------------
Trigger Worth_of_Adoption_loyalty_1
WhenToTest OfferedForAdoption


Affects LoyaltyStarter 1 Chance 100
Affects Loyal 1 Chance 50
Affects ReligionStarter 1 Chance 100
Affects BattleChivalry 1 Chance 50

;------------------------------------------
Trigger Worth_of_Adoption_loyalty_2
WhenToTest OfferedForAdoption

Condition Trait Loyal >= 1

Affects Loyal 1 Chance 50

;------------------------------------------
Trigger Worth_of_Adoption_loyalty_3
WhenToTest OfferedForAdoption

Condition Trait Loyal >= 2

Affects Loyal 2 Chance 50

;------------------------------------------
Trigger Worth_of_Adoption_loyalty_4
WhenToTest OfferedForAdoption

Condition Trait Loyal >= 3

Affects Loyal 2 Chance 25

;------------------------------------------
Trigger Worth_of_Adoption_loyalty_5
WhenToTest OfferedForAdoption

Condition Trait Loyal < 1

Affects Disloyal 1 Chance 50

;------------------------------------------
Trigger Worth_of_Adoption_loyalty_6
WhenToTest OfferedForAdoption

Condition Trait Disloyal >= 1

Affects Disloyal 1 Chance 50

;------------------------------------------
Trigger Worth_of_Adoption_loyalty_7
WhenToTest OfferedForAdoption

Condition Trait Disloyal >= 2

Affects Disloyal 1 Chance 50

;------------------------------------------
Trigger Worth_of_Adoption_loyalty_8
WhenToTest OfferedForAdoption

Condition Trait Disloyal >= 3

Affects Disloyal 1 Chance 25

;------------------------------------------
Trigger Worth_of_Adoption_piety_1
WhenToTest OfferedForAdoption


Affects ReligiousActivity 1 Chance 50

;------------------------------------------
Trigger Worth_of_Adoption_piety_2
WhenToTest OfferedForAdoption

Condition Trait ReligiousActivity >= 1

Affects ReligiousActivity 3 Chance 33

;------------------------------------------
Trigger Worth_of_Adoption_piety_3
WhenToTest OfferedForAdoption

Condition Trait ReligiousActivity >= 2

Affects ReligiousActivity 4 Chance 33

;------------------------------------------
Trigger Worth_of_Adoption_piety_4
WhenToTest OfferedForAdoption

Condition Trait ReligiousActivity < 1

Affects ReligiousInactivity 1 Chance 50

;------------------------------------------
Trigger Worth_of_Adoption_piety_5
WhenToTest OfferedForAdoption

Condition Trait ReligiousInactivity >= 1

Affects ReligiousInactivity 1 Chance 10

;------------------------------------------
Trigger Worth_of_Adoption_chiv_1
WhenToTest OfferedForAdoption

Condition Trait BattleChivalry >= 1

Affects BattleChivalry 2 Chance 33

;------------------------------------------
Trigger Worth_of_Adoption_chiv_2
WhenToTest OfferedForAdoption

Condition Trait BattleChivalry < 1

Affects BattleDread 1 Chance 50

;------------------------------------------
Trigger Worth_of_Adoption_chiv_3
WhenToTest OfferedForAdoption

Condition Trait BattleDread >= 1

Affects BattleDread 2 Chance 33

;------------------------------------------
Trigger Worthy_Of_Marriage_1_VnV_Trigger
WhenToTest OfferedForMarriage


Affects GoodCommander 3 Chance 33
Affects ReligionStarter 1 Chance 100
Affects GoodAttacker 2 Chance 17
Affects GoodDefender 2 Chance 17
Affects Brave 1 Chance 17
Affects NightBattleCapable 1 Chance 10

;------------------------------------------
Trigger Worthy_Of_Marriage_2_VnV_Trigger
WhenToTest OfferedForMarriage


Affects Drink 1 Chance 4
Affects ReligionStarter 1 Chance 100
Affects Sobriety 1 Chance 12
Affects Disciplinarian 2 Chance 17
Affects GoodAdministrator 6 Chance 17
Affects PoliticsSkill 1 Chance 17

;------------------------------------------
Trigger Worthy_Of_Marriage_3_VnV_Trigger
WhenToTest OfferedForMarriage


Affects BattleScarred 1 Chance 17
Affects ReligionStarter 1 Chance 100
Affects Loyal 1 Chance 17
Affects Intelligent 1 Chance 8
Affects NaturalMilitarySkill 1 Chance 8
Affects GoodCommander 1 Chance 50

;------------------------------------------
Trigger Worthy_Of_Marriage_loyalty_1
WhenToTest OfferedForMarriage


Affects LoyaltyStarter 1 Chance 100
Affects Loyal 1 Chance 50
Affects ReligionStarter 1 Chance 100
Affects BattleChivalry 1 Chance 50

;------------------------------------------
Trigger Worthy_Of_Marriage_loyalty_2
WhenToTest OfferedForMarriage

Condition Trait Loyal >= 1

Affects Loyal 1 Chance 50

;------------------------------------------
Trigger Worthy_Of_Marriage_loyalty_3
WhenToTest OfferedForMarriage

Condition Trait Loyal >= 2

Affects Loyal 2 Chance 50

;------------------------------------------
Trigger Worthy_Of_Marriage_loyalty_4
WhenToTest OfferedForMarriage

Condition Trait Loyal >= 3

Affects Loyal 2 Chance 25

;------------------------------------------
Trigger Worthy_Of_Marriage_loyalty_5
WhenToTest OfferedForMarriage

Condition Trait Loyal < 1

Affects Disloyal 1 Chance 50

;------------------------------------------
Trigger Worthy_Of_Marriage_loyalty_6
WhenToTest OfferedForMarriage

Condition Trait Disloyal >= 1

Affects Disloyal 1 Chance 50

;------------------------------------------
Trigger Worthy_Of_Marriage_loyalty_7
WhenToTest OfferedForMarriage

Condition Trait Disloyal >= 2

Affects Disloyal 2 Chance 50

;------------------------------------------
Trigger Worthy_Of_Marriage_loyalty_8
WhenToTest OfferedForMarriage

Condition Trait Disloyal >= 3

Affects Disloyal 2 Chance 25

;------------------------------------------
Trigger Worthy_Of_Marriage_piety_1
WhenToTest OfferedForMarriage


Affects ReligiousActivity 1 Chance 50

;------------------------------------------
Trigger Worthy_Of_Marriage_piety_2
WhenToTest OfferedForMarriage

Condition Trait ReligiousActivity >= 1

Affects ReligiousActivity 3 Chance 33

;------------------------------------------
Trigger Worthy_Of_Marriage_piety_3
WhenToTest OfferedForMarriage

Condition Trait ReligiousActivity >= 2

Affects ReligiousActivity 4 Chance 33

;------------------------------------------
Trigger Worthy_Of_Marriage_piety_4
WhenToTest OfferedForMarriage

Condition Trait ReligiousActivity < 1

Affects ReligiousInactivity 1 Chance 50

;------------------------------------------
Trigger Worthy_Of_Marriage_piety_5
WhenToTest OfferedForMarriage

Condition Trait ReligiousInactivity >= 1

Affects ReligiousInactivity 1 Chance 10

;------------------------------------------
Trigger drink2_vnv_trigger
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= brothel

Affects Drink 1 Chance 5
Affects Gambling 1 Chance 5

;------------------------------------------
Trigger sitting_around_town_vnv_trigger
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage = 100
and RandomPercent > 90

Affects Drink 1 Chance 1
Affects Gambling 1 Chance 1
Affects Arse 1 Chance 1
Affects Girls 1 Chance 1

;------------------------------------------
Trigger sitting_around_town_with_jousting
WhenToTest CharacterTurnEnd

Condition IsGeneral
and EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= jousting_lists

Affects TourneyKnight 1 Chance 10

;------------------------------------------
Trigger sitting_around_town_with_racing
WhenToTest CharacterTurnEnd

Condition IsGeneral
and EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= racing_track

Affects HorseRacer 1 Chance 10

;------------------------------------------
Trigger sitting_around_town_with_academia
WhenToTest CharacterTurnEnd

Condition IsGeneral
and EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= alchemists_lab

Affects Intelligent 1 Chance 10

;------------------------------------------
Trigger sitting_around_town_with_militaryacademy
WhenToTest CharacterTurnEnd

Condition IsGeneral
and EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= military_academy

Affects AcademyTrained 1 Chance 10

;------------------------------------------
Trigger sitting_around_camp_vnv_trigger
WhenToTest CharacterTurnEnd

Condition not EndedInSettlement
and RemainingMPPercentage = 100
and RandomPercent > 60

Affects Feck 1 Chance 1
Affects HaleAndHearty 1 Chance 1
Affects Scout 1 Chance 1

;------------------------------------------
Trigger dads_a_bit_drunk_vnv_trigger
WhenToTest CharacterComesOfAge

Condition FatherTrait Drink >= 1
and FatherTrait Drink <= 2

Affects Sobriety 3 Chance 50
Affects Drink 1 Chance 30

;------------------------------------------
Trigger dads_more_drunk_vnv_trigger
WhenToTest CharacterComesOfAge

Condition FatherTrait Drink >= 3
and FatherTrait Drink <= 4

Affects Sobriety 9 Chance 75
Affects Drink 1 Chance 30

;------------------------------------------
Trigger dads_totally_drunk_vnv_trigger
WhenToTest CharacterComesOfAge

Condition FatherTrait Drink >= 5
and FatherTrait Drink <= 6

Affects Sobriety 18 Chance 90
Affects Drink 1 Chance 30

;------------------------------------------
Trigger dads_austere
WhenToTest CharacterComesOfAge

Condition FatherTrait Austere >= 1

Affects Aesthetic 1 Chance 20
Affects Austere 1 Chance 5

;------------------------------------------
Trigger dads_aesthetic
WhenToTest CharacterComesOfAge

Condition FatherTrait Aesthetic >= 1

Affects Austere 1 Chance 15
Affects Aesthetic 1 Chance 15

;------------------------------------------
Trigger dads_corrupt
WhenToTest CharacterComesOfAge

Condition FatherTrait Corrupt >= 1

Affects Upright 1 Chance 15
Affects Corrupt 1 Chance 15

;------------------------------------------
Trigger dads_upright
WhenToTest CharacterComesOfAge

Condition FatherTrait Upright >= 1

Affects Upright 1 Chance 20

;------------------------------------------
Trigger dads_coward
WhenToTest CharacterComesOfAge

Condition FatherTrait Coward >= 1

Affects Brave 1 Chance 20

;------------------------------------------
Trigger dads_cuckold
WhenToTest CharacterComesOfAge

Condition FatherTrait Cuckold >= 1

Affects Prim 1 Chance 20

;------------------------------------------
Trigger dads_prim
WhenToTest CharacterComesOfAge

Condition FatherTrait Prim >= 1

Affects Lewd 1 Chance 10
Affects Feck 1 Chance 10

;------------------------------------------
Trigger dads_epicurean
WhenToTest CharacterComesOfAge

Condition FatherTrait Epicurean >= 1

Affects Epicurean 1 Chance 25
Affects Stoic 1 Chance 10

;------------------------------------------
Trigger dads_expensive_tastes
WhenToTest CharacterComesOfAge

Condition FatherTrait ExpensiveTastes >= 1

Affects ExpensiveTastes 1 Chance 25
Affects Cheapskate 1 Chance 10

;------------------------------------------
Trigger dad_FearsAztecs
WhenToTest CharacterComesOfAge

Condition FatherTrait Fearsaztec >= 1

Affects Hatesaztec 1 Chance 25

;------------------------------------------
Trigger dad_FearsByzantium
WhenToTest CharacterComesOfAge

Condition FatherTrait Fearsbyzantium >= 1

Affects Hatesbyzantium 1 Chance 25

;------------------------------------------
Trigger dad_FearsDenmark
WhenToTest CharacterComesOfAge

Condition FatherTrait Fearsdenmark >= 1

Affects Hatesdenmark 1 Chance 25

;------------------------------------------
Trigger dad_FearsEgypt
WhenToTest CharacterComesOfAge

Condition FatherTrait Fearsegypt >= 1

Affects Hatesegypt 1 Chance 25

;------------------------------------------
Trigger dad_FearsEngland
WhenToTest CharacterComesOfAge

Condition FatherTrait Fearsengland >= 1

Affects Hatesengland 1 Chance 25

;------------------------------------------
Trigger dad_FearsFrance
WhenToTest CharacterComesOfAge

Condition FatherTrait Fearsfrance >= 1

Affects Hatesfrance 1 Chance 25

;------------------------------------------
Trigger dad_FearsHRE
WhenToTest CharacterComesOfAge

Condition FatherTrait Fearshre >= 1

Affects Hateshre 1 Chance 25

;------------------------------------------
Trigger dad_FearsHungary
WhenToTest CharacterComesOfAge

Condition FatherTrait Fearshungary >= 1

Affects Hateshungary 1 Chance 25

;------------------------------------------
Trigger dad_FearsMilan
WhenToTest CharacterComesOfAge

Condition FatherTrait Fearsmilan >= 1

Affects Hatesmilan 1 Chance 25

;------------------------------------------
Trigger dad_FearsMongols
WhenToTest CharacterComesOfAge

Condition FatherTrait Fearsmongols >= 1

Affects Hatesmongols 1 Chance 25

;------------------------------------------
Trigger dad_FearsMoors
WhenToTest CharacterComesOfAge

Condition FatherTrait Fearsmoors >= 1

Affects Hatesmoors 1 Chance 25

;------------------------------------------
Trigger dad_FearsPapal_States
WhenToTest CharacterComesOfAge

Condition FatherTrait Fearspapal_states >= 1

Affects Hatespapal_states 1 Chance 25

;------------------------------------------
Trigger dad_FearsPoland
WhenToTest CharacterComesOfAge

Condition FatherTrait Fearspoland >= 1

Affects Hatespoland 1 Chance 25

;------------------------------------------
Trigger dad_FearsPortugal
WhenToTest CharacterComesOfAge

Condition FatherTrait Fearsportugal >= 1

Affects Hatesportugal 1 Chance 25

;------------------------------------------
Trigger dad_FearsRussia
WhenToTest CharacterComesOfAge

Condition FatherTrait Fearsrussia >= 1

Affects Hatesrussia 1 Chance 25

;------------------------------------------
Trigger dad_FearsScotland
WhenToTest CharacterComesOfAge

Condition FatherTrait Fearsscotland >= 1

Affects Hatesscotland 1 Chance 25

;------------------------------------------
Trigger dad_FearsSicily
WhenToTest CharacterComesOfAge

Condition FatherTrait Fearssicily >= 1

Affects Hatessicily 1 Chance 25

;------------------------------------------
Trigger dad_FearsSlave
WhenToTest CharacterComesOfAge

Condition FatherTrait Fearsslave >= 1

Affects Hatesslave 1 Chance 25

;------------------------------------------
Trigger dad_FearsSpain
WhenToTest CharacterComesOfAge

Condition FatherTrait Fearsspain >= 1

Affects Hatesspain 1 Chance 25

;------------------------------------------
Trigger dad_FearsTimurids
WhenToTest CharacterComesOfAge

Condition FatherTrait Fearstimurids >= 1

Affects Hatestimurids 1 Chance 25

;------------------------------------------
Trigger dad_FearsTurks
WhenToTest CharacterComesOfAge

Condition FatherTrait Fearsturks >= 1

Affects Hatesturks 1 Chance 25

;------------------------------------------
Trigger dad_hatesAztecs
WhenToTest CharacterComesOfAge

Condition FatherTrait Hatesaztec >= 1

Affects Hatesaztec 1 Chance 25

;------------------------------------------
Trigger dad_hatesByzantium
WhenToTest CharacterComesOfAge

Condition FatherTrait Hatesbyzantium >= 1

Affects Hatesbyzantium 1 Chance 25

;------------------------------------------
Trigger dad_hatesDenmark
WhenToTest CharacterComesOfAge

Condition FatherTrait Hatesdenmark >= 1

Affects Hatesdenmark 1 Chance 25

;------------------------------------------
Trigger dad_hatesEgypt
WhenToTest CharacterComesOfAge

Condition FatherTrait Hatesegypt >= 1

Affects Hatesegypt 1 Chance 25

;------------------------------------------
Trigger dad_hatesEngland
WhenToTest CharacterComesOfAge

Condition FatherTrait Hatesengland >= 1

Affects Hatesengland 1 Chance 25

;------------------------------------------
Trigger dad_hatesFrance
WhenToTest CharacterComesOfAge

Condition FatherTrait Hatesfrance >= 1

Affects Hatesfrance 1 Chance 25

;------------------------------------------
Trigger dad_hatesHRE
WhenToTest CharacterComesOfAge

Condition FatherTrait Hateshre >= 1

Affects Hateshre 1 Chance 25

;------------------------------------------
Trigger dad_hatesHungary
WhenToTest CharacterComesOfAge

Condition FatherTrait Hateshungary >= 1

Affects Hateshungary 1 Chance 25

;------------------------------------------
Trigger dad_hatesMilan
WhenToTest CharacterComesOfAge

Condition FatherTrait Hatesmilan >= 1

Affects Hatesmilan 1 Chance 25

;------------------------------------------
Trigger dad_hatesMongols
WhenToTest CharacterComesOfAge

