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Ilsamir Lord
03-24-2007, 02:51
Hi everyone,

Just keeping people updated with the progress of the mod:

At the moment I'm finalising the height and ground types maps and adding trade resources, next I'll be doing as much UI editing as possible, but I'll need to read up on it first. I'm also doing some more writing to flesh out the "history".

Our composer, Bedford, has submitted a number of very encouraging concept pieces.

Our concept artist, Kataphraktoi, has also contributed a number of new ideas, many of which I've posted in the mod thread.

Here are two more in-game shots to be going on with:


https://img250.imageshack.us/img250/518/northclawsouthwestkp5.th.jpg (https://img250.imageshack.us/my.php?image=northclawsouthwestkp5.jpg)
The Bay, Looking South-West from North Claw

This second image shows a coastal keep which overlooks the Bay and serves to make a stronger choke point of the narrow inlet which leads into it. On each side of the inlet is a fortress which doubles as a light-house point and a military position from which can be launched fleets to blockade the inlet.



https://img339.imageshack.us/img339/6132/theclauthrnoronacleardacw4.th.jpg (https://img339.imageshack.us/my.php?image=theclauthrnoronacleardacw4.jpg)
The Clauthnor on a Clear Day

The Clauthnor is the vast "Forest of Light" which dominates the Southern Lands of the Western Continent. It is roamed by ancient clans of warriors typically referred to as the Warlords of the Clauthnor (or Halteruri or Clauthnoras). Their chief fortress is the Stain of the Clauthnor from which they raid into the fertile lands around the Tairen Virone (the Beautiful Bay).

The Clauthnor will be one of the harder landscapes to present as I had intended, and to achieve the effect I'm striving for may be impossible, but ultimately I plan for the forest to come across as much like this as possible:


As the light grew to be stronger than the clouds outside, the scene became one of unparalleled wonder. The drops of rain were caught by the smallest and sharpest shