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13th-Caesar
03-20-2007, 22:00
I mean modifications to the game. So far all I can do is play all the factions, which is o.k. Does anyone know any interesting (and very simple1) modifications you can do to the game? (maybe make the Romans have elephants or something?)

Moros
03-20-2007, 23:04
If you open up Export_descr_unit.txt (or somethign similar) search for a unit you like and add to the ownership line the faction you want. For the correct spelling look around in the file. For example:



type barb berserker german
dictionary barb_berserker_german ; Berserkers
category infantry
class light
voice_type Heavy_1
soldier barb_berserker, 10, 0, 1.5
attributes sea_faring, hide_forest, frighten_foot, very_hardy
formation 1.2, 1.2, 2.4, 2.4, 2, horde
stat_health 3, 0
stat_pri 19, 8, no, 0, 0, melee, blade, slashing, axe, 0 ,0.1
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, no, no, none, 0 ,0.1
stat_sec_attr no
stat_pri_armour 0, 14, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 16, berserker, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 840, 120, 90, 130, 840
ownership slave

to


type barb berserker german
dictionary barb_berserker_german ; Berserkers
category infantry
class light
voice_type Heavy_1
soldier barb_berserker, 10, 0, 1.5
attributes sea_faring, hide_forest, frighten_foot, very_hardy
formation 1.2, 1.2, 2.4, 2.4, 2, horde
stat_health 3, 0
stat_pri 19, 8, no, 0, 0, melee, blade, slashing, axe, 0 ,0.1
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, no, no, none, 0 ,0.1
stat_sec_attr no
stat_pri_armour 0, 14, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 16, berserker, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 840, 120, 90, 130, 840
ownership slave, romans


This however will only make them avaible for custom battle. If you want to have them builable you have to add them to a building. Open export_descr_buildings.txt and search for every line that contains the unit name.

For example:


recruit "barb berserker german" 0 requires factions { germans, }

to


recruit "barb berserker german" 0 requires factions { germans, romans, }


Note the "," at the end.

13th-Caesar
03-24-2007, 10:49
If you modify anything mid-campaign will it kick in in that campaign?

Omanes Alexandrapolites
03-24-2007, 15:17
Hi 13th-Caesar,

If you modify anything mid-campaign will it kick in in that campaign?Apologies, but, I would believe, from my humble modding experience, that it is, unfortunately, more likely to cause your great campaign to be non-playable rather than take effect. Sorry.

TevashSzat
03-25-2007, 00:58
There is I believe those really cheap elephants too which must be modded in and was just an easter egg. Its name was some word spelled backwards

GeneralHankerchief
03-25-2007, 02:06
Its name was some word spelled backwards

That would be "yubtseb." :yes:

(as in, type "bestbuy" backwards.)