Condition FatherTrait Hatesmongols >= 1

Affects Hatesmongols 1 Chance 25

;------------------------------------------
Trigger dad_hatesMoors
WhenToTest CharacterComesOfAge

Condition FatherTrait Hatesmoors >= 1

Affects Hatesmoors 1 Chance 25

;------------------------------------------
Trigger dad_hatesPapal_States
WhenToTest CharacterComesOfAge

Condition FatherTrait Hatespapal_states >= 1

Affects Hatespapal_states 1 Chance 25

;------------------------------------------
Trigger dad_hatesPoland
WhenToTest CharacterComesOfAge

Condition FatherTrait Hatespoland >= 1

Affects Hatespoland 1 Chance 25

;------------------------------------------
Trigger dad_hatesPortugal
WhenToTest CharacterComesOfAge

Condition FatherTrait Hatesportugal >= 1

Affects Hatesportugal 1 Chance 25

;------------------------------------------
Trigger dad_hatesRussia
WhenToTest CharacterComesOfAge

Condition FatherTrait Hatesrussia >= 1

Affects Hatesrussia 1 Chance 25

;------------------------------------------
Trigger dad_hatesScotland
WhenToTest CharacterComesOfAge

Condition FatherTrait Hatesscotland >= 1

Affects Hatesscotland 1 Chance 25

;------------------------------------------
Trigger dad_hatesSicily
WhenToTest CharacterComesOfAge

Condition FatherTrait Hatessicily >= 1

Affects Hatessicily 1 Chance 25

;------------------------------------------
Trigger dad_hatesSlave
WhenToTest CharacterComesOfAge

Condition FatherTrait Hatesslave >= 1

Affects Hatesslave 1 Chance 25

;------------------------------------------
Trigger dad_hatesSpain
WhenToTest CharacterComesOfAge

Condition FatherTrait Hatesspain >= 1

Affects Hatesspain 1 Chance 25

;------------------------------------------
Trigger dad_hatesTimurids
WhenToTest CharacterComesOfAge

Condition FatherTrait Hatestimurids >= 1

Affects Hatestimurids 1 Chance 25

;------------------------------------------
Trigger dad_hatesTurks
WhenToTest CharacterComesOfAge

Condition FatherTrait Hatesturks >= 1

Affects Hatesturks 1 Chance 25

;------------------------------------------
Trigger dad_generous
WhenToTest CharacterComesOfAge

Condition FatherTrait Generous >= 1

Affects Miserly 1 Chance 50
Affects Generous 1 Chance 10

;------------------------------------------
Trigger dad_mean
WhenToTest CharacterComesOfAge

Condition FatherTrait Miserly >= 1

Affects Generous 1 Chance 15
Affects Miserly 1 Chance 25

;------------------------------------------
Trigger dad_tourneyknight
WhenToTest CharacterComesOfAge

Condition FatherTrait TourneyKnight >= 1

Affects TourneyKnight 1 Chance 20

;------------------------------------------
Trigger dad_likes_girls
WhenToTest CharacterComesOfAge

Condition FatherTrait Girls >= 1

Affects Girls 1 Chance 20

;------------------------------------------
Trigger dads_haemophobic
WhenToTest CharacterComesOfAge

Condition FatherTrait Haemophobic >= 1

Affects Bloodthirsty 1 Chance 20

;------------------------------------------
Trigger dads_handsome
WhenToTest CharacterComesOfAge

Condition FatherTrait Handsome >= 1

Affects Handsome 1 Chance 50
Affects Handsome 1 Chance 25

;------------------------------------------
Trigger dads_handsome2
WhenToTest CharacterComesOfAge

Condition FatherTrait Handsome >= 2

Affects Handsome 1 Chance 50
Affects Handsome 1 Chance 25

;------------------------------------------
Trigger dads_handsome3
WhenToTest CharacterComesOfAge

Condition FatherTrait Handsome >= 3

Affects Handsome 1 Chance 50
Affects Handsome 1 Chance 25

;------------------------------------------
Trigger dads_Ugly
WhenToTest CharacterComesOfAge

Condition FatherTrait Ugly >= 1

Affects Ugly 1 Chance 50
Affects Ugly 1 Chance 25

;------------------------------------------
Trigger dads_Ugly2
WhenToTest CharacterComesOfAge

Condition FatherTrait Ugly >= 2

Affects Ugly 1 Chance 50
Affects Ugly 1 Chance 25

;------------------------------------------
Trigger dads_Ugly3
WhenToTest CharacterComesOfAge

Condition FatherTrait Ugly >= 3

Affects Ugly 1 Chance 50
Affects Ugly 1 Chance 25

;------------------------------------------
Trigger dads_Inbred
WhenToTest CharacterComesOfAge

Condition FatherTrait Inbred >= 1

Affects Inbred 1 Chance 50
Affects Inbred 1 Chance 25

;------------------------------------------
Trigger dads_Inbred2
WhenToTest CharacterComesOfAge

Condition FatherTrait Inbred >= 2

Affects Inbred 1 Chance 50
Affects Inbred 1 Chance 25

;------------------------------------------
Trigger dads_Inbred3
WhenToTest CharacterComesOfAge

Condition FatherTrait Inbred >= 3

Affects Inbred 1 Chance 50
Affects Inbred 1 Chance 25

;------------------------------------------
Trigger dads_Inbred4
WhenToTest CharacterComesOfAge

Condition FatherTrait Inbred >= 4

Affects Inbred 1 Chance 50
Affects Inbred 1 Chance 25

;------------------------------------------
Trigger dads_Inbred5
WhenToTest CharacterComesOfAge

Condition FatherTrait Inbred >= 5

Affects Inbred 1 Chance 50
Affects Inbred 1 Chance 25

;------------------------------------------
Trigger dads_infertile
WhenToTest CharacterComesOfAge

Condition FatherTrait Infertile >= 1

Affects Infertile 1 Chance 75

;------------------------------------------
Trigger dads_infertile2
WhenToTest CharacterComesOfAge

Condition FatherTrait Infertile >= 2

Affects Infertile 1 Chance 50

;------------------------------------------
Trigger dads_paranoid
WhenToTest CharacterComesOfAge

Condition FatherTrait Paranoia >= 2

Affects Paranoia 1 Chance 20

;------------------------------------------
Trigger dads_perverted
WhenToTest CharacterComesOfAge

Condition FatherTrait Perverted >= 2

Affects Perverted 1 Chance 20

;------------------------------------------
Trigger dads_politics_skilled
WhenToTest CharacterComesOfAge

Condition FatherTrait PoliticsSkill >= 2

Affects PoliticsSkill 5 Chance 20
Affects DeceiverVirtue 1 Chance 5

;------------------------------------------
Trigger dads_Prim
WhenToTest CharacterComesOfAge

Condition FatherTrait Prim >= 1

Affects Prim 1 Chance 20

;------------------------------------------
Trigger dads_PublicAtheism
WhenToTest CharacterComesOfAge

Condition FatherTrait PublicAtheism >= 1

Affects PublicAtheism 1 Chance 20

;------------------------------------------
Trigger dads_PublicFaith
WhenToTest CharacterComesOfAge

Condition FatherTrait PublicFaith >= 1

Affects PublicFaith 1 Chance 20

;------------------------------------------
Trigger dads_RhetoricSkill
WhenToTest CharacterComesOfAge

Condition FatherTrait RhetoricSkill >= 1

Affects RhetoricSkill 1 Chance 20
Affects InspiringSpeaker 1 Chance 20

;------------------------------------------
Trigger dads_Slothful
WhenToTest CharacterComesOfAge

Condition FatherTrait Slothful >= 1

Affects Slothful 1 Chance 20

;------------------------------------------
Trigger dads_SmoothTalker
WhenToTest CharacterComesOfAge

Condition FatherTrait SmoothTalker >= 1

Affects SmoothTalker 1 Chance 20
Affects InspiringSpeaker 1 Chance 20

;------------------------------------------
Trigger dads_Stoic
WhenToTest CharacterComesOfAge

Condition FatherTrait Stoic >= 1

Affects Stoic 1 Chance 20

;------------------------------------------
Trigger dads_StrategicSkill
WhenToTest CharacterComesOfAge

Condition FatherTrait StrategicSkill >= 1

Affects StrategicSkill 1 Chance 20

;------------------------------------------
Trigger dads_Superstitious
WhenToTest CharacterComesOfAge

Condition FatherTrait Superstitious >= 1

Affects Superstitious 1 Chance 20

;------------------------------------------
Trigger dads_TacticalSkill
WhenToTest CharacterComesOfAge

Condition FatherTrait TacticalSkill >= 1

Affects TacticalSkill 1 Chance 20

;------------------------------------------
Trigger dads_Pragmatic
WhenToTest CharacterComesOfAge

Condition FatherTrait Pragmatic >= 1

Affects Pragmatic 1 Chance 20

;------------------------------------------
Trigger dads_Xenophilia
WhenToTest CharacterComesOfAge

Condition FatherTrait Xenophilia >= 1

Affects Xenophilia 1 Chance 20

;------------------------------------------
Trigger dads_Xenophobia
WhenToTest CharacterComesOfAge

Condition FatherTrait Xenophobia >= 1

Affects Xenophobia 1 Chance 20

;------------------------------------------
Trigger dads_Cultured
WhenToTest CharacterComesOfAge

Condition FatherTrait Cultured >= 1

Affects Cultured 1 Chance 20

;------------------------------------------
Trigger dads_NaturalMilitaryTalent
WhenToTest CharacterComesOfAge

Condition FatherTrait NaturalMilitarySkill >= 1

Affects NaturalMilitarySkill 1 Chance 30

;------------------------------------------
Trigger dads_authoritarian
WhenToTest CharacterComesOfAge

Condition FatherTrait Authoritarian >= 1

Affects NonAuthoritarian 1 Chance 50
Affects KindRuler 1 Chance 20

;------------------------------------------
Trigger dads_kindruler
WhenToTest CharacterComesOfAge

Condition FatherTrait KindRuler >= 1

Affects KindRuler 1 Chance 50
Affects HarshRuler 1 Chance 50

;------------------------------------------
Trigger dads_proudlegacy
WhenToTest CharacterComesOfAge

Condition FatherTrait FactionKiller >= 1

Affects FathersLegacy 1 Chance 100

;------------------------------------------
Trigger dads_proudlegacy2
WhenToTest CharacterComesOfAge

Condition FatherTrait FactionKiller >= 2

Affects FathersLegacy 1 Chance 100

;------------------------------------------
Trigger dads_proudlegacy3
WhenToTest CharacterComesOfAge

Condition FatherTrait FactionKiller >= 3

Affects FathersLegacy 1 Chance 100

;------------------------------------------
Trigger dads_chivalrylegacy
WhenToTest CharacterComesOfAge

Condition FatherAttribute Chivalry >= 4

Affects ChivalryLegacy 1 Chance 100

;------------------------------------------
Trigger dads_chivalrylegacy2
WhenToTest CharacterComesOfAge

Condition FatherAttribute Chivalry >= 7

Affects ChivalryLegacy 1 Chance 100

;------------------------------------------
Trigger dads_dreadlegacy2
WhenToTest CharacterComesOfAge

Condition FatherAttribute Chivalry <= -4

Affects DreadLegacy 1 Chance 100

;------------------------------------------
Trigger dads_dreadlegacy2
WhenToTest CharacterComesOfAge

Condition FatherAttribute Chivalry <= -7

Affects DreadLegacy 1 Chance 100

;------------------------------------------
Trigger dads_gregarious
WhenToTest CharacterComesOfAge

Condition FatherTrait Gregarious >= 1

Affects Gregarious 1 Chance 20

;------------------------------------------
Trigger dads_introverted
WhenToTest CharacterComesOfAge

Condition FatherTrait Introvert >= 1

Affects Introvert 1 Chance 20

;------------------------------------------
Trigger fixed_birth1
WhenToTest CharacterComesOfAge


Affects LoyaltyStarter 1 Chance 100
Affects ReligionStarter 1 Chance 100

;------------------------------------------
Trigger random_birth1
WhenToTest CharacterComesOfAge


Affects Aesthetic 1 Chance 2
Affects ReligionStarter 1 Chance 100
Affects Coward 2 Chance 2
Affects GoodSiegeAttacker 1 Chance 2
Affects Cultured 1 Chance 5

;------------------------------------------
Trigger random_birth2
WhenToTest CharacterComesOfAge


Affects Anger 1 Chance 2
Affects ReligionStarter 1 Chance 100
Affects Hypochondriac 1 Chance 2
Affects GoodSiegeDefender 1 Chance 2

;------------------------------------------
Trigger random_birth3
WhenToTest CharacterComesOfAge


Affects GoodTaxman 1 Chance 2
Affects ReligionStarter 1 Chance 100
Affects DeceiverVirtue 1 Chance 4
Affects TouchedByTheGods 1 Chance 2

;------------------------------------------
Trigger random_birth4
WhenToTest CharacterComesOfAge


Affects Deranged 1 Chance 2
Affects ReligionStarter 1 Chance 100
Affects GoodTrader 12 Chance 2
Affects Liar 1 Chance 3

;------------------------------------------
Trigger random_birth5
WhenToTest CharacterComesOfAge


Affects Arse 1 Chance 1
Affects ReligionStarter 1 Chance 100
Affects Disciplinarian 1 Chance 4
Affects Haemophobic 1 Chance 2

;------------------------------------------
Trigger random_birth6
WhenToTest CharacterComesOfAge


Affects Austere 1 Chance 2
Affects ReligionStarter 1 Chance 100
Affects Disloyal 1 Chance 2
Affects HaleAndHearty 1 Chance 2

;------------------------------------------
Trigger random_birth7
WhenToTest CharacterComesOfAge


Affects Authoritarian 1 Chance 2
Affects ReligionStarter 1 Chance 100
Affects Drink 1 Chance 2
Affects Handsome 1 Chance 2

;------------------------------------------
Trigger random_birth8
WhenToTest CharacterComesOfAge


Affects Embezzler 1 Chance 2
Affects ReligionStarter 1 Chance 100
Affects HarshJustice 1 Chance 2

;------------------------------------------
Trigger random_birth9
WhenToTest CharacterComesOfAge


Affects BadAdministrator 1 Chance 2
Affects Energetic 1 Chance 4
Affects ReligionStarter 1 Chance 100
Affects HarshRuler 1 Chance 2

;------------------------------------------
Trigger random_birth10
WhenToTest CharacterComesOfAge


Affects BadAmbusher 1 Chance 2
Affects ReligionStarter 1 Chance 100
Affects Epicurean 1 Chance 2

;------------------------------------------
Trigger random_birth11
WhenToTest CharacterComesOfAge


Affects BadAttacker 1 Chance 2
Affects ExpensiveTastes 1 Chance 2
Affects ReligionStarter 1 Chance 100
Affects Prim 1 Chance 2

;------------------------------------------
Trigger random_birth12
WhenToTest CharacterComesOfAge


Affects BadBuilder 2 Chance 2
Affects ReligionStarter 1 Chance 100
Affects Feck 1 Chance 2
Affects SmoothTalker 1 Chance 2

;------------------------------------------
Trigger random_birth13
WhenToTest CharacterComesOfAge


Affects BadCavalryGeneral 1 Chance 2
Affects ReligionStarter 1 Chance 100
Affects Fertile 1 Chance 2
Affects Ugly 1 Chance 2

;------------------------------------------
Trigger random_birth14
WhenToTest CharacterComesOfAge


Affects BadCommander 1 Chance 2
Affects ReligionStarter 1 Chance 100
Affects LogisticalSkill 1 Chance 6
Affects MathematicsSkill 1 Chance 2

;------------------------------------------
Trigger random_birth15
WhenToTest CharacterComesOfAge


Affects Intelligent 1 Chance 3
Affects ReligionStarter 1 Chance 100
Affects Gambling 1 Chance 2

;------------------------------------------
Trigger random_birth16
WhenToTest CharacterComesOfAge


Affects BadDefender 1 Chance 2
Affects ReligionStarter 1 Chance 100
Affects Corrupt 1 Chance 2
Affects PublicAtheism 1 Chance 2

;------------------------------------------
Trigger random_birth17
WhenToTest CharacterComesOfAge


Affects BadDisciplinarian 1 Chance 2
Affects ReligionStarter 1 Chance 100
Affects Loyal 1 Chance 2
Affects PublicFaith 1 Chance 4

;------------------------------------------
Trigger random_birth18
WhenToTest CharacterComesOfAge


Affects BadEngineer 1 Chance 2
Affects ReligionStarter 1 Chance 100
Affects Generous 1 Chance 2
Affects InspiringSpeaker 1 Chance 4

;------------------------------------------
Trigger random_birth19
WhenToTest CharacterComesOfAge


Affects Girls 1 Chance 2
Affects ReligionStarter 1 Chance 100
Affects RhetoricSkill 1 Chance 6
Affects NightBattleCapable 1 Chance 10

;------------------------------------------
Trigger random_birth20
WhenToTest CharacterComesOfAge


Affects BadInfantryGeneral 1 Chance 2
Affects ReligionStarter 1 Chance 100
Affects Slothful 1 Chance 2
Affects Gregarious 1 Chance 20

;------------------------------------------
Trigger random_birth21
WhenToTest CharacterComesOfAge


Affects GoodAdministrator 1 Chance 4
Affects ReligionStarter 1 Chance 100
Affects Stoic 1 Chance 2

;------------------------------------------
Trigger random_birth21
WhenToTest CharacterComesOfAge


