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Redmeth
03-22-2007, 23:40
I completed my Casse Campaign in 212 and I must say it was great, my only regret was that I did not take full advantage of their great roster and I did not get to see the two handed champions in action or the many types of goidilic troops, mostly a healthy diet of batacorii, cwmyr, iaosatae, gaeroas, botroas and leuce epos or curepos and after the reforms i switched the generals bodyguards to rycalawre which are just a joy to behold, whoever skinned them did a marvelous job also the calawre and milnaht look great too, I love the blue body paint.
A few pictures:
The map:
https://img358.imageshack.us/img358/6721/cassevictorymapvh9.th.png (https://img358.imageshack.us/my.php?image=cassevictorymapvh9.png)
and the victory screen:
https://img461.imageshack.us/img461/5884/cassevictoryuc5.th.jpg (https://img461.imageshack.us/my.php?image=cassevictoryuc5.jpg)
The bridge where if I'll fight again I'll puke:
https://img106.imageshack.us/img106/4703/massiliabridgeholdxd5.th.jpg (https://img106.imageshack.us/my.php?image=massiliabridgeholdxd5.jpg)
This bridge is where for the last 10 years i held the romani off by cycling a couple of generals every year or so in order to keep them supplied and used the massilian hoplites and iphikratos phalanx mercs and golberi curoas to box legion after legion as they tried to cross. While my troops pressed on into the Sweboz pushing them eastward and my greek allies fought them in the south, also the last aedui province allied with the romanii, but they didn't seem to give them access through the passes in the Alps as they kept trying to cross only through Massilia.
I sort of felt like I was cheating getting all those heroic victories because the AI sucks at bridge battles, near the bridge there was a ford, but they never crossed there i always took my cavalry over the river to get behind them when their army dwindled to a size which I could engage with my cavalry.
I was allied to Carthage but in the turn I got my victory they betrayed and attacked Velike, a half stack waited close by to crush them but I won... so they'll live.
I just felt I needed to share this.
A big thank you to the entire team for making this wonderful game, it's much more than a mod it's a new game :yes:

Caratacos
03-23-2007, 01:42
Congradulations. 70 years for a casse victory, nice. How many kings did you have during the game? And was there one particularly kick-ass one who expanded his influence over foreign lands to great affect? I like to play to the character type of the faction leader, you see.

Wolfman
03-23-2007, 02:38
A world where Celts and Hellenes work together. I never thought I'd see the day. Never happend in any of my campaigns.

Zim
03-23-2007, 03:40
:2thumbsup: Nice work. I just finished an Aedui campaign around the same year, also without taking advantage of all the units. Reforms...take...so...long. :dizzy2:

Caratacos
03-23-2007, 04:38
:2thumbsup: Nice work. I just finished an Aedui campaign around the same year, also without taking advantage of all the units. Reforms...take...so...long. :dizzy2:

You can always change the date of the reforms if you want. Though i'm a bit of a :dunce: and can't remember the file you need to change. It came up recently so perhaps "reform date change" in the search would help ya.

Zim
03-23-2007, 04:46
Thanks, the search worked, with those same exact words.

https://forums.totalwar.org/vb/showthread.php?t=81332&highlight=Change+reform+dates

Zim
03-23-2007, 04:53
Gah! To play a new Celtic campaign, or to continue my Roman one, that is the question. :book:

Zim
03-23-2007, 06:08
:2thumbsup: Well, I did a test, setting them to the implausibly early dates of turns number 4 and 8. This seemed to screw something up, as they actually occurred about three turns or so later, but that may have something to do with setting them so early. Now to change them to (somewhat) more likely dates and start my Arverni campaign.

Domitius Ulpianus
03-23-2007, 16:20
To Redmeth Congrats, nicely done!!!





A big thank you to the entire team for making this wonderful game, it's much more than a mod it's a new game :yes:

This is sooooo true, Vanilla was just gathering dust in my desk.....until I found out about EB while doing a search in Wiki....now I can't stop playing it. I only play 2 or 3 turns a night and then some more during weekends, but I enjoy every bit of it ad infinitum.

The best thing is everytime I encounter a unit I didn't know enough about I alt+tab the game and spend some time reasearching about them so I can better picture how fighting those guys would have been.

EB :thrasher:

Redmeth
03-23-2007, 16:56
@Caratacos, well I had about 4 kings Barae the first one united Britain. he had two sons, Mowg was the next king and like his father a capable commander but great manager and also very influential (10 icons in both), the other son conquered Ireland. The others were an old man some kin of Mowg and next my best young commander who fought the Sweboz and took most of their heartlands from them.
More things I enjoyed about the campaign:
Initially I planned to send a sea invasion of a couple of stacks and conquer Iberia and use its richness to fuel my economy, but the toughness and size of the pirate fleets (which I later edited to make them less powerful following instructions found in a post by Kull) discouraged such a long voyage plus the romans and Sweboz were dismantling the Gauls, so I had to cross the channel as the Arvernii were under Roman rule and the Aedui were getting beaten by the Sweboz and I had to unite them under the strength of the Casse (and prevent the Romans and Sweboz ftom becoming way too powerful).
I really enjoyed the part where I united Britain and Ireland and while I buiilt my invasion force and strengthened my economy I kept scheming on how to invade the mainland, I think the Casse are one of the few factions that have the luxury in the beginning of not having to react to other factions.
Another exciting part was trying to get ceasefires and alliances, while the former almost never worked, except backed up by more money than worth, the greek and Carthage alliances helped me. The greeks would have helped even more if they wouldn't have started a stupid war with the Getai over who gets to siege Demetrias for a few turns but neither taking it.
Carthage stood near the Roman owned Karali for a few years with 4 full stack armies and three family members and didn't attack although they were at war, I found that pretty stupid.
There was a point in the campaign where I thought i could not keep the Sweboz and Romans at bay, btw look at how much the Sweboz expanded eastward. I decided to take the Sweboz lands while keeping Rome from crossing the Massilia bridge. It worked out in the end.
Now i have a question, which eastern faction is the most fun and complete? Cause I don't want to see any more principes or pedites extraordinarii for some time, and some horse archer mayhem would be fun. How are the Sauromatae? Cause I rarely see people talk about them.

Kralizec
03-23-2007, 19:44
Good job Redmeth, I myself won a Casse campaign with 0.8 once but the new victory screens were sadly not added then.

About the bridge thing...I used the other bridge, north-east of yours to defend my kingdom against excursions.
It was hilarious. The terrrain had a very steep slope to the left of the bridge, giving a good angle of fire and height advantage for my slingers, who got positively insane kill rates and in no time I had golden chevron slingers. I eventually disbanded them because I felt it was an exploit.

Vorian
03-23-2007, 21:01
i started a few hours ago, a Casse campaign. The Eleutheroi attacked rather quickly and even though I managed to survive (one of my most complex battles, trying to defeat 7 units of Caledonians, with my easy-to-die generals, one unit of Bostroe and one of Graegoras), it forced me to build up my armies, and deteriorating my economics. Now I am at 263 and play hide and seek with a huge Eleutheroi army that keeps me out of central Britain. I managed to flank them and capture Wales. So I have two provinces and much fun trying to ambush that huge army. Failed twice so far.

Redmeth
03-23-2007, 22:59
Vorian, the Caledonian stack acted weird in my game they stood in the woods right on the border of my starting province, as i disbanded most my army i had no hope if they laid siege, once they attacked i reloaded and when i ended the turn they did not attack. It might have happened a second time some turns later but I reloaded and they did not attack. Their general died of old age and in 212 when I ended the campaign they were still in the same spot waiting to ambush.
Such patient people...

Al-Masri
03-23-2007, 23:27
Damn now my interest is piqued, the Casse seem so enticing I cant resist.

artavazd
03-23-2007, 23:57
so when the celtic refoms happen my general's unit is not the chariots anymore?? that'll be great because those chariots crumble like paper when u engage any form of foot units.

Vorian
03-24-2007, 00:22
Vorian, the Caledonian stack acted weird in my game they stood in the woods right on the border of my starting province, as i disbanded most my army i had no hope if they laid siege, once they attacked i reloaded and when i ended the turn they did not attack. It might have happened a second time some turns later but I reloaded and they did not attack. Their general died of old age and in 212 when I ended the campaign they were still in the same spot waiting to ambush.
Such patient people...


