Budwise
03-20-2007, 08:57
At first (and this sucks because I left my manual at work and can't read it now) all I thought it did was make trade start between the two nations. Like, I will trade you tea from Britian for your French food delecasies. Then, someone once pointed out to get Merchants and send them to Timbuktu but make sure I have Trade Rights with the Moors first. Why do I need anything from the Moors? If I don't have trade rights with them, I can't get my foodstamps cashed in Slavery and Gold Smuggling trades?
Trading in General I have an idea how it works, I have beat the game on Short Campaigns so I figured it the basic out but do you trade everything thats in your territories automatically or do you need a Merchant there too? If its automatic, why do you even need merchants in your homeland? If I am at war with the Milans (God I hate them every game.) and send over an armata of Merchants to their land, does it help me and take away from them or something? Logically, this would make a point by denying them access because of a free market. For instance, if China outproduces crappy toys and cheap clothes to America, the cheap people who 0shop at Walmart won't buy American and American workers will lose their jobs (Okay Okay, tried to make a funny, not to be taken offensively.) I think that that would be a good strategy?
Also, Blockcades work at all? Lets just say you had one ship and you blocked London, I would by default if I was a person in the game ship my crap to the next town and use their port. The CPU doesn't use a tactic of Blockcading EVERYTHING. It would make since that blockcading just a port wouldn't do much but blockcading most of them would overwork the ports that are open and people in theory would screw up the paperwork and shipping orders or mix this product with that. Lots of funds over complaints and returns, not to mention spoilage would accrue.
Well, this long post will turn off some readers so like the Belle Palsy or Multiple Sclerosis attack that I am having in my Jawline, god is telling me to shut up.
Trading in General I have an idea how it works, I have beat the game on Short Campaigns so I figured it the basic out but do you trade everything thats in your territories automatically or do you need a Merchant there too? If its automatic, why do you even need merchants in your homeland? If I am at war with the Milans (God I hate them every game.) and send over an armata of Merchants to their land, does it help me and take away from them or something? Logically, this would make a point by denying them access because of a free market. For instance, if China outproduces crappy toys and cheap clothes to America, the cheap people who 0shop at Walmart won't buy American and American workers will lose their jobs (Okay Okay, tried to make a funny, not to be taken offensively.) I think that that would be a good strategy?
Also, Blockcades work at all? Lets just say you had one ship and you blocked London, I would by default if I was a person in the game ship my crap to the next town and use their port. The CPU doesn't use a tactic of Blockcading EVERYTHING. It would make since that blockcading just a port wouldn't do much but blockcading most of them would overwork the ports that are open and people in theory would screw up the paperwork and shipping orders or mix this product with that. Lots of funds over complaints and returns, not to mention spoilage would accrue.
Well, this long post will turn off some readers so like the Belle Palsy or Multiple Sclerosis attack that I am having in my Jawline, god is telling me to shut up.