Affects Introvert 1 Chance 15
Affects ReligionStarter 1 Chance 100

;------------------------------------------
Trigger random_birth22
WhenToTest CharacterComesOfAge


Affects BadRiskyAttacker 1 Chance 2
Affects ReligionStarter 1 Chance 100
Affects GoodAmbusher 1 Chance 2
Affects StrategicSkill 1 Chance 6

;------------------------------------------
Trigger random_birth23
WhenToTest CharacterComesOfAge


Affects BadRiskyDefender 1 Chance 2
Affects ReligionStarter 1 Chance 100
Affects GoodAttacker 1 Chance 4
Affects Superstitious 1 Chance 2

;------------------------------------------
Trigger random_birth24
WhenToTest CharacterComesOfAge


Affects BadSiegeAttacker 1 Chance 2
Affects ReligionStarter 1 Chance 100
Affects GoodBuilder 12 Chance 4
Affects TacticalSkill 1 Chance 4

;------------------------------------------
Trigger random_birth25
WhenToTest CharacterComesOfAge


Affects BadSiegeDefender 1 Chance 2
Affects ReligionStarter 1 Chance 100
Affects GoodCavalryGeneral 1 Chance 2
Affects Xenophilia 1 Chance 2

;------------------------------------------
Trigger random_birth26
WhenToTest CharacterComesOfAge


Affects BadTaxman 1 Chance 2
Affects GoodCommander 1 Chance 4
Affects ReligionStarter 1 Chance 100
Affects Xenophobia 1 Chance 2

;------------------------------------------
Trigger random_birth27
WhenToTest CharacterComesOfAge


Affects BadTrader 1 Chance 2
Affects ReligionStarter 1 Chance 100
Affects Ignorance 1 Chance 1
Affects Miserly 1 Chance 3

;------------------------------------------
Trigger random_birth28
WhenToTest CharacterComesOfAge


Affects GoodDefender 1 Chance 4
Affects ReligionStarter 1 Chance 100
Affects Inbred 1 Chance 1

;------------------------------------------
Trigger random_birth29
WhenToTest CharacterComesOfAge


Affects GoodEngineer 1 Chance 2
Affects ReligionStarter 1 Chance 100
Affects IndecisiveAttacker 1 Chance 2
Affects IndecisiveAttacker 1 Chance 2

;------------------------------------------
Trigger random_birth30
WhenToTest CharacterComesOfAge


Affects Bloodthirsty 1 Chance 2
Affects ReligionStarter 1 Chance 100
Affects GoodFarmer 6 Chance 2
Affects Infertile 1 Chance 2
Affects DeceiverVirtue 1 Chance 2

;------------------------------------------
Trigger random_birth31
WhenToTest CharacterComesOfAge


Affects BoringSpeaker 1 Chance 2
Affects ReligionStarter 1 Chance 100
Affects GoodInfantryGeneral 1 Chance 2
Affects Insane 1 Chance 2
Affects Secretive 1 Chance 4

;------------------------------------------
Trigger random_birth32
WhenToTest CharacterComesOfAge


Affects Brave 1 Chance 8
Affects ReligionStarter 1 Chance 100
Affects GoodMiner 1 Chance 2
Affects Just 1 Chance 2
Affects Unjust 1 Chance 2

;------------------------------------------
Trigger random_birth33
WhenToTest CharacterComesOfAge


Affects Cheapskate 1 Chance 2
Affects ReligionStarter 1 Chance 100
Affects GoodRiskyAttacker 1 Chance 2
Affects LenientJustice 1 Chance 2
Affects Upright 1 Chance 2

;------------------------------------------
Trigger random_birth34
WhenToTest CharacterComesOfAge


Affects Lewd 1 Chance 2
Affects ReligionStarter 1 Chance 100
Affects GoodRiskyDefender 1 Chance 2
Affects Trusting 1 Chance 4
Affects Talkative 1 Chance 4

;------------------------------------------
Trigger random_birth_england
WhenToTest CharacterComesOfAge

Condition FactionType england

Affects Hatesfrance 1 Chance 4
Affects Hatesscotland 1 Chance 4
Affects Brave 1 Chance 4
Affects Ugly 1 Chance 4

;------------------------------------------
Trigger random_birth_scotland
WhenToTest CharacterComesOfAge

Condition FactionType scotland

Affects Hatesengland 1 Chance 4
Affects Feck 1 Chance 4
Affects Miserly 1 Chance 4
Affects HaleAndHearty 1 Chance 4
Affects Rabblerouser 1 Chance 4

;------------------------------------------
Trigger random_birth_france
WhenToTest CharacterComesOfAge

Condition FactionType france

Affects Hatesengland 1 Chance 4
Affects Brave 1 Chance 4
Affects Drink 1 Chance 4

;------------------------------------------
Trigger random_birth_hre
WhenToTest CharacterComesOfAge

Condition FactionType hre

Affects PublicFaith 1 Chance 25
Affects HarshJustice 1 Chance 4
Affects Stoic 1 Chance 10
Affects Generous 1 Chance 5
Affects HarshJustice 1 Chance 4

;------------------------------------------
Trigger random_birth_denmark
WhenToTest CharacterComesOfAge

Condition FactionType denmark

Affects HaleAndHearty 1 Chance 4
Affects Drink 1 Chance 4
Affects MathematicsSkill 1 Chance 4

;------------------------------------------
Trigger random_birth_islam
WhenToTest CharacterComesOfAge

Condition CharacterReligion islam

Affects PublicFaith 1 Chance 100
Affects PublicFaith 1 Chance 25
Affects MathematicsSkill 1 Chance 4

;------------------------------------------
Trigger random_birth_hungary
WhenToTest CharacterComesOfAge

Condition FactionType hungary

Affects Anger 1 Chance 5
Affects Berserker 1 Chance 5
Affects HaleAndHearty 1 Chance 4
Affects ReligiousActivity 1 Chance 5

;------------------------------------------
Trigger random_birth_byzantium
WhenToTest CharacterComesOfAge

Condition FactionType byzantium

Affects Corrupt 1 Chance 5
Affects Aesthetic 1 Chance 6
Affects HaleAndHearty 1 Chance 4

;------------------------------------------
Trigger random_birth_mongol
WhenToTest CharacterComesOfAge

Condition FactionType mongols

Affects EasternWarlord 1 Chance 100
Affects GoodCavalryGeneral 1 Chance 10
Affects Scout 2 Chance 4

;------------------------------------------
Trigger random_birth_timurid
WhenToTest CharacterComesOfAge

Condition FactionType timurids

Affects EasternWarlord 1 Chance 100

;------------------------------------------
Trigger random_birth_mongoltimurid2
WhenToTest CharacterComesOfAge

Condition Trait EasternWarlord >= 1

Affects EasternWarlord 1 Chance 50

;------------------------------------------
Trigger random_birth_mongoltimurid3
WhenToTest CharacterComesOfAge

Condition Trait EasternWarlord >= 2

Affects EasternWarlord 1 Chance 33

;------------------------------------------
Trigger random_birth_aztecs
WhenToTest CharacterComesOfAge

Condition FactionType aztecs

Affects JaguarWarlord 1 Chance 100
Affects ReligionStarter 1 Chance 100

;------------------------------------------
Trigger random_birth_aztecs2
WhenToTest CharacterComesOfAge

Condition Trait JaguarWarlord >= 1

Affects JaguarWarlord 1 Chance 50

;------------------------------------------
Trigger random_birth_aztecs3
WhenToTest CharacterComesOfAge

Condition Trait JaguarWarlord >= 2

Affects JaguarWarlord 1 Chance 33

;------------------------------------------
Trigger random_birth42
WhenToTest CharacterComesOfAge


Affects NaturalMilitarySkill 1 Chance 75

;------------------------------------------
Trigger random_birth43
WhenToTest CharacterComesOfAge

Condition Trait NaturalMilitarySkill >= 1

Affects NaturalMilitarySkill 1 Chance 50

;------------------------------------------
Trigger random_birth44
WhenToTest CharacterComesOfAge

Condition Trait NaturalMilitarySkill >= 2

Affects NaturalMilitarySkill 1 Chance 50

;------------------------------------------
Trigger random_birth45
WhenToTest CharacterComesOfAge

Condition Trait NaturalMilitarySkill >= 3

Affects NaturalMilitarySkill 1 Chance 50

;------------------------------------------
Trigger random_birth46
WhenToTest CharacterComesOfAge

Condition Trait Infertile >= 1

Affects Infertile 1 Chance 50

;------------------------------------------
Trigger random_birth47
WhenToTest CharacterComesOfAge

Condition Trait Infertile >= 2

Affects Infertile 1 Chance 50

;------------------------------------------
Trigger random_birth48
WhenToTest CharacterComesOfAge

Condition Trait Fertile >= 1

Affects Fertile 1 Chance 50

;------------------------------------------
Trigger random_birth49
WhenToTest CharacterComesOfAge

Condition Trait Fertile >= 2

Affects Fertile 1 Chance 50

;------------------------------------------
Trigger random_birth50
WhenToTest CharacterComesOfAge

Condition Trait Ugly >= 1

Affects Ugly 1 Chance 50

;------------------------------------------
Trigger random_birth51
WhenToTest CharacterComesOfAge

Condition Trait Ugly >= 2

Affects Ugly 1 Chance 50

;------------------------------------------
Trigger random_birth52
WhenToTest CharacterComesOfAge

Condition Trait Ugly >= 3

Affects Ugly 1 Chance 50

;------------------------------------------
Trigger random_birth53
WhenToTest CharacterComesOfAge

Condition Trait Ugly >= 4

Affects Ugly 1 Chance 50

;------------------------------------------
Trigger random_birth54
WhenToTest CharacterComesOfAge

Condition Trait Handsome >= 1

Affects Handsome 1 Chance 50

;------------------------------------------
Trigger random_birth55
WhenToTest CharacterComesOfAge

Condition Trait Handsome >= 2

Affects Handsome 1 Chance 50

;------------------------------------------
Trigger random_birth56
WhenToTest CharacterComesOfAge

Condition Trait Handsome >= 3

Affects Handsome 1 Chance 50

;------------------------------------------
Trigger birth_with_academia
WhenToTest CharacterComesOfAge

Condition IsGeneral
and FactionBuildingExists = alchemists_lab

Affects Intelligent 1 Chance 2

;------------------------------------------
Trigger birth_with_alchemy_school
WhenToTest CharacterComesOfAge

Condition IsGeneral
and FactionBuildingExists = alchemy_school

Affects Intelligent 1 Chance 5

;------------------------------------------
Trigger birth_with_university
WhenToTest CharacterComesOfAge

Condition IsGeneral
and FactionBuildingExists = university

Affects Intelligent 1 Chance 10

;------------------------------------------
Trigger birth_with_castle_academia
WhenToTest CharacterComesOfAge

Condition IsGeneral
and FactionBuildingExists = library

Affects Intelligent 1 Chance 5

;------------------------------------------
Trigger birth_with_castle_academia2
WhenToTest CharacterComesOfAge

Condition IsGeneral
and FactionBuildingExists = academy

Affects Intelligent 1 Chance 10

;------------------------------------------
Trigger birth_with_sanitation
WhenToTest CharacterComesOfAge

Condition IsGeneral
and FactionBuildingExists = public_baths

Affects HaleAndHearty 1 Chance 5

;------------------------------------------
Trigger birth_with_sanitation2
WhenToTest CharacterComesOfAge

Condition IsGeneral
and FactionBuildingExists = aqueduct

Affects HaleAndHearty 1 Chance 10

;------------------------------------------
Trigger birth_with_religious_catholic
WhenToTest CharacterComesOfAge

Condition IsGeneral
and FactionBuildingExists >= cathedral

Affects PublicFaith 1 Chance 10

;------------------------------------------
Trigger birth_with_religious_catholic2
WhenToTest CharacterComesOfAge

Condition IsGeneral
and FactionBuildingExists = huge_cathedral

Affects PublicFaith 1 Chance 15

;------------------------------------------
Trigger birth_with_religious_orthodox
WhenToTest CharacterComesOfAge

Condition IsGeneral
and FactionBuildingExists >= cathedral_o

Affects PublicFaith 1 Chance 15

;------------------------------------------
Trigger birth_with_religious_orthodox2
WhenToTest CharacterComesOfAge

Condition IsGeneral
and FactionBuildingExists = huge_cathedral_o

Affects PublicFaith 1 Chance 20

;------------------------------------------
Trigger birth_with_religious_islam
WhenToTest CharacterComesOfAge

Condition IsGeneral
and FactionBuildingExists = jama

Affects PublicFaith 1 Chance 20

;------------------------------------------
Trigger birth_with_religious_islam2
WhenToTest CharacterComesOfAge

Condition IsGeneral
and FactionBuildingExists = great_jama

Affects PublicFaith 1 Chance 25

;------------------------------------------
Trigger achievement_destroyed_faction
WhenToTest LeaderDestroyedFaction


Affects FactionKiller 1 Chance 100

;------------------------------------------
Trigger luxurious_lifestyle_inns
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= coaching_house

Affects Aesthetic 1 Chance 1
Affects Drink 1 Chance 3
Affects ExpensiveTastes 1 Chance 1
Affects Gambling 1 Chance 1
Affects Girls 1 Chance 3

;------------------------------------------
Trigger luxurious_lifestyle_theatres
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= theatre

Affects Aesthetic 1 Chance 5
Affects Epicurean 1 Chance 5
Affects ExpensiveTastes 1 Chance 5
Affects Cultured 1 Chance 15
Affects Drink 1 Chance 3

;------------------------------------------
Trigger luxurious_lifestyle_sanitation
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= public_baths

Affects HaleAndHearty 1 Chance 3
Affects Epicurean 1 Chance 5
Affects ExpensiveTastes 1 Chance 5
Affects Girls 1 Chance 3

;------------------------------------------
Trigger luxurious_lifestyle4
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists = pleasure_palace
and not Trait Upright > 0
and not Trait Prim > 0

Affects Aesthetic 1 Chance 1
Affects Epicurean 1 Chance 1
Affects ExpensiveTastes 1 Chance 1
Affects Gambling 1 Chance 1
Affects Girls 1 Chance 5

;------------------------------------------
Trigger luxurious_lifestyle5
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= merchants_quarter

Affects Aesthetic 1 Chance 1
Affects Epicurean 1 Chance 1
Affects ExpensiveTastes 1 Chance 1
Affects Gambling 1 Chance 1
Affects GoodTrader 1 Chance 10

;------------------------------------------
Trigger harsh_lifestyle2
WhenToTest CharacterTurnEnd

Condition not EndedInSettlement
and RemainingMPPercentage = 100
and InEnemyLands

Affects Austere 1 Chance 2
Affects Cuckold 1 Chance 2
Affects Ignorance 1 Chance 1
Affects Pragmatic 1 Chance 2
Affects Stoic 1 Chance 1

;------------------------------------------
Trigger governor_building
WhenToTest GovernorBuildingCompleted

Condition GovernorInResidence

Affects GoodBuilder 1 Chance 20

;------------------------------------------
Trigger hate_n_fear_1
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5
and GeneralFoughtFaction aztec

Affects Hatesaztec 1 Chance 40

;------------------------------------------
Trigger hate_n_fear_2
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5
and GeneralFoughtFaction byzantium

Affects Hatesbyzantium 1 Chance 40

;------------------------------------------
Trigger hate_n_fear_3
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5
and GeneralFoughtFaction denmark

Affects Hatesdenmark 1 Chance 40

;------------------------------------------
Trigger hate_n_fear_4
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5
and GeneralFoughtFaction egypt

Affects Hatesegypt 1 Chance 40

;------------------------------------------
Trigger hate_n_fear_5
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5
and GeneralFoughtFaction england

Affects Hatesengland 1 Chance 40

;------------------------------------------
Trigger hate_n_fear_6
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5
and GeneralFoughtFaction france

Affects Hatesfrance 1 Chance 40

;------------------------------------------
Trigger hate_n_fear_7
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5
and GeneralFoughtFaction hre

Affects Hateshre 1 Chance 40

;------------------------------------------
Trigger hate_n_fear_8
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5
and GeneralFoughtFaction hungary

Affects Hateshungary 1 Chance 40

;------------------------------------------
Trigger hate_n_fear_9
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5
and GeneralFoughtFaction milan

Affects Hatesmilan 1 Chance 40

;------------------------------------------
Trigger hate_n_fear_10
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5
and GeneralFoughtFaction moors

Affects Hatesmoors 1 Chance 40

;------------------------------------------
Trigger hate_n_fear_11
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5
and GeneralFoughtFaction papal_states

Affects Hatespapal_states 1 Chance 40

;------------------------------------------
Trigger hate_n_fear_12
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5
and GeneralFoughtFaction poland

Affects Hatespoland 1 Chance 40

;------------------------------------------
Trigger hate_n_fear_13
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5
and GeneralFoughtFaction portugal

Affects Hatesportugal 1 Chance 40

;------------------------------------------
Trigger hate_n_fear_14
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5
and GeneralFoughtFaction slave

Affects Hatesslave 1 Chance 40

;------------------------------------------
Trigger hate_n_fear_15
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5
and GeneralFoughtFaction sicily

Affects Hatessicily 1 Chance 40

;------------------------------------------
Trigger hate_n_fear_16
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5
and GeneralFoughtFaction spain

