View Full Version : Agent costs
FactionHeir
03-22-2007, 00:34
I found that agent upkeep is controlled by the descr_character file, but looking through all txt and xml files, I could not find which one controls the recruitment cost for agents.
Reason is that I want to increase training cost of diplomats so the AI does not spam the map with them.
nikolai1962
03-22-2007, 07:00
Reason is that I want to increase training cost of diplomats so the AI does not spam the map with them
Could you have an agent limit for them like priests using the town hall buildings?
I was planning to try that but haven't got round to it yet.
FactionHeir
03-22-2007, 11:08
I'm guessing its possible. Will have a look at the file when I get back. Thanks Lusted! I didn't think it would be in that text at all.
You could try if including agent_limit diplomat 1 in some building in EDB enables the limit.
FactionHeir
03-27-2007, 01:08
Yeah, that's what I ended up doing. I totally forgot to repost here :)
Basically used agent limit 0 at town hall level and 1 at city chambers and above.
And does it work? That is, do you have an agent limit for diplos now?
FactionHeir
03-27-2007, 19:07
I haven't checked it yet since I'm still trying to finish my late game (that i started after modding the events so I can actually get to the new world at ts=1.0)
Will check later tonight though
FactionHeir
03-27-2007, 19:53
Works perfectly well. Both for diplos and for spies.
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