I had just disbanded two units, thankfully not all when they appeared out of nowehere and sieged me. I sallied and managed to defeat them bu I amlost lost all my generals (damn chariots:furious3: ). Then there was anothere stack that, if attacked me I was finished, but they just waited for ambush. When I built a half stack, I bypassed them and took Wales. We have run into each other three times trying to ambush but always failed and retreated. I still haven't destroyed it, I don't have enough army for a open battle.:sweatdrop:

It's funny though that they keep moving and setting ambushes in different places, and I my spy has gotten tired.:beam:

Redmeth
03-24-2007, 00:36
Artavazd, no the game does not change them but I read this topic:
https://forums.totalwar.org/vb/showthread.php?t=81687
and used the instructions posted by Watchman :2thumbsup: to change the general bodyguards to rycalawre because i too was kind of tired of chariots, I just had the reforms and I justified it to myself that it was because of the reforms not because of my change to the file, weird right?
Anyway I believe an EB member stated that they're looking at the possibility of doing this in a later release, maybe with another unit though.
The Rycalawre are really great both visually and in battle.

artavazd
03-24-2007, 09:00
thanks redmeth

dutch81
03-24-2007, 17:51
Yes I tried a Casse campaign recently ... and followed the advice on the EB gameplay guide. The advice was since you start w/ neutral relations with the rebels you can disband your armies and build the economy up for a while ... much to my surprise as I saw my wealth building ... apparently the AI did as well and started a unprovoked war with me. A large rebel stack besieged my city defended by 3 generals ... and as a previous post pointed out, chariots don't do well against infantry. The enemy lined up 3 units deep so that prevented my chariots from riding through their formation ... and they simply slaughtered my generals.

It is the first campaign that I have ever lost!

Ludens
03-24-2007, 18:29
The Balroa stack that is skulking in the western part of Cassemorg will siege you around the seventh turn, unles you move out your army and hide it somewhere along the road. In my campaign this dissuaded the Balroa from attacking, although I really wouldn't know why.

dutch81
03-24-2007, 20:01
I might have played Rome and KH to much and just don't know how to properly use these barbarians. Started a second campaign different strategy this ... I made a road and ordered 4 slinger units. As soon as the army was ready I took 2 generals and the rest of the army to the city north of me as that Balroa stack had left the area according to my spyand besieged the city. Their turn that stack showed up to relieve the siege sandwiched my forces and before I could crush one army the second came up behind me. My army was destroyed my generals were killed, a little over 100 men returned. My faction leader is still alive but my nation is in debt and now at war ... this campaign is as good as lost.

It is the SECOND campaign that I have now lost ... in all my years to playing this series.

I might be the only one, but I am noticing a trend here that I don't like very much ... any help playing these guys would be appreciated!

Redmeth
03-24-2007, 20:22
Dutch, like Ludens said try disbanding and building your economy save every few turns and if they attack reload and hide your generals in the forest or just reload sometimes they won't attack it's kinda weird, once you take the first town I recommend Ictis and then Ynis-Mon cause there's a mine in Ynis, build ports and markets and once you get a taste of the champion troops you'll be hooked.
I really loved the idea of small numbers of elite champions helping and inspiring regular troops to hold the line and push onward while chariots scared and peppered the enemy with javelins. Chariots are really weak against light infantry, I remember against heavier types they can drive through them, they're sometimes out of control though and really hard to maneuver, that's why after reforms I switched to Rycalawre.
BTW, if you're dutch as in from Holland, go Romania!

alatar
03-24-2007, 23:02
I have resrticted myself as the Casse, go as slow as possible, and don't enter the mainland till 200 or 172 depending on how it looks, its 242 now and I'm waiting.

Caratacos
03-24-2007, 23:39
No no no no nooo.

I found that sitting and waiting for your money to come is the fools way to play. You must harden your heart and wage war like the brave warriors you are. First set your capital to building a road then you send all (save enough to keep your capital happy) your troops to seige the town on the bottom left of britain. Your diplomat should be going around and getting trade rights with the gauls and germans at this stage. Then after a few years of establishing an economy you recall most of your troops so that you can take the town north of your capital. Once you have that under your control you will be on par with most other starting factions (3 towns). You can now set to eradicating those caledonian son's of goats from your land (as well as any other rebels).

This isn't guaranteed to work (depending on the setting you have for spawning rebels, this can make things near impossible)-- and indeed you'll have to have some nice victories to show for it-- but when your kingdom grows you'll be all the prouder for it.

alatar
03-25-2007, 00:35
I dissagree, sure I could blitz the island in a few turns, but I like to roleplay, for example I bribed one kingdom and made it an allied state, even though it was next to my starting province. Then I waiting for the old leader to die before I upgraded it.
I'm mainly waiting so that the rebels in the mainland get wiped out. Then it's 4 stacks in Gaul.