Affects Hatesspain 1 Chance 40

;------------------------------------------
Trigger hate_n_fear_17
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5
and GeneralFoughtFaction timurids

Affects Hatestimurids 1 Chance 40

;------------------------------------------
Trigger hate_n_fear_18
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5
and GeneralFoughtFaction turks

Affects Hatesturks 1 Chance 40

;------------------------------------------
Trigger hate_n_fear_19
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.5
and BattleOdds < 1.5
and GeneralFoughtFaction venice

Affects Hatesvenice 1 Chance 40

;------------------------------------------
Trigger hate_n_fear_25
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.9
and GeneralFoughtFaction aztecs

Affects Fearsaztec 1 Chance 100

;------------------------------------------
Trigger hate_n_fear_26
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.9
and GeneralFoughtFaction byzantium

Affects Fearsbyzantium 1 Chance 100

;------------------------------------------
Trigger hate_n_fear_27
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.9
and GeneralFoughtFaction denmark

Affects Fearsdenmark 1 Chance 100

;------------------------------------------
Trigger hate_n_fear_28
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.9
and GeneralFoughtFaction egypt

Affects Fearsegypt 1 Chance 100

;------------------------------------------
Trigger hate_n_fear_29
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.9
and GeneralFoughtFaction england

Affects Fearsengland 1 Chance 100

;------------------------------------------
Trigger hate_n_fear_30
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.9
and GeneralFoughtFaction france

Affects Fearsfrance 1 Chance 100

;------------------------------------------
Trigger hate_n_fear_31
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.9
and GeneralFoughtFaction hre

Affects Fearshre 1 Chance 100

;------------------------------------------
Trigger hate_n_fear_32
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.9
and GeneralFoughtFaction hungary

Affects Fearshungary 1 Chance 100

;------------------------------------------
Trigger hate_n_fear_33
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.9
and GeneralFoughtFaction milan

Affects Fearsmilan 1 Chance 100

;------------------------------------------
Trigger hate_n_fear_34
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.9
and GeneralFoughtFaction mongols

Affects Fearsmongols 1 Chance 100

;------------------------------------------
Trigger hate_n_fear_35
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.9
and GeneralFoughtFaction moors

Affects Fearsmoors 1 Chance 100

;------------------------------------------
Trigger hate_n_fear_36
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.9
and GeneralFoughtFaction papal_states

Affects Fearspapal_states 1 Chance 100

;------------------------------------------
Trigger hate_n_fear_37
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.9
and GeneralFoughtFaction poland

Affects Fearspoland 1 Chance 100

;------------------------------------------
Trigger hate_n_fear_38
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.9
and GeneralFoughtFaction portugal

Affects Fearsportugal 1 Chance 100

;------------------------------------------
Trigger hate_n_fear_39
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.9
and GeneralFoughtFaction slave

Affects Fearsslave 1 Chance 100

;------------------------------------------
Trigger hate_n_fear_40
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.9
and GeneralFoughtFaction russia

Affects Fearsrussia 1 Chance 100

;------------------------------------------
Trigger hate_n_fear_41
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.9
and GeneralFoughtFaction sicily

Affects Fearssicily 1 Chance 100

;------------------------------------------
Trigger hate_n_fear_42
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.9
and GeneralFoughtFaction spain

Affects Fearsspain 1 Chance 100

;------------------------------------------
Trigger hate_n_fear_43
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.9
and GeneralFoughtFaction turks

Affects Fearsturks 1 Chance 100

;------------------------------------------
Trigger hate_n_fear_44
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.9
and GeneralFoughtFaction timurids

Affects Fearstimurids 1 Chance 100

;------------------------------------------
Trigger hate_n_fear_45
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >= 0.9
and GeneralFoughtFaction venice

Affects Fearsvenice 1 Chance 100

;------------------------------------------
Trigger battle1
WhenToTest PostBattle

Condition GeneralHPLostRatioinBattle > 0.3

Affects BattleScarred 1 Chance 30
Affects Brave 1 Chance 15

;------------------------------------------
Trigger battle1b
WhenToTest PostBattle

Condition GeneralHPLostRatioinBattle > 0.3
and Trait Berserker >= 1

Affects Berserker 1 Chance 30

;------------------------------------------
Trigger battle2
WhenToTest PostBattle

Condition GeneralNumKillsInBattle > 6

Affects Brave 1 Chance 10

;------------------------------------------
Trigger battle2_siege_win
WhenToTest PostBattle

Condition IsGeneral
and WonBattle
and BattleSuccess = crushing
and I_ConflictType Siege
and GeneralNumKillsInBattle > 6
and BattleOdds <= 0.9

Affects VictorVirtue 1 Chance 100

;------------------------------------------
Trigger battle3
WhenToTest PostBattle

Condition GeneralNumKillsInBattle > 8

Affects Brave 1 Chance 20
Affects Bloodthirsty 1 Chance 10

;------------------------------------------
Trigger battle3Dread
WhenToTest PostBattle

Condition GeneralNumKillsInBattle > 8
and not Trait BattleChivalry >= 1

Affects BattleDread 1 Chance 50
Affects Bloodthirsty 1 Chance 10
Affects Brave 1 Chance 20

;------------------------------------------
Trigger battle3Chivalry
WhenToTest PostBattle

Condition GeneralNumKillsInBattle > 8
and not Trait BattleDread >= 1

Affects BattleChivalry 1 Chance 50
Affects Brave 1 Chance 20

;------------------------------------------
Trigger battle3Chivalry1
WhenToTest PostBattle

Condition not WasAttacker
and IsGeneral
and BattleOdds < 0.5
and BattleOdds > 0.05
and GeneralFoughtInCombat
and not Trait BattleDread >= 1

Affects BattleChivalry 1 Chance 100

;------------------------------------------
Trigger battle3Chivalry2
WhenToTest PostBattle

Condition IsGeneral
and WonBattle
and BattleOdds <= 0.5
and not Trait BattleDread >= 1
and GeneralFoughtInCombat

Affects BattleChivalry 1 Chance 50

;------------------------------------------
Trigger battle3Chivalry
WhenToTest PostBattle

Condition GeneralNumKillsInBattle > 8
and not Trait BattleDread >= 1

Affects BattleChivalry 1 Chance 50

;------------------------------------------
Trigger battle3Chivalry
WhenToTest PostBattle

Condition GeneralNumKillsInBattle > 8
and not Trait BattleDread >= 1

Affects BattleChivalry 1 Chance 50

;------------------------------------------
Trigger battle4
WhenToTest PostBattle

Condition not GeneralFoughtInCombat
and PercentageEnemyKilled = 0

Affects Coward 1 Chance 10

;------------------------------------------
Trigger battle5
WhenToTest PostBattle

Condition IsGeneral
and WonBattle
and not Trait Ignorance > 0

Affects InspiringSpeaker 1 Chance 4

;------------------------------------------
Trigger battle7
WhenToTest BattleGeneralRouted


Affects Coward 1 Chance 25

;------------------------------------------
Trigger withdraws
WhenToTest PreBattleWithdrawal

Condition WasAttacker

Affects IndecisiveAttacker 1 Chance 100

;------------------------------------------
Trigger undersiege
WhenToTest CharacterTurnEnd

Condition IsUnderSiege
and IsGeneral

Affects Miserly 1 Chance 20

;------------------------------------------
Trigger disaster
WhenToTest CharacterDamagedByDisaster

Condition RandomPercent > 96

Affects Superstitious 1 Chance 5
Affects ForcedReligious 1 Chance 10

;------------------------------------------
Trigger family1
WhenToTest BrotherAdopted


Affects Anger 1 Chance 2
Affects Arse 1 Chance 1
Affects Corrupt 1 Chance 1
Affects Slothful 1 Chance 1

;------------------------------------------
Trigger family2
WhenToTest BrotherAdopted


Affects Girls 1 Chance 3
Affects Gambling 1 Chance 1
Affects ExpensiveTastes 1 Chance 1
Affects Disloyal 1 Chance 3
Affects Unjust 1 Chance 2

;------------------------------------------
Trigger family3
WhenToTest BrotherAdopted


Affects Paranoia 1 Chance 3
Affects HarshRuler 1 Chance 1

;------------------------------------------
Trigger family4
WhenToTest CharacterMarries

Condition Trait Girls >= 1

Affects Prim 1 Chance 40

;------------------------------------------
Trigger family5
WhenToTest CharacterMarries

Condition Trait Girls >= 2

Affects Prim 3 Chance 60

;------------------------------------------
Trigger family6
WhenToTest CharacterMarries

Condition Trait Girls >= 3

Affects Prim 6 Chance 40

;------------------------------------------
Trigger family7
WhenToTest CharacterMarries

Condition Trait Girls >= 4

Affects Prim 12 Chance 20

;------------------------------------------
Trigger family_generalmarries_1
WhenToTest CharacterMarriesPrincess

Condition SpouseTrait UnchasteWoman > 1

Affects Cuckold 2 Chance 100

;------------------------------------------
Trigger family_generalmarries_royalty
WhenToTest CharacterMarriesPrincess


Affects MarriedAPrincess 1 Chance 100

;------------------------------------------
Trigger family_generalmarries_charming_1
WhenToTest CharacterMarriesPrincess

Condition SpouseAttribute Charm > 4

Affects WifeIsCharming 1 Chance 100

;------------------------------------------
Trigger family_generalmarries_charming_2
WhenToTest CharacterMarriesPrincess

Condition SpouseAttribute Charm > 6

Affects WifeIsCharming 1 Chance 100

;------------------------------------------
Trigger family_generalmarries_charming_3
WhenToTest CharacterMarriesPrincess

Condition SpouseAttribute Charm > 8

Affects WifeIsCharming 1 Chance 100

;------------------------------------------
Trigger family_generalmarries_fertile_1
WhenToTest CharacterMarriesPrincess

Condition SpouseAttribute Fertility > 1

Affects WifeIsFertile 1 Chance 100

;------------------------------------------
Trigger family_generalmarries_fertile_2
WhenToTest CharacterMarriesPrincess

Condition SpouseAttribute Fertility > 2

Affects WifeIsFertile 1 Chance 100

;------------------------------------------
Trigger family_generalmarries_fertile_3
WhenToTest CharacterMarriesPrincess

Condition SpouseAttribute Fertility > 3

Affects WifeIsFertile 1 Chance 100

;------------------------------------------
Trigger family_generalmarries_educated_1
WhenToTest CharacterMarriesPrincess

Condition SpouseTrait EducatedWoman >= 1

Affects WifeIsWise 1 Chance 100

;------------------------------------------
Trigger family_generalmarries_educated_2
WhenToTest CharacterMarriesPrincess

Condition SpouseTrait EducatedWoman >= 2

Affects WifeIsWise 1 Chance 100

;------------------------------------------
Trigger family_generalmarries_educated_3
WhenToTest CharacterMarriesPrincess

Condition SpouseTrait EducatedWoman = 3

Affects WifeIsWise 1 Chance 100

;------------------------------------------
Trigger family_generalmarries_fair_1
WhenToTest CharacterMarriesPrincess

Condition SpouseTrait FairWoman >= 1

Affects WifeIsNoble 1 Chance 100

;------------------------------------------
Trigger family_generalmarries_fair_2
WhenToTest CharacterMarriesPrincess

Condition SpouseTrait FairWoman >= 2

Affects WifeIsNoble 1 Chance 100

;------------------------------------------
Trigger family_generalmarries_fair_3
WhenToTest CharacterMarriesPrincess

Condition SpouseTrait FairWoman = 3

Affects WifeIsNoble 1 Chance 100

;------------------------------------------
Trigger family_generalmarries_humble_1
WhenToTest CharacterMarriesPrincess

Condition SpouseTrait HumbleWoman >= 1

Affects WifeIsNoble 1 Chance 100

;------------------------------------------
Trigger family_generalmarries_humble_2
WhenToTest CharacterMarriesPrincess

Condition SpouseTrait HumbleWoman >= 2

Affects WifeIsNoble 1 Chance 100

;------------------------------------------
Trigger family_generalmarries_humble_3
WhenToTest CharacterMarriesPrincess

Condition SpouseTrait BraveWoman >= 1

Affects WifeIsNoble 1 Chance 100

;------------------------------------------
Trigger family_generalmarries_spirited_1
WhenToTest CharacterMarriesPrincess

Condition SpouseTrait SpiritedWoman >= 1

Affects WifeIsNoble 1 Chance 100

;------------------------------------------
Trigger family_generalmarries_spirited_2
WhenToTest CharacterMarriesPrincess

Condition SpouseTrait SpiritedWoman >= 2

Affects WifeIsNoble 1 Chance 100

;------------------------------------------
Trigger family_generalmarries_spirited_3
WhenToTest CharacterMarriesPrincess

Condition SpouseTrait SpiritedWoman = 3

Affects WifeIsNoble 1 Chance 100

;------------------------------------------
Trigger family_generalmarries_barren_1
WhenToTest CharacterMarriesPrincess

Condition SpouseAttribute Fertility < 0

Affects WifeIsBarren 1 Chance 100

;------------------------------------------
Trigger family_generalmarries_barren_2
WhenToTest CharacterMarriesPrincess

Condition SpouseAttribute Fertility < -1

Affects WifeIsBarren 1 Chance 100

;------------------------------------------
Trigger family_generalmarries_barren_3
WhenToTest CharacterMarriesPrincess

Condition SpouseAttribute Fertility < -2

Affects WifeIsBarren 1 Chance 100

;------------------------------------------
Trigger family_generalmarries_bitch_1
WhenToTest CharacterMarriesPrincess

Condition SpouseTrait PretentiousWoman >= 1

Affects WifeIsBitch 1 Chance 100

;------------------------------------------
Trigger family_generalmarries_bitch_2
WhenToTest CharacterMarriesPrincess

Condition SpouseTrait PretentiousWoman >= 2

Affects WifeIsBitch 1 Chance 100

;------------------------------------------
Trigger family_generalmarries_bitch_3
WhenToTest CharacterMarriesPrincess

Condition SpouseTrait HarshWoman >= 1

Affects WifeIsBitch 1 Chance 100

;------------------------------------------
Trigger family_generalmarries_horrid_1
WhenToTest CharacterMarriesPrincess

Condition SpouseAttribute Charm < 3

Affects WifeIsHorrid 1 Chance 100

;------------------------------------------
Trigger family_generalmarries_horrid_2
WhenToTest CharacterMarriesPrincess

Condition SpouseAttribute Charm < 2

Affects WifeIsHorrid 1 Chance 100

;------------------------------------------
Trigger family_generalmarries_horrid_3
WhenToTest CharacterMarriesPrincess

Condition SpouseAttribute Charm < 1

Affects WifeIsHorrid 1 Chance 100

;------------------------------------------
Trigger family11
WhenToTest CharacterMarries

Condition Trait Drink >= 2

Affects Sobriety 1 Chance 80

;------------------------------------------
Trigger family12
WhenToTest CharacterMarries

Condition Trait Drink >= 3

Affects Sobriety 2 Chance 60

;------------------------------------------
Trigger family13
WhenToTest CharacterMarries

Condition Trait Drink >= 4

Affects Sobriety 4 Chance 40

;------------------------------------------
Trigger family14
WhenToTest CharacterMarries

Condition Trait Drink >= 5

Affects Sobriety 8 Chance 20

;------------------------------------------
Trigger family15
WhenToTest CharacterMarries


Affects Sobriety 1 Chance 5
Affects Prim 1 Chance 5
Affects Drink 1 Chance 5
Affects Girls 1 Chance 2
Affects Sane 1 Chance 10

;------------------------------------------
Trigger family16
WhenToTest CharacterBecomesAFather

Condition Trait Girls >= 1

Affects Prim 1 Chance 40

;------------------------------------------
Trigger family17
WhenToTest CharacterBecomesAFather

Condition Trait Girls >= 2

Affects Prim 3 Chance 60

;------------------------------------------
Trigger family18
WhenToTest CharacterBecomesAFather

Condition Trait Girls >= 3

Affects Prim 6 Chance 40

;------------------------------------------
Trigger family19
WhenToTest CharacterBecomesAFather

Condition Trait Girls >= 4

Affects Prim 12 Chance 20

;------------------------------------------
Trigger family20
WhenToTest CharacterBecomesAFather

Condition Trait Drink >= 2

Affects Sobriety 1 Chance 80

;------------------------------------------
Trigger family21
WhenToTest CharacterBecomesAFather

Condition Trait Drink >= 3

Affects Sobriety 2 Chance 60

;------------------------------------------
Trigger family22
WhenToTest CharacterBecomesAFather

Condition Trait Drink >= 4

Affects Sobriety 4 Chance 40

;------------------------------------------
Trigger family23
WhenToTest CharacterBecomesAFather

Condition Trait Drink >= 5

Affects Sobriety 8 Chance 20

;------------------------------------------
Trigger family24
WhenToTest CharacterBecomesAFather


Affects Sobriety 1 Chance 5
Affects Prim 1 Chance 2
Affects Drink 1 Chance 1
Affects Girls 1 Chance 3
Affects Sane 1 Chance 10

;------------------------------------------
Trigger agents1
WhenToTest SpyMission

Condition MissionSuccessLevel = not_successful

Affects BadSpy 1 Chance 35

;------------------------------------------
Trigger agents2
WhenToTest SpyMission

Condition MissionSucceeded

Affects GoodSpy 1 Chance 100

;------------------------------------------
Trigger agents4
WhenToTest SpyMission

Condition MissionSuccessLevel = highly_successful

Affects GoodConspirator 1 Chance 50

;------------------------------------------
Trigger agents5
WhenToTest LeaderOrderedSpyingMission

Condition MissionSucceeded

Affects SpyMaster 1 Chance 100
Affects DeceiverVirtue 1 Chance 2
Affects StrategyDread 1 Chance 5

;------------------------------------------
Trigger agents6
WhenToTest AssassinationMission

Condition MissionSucceeded

Affects GoodAssassin 1 Chance 100

;------------------------------------------
Trigger agents7
WhenToTest AssassinationMission

Condition not MissionSucceeded

Affects BadAssassin 1 Chance 50

;------------------------------------------
Trigger agents8
WhenToTest LeaderOrderedAssassination

Condition MissionSucceeded

Affects AssassinMaster 1 Chance 100
Affects DeceiverVirtue 1 Chance 5
Affects StrategyDread 1 Chance 10

;------------------------------------------
Trigger agents8
WhenToTest LeaderOrderedAssassination

Condition not MissionSucceeded

Affects AssassinMaster 1 Chance 10
Affects DeceiverVirtue 1 Chance 10
Affects StrategyDread 1 Chance 3

;------------------------------------------
Trigger agents9
WhenToTest SufferAssassinationAttempt


Affects Paranoia 1 Chance 33
Affects HighPersonalSecurity 1 Chance 65
Affects Gambling 1 Chance 5
Affects Girls 1 Chance 10
Affects Drink 1 Chance 20

;------------------------------------------
Trigger agents10
WhenToTest SufferAssassinationAttempt

Condition Trait Paranoia >= 3

Affects Insane 1 Chance 30
Affects Deranged 1 Chance 10

;------------------------------------------
Trigger agents11
WhenToTest SufferAssassinationAttempt


Affects Xenophobia 1 Chance 8
Affects Introvert 1 Chance 25

;------------------------------------------
Trigger agents13
WhenToTest SabotageMission

Condition not MissionSucceeded

Affects BadConspirator 1 Chance 100

;------------------------------------------
Trigger agents14
WhenToTest SabotageMission

Condition MissionSucceeded

Affects GoodConspirator 1 Chance 100

;------------------------------------------
Trigger agents17
WhenToTest LeaderOrderedSabotage


Affects Despoiler 1 Chance 100
Affects DeceiverVirtue 1 Chance 5

;------------------------------------------
Trigger agents18
WhenToTest BriberyMission

Condition MissionSucceeded

Affects GoodDiplomat 1 Chance 100
Affects SmoothTalker 1 Chance 100

;------------------------------------------
Trigger agents19
WhenToTest BriberyMission

Condition not MissionSucceeded

Affects BadDiplomat 1 Chance 100

;------------------------------------------
Trigger agents20
WhenToTest LeaderOrderedBribery


Affects PoliticsSkill 5 Chance 50
Affects DeceiverVirtue 1 Chance 10

;------------------------------------------
Trigger agents21
WhenToTest AcceptBribe


Affects Disloyal 1 Chance 50
Affects ExRebel 1 Chance 100
Affects Xenophilia 1 Chance 5

;------------------------------------------
Trigger agents22
WhenToTest AcceptBribe

Condition Trait StrategyChivalry > 0

Affects StrategyDread 4 Chance 100

;------------------------------------------
Trigger agents23
WhenToTest RefuseBribe


Affects Loyal 1 Chance 100
Affects Upright 1 Chance 50

;------------------------------------------
Trigger agents24
WhenToTest RefuseBribe

Condition Trait StrategyChivalry > 0

Affects StrategyChivalry 1 Chance 100

;------------------------------------------
Trigger agents26
WhenToTest Insurrection


Affects GoodConspirator 1 Chance 20

;------------------------------------------
Trigger agents27
WhenToTest DiplomacyMission

Condition MissionSucceeded

Affects GoodDiplomat 1 Chance 100
Affects GoodPrincess 1 Chance 100

;------------------------------------------
Trigger agents28
WhenToTest DiplomacyMission

Condition not MissionSucceeded

Affects BadDiplomat 1 Chance 50
Affects BadPrincess 1 Chance 50

;------------------------------------------
Trigger agents29
WhenToTest LeaderOrderedDiplomacy


Affects PoliticsSkill 1 Chance 20

;------------------------------------------
Trigger agents30
WhenToTest AcquisitionMission

Condition MissionSucceeded

Affects GoodMerchant 1 Chance 100
Affects MerchantEnemies 1 Chance 20

;------------------------------------------
Trigger agents31
WhenToTest AcquisitionMission

Condition not MissionSucceeded

Affects BadMerchant 1 Chance 33

;------------------------------------------
Trigger agents32
WhenToTest SufferAcquisitionAttempt


Affects SecureMerchant 1 Chance 75

;------------------------------------------
Trigger agents33
WhenToTest CharacterTurnEnd

Condition AgentType = merchant
and TradingMonopoly

Affects Monopolist 1 Chance 100

;------------------------------------------
Trigger agents34
WhenToTest SufferAssassinationAttempt

Condition AgentType = merchant

Affects SecurityMerchant 1 Chance 25

;------------------------------------------
Trigger agents35
WhenToTest CharacterTurnEnd

Condition AgentType = merchant
and DistanceCapital >= 60

Affects ServesSelfMerchant 1 Chance 1

;------------------------------------------
Trigger agents35-worldly
WhenToTest CharacterTurnEnd

Condition AgentType = merchant
and OnResource
and DistanceCapital >= 40

Affects WorldlyMerchant 1 Chance 20

;------------------------------------------
Trigger agents36
WhenToTest CharacterTurnEnd

Condition not AtSea
and AgentType = priest
and PopulationOwnReligion < 60
and PopulationHeretic >= 20
and ReligionShift <= 8
and TimeInRegion > 5

Affects WaveringFaith 1 Chance 25

;------------------------------------------
Trigger agents37_conversion1
WhenToTest CharacterTurnEnd

Condition not AtSea
and AgentType = priest
and ReligionShift >= 8
and TimeInRegion < 3
and Trait StrongFaith < 1

Affects StrongFaith 1 Chance 100

;------------------------------------------
Trigger agents37_conversion2
WhenToTest CharacterTurnEnd

Condition not AtSea
and AgentType = priest
and ReligionShift >= 10
and TimeInRegion < 5
and Trait StrongFaith = 1

Affects StrongFaith 1 Chance 50

;------------------------------------------
Trigger agents37_conversion3
WhenToTest CharacterTurnEnd

Condition not AtSea
and AgentType = priest
and ReligionShift >= 10
and TimeInRegion < 5
and Trait StrongFaith = 2

Affects StrongFaith 1 Chance 50

;------------------------------------------
Trigger agents38
WhenToTest CharacterTurnEnd

Condition not AtSea
and AgentType = priest
and PopulationOwnReligion <= 40
and TimeInRegion > 2

Affects OpenMinded 1 Chance 20

;------------------------------------------
Trigger agents39
WhenToTest CharacterNearHeretic

Condition AgentType = priest

Affects OpenMinded 1 Chance 25

;------------------------------------------
Trigger agents40
WhenToTest CharacterTurnEnd

Condition not AtSea
and AgentType = priest
and ReligionShift < 10
and PopulationOwnReligion > 85
and TimeInRegion >= 3

Affects Dogmatic 1 Chance 50

;------------------------------------------
Trigger agents41
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and AgentType = priest
and SettlementBuildingExists >= cathedral

Affects Dogmatic 1 Chance 20

;------------------------------------------
Trigger agents41a
WhenToTest SufferAssassinationAttempt

Condition AgentType = priest

Affects Doomsayer 1 Chance 100

;------------------------------------------
Trigger agents41b
WhenToTest ExecutesAnAssassinOnAMission

Condition AgentType = priest

Affects DivineProtection 1 Chance 100

;------------------------------------------
Trigger agents42_normal_denouncement
WhenToTest DenouncementMission

Condition MissionSucceeded
and not Trait BadDenouncer > 0

Affects GoodDenouncer 1 Chance 100

;------------------------------------------
Trigger agents42_normal_denouncement_failure
WhenToTest DenouncementMission

Condition not MissionSucceeded
and not Trait GoodDenouncer > 0

Affects BadDenouncer 1 Chance 25

;------------------------------------------
Trigger agents42_inquisitor_big_failure
WhenToTest DenouncementMission

Condition not MissionSucceeded
and AgentType = inquisitor
and Trait BadDenouncer >= 2

Affects InquisitorFailure 1 Chance 100

;------------------------------------------
Trigger agents43a
WhenToTest CharacterTurnEnd

Condition not AtSea
and AgentType = priest
and TimeInRegion > 4
and TimeSinceHeresy < 5 >= 10
and PopulationHeretic < 5
and ReligionShift > 10

Affects Purifier 1 Chance 100

;------------------------------------------
Trigger agents43b
WhenToTest CharacterTurnEnd

Condition not AtSea
and AgentType = priest
and TimeInRegion > 4
and TimeSinceReligion > 95 >= 10
and PopulationOwnReligion > 95
and ReligionShift > 10

Affects Missionary 1 Chance 100

;------------------------------------------
Trigger agents43c
WhenToTest CharacterTurnEnd

Condition AgentType = priest
and not CharacterReligion catholic
and Attribute Piety > 5
and Trait HeresyImmunityNonCatholic = 0

Affects HeresyImmunityNonCatholic 1 Chance 100

;------------------------------------------
Trigger agents44
WhenToTest SufferDenouncementAttempt

Condition IsGeneral

Affects ForcedReligious 1 Chance 100

;------------------------------------------
Trigger agents45
WhenToTest SufferAssassinationAttempt

Condition AgentType = diplomat

Affects CowardDiplomat 1 Chance 33

;------------------------------------------
Trigger agents46
WhenToTest ExecutesAnAssassinOnAMission

Condition AgentType = diplomat

Affects BraveDiplomat 1 Chance 33

;------------------------------------------
Trigger agents47
WhenToTest SufferAssassinationAttempt

Condition AgentType = heretic

Affects WaningConviction 1 Chance 33

;------------------------------------------
Trigger agents48
WhenToTest SufferAssassinationAttempt

Condition AgentType = inquisitor

Affects WaningConviction 1 Chance 33

;------------------------------------------
Trigger agents49
WhenToTest ExecutesAnAssassinOnAMission

Condition AgentType = heretic

Affects GrowingConviction 1 Chance 33

;------------------------------------------
Trigger agents50
WhenToTest ExecutesAnAssassinOnAMission

Condition AgentType = inquisitor

Affects GrowingConviction 1 Chance 2

;------------------------------------------
Trigger agents51
WhenToTest CharacterTurnEnd

Condition AgentType = inquisitor

Affects GrowingConviction 1 Chance 1

;------------------------------------------
Trigger agents54
WhenToTest SufferAssassinationAttempt

Condition AgentType = princess

Affects TimidWoman 1 Chance 33

;------------------------------------------
Trigger agents55
WhenToTest ExecutesAnAssassinOnAMission

Condition AgentType = princess

Affects BraveWoman 1 Chance 33

;------------------------------------------
Trigger agents56
WhenToTest CharacterTurnStart

Condition HighestAttAdjacentChar Magic witch > 0
and HighestAttAdjacentChar Magic witch < 4

Affects StrickenSilly 1 Chance 33

;------------------------------------------
Trigger agents57
WhenToTest CharacterTurnStart

Condition HighestAttAdjacentChar Magic witch >= 4
and HighestAttAdjacentChar Magic witch < 7

Affects Cursed 1 Chance 50
Affects StrickenSilly 1 Chance 15

;------------------------------------------
Trigger agents58
WhenToTest CharacterTurnStart

Condition HighestAttAdjacentChar Magic witch >= 7

Affects Cursed 1 Chance 50
Affects StrickenSerious 1 Chance 33
Affects StrickenSilly 1 Chance 5

;------------------------------------------
Trigger princess_base
WhenToTest CharacterComesOfAge

Condition AgentType = princess

Affects IAmPrincess 1 Chance 100
Affects NaturalPrincess 1 Chance 100
Affects NaturalPrincess 1 Chance 50
Affects NaturalPrincess 1 Chance 25

;------------------------------------------
Trigger princess_dad_was_ugly
WhenToTest CharacterComesOfAge

Condition FatherTrait Ugly >= 1
and AgentType = princess

Affects UglyWoman 1 Chance 50
Affects UglyWoman 1 Chance 25

;------------------------------------------
Trigger princess_dad_was_ugly2
WhenToTest CharacterComesOfAge

Condition FatherTrait Ugly >= 2
and AgentType = princess

Affects UglyWoman 1 Chance 50
Affects UglyWoman 1 Chance 25

;------------------------------------------
Trigger princess_dad_was_ugly3
WhenToTest CharacterComesOfAge

Condition FatherTrait Ugly >= 3
and AgentType = princess

Affects UglyWoman 1 Chance 50
Affects UglyWoman 1 Chance 25

;------------------------------------------
Trigger princess_dad_was_handsome
WhenToTest CharacterComesOfAge

Condition FatherTrait Handsome >= 1
and AgentType = princess

Affects PrettyWoman 1 Chance 50
Affects PrettyWoman 1 Chance 25

;------------------------------------------
Trigger princess_dad_was_handsome2
WhenToTest CharacterComesOfAge

Condition FatherTrait Handsome >= 2
and AgentType = princess

Affects PrettyWoman 1 Chance 50
Affects PrettyWoman 1 Chance 25

;------------------------------------------
Trigger princess_dad_was_handsome3
WhenToTest CharacterComesOfAge

Condition FatherTrait Handsome >= 3
and AgentType = princess

Affects PrettyWoman 1 Chance 50
Affects PrettyWoman 1 Chance 25

;------------------------------------------
Trigger princess_dad_was_intelligent
WhenToTest CharacterComesOfAge

Condition FatherTrait Intelligent >= 1
and AgentType = princess

Affects EducatedWoman 1 Chance 50
Affects EducatedWoman 1 Chance 25

;------------------------------------------
Trigger princess_dad_was_intelligent2
WhenToTest CharacterComesOfAge

Condition FatherTrait Intelligent >= 2
and AgentType = princess

Affects EducatedWoman 1 Chance 50

;------------------------------------------
Trigger princess_dad_was_ignorant
WhenToTest CharacterComesOfAge

Condition FatherTrait Ignorance >= 1
and AgentType = princess

Affects VapidWoman 1 Chance 50
Affects VapidWoman 1 Chance 25

;------------------------------------------
Trigger princess_dad_was_ignorant2
WhenToTest CharacterComesOfAge

Condition FatherTrait Ignorance >= 2
and AgentType = princess

Affects VapidWoman 1 Chance 50

;------------------------------------------
Trigger princess_dad_was_prim
WhenToTest CharacterComesOfAge

Condition FatherTrait Prim >= 1
and AgentType = princess

Affects FaithfulWoman 1 Chance 50
Affects FaithfulWoman 1 Chance 25

;------------------------------------------
Trigger princess_dad_was_womaniser
WhenToTest CharacterComesOfAge

Condition FatherTrait Girls >= 1
and AgentType = princess

Affects UnchasteWoman 1 Chance 50
Affects UnchasteWoman 1 Chance 25

;------------------------------------------
Trigger princess_dad_was_perverted
WhenToTest CharacterComesOfAge

Condition FatherTrait Perverted >= 1
and AgentType = princess

Affects UnchasteWoman 1 Chance 50
Affects ColdWoman 1 Chance 25

;------------------------------------------
Trigger princess_dad_was_rabblerouser
WhenToTest CharacterComesOfAge

Condition FatherTrait Rabblerouser >= 1
and AgentType = princess

Affects SpiritedWoman 1 Chance 50
Affects SpiritedWoman 1 Chance 25

;------------------------------------------
Trigger princess_dad_was_xenophile
WhenToTest CharacterComesOfAge

Condition FatherTrait Xenophilia >= 1
and AgentType = princess

Affects TolerantWoman 1 Chance 50
Affects BigotWoman 1 Chance 25

;------------------------------------------
Trigger princess_dad_was_xenophobe
WhenToTest CharacterComesOfAge

Condition FatherTrait Xenophobia >= 1
and AgentType = princess

Affects BigotWoman 1 Chance 50
Affects TolerantWoman 1 Chance 25

;------------------------------------------
Trigger princess_dad_was_fertile
WhenToTest CharacterComesOfAge

Condition FatherTrait Fertile >= 1
and AgentType = princess

Affects FertileWoman 1 Chance 50
Affects FertileWoman 1 Chance 25

;------------------------------------------
Trigger princess_dad_was_infertile
WhenToTest CharacterComesOfAge

Condition FatherTrait Infertile >= 1
and AgentType = princess

Affects InfertileWoman 1 Chance 50
Affects InfertileWoman 1 Chance 25

;------------------------------------------
Trigger princess_dad_was_harshruler
WhenToTest CharacterComesOfAge

Condition FatherTrait HarshRuler >= 1
and AgentType = princess

Affects PretentiousWoman 1 Chance 50
Affects HumbleWoman 1 Chance 25

;------------------------------------------
Trigger princess_dad_was_kindruler
WhenToTest CharacterComesOfAge

Condition FatherTrait KindRuler >= 1
and AgentType = princess

Affects HumbleWoman 1 Chance 50
Affects PretentiousWoman 1 Chance 25

;------------------------------------------
Trigger princess_dad_was_authoritarian
WhenToTest CharacterComesOfAge

Condition FatherTrait Authoritarian >= 1
and AgentType = princess

Affects HarshWoman 1 Chance 50
Affects FairWoman 1 Chance 25

;------------------------------------------
Trigger princess_dad_was_nonauthoritarian
WhenToTest CharacterComesOfAge

Condition FatherTrait NonAuthoritarian >= 1
and AgentType = princess

Affects FairWoman 1 Chance 50
Affects HarshWoman 1 Chance 25

;------------------------------------------
Trigger spying_target
WhenToTest ExecutesASpyOnAMission


Affects CounterSpy 1 Chance 100

;------------------------------------------
Trigger assassination_target
WhenToTest ExecutesAnAssassinOnAMission


Affects AssassinCatcher 1 Chance 100

;------------------------------------------
Trigger papalmission1
WhenToTest LeaderMissionSuccess

Condition MissionID return_papal_settlement

Affects AdoredByPope 1 Chance 100

;------------------------------------------
Trigger papalmission2
WhenToTest LeaderMissionSuccess

Condition PaybackID pope_rome_min_penalty_major_reward

Affects AdoredByPope 1 Chance 5

;------------------------------------------
Trigger papalmission3
WhenToTest LeaderMissionSuccess

Condition PaybackID pope_rome_min_penalty_major_reward

Affects AdoredByPope 1 Chance 5

;------------------------------------------
Trigger papalmission4
WhenToTest LeaderMissionSuccess

Condition PaybackID pope_rome_min_penalty_major_reward

Affects AdoredByPope 1 Chance 5

;------------------------------------------
Trigger papalmission5
WhenToTest LeaderMissionSuccess

Condition MissionID assassinate_cardinal

Affects PopesEnforcer 1 Chance 100

;------------------------------------------
Trigger governing2
WhenToTest GovernorUnitTrained

Condition GovernorTaxLevel > tax_high

Affects GoodAdministrator 1 Chance 3

;------------------------------------------
Trigger governing3
WhenToTest GovernorBuildingCompleted


Affects GoodBuilder 1 Chance 20

;------------------------------------------
Trigger governing4
WhenToTest GovernorBuildingCompleted

Condition GovernorTaxLevel > tax_high

Affects GoodAdministrator 1 Chance 10

;------------------------------------------
Trigger governing5
WhenToTest GovernorAgentCreated

Condition AgentType = priest

Affects ReligiousActivity 1 Chance 100

;------------------------------------------
Trigger governing6
WhenToTest CharacterTurnEnd

Condition IsGeneral
and GovernorTaxLevel = tax_low
and GovernorLoyaltyLevel = loyalty_happy
and TimeInRegion > 3

Affects StrategyChivalry 1 Chance 25

;------------------------------------------
Trigger governing7
WhenToTest CharacterTurnEnd

Condition IsGeneral
and GovernorTaxLevel = tax_low
and GovernorLoyaltyLevel > loyalty_disillusioned
and Treasury < 0
and TimeInRegion > 3

Affects StrategyChivalry 1 Chance 33

;------------------------------------------
Trigger governing8
WhenToTest CharacterTurnEnd

Condition IsGeneral
and GovernorTaxLevel = tax_extortionate
and GovernorLoyaltyLevel < loyalty_happy
and Treasury > 50000
and TimeInRegion > 3

Affects StrategyDread 1 Chance 33

;------------------------------------------
Trigger governing9
WhenToTest CharacterTurnEnd

Condition IsGeneral
and Treasury > 50000
and Trait StrategyChivalry > 0

Affects StrategyDread 1 Chance 33

;------------------------------------------
Trigger governing10
WhenToTest GovernorAgentCreated

Condition AgentType = assassin
and Chivalry < 1

Affects StrategyDread 1 Chance 100

;------------------------------------------
Trigger governing11
WhenToTest GovernorAgentCreated

Condition AgentType = spy
and Chivalry < 1

Affects StrategyDread 1 Chance 33

;------------------------------------------
Trigger building_farms
WhenToTest GovernorBuildingCompleted

Condition SettlementBuildingFinished >= farms

Affects GoodFarmer 1 Chance 100

;------------------------------------------
Trigger building_religion_catholic
WhenToTest GovernorBuildingCompleted

Condition SettlementBuildingFinished >= small_church

Affects ReligiousActivity 1 Chance 100
Affects StrategyChivalry 1 Chance 100

;------------------------------------------
Trigger building_religion_orthodox
WhenToTest GovernorBuildingCompleted

Condition SettlementBuildingFinished >= small_church_o

Affects ReligiousActivity 1 Chance 100
Affects StrategyChivalry 1 Chance 100

;------------------------------------------
Trigger building_religion_islam
WhenToTest GovernorBuildingCompleted

Condition SettlementBuildingFinished >= small_masjid

Affects ReligiousActivity 1 Chance 100
Affects StrategyChivalry 1 Chance 100

;------------------------------------------
Trigger building_religion_catholic_c
WhenToTest GovernorBuildingCompleted

Condition SettlementBuildingFinished >= small_chapel

Affects ReligiousActivity 1 Chance 100
Affects StrategyChivalry 1 Chance 100

;------------------------------------------
Trigger building_religion_orthodox_c
WhenToTest GovernorBuildingCompleted

Condition SettlementBuildingFinished >= small_chapel_o

Affects ReligiousActivity 1 Chance 100
Affects StrategyChivalry 1 Chance 100

;------------------------------------------
Trigger building_religion_islam_c
WhenToTest GovernorBuildingCompleted

Condition SettlementBuildingFinished >= c_small_masjid

Affects ReligiousActivity 1 Chance 100
Affects StrategyChivalry 1 Chance 100

;------------------------------------------
Trigger building_mines
WhenToTest GovernorBuildingCompleted

Condition SettlementBuildingFinished >= mines

Affects GoodMiner 1 Chance 100

;------------------------------------------
Trigger building_trade
WhenToTest GovernorBuildingCompleted

Condition SettlementBuildingFinished >= corn_exchange

Affects GoodTrader 1 Chance 100

;------------------------------------------
Trigger building_ports
WhenToTest GovernorBuildingCompleted

Condition SettlementBuildingFinished >= port

Affects GoodTrader 1 Chance 100

;------------------------------------------
Trigger building_roads
WhenToTest GovernorBuildingCompleted

Condition SettlementBuildingFinished >= roads

Affects GoodTrader 1 Chance 100
Affects GoodBuilder 1 Chance 10

;------------------------------------------
Trigger building_academic
WhenToTest GovernorBuildingCompleted

Condition SettlementBuildingFinished >= alchemists_lab
and Trait Intelligent < 2

Affects Intelligent 1 Chance 33

;------------------------------------------
Trigger building_university
WhenToTest GovernorBuildingCompleted

Condition SettlementBuildingFinished = university

Affects Intelligent 1 Chance 33

;------------------------------------------
Trigger building_art
WhenToTest GovernorBuildingCompleted

Condition SettlementBuildingFinished >= artist_studio

Affects Cultured 1 Chance 100
Affects Aesthetic 1 Chance 20

;------------------------------------------
Trigger building_bank
WhenToTest GovernorBuildingCompleted

Condition SettlementBuildingFinished >= merchant_bank

Affects GoodTrader 1 Chance 80

;------------------------------------------
Trigger building_music
WhenToTest GovernorBuildingCompleted

Condition SettlementBuildingFinished >= theatre

Affects Cultured 1 Chance 100

;------------------------------------------
Trigger building_seatrade
WhenToTest GovernorBuildingCompleted

Condition SettlementBuildingFinished >= merchants_wharf

Affects GoodTrader 1 Chance 80

;------------------------------------------
Trigger building_sanitation
WhenToTest GovernorBuildingCompleted

Condition SettlementBuildingFinished >= public_baths

Affects Cultured 1 Chance 20

;------------------------------------------
Trigger building_castle_academia
WhenToTest GovernorBuildingCompleted

Condition SettlementBuildingFinished >= library
and Trait Intelligent < 2

Affects Intelligent 1 Chance 33

;------------------------------------------
Trigger building_caravans
WhenToTest GovernorBuildingCompleted

Condition SettlementBuildingFinished >= caravan_stop

Affects GoodTrader 1 Chance 80

;------------------------------------------
Trigger building_tourney
WhenToTest GovernorBuildingCompleted

Condition SettlementBuildingFinished >= jousting_lists
and Chivalry > 0

Affects StrategyChivalry 1 Chance 100

;------------------------------------------
Trigger governing12
WhenToTest GovernorCityRiots


Affects Disciplinarian 1 Chance 10
Affects HarshJustice 1 Chance 5
Affects Rabblerouser 1 Chance 10
Affects Authoritarian 1 Chance 20

;------------------------------------------
Trigger governing13
WhenToTest GovernorCityRebels


Affects Disciplinarian 1 Chance 15
Affects HarshJustice 1 Chance 10
Affects Rabblerouser 1 Chance 20
Affects Authoritarian 1 Chance 50

;------------------------------------------
Trigger governing16
WhenToTest GovernorCityRiots

Condition GovernorTaxLevel > tax_low

Affects BadAdministrator 1 Chance 50

;------------------------------------------
Trigger governing17
WhenToTest GovernorCityRebels

Condition GovernorTaxLevel > tax_low

Affects BadAdministrator 1 Chance 100

;------------------------------------------
Trigger governing18
WhenToTest GovernorBuildingCompleted

Condition GovernorLoyaltyLevel < loyalty_happy
and GovernorTaxLevel >= tax_high

Affects GoodTaxman 1 Chance 75

;------------------------------------------
Trigger governing19
WhenToTest GovernorBuildingCompleted

Condition GovernorLoyaltyLevel > loyalty_disillusioned
and GovernorTaxLevel < tax_high
and not GovernorBuildingExists >= motte_and_bailey

Affects BadTaxman 1 Chance 10

;------------------------------------------
Trigger extermination1
WhenToTest SackSettlement


Affects Despoiler 1 Chance 20

;------------------------------------------
Trigger extermination2
WhenToTest ExterminatePopulation


Affects Genocide 1 Chance 100
Affects Bloodthirsty 1 Chance 10
Affects StrategyDread 1 Chance 25

;------------------------------------------
Trigger extermination3
WhenToTest OccupySettlement

Condition Chivalry >= 0

Affects StrategyChivalry 1 Chance 100

;------------------------------------------
Trigger selfperpetuating1
WhenToTest CharacterTurnEnd

Condition Trait Aesthetic >= 1

Affects Aesthetic 1 Chance 4

;------------------------------------------
Trigger selfperpetuating2
WhenToTest CharacterTurnEnd

Condition Trait Anger >= 1

Affects Anger 1 Chance 4

;------------------------------------------
Trigger selfperpetuating4
WhenToTest CharacterTurnEnd

Condition Trait Arse >= 1

Affects Arse 1 Chance 4

;------------------------------------------
Trigger selfperpetuating5
WhenToTest CharacterTurnEnd

Condition Trait Austere >= 1

Affects Austere 1 Chance 4

;------------------------------------------
Trigger selfperpetuating6
WhenToTest CharacterTurnEnd

Condition Trait Authoritarian >= 1

Affects Authoritarian 1 Chance 4

;------------------------------------------
Trigger selfperpetuating10
WhenToTest CharacterTurnEnd

Condition Trait BoringSpeaker >= 1

Affects BoringSpeaker 1 Chance 4

;------------------------------------------
Trigger selfperpetuating11
WhenToTest CharacterTurnEnd

Condition Trait Cheapskate >= 1

Affects Cheapskate 1 Chance 4

;------------------------------------------
Trigger selfperpetuating12
WhenToTest CharacterTurnEnd

Condition Trait Deranged >= 1

Affects Deranged 1 Chance 4

;------------------------------------------
Trigger selfperpetuating13
WhenToTest CharacterTurnEnd

Condition Trait Drink >= 1

Affects Drink 1 Chance 4

;------------------------------------------
Trigger selfperpetuating14
WhenToTest CharacterTurnEnd

Condition Trait Energetic >= 1

Affects Energetic 1 Chance 4

;------------------------------------------
Trigger selfperpetuating15
WhenToTest CharacterTurnEnd

Condition Trait Epicurean >= 1

Affects Epicurean 1 Chance 4

;------------------------------------------
Trigger selfperpetuating16
WhenToTest CharacterTurnEnd

Condition Trait ExpensiveTastes >= 1

Affects ExpensiveTastes 1 Chance 4

;------------------------------------------
Trigger selfperpetuating17
WhenToTest CharacterTurnEnd

Condition Trait Feck >= 1

Affects Feck 1 Chance 4

;------------------------------------------
Trigger selfperpetuating18
WhenToTest CharacterTurnEnd

Condition Trait Gambling >= 1

Affects Gambling 1 Chance 4

;------------------------------------------
Trigger selfperpetuating19
WhenToTest CharacterTurnEnd

Condition Trait Generous >= 1

Affects Generous 1 Chance 4

;------------------------------------------
Trigger selfperpetuating20
WhenToTest CharacterTurnEnd

Condition Trait Girls >= 1

Affects Girls 1 Chance 4

;------------------------------------------
Trigger selfperpetuating21
WhenToTest CharacterTurnEnd

Condition Trait Hypochondriac >= 1

Affects Hypochondriac 1 Chance 4

;------------------------------------------
Trigger selfperpetuating22
WhenToTest CharacterTurnEnd

Condition Trait Ignorance >= 1

Affects Ignorance 1 Chance 4

;------------------------------------------
Trigger selfperpetuating23
WhenToTest CharacterTurnEnd

Condition Trait Insane >= 1

Affects Insane 1 Chance 4

;------------------------------------------
Trigger selfperpetuating24
WhenToTest CharacterTurnEnd

Condition Trait Lewd >= 1

Affects Lewd 1 Chance 4

;------------------------------------------
Trigger selfperpetuating25
WhenToTest CharacterTurnEnd

Condition Trait Liar >= 1

Affects Liar 1 Chance 4

;------------------------------------------
Trigger selfperpetuating26
WhenToTest CharacterTurnEnd

Condition Trait Miserly >= 1

Affects Miserly 1 Chance 4

;------------------------------------------
Trigger selfperpetuating27
WhenToTest CharacterTurnEnd

Condition Trait Paranoia >= 1

Affects Paranoia 1 Chance 4

;------------------------------------------
Trigger selfperpetuating28
WhenToTest CharacterTurnEnd

Condition Trait Perverted >= 1

Affects Perverted 1 Chance 4

;------------------------------------------
Trigger selfperpetuating31
WhenToTest CharacterTurnEnd

Condition Trait Secretive >= 1

Affects Secretive 1 Chance 4

;------------------------------------------
Trigger selfperpetuating32
WhenToTest CharacterTurnEnd

Condition Trait Slothful >= 1

Affects Slothful 1 Chance 4
Affects LaxPersonalSecurity 1 Chance 4

;------------------------------------------
Trigger selfperpetuating33
WhenToTest CharacterTurnEnd

Condition Trait Sobriety >= 1

Affects Sobriety 1 Chance 4

;------------------------------------------
Trigger selfperpetuating34
WhenToTest CharacterTurnEnd

Condition Trait Stoic >= 1

Affects Stoic 1 Chance 4

;------------------------------------------
Trigger selfperpetuating35
WhenToTest CharacterTurnEnd

Condition Trait Superstitious >= 1

Affects Superstitious 1 Chance 4

;------------------------------------------
Trigger selfperpetuating36
WhenToTest CharacterTurnEnd

Condition Trait Talkative >= 1

Affects Talkative 1 Chance 4

;------------------------------------------
Trigger selfperpetuating37
WhenToTest CharacterTurnEnd

Condition Trait TouchedByTheGods >= 1

Affects TouchedByTheGods 1 Chance 4

;------------------------------------------
Trigger selfperpetuating38
WhenToTest CharacterTurnEnd

Condition Trait Trusting >= 1

Affects Trusting 1 Chance 4
Affects LaxPersonalSecurity 1 Chance 4
Affects KindRuler 1 Chance 4

;------------------------------------------
Trigger selfperpetuating39
WhenToTest CharacterTurnEnd

Condition Trait Xenophilia >= 1

Affects Xenophilia 1 Chance 4

;------------------------------------------
Trigger selfperpetuating40
WhenToTest CharacterTurnEnd

Condition Trait Xenophobia >= 1

Affects Xenophobia 1 Chance 4

;------------------------------------------
Trigger selfperpetuating41
WhenToTest CharacterTurnEnd

Condition Trait Gregarious >= 1

Affects Gregarious 1 Chance 4

;------------------------------------------
Trigger selfperpetuating41a
WhenToTest CharacterTurnEnd

Condition Trait Introvert >= 1

Affects Introvert 1 Chance 4

;------------------------------------------
Trigger selfperpetuating44
WhenToTest CharacterTurnEnd

Condition Trait NonAuthoritarian >= 1

Affects NonAuthoritarian 1 Chance 4
Affects KindRuler 1 Chance 4

;------------------------------------------
Trigger selfperpetuating45
WhenToTest CharacterTurnEnd

Condition Trait Prim >= 1

Affects Prim 1 Chance 4

;------------------------------------------
Trigger selfperpetuating46
WhenToTest CharacterTurnEnd

Condition Trait Unjust >= 1

Affects Unjust 1 Chance 4

;------------------------------------------
Trigger selfperpetuating47
WhenToTest CharacterTurnEnd

Condition Trait HarshRuler >= 1

Affects HarshRuler 1 Chance 4

;------------------------------------------
Trigger selfperpetuating48
WhenToTest CharacterTurnEnd

Condition Trait Corrupt >= 1

Affects Corrupt 1 Chance 4

;------------------------------------------
Trigger selfperpetuating49
WhenToTest CharacterTurnEnd

Condition Trait ReligiousIntolerance >= 1

Affects ReligiousIntolerance 1 Chance 4

;------------------------------------------
Trigger selfperpetuating50
WhenToTest CharacterTurnEnd

Condition Trait ReligiousTolerance >= 1

Affects ReligiousTolerance 1 Chance 4

;------------------------------------------
Trigger selfperpetuating51
WhenToTest CharacterTurnEnd

Condition Trait StrickenSerious >= 1

Affects StrickenSerious 1 Chance 4

;------------------------------------------
Trigger spyinit1
WhenToTest AgentCreated

Condition AgentType = spy

Affects NaturalSpySkill 1 Chance 100
Affects GoodConspirator 1 Chance 20

;------------------------------------------
Trigger spyinit2
WhenToTest AgentCreated

Condition AgentType = spy
and Trait NaturalSpySkill = 1

Affects NaturalSpySkill 1 Chance 33

;------------------------------------------
Trigger spyinit3
WhenToTest AgentCreated

Condition AgentType = spy
and Trait NaturalSpySkill = 2

Affects NaturalSpySkill 1 Chance 20

;------------------------------------------
Trigger spyinit4
WhenToTest AgentCreated

Condition AgentType = spy
and SettlementBuildingExists = thieves_guild

Affects ThievesGuildTrained 1 Chance 100

;------------------------------------------
Trigger spyinit5
WhenToTest AgentCreated

Condition AgentType = spy
and FactionBuildingExists = m_thieves_guild

Affects ThievesGuildMember 1 Chance 100

;------------------------------------------
Trigger spyinit6
WhenToTest AgentCreated

Condition AgentType = spy
and FactionBuildingExists = gm_thieves_guild

Affects ThievesGuildMember 1 Chance 100

;------------------------------------------
Trigger spyinit7
WhenToTest AgentCreated

Condition AgentType = spy

Affects AgentPiety 1 Chance 100

;------------------------------------------
Trigger princessinit2
WhenToTest CharacterComesOfAge

Condition AgentType = princess

Affects AgentPiety 1 Chance 100

;------------------------------------------
Trigger diplomatinit1
WhenToTest AgentCreated

Condition AgentType = diplomat

Affects NaturalDiplomatSkill 1 Chance 100

;------------------------------------------
Trigger diplomatinit2
WhenToTest AgentCreated

Condition AgentType = diplomat
and Trait NaturalDiplomatSkill = 1

Affects NaturalDiplomatSkill 1 Chance 33

;------------------------------------------
Trigger diplomatinit3
WhenToTest AgentCreated

Condition AgentType = diplomat
and Trait NaturalDiplomatSkill = 2

Affects NaturalDiplomatSkill 1 Chance 33

;------------------------------------------
Trigger diplomatinit4
WhenToTest AgentCreated

Condition AgentType = diplomat

Affects Talkative 1 Chance 20
Affects Secretive 1 Chance 20

;------------------------------------------
Trigger diplomatinit5
WhenToTest AgentCreated

Condition AgentType = diplomat
and DistanceCapital >= 40

Affects Multilingual 1 Chance 33

;------------------------------------------
Trigger diplomatinit6
WhenToTest AgentCreated

Condition Trait Multilingual >= 1

Affects Multilingual 1 Chance 33

;------------------------------------------
Trigger diplomatinit7
WhenToTest AgentCreated

Condition not AtSea
and AgentType = diplomat
and PopulationOwnReligion >= 80

Affects ReligiousIntolerance 1 Chance 50

;------------------------------------------
Trigger diplomatinit8
WhenToTest AgentCreated

Condition Trait ReligiousIntolerance >= 1

Affects ReligiousIntolerance 1 Chance 25

;------------------------------------------
Trigger diplomatinit9
WhenToTest AgentCreated

Condition not AtSea
and AgentType = diplomat
and PopulationOwnReligion <= 70

Affects ReligiousTolerance 1 Chance 50

;------------------------------------------
Trigger diplomatinit10
WhenToTest AgentCreated

Condition Trait ReligiousTolerance >= 1

Affects ReligiousTolerance 1 Chance 25

;------------------------------------------
Trigger diplomatinit11
WhenToTest AgentCreated

Condition AgentType = diplomat

Affects AgentPiety 1 Chance 100

;------------------------------------------
Trigger assassininit1
WhenToTest AgentCreated

Condition AgentType = assassin

Affects NaturalAssassinSkill 1 Chance 100

;------------------------------------------
Trigger assassininit2
WhenToTest AgentCreated

Condition AgentType = assassin
and Trait NaturalAssassinSkill = 1

Affects NaturalAssassinSkill 1 Chance 33

;------------------------------------------
Trigger assassininit3
WhenToTest AgentCreated

Condition AgentType = assassin
and Trait NaturalAssassinSkill >= 2

Affects NaturalAssassinSkill 1 Chance 33

;------------------------------------------
Trigger assassininit4
WhenToTest AgentCreated

Condition AgentType = assassin
and SettlementBuildingExists >= assassins_guild

Affects AssassinsGuildTrained 1 Chance 100

;------------------------------------------
Trigger assassininit5
WhenToTest AgentCreated

Condition AgentType = assassin
and FactionBuildingExists >= m_assassins_guild

Affects AssassinsGuildMember 1 Chance 100

;------------------------------------------
Trigger assassininit6
WhenToTest AgentCreated

Condition AgentType = assassin
and FactionBuildingExists = gm_assassins_guild

Affects AssassinsGuildMember 1 Chance 100

;------------------------------------------
Trigger assassininit7
WhenToTest AgentCreated

Condition AgentType = assassin
and FactionBuildingExists >= eastern_assassins_guild

Affects AssassinsGuildTrained 1 Chance 100

;------------------------------------------
Trigger assassininit8
WhenToTest AgentCreated

Condition AgentType = assassin
and FactionBuildingExists >= m_eastern_assassins_guild

Affects HashashinsGuildMember 1 Chance 100

;------------------------------------------
Trigger assassininit9
WhenToTest AgentCreated

Condition AgentType = assassin
and FactionBuildingExists = gm_eastern_assassins_guild

Affects HashashinsGuildMember 1 Chance 100

;------------------------------------------
Trigger assassininit10
WhenToTest AgentCreated

Condition AgentType = assassin

Affects AgentPiety 1 Chance 100

;------------------------------------------
Trigger hereticinit1_denouncerclear
WhenToTest PriestBecomesHeretic

Condition Trait GoodDenouncer > 0

Affects GoodDenouncer -200 Chance 100

;------------------------------------------
Trigger hereticinit1_denouncerclear
WhenToTest PriestBecomesHeretic

Condition Trait StrongFaith > 0

Affects StrongFaith -100 Chance 100

;------------------------------------------
Trigger hereticinit1_purifierclear
WhenToTest PriestBecomesHeretic

Condition Trait Purifier > 0

Affects Purifier -20 Chance 100

;------------------------------------------
Trigger hereticinit1a
WhenToTest PriestBecomesHeretic

Condition Attribute Piety < 1

Affects NaturalHereticSkill 1 Chance 100

;------------------------------------------
Trigger hereticinit2
WhenToTest PriestBecomesHeretic

Condition Trait NaturalHereticSkill >= 1

Affects NaturalHereticSkill 1 Chance 33

;------------------------------------------
Trigger hereticinit3
WhenToTest PriestBecomesHeretic

Condition Trait NaturalHereticSkill >= 2

Affects NaturalHereticSkill 1 Chance 10

;------------------------------------------
Trigger hereticinit7
WhenToTest AgentCreated

Condition AgentType = heretic

Affects NaturalHereticSkill 1 Chance 100

;------------------------------------------
Trigger hereticinit8
WhenToTest AgentCreated

Condition Trait NaturalHereticSkill >= 1

Affects NaturalHereticSkill 1 Chance 33

;------------------------------------------
Trigger hereticinit9
WhenToTest AgentCreated

Condition Trait NaturalHereticSkill >= 2

Affects NaturalHereticSkill 1 Chance 33

;------------------------------------------
Trigger witchinit1
WhenToTest AgentCreated

Condition AgentType = witch

Affects NaturalWitchSkill 1 Chance 100

;------------------------------------------
Trigger witchinit2
WhenToTest AgentCreated

Condition AgentType = witch
and Trait NaturalWitchSkill = 1

Affects NaturalWitchSkill 1 Chance 50

;------------------------------------------
Trigger witchinit3
WhenToTest AgentCreated

Condition AgentType = witch
and Trait NaturalWitchSkill >= 2

Affects NaturalWitchSkill 1 Chance 33

;------------------------------------------
Trigger witchinit4
WhenToTest AgentCreated

Condition AgentType = witch
and Trait NaturalWitchSkill >= 3

Affects NaturalWitchSkill 1 Chance 33

;------------------------------------------
Trigger witchinit5
WhenToTest AgentCreated

Condition AgentType = witch
and Trait NaturalWitchSkill >= 4

Affects NaturalWitchSkill 1 Chance 33

;------------------------------------------
Trigger priestinit1
WhenToTest AgentCreated

Condition AgentType = priest

Affects NaturalPriestSkill 1 Chance 100

;------------------------------------------
Trigger priestinit2
WhenToTest AgentCreated

Condition AgentType = priest
and Trait NaturalPriestSkill = 1

Affects NaturalPriestSkill 1 Chance 50

;------------------------------------------
Trigger priestinit3
WhenToTest AgentCreated

Condition AgentType = priest
and Trait NaturalPriestSkill >= 2

Affects NaturalPriestSkill 1 Chance 20

;------------------------------------------
Trigger priestinit4
WhenToTest AgentCreated

Condition AgentType = priest
and SettlementBuildingExists >= cathedral
and Trait PriestLevel = 0

Affects PriestLevel 1 Chance 100

;------------------------------------------
Trigger priestinit5
WhenToTest AgentCreated

Condition AgentType = priest
and not CultureType middle_eastern

Affects SecretlyFemale 1 Chance 3

;------------------------------------------
Trigger priestinit10
WhenToTest AgentCreated

Condition AgentType = priest
and SettlementBuildingExists >= theologians_guild

Affects TheologiansGuildTrained 1 Chance 100

;------------------------------------------
Trigger priestinit11
WhenToTest AgentCreated

Condition AgentType = priest
and FactionBuildingExists >= m_theologians_guild

Affects TheologiansGuildMember 1 Chance 100

;------------------------------------------
Trigger priestinit12
WhenToTest AgentCreated

Condition AgentType = priest
and FactionBuildingExists = gm_theologians_guild

Affects TheologiansGuildMember 1 Chance 100

;------------------------------------------
Trigger inquisitorinit1
WhenToTest AgentCreated

Condition AgentType = inquisitor

Affects NaturalInquisitorSkill 1 Chance 100

;------------------------------------------
Trigger inquisitorinit2
WhenToTest AgentCreated

Condition AgentType = inquisitor
and Trait NaturalInquisitorSkill = 1

Affects NaturalInquisitorSkill 1 Chance 33

;------------------------------------------
Trigger inquisitorinit3
WhenToTest AgentCreated

Condition AgentType = inquisitor
and Trait NaturalInquisitorSkill >= 2

Affects NaturalInquisitorSkill 1 Chance 10

;------------------------------------------
Trigger inquisitorinit4
WhenToTest AgentCreated

Condition AgentType = inquisitor
and FactionLeaderAttribute Purity > 0

Affects FairProsecutor 1 Chance 100

;------------------------------------------
Trigger inquisitorinit5
WhenToTest AgentCreated

Condition AgentType = inquisitor
and FactionLeaderAttribute Violence > 0

Affects FairProsecutor 1 Chance 100

;------------------------------------------
Trigger inquisitorinit6
WhenToTest AgentCreated

Condition AgentType = inquisitor
and FactionLeaderAttribute Purity < 0

Affects UnfairProsecutor 1 Chance 100

;------------------------------------------
Trigger inquisitorinit7
WhenToTest AgentCreated

Condition AgentType = inquisitor
and FactionLeaderAttribute Violence < 0

Affects UnfairProsecutor 1 Chance 100

;------------------------------------------
Trigger merchantinit1
WhenToTest AgentCreated

Condition AgentType = merchant

Affects NaturalMerchantSkill 1 Chance 100

;------------------------------------------
Trigger merchantinit2
WhenToTest AgentCreated

Condition AgentType = merchant
and Trait NaturalMerchantSkill = 1

Affects NaturalMerchantSkill 1 Chance 50

;------------------------------------------
Trigger merchantinit3
WhenToTest AgentCreated

Condition AgentType = merchant
and Trait NaturalMerchantSkill >= 2

Affects NaturalMerchantSkill 1 Chance 33

;------------------------------------------
Trigger merchantinit5
WhenToTest AgentCreated

Condition AgentType = merchant
and not SettlementBuildingExists >= town_hall

Affects ShadyDealer 1 Chance 50

;------------------------------------------
Trigger merchantinit6
WhenToTest AgentCreated

Condition AgentType = merchant
and Trait ShadyDealer = 1

Affects ShadyDealer 2 Chance 33

;------------------------------------------
Trigger merchantinit7
WhenToTest AgentCreated

Condition AgentType = merchant
and SettlementBuildingExists >= town_hall

Affects LegalDealer 1 Chance 50

;------------------------------------------
Trigger merchantinit9
WhenToTest AgentCreated

Condition AgentType = merchant
and Trait LegalDealer = 1

Affects LegalDealer 1 Chance 33

;------------------------------------------
Trigger merchantinit10
WhenToTest AgentCreated

Condition not AtSea
and AgentType = merchant
and SettlementBuildingExists >= cathedral
and PopulationOwnReligion > 80

Affects ReligiousMerchant 1 Chance 50

;------------------------------------------
Trigger merchantinit11
WhenToTest AgentCreated

Condition AgentType = merchant
and Trait ReligiousMerchant >= 1

Affects ReligiousMerchant 2 Chance 20

;------------------------------------------
Trigger merchantinit13
WhenToTest AgentCreated

Condition AgentType = merchant
and FactionBuildingExists >= m_merchants_guild

Affects MerchantsGuildTrained 1 Chance 100

;------------------------------------------
Trigger merchantinit14
WhenToTest AgentCreated

Condition AgentType = merchant
and FactionBuildingExists = gm_merchants_guild

Affects MerchantsGuildMember 1 Chance 100

;------------------------------------------
Trigger merchantinit15
WhenToTest AgentCreated

Condition AgentType = merchant

Affects AgentPiety 1 Chance 100

;------------------------------------------
Trigger cardinalinit1
WhenToTest CardinalPromoted

Condition Trait PriestLevel = 1

Affects PriestLevel 1 Chance 100

;------------------------------------------
Trigger cardinalinit2
WhenToTest CardinalPromoted

Condition Trait PriestLevel = 0

Affects PriestLevel 2 Chance 100

;------------------------------------------
Trigger cardinalinit3
WhenToTest CardinalPromoted


Affects Warmonger 1 Chance 50
Affects Peaceful 1 Chance 50
Affects Corrupt 1 Chance 50
Affects Righteous 1 Chance 50

;------------------------------------------
Trigger cardinalinit4
WhenToTest CardinalPromoted

Condition Trait Warmonger >= 1

Affects Warmonger 1 Chance 50

;------------------------------------------
Trigger cardinalinit5
WhenToTest CardinalPromoted

Condition Trait Warmonger >= 2

Affects Warmonger 1 Chance 50

;------------------------------------------
Trigger cardinalinit6
WhenToTest CardinalPromoted

Condition Trait Peaceful >= 1

Affects Peaceful 1 Chance 50

;------------------------------------------
Trigger cardinalinit7
WhenToTest CardinalPromoted

Condition Trait Peaceful >= 2

Affects Peaceful 1 Chance 50

;------------------------------------------
Trigger cardinalinit8
WhenToTest CardinalPromoted

Condition Trait Corrupt >= 1

Affects Corrupt 1 Chance 50

;------------------------------------------
Trigger cardinalinit9
WhenToTest CardinalPromoted

Condition Trait Corrupt >= 2

Affects Corrupt 1 Chance 50

;------------------------------------------
Trigger cardinalinit10
WhenToTest CardinalPromoted

Condition Trait Righteous >= 1

Affects Righteous 1 Chance 50

;------------------------------------------
Trigger cardinalinit11
WhenToTest CardinalPromoted

Condition Trait Righteous >= 2

Affects Righteous 1 Chance 50

;------------------------------------------
Trigger devastation
WhenToTest GeneralDevastatesTile


Affects Despoiler 1 Chance 4

;------------------------------------------
Trigger Lesser_General_Adoption_1_VnV_Trigger
WhenToTest LesserGeneralOfferedForAdoption


Affects GoodCommander 1 Chance 100
Affects ReligionStarter 1 Chance 100
Affects GoodAttacker 2 Chance 17
Affects GoodDefender 2 Chance 17
Affects GoodSiegeAttacker 2 Chance 17
Affects Brave 3 Chance 17

;------------------------------------------
Trigger Lesser_General_Adoption_2_VnV_Trigger
WhenToTest LesserGeneralOfferedForAdoption


Affects Drink 1 Chance 8
Affects ReligionStarter 1 Chance 100
Affects Sobriety 1 Chance 12
Affects Disciplinarian 2 Chance 17
Affects GoodAdministrator 6 Chance 17
Affects NightBattleCapable 1 Chance 10

;------------------------------------------
Trigger Lesser_General_Adoption_3_VnV_Trigger
WhenToTest LesserGeneralOfferedForAdoption


Affects BattleScarred 1 Chance 17
Affects ReligionStarter 1 Chance 100
Affects Intelligent 1 Chance 8
Affects NaturalMilitarySkill 1 Chance 8
Affects GoodCommander 1 Chance 80
Affects GoodCommander 1 Chance 50

;------------------------------------------
Trigger Lesser_General_Adoption_4_VnV_Trigger
WhenToTest LesserGeneralOfferedForAdoption


Affects LoyaltyStarter 1 Chance 100
Affects Loyal 1 Chance 50
Affects ReligionStarter 1 Chance 100
Affects BattleChivalry 1 Chance 50

;------------------------------------------
Trigger Lesser_General_Adoption_5_VnV_Trigger
WhenToTest LesserGeneralOfferedForAdoption

Condition Trait Loyal >= 1

Affects Loyal 1 Chance 50

;------------------------------------------
Trigger Lesser_General_Adoption_6_VnV_Trigger
WhenToTest LesserGeneralOfferedForAdoption

Condition Trait Loyal >= 2

Affects Loyal 2 Chance 50

;------------------------------------------
Trigger Lesser_General_Adoption_7_VnV_Trigger
WhenToTest LesserGeneralOfferedForAdoption

Condition Trait Loyal >= 3

Affects Loyal 2 Chance 25

;------------------------------------------
Trigger Lesser_General_Adoption_8_VnV_Trigger
WhenToTest LesserGeneralOfferedForAdoption

Condition Trait Loyal < 1

Affects Disloyal 1 Chance 50

;------------------------------------------
Trigger Lesser_General_Adoption_9_VnV_Trigger
WhenToTest LesserGeneralOfferedForAdoption

Condition Trait Disloyal >= 1

Affects Disloyal 1 Chance 50

;------------------------------------------
Trigger Lesser_General_Adoption_10_VnV_Trigger
WhenToTest LesserGeneralOfferedForAdoption

Condition Trait Disloyal >= 2

Affects Disloyal 1 Chance 50

;------------------------------------------
Trigger Lesser_General_Adoption_11_VnV_Trigger
WhenToTest LesserGeneralOfferedForAdoption

Condition Trait Disloyal >= 3

Affects Disloyal 1 Chance 25

;------------------------------------------
Trigger Lesser_General_Adoption_12_VnV_Trigger
WhenToTest LesserGeneralOfferedForAdoption


Affects ReligiousActivity 1 Chance 50

;------------------------------------------
Trigger Lesser_General_Adoption_13_VnV_Trigger
WhenToTest LesserGeneralOfferedForAdoption

Condition Trait ReligiousActivity >= 1

Affects ReligiousActivity 3 Chance 33

;------------------------------------------
Trigger Lesser_General_Adoption_14_VnV_Trigger
WhenToTest LesserGeneralOfferedForAdoption

Condition Trait ReligiousActivity >= 2

Affects ReligiousActivity 4 Chance 33

;------------------------------------------
Trigger Lesser_General_Adoption_15_VnV_Trigger
WhenToTest LesserGeneralOfferedForAdoption

Condition Trait ReligiousActivity < 1

Affects ReligiousInactivity 1 Chance 50

;------------------------------------------
Trigger Lesser_General_Adoption_16_VnV_Trigger
WhenToTest LesserGeneralOfferedForAdoption

Condition Trait ReligiousInactivity >= 1

Affects ReligiousInactivity 1 Chance 10

;------------------------------------------
Trigger Lesser_General_Adoption_17_VnV_Trigger
WhenToTest LesserGeneralOfferedForAdoption

Condition Trait BattleChivalry >= 1

Affects BattleChivalry 2 Chance 33

;------------------------------------------
Trigger Lesser_General_Adoption_18_VnV_Trigger
WhenToTest LesserGeneralOfferedForAdoption

Condition Trait BattleChivalry < 1

Affects BattleDread 1 Chance 50

;------------------------------------------
Trigger Lesser_General_Adoption_19_VnV_Trigger
WhenToTest LesserGeneralOfferedForAdoption

Condition Trait BattleDread >= 1

Affects BattleDread 2 Chance 33

;------------------------------------------
Trigger admiral1
WhenToTest PostBattle

Condition AgentType = admiral
and WonBattle
and BattleOdds < 2.25

Affects Sailor 1 Chance 100

;------------------------------------------
Trigger admiral2
WhenToTest PostBattle

Condition AgentType = admiral
and not WonBattle
and BattleOdds > 1.5

Affects Landlubber 1 Chance 100

;------------------------------------------
Trigger admiralinit1
WhenToTest AgentCreated

Condition AgentType = admiral
and FactionType slave

Affects FamousPirate 1 Chance 33

;------------------------------------------
Trigger admiralinit2
WhenToTest AgentCreated

Condition AgentType = admiral
and FactionType slave
and Trait FamousPirate >= 1

Affects FamousPirate 1 Chance 33

;------------------------------------------
Trigger admiralinit3
WhenToTest AgentCreated

Condition AgentType = admiral
and FactionType slave
and Trait FamousPirate >= 2

Affects FamousPirate 1 Chance 33

;------------------------------------------
Trigger corruption1
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and Treasury > 50000

Affects Corrupt 1 Chance 3
Affects Aesthetic 1 Chance 3
Affects ExpensiveTastes 1 Chance 3
Affects Epicurean 1 Chance 3
Affects BadAdministrator 1 Chance 3

;------------------------------------------
Trigger corruption2
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and Treasury > 100000

Affects Corrupt 1 Chance 3
Affects Aesthetic 1 Chance 3
Affects ExpensiveTastes 1 Chance 3
Affects Epicurean 1 Chance 3
Affects Embezzler 1 Chance 3

;------------------------------------------
Trigger corruption4
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and Treasury > 150000

Affects Corrupt 1 Chance 3
Affects Aesthetic 1 Chance 3
Affects ExpensiveTastes 1 Chance 3
Affects Epicurean 1 Chance 3
Affects Embezzler 1 Chance 3

;------------------------------------------
Trigger factionleader
WhenToTest BecomesFactionLeader


Affects Factionleader 1 Chance 100

;------------------------------------------
Trigger factionleader_pope
WhenToTest BecomesFactionLeader

Condition FactionType papal_states

Affects IAmPope 1 Chance 100

;------------------------------------------
Trigger reinherited
WhenToTest BecomesFactionHeir

Condition Trait Exheir = 1

Affects Factionheir 1 Chance 100

;------------------------------------------
Trigger disinherited
WhenToTest CeasedFactionHeir

Condition not Trait Exheir = 1
and not IsFactionLeader

Affects Exheir 2 Chance 100

;------------------------------------------
Trigger inherited
WhenToTest CeasedFactionHeir

Condition IsFactionLeader

Affects Exheir 1 Chance 100

;------------------------------------------
Trigger becomesheir
WhenToTest BecomesFactionHeir


Affects Factionheir 1 Chance 100

;------------------------------------------
Trigger loyalty_check_bad_odds_penalty
WhenToTest PostBattle

Condition IsGeneral
and not WonBattle
and not WasAttacker
and BattleSuccess >= average
and I_ConflictType Normal
and BattleOdds < 0.5

Affects DiscontentGeneral 1 Chance 100

;------------------------------------------
Trigger loyalty_check2_good_odds_bonus
WhenToTest PostBattle

Condition IsGeneral
and WonBattle
and I_ConflictType Normal
and BattleOdds >= 1.5

Affects ContentGeneral 1 Chance 100

;------------------------------------------
Trigger loyalty_check3
WhenToTest CharacterTurnEnd

Condition FactionExcommunicated
and not IsFactionLeader
and IsGeneral
and Attribute Piety > 5

Affects DiscontentGeneral 1 Chance 20

;------------------------------------------
Trigger loyalty_check5
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and not GovernorBuildingExists >= stone_wall
and not GovernorBuildingExists >= castle
and Attribute Command > 4
and DistanceCapital > 50

Affects DiscontentGeneral 1 Chance 10

;------------------------------------------
Trigger loyalty_check6
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and GovernorBuildingExists >= large_stone_wall
and Attribute Command < 6

Affects ContentGeneral 1 Chance 10

;------------------------------------------
Trigger loyalty_check7
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and GovernorBuildingExists >= fortress
and Attribute Command < 6

Affects ContentGeneral 1 Chance 10

;------------------------------------------
Trigger loyalty_check8
WhenToTest GeneralPrisonersRansomedCaptor

Condition RansomType execute
and NumCapturedSoldiers > 80
and Attribute Chivalry >= 4

Affects DiscontentGeneral 1 Chance 50

;------------------------------------------
Trigger loyalty_check8_extermination
WhenToTest ExterminatePopulation

Condition Attribute Chivalry >= 4

Affects DiscontentGeneral 1 Chance 50

;------------------------------------------
Trigger loyalty_check9
WhenToTest BrotherAdopted

Condition not IsFactionHeir

Affects DiscontentGeneral 1 Chance 5

;------------------------------------------
Trigger loyalty_check10_mutually_chivalrous
WhenToTest CharacterTurnEnd

Condition IsGeneral
and not IsFactionLeader
and Attribute Chivalry >= 3
and FactionLeaderAttribute Chivalry >= 3

Affects ContentGeneral 1 Chance 10

;------------------------------------------
Trigger loyalty_check11_mutually_chivalrous
WhenToTest CharacterTurnEnd

Condition IsGeneral
and not IsFactionLeader
and Attribute Chivalry >= 3
and FactionLeaderAttribute Chivalry <= -3

Affects DiscontentGeneral 1 Chance 5

;------------------------------------------
Trigger prisoners_captor1
WhenToTest GeneralPrisonersRansomedCaptor

Condition RansomType release
and NumCapturedSoldiers > 80

Affects CaptorChivalry 1 Chance 100

;------------------------------------------
Trigger prisoners_captor2
WhenToTest GeneralPrisonersRansomedCaptor

Condition RansomType execute
and NumCapturedSoldiers > 80

Affects CaptorDread 1 Chance 100

;------------------------------------------
Trigger prisoners_payer1
WhenToTest GeneralPrisonersRansomedCaptive

Condition RansomType ransom
and NumCapturedSoldiers > 80
and RansomAmount > 1000

Affects RansomChivalry 1 Chance 100

;------------------------------------------
Trigger prisoners_payer2
WhenToTest GeneralPrisonersRansomedCaptive

Condition RansomType execute
and NumCapturedSoldiers > 80
and RansomAmount < 5000

Affects RansomDread 1 Chance 100

;------------------------------------------
Trigger crusades_1
WhenToTest GeneralJoinCrusade

Condition IsCrusade

Affects CrusaderHistory 2 Chance 100
Affects Brave 1 Chance 100

;------------------------------------------
Trigger crusades_2
WhenToTest GeneralArrivesCrusadeTargetRegion

Condition IsCrusade

Affects CrusaderHistory 2 Chance 100
Affects PublicFaith 1 Chance 100

;------------------------------------------
Trigger crusades_3
WhenToTest GeneralAssaultsResidence

Condition IsOnCrusade
and IsRegionCrusadeTarget

Affects CrusaderHistory 3 Chance 100

;------------------------------------------
Trigger crusades_5
WhenToTest GeneralTakesCrusadeTarget

Condition IsCrusade

Affects CrusaderHistory 3 Chance 100

;------------------------------------------
Trigger crusades_6
WhenToTest GeneralAbandonCrusade

Affects CrusaderHistory -2 Chance 100
Affects Brave -1 Chance 100

;------------------------------------------
Trigger crusades_7
WhenToTest PreBattleWithdrawal

Condition IsOnCrusade
and IsRegionCrusadeTarget

Affects CrusaderHistory -2 Chance 100

;------------------------------------------
Trigger jihads_1
WhenToTest GeneralJoinCrusade

Condition IsJihad

Affects JihadHistory 2 Chance 100
Affects Brave 1 Chance 100

;------------------------------------------
Trigger jihads_2
WhenToTest GeneralArrivesCrusadeTargetRegion

Condition IsJihad

Affects JihadHistory 2 Chance 100
Affects PublicFaith 1 Chance 100

;------------------------------------------
Trigger jihads_3
WhenToTest GeneralAssaultsResidence

Condition IsOnJihad
and IsRegionJihadTarget

Affects JihadHistory 2 Chance 100

;------------------------------------------
Trigger jihads_5
WhenToTest GeneralTakesCrusadeTarget

Condition IsJihad

Affects JihadHistory 3 Chance 100

;------------------------------------------
Trigger jihads_7
WhenToTest GeneralAbandonCrusade

Condition IsJihad

Affects JihadHistory -2 Chance 100
Affects Brave -1 Chance 100

;------------------------------------------
Trigger jihads_8
WhenToTest PreBattleWithdrawal

Condition IsOnJihad
and IsRegionJihadTarget

Affects JihadHistory -2 Chance 100



To use it, create a file called export_descr_character_traits.txt in your data folder. Copy paste the contents of the stuff i posted in there, save and close.
Now run your medieval the following way:
D:\Medieval\medieval2.exe --io.file_first
Where you adjust accordingly for the directory your medieval is in.

Note I did a lot of changes to the traits file, mostly for bugfixes, and some to fix issues like generals picking up bad traits too quickly (reduced chances by 1-2 percent only)

That should fix your woes.

human_male
03-21-2007, 01:04
Thanks again. I don't really want to fiddle with the game files. I think the developers should fix this. That's what I meant when I said they're joking... I meant the devs. If they're reading this, you seriously screwed this up in my opinion. Here's why... despite the fact that inquisitors can wipe out your entire family (I'd guess I've lost eight at least so far) they can also attack character who are OUT AT SEE IN BOATS, and for the most part IGNORE HERETICS. Now, explain why an inquisitor would go around killing preists and totally ignore heretics. Or if they do occasionally try one, he gets off. That's right... my priests are found guilty, and heretics get off.

There are four inquisitors in England. I had to totally evacuate my entire family to keep them from being killed. Now they just bump off priests at the rate of one a turn. Is this really what you had in mind?

On the up side, I've found bribing the pope works wonders for my standing, but it's done nothing to budge the inquisitors.

pike master
03-21-2007, 04:23
you have to realize the mentality of the papal church in the middle ages.

through some sick twisted way they claim inheritance to the sceptor of rome and feel it is the holy fathers duty to "lead" the backslidin christian nations back under the holy fathers "wings". thats why the pope will try to take out any agent or character of yours that he can with the hope that somehow either his faction or one of his cronies can claim your lands.

Whacker
03-21-2007, 05:01
Inquisitors teleport in, I teleport them out :laugh4:
http://www.twcenter.net/forums/showthread.php?t=68442&page=4

:laugh4:

Even better, you should have sent them to that one little island in the Med with absolutely nothing on it. Darwinian cannibalism takes over!

pike master
03-21-2007, 06:39
:laugh4:

Indy1958
03-24-2007, 21:17
Gentlemen:

Good afternoon from Canada!!! I hope this finds you and yours well. As for me, I could complain...yadda, yadda, yadda.

I tried that last night (that cheat to get rid of the Inquisitors), but it didn't work worth a hoot. I'm just ready to go back into the game again, but I decided to stop by and see if I was missing something. Ah, coordinates help a great deal!!

I thank you kindly and bow to your superior wisdom!!!:bow:

Live long and prosper, take care and thank you kindly!!!!

Sincerely yours always,

Indy.

TevashSzat
03-25-2007, 00:44
To get the coordinates, use that one console comand listed in the link to tw center called show cursor something

Indy1958
03-25-2007, 18:41
Gentlemen:

Just a note here that I had a blissfully Inquisitor-less night last and I was playing as France

AH, BLISS!!!


Indy.

King Jeron
03-26-2007, 13:13
I installed no patch (I have no bugs or flaws in this game).
I don't use cheats (cheats for pussies).

I train my assassins quickly by sabotaging enemy buildings. Just send a spy in a city and then blow things up with your assassins.

Then I send my assassins to an enquisitor, the weakest assassins closest to him. And then I kill him. Even if it doesn't work the first turn, he can only kill one of your assassin a turn.

Alternatively assassinate the Pope. The new Pope probably won't be so keen on enquisitors. Every Pope has his own AI. The great thing about assassinating the Pope yourself is that you can prepare yourself for the election next turn, since the Pope didn't die by surprise.

Also, save alot.

Afro Thunder
03-26-2007, 20:40
I installed no patch (I have no bugs or flaws in this game).


Um, I think your game is the same as everybody else's game, and you're probably just not noticing the bugs.

rrdew
03-26-2007, 22:02
I think the box 8 trick is the best answer for your current inquisitor problems. Building churches & priests, and keeping good papal relations is the best answer for the long term problem.

Mack Attack
03-27-2007, 00:01
it's pretty much ALWAYS because the pope doesn't like you - once you start fire a diplomat/princess his way for trade rights, alliance, map info exchange then keep someone down there. This is helpful in any way because you have quick access to: Venice, Sicily, Milan, Pope. and not far from France and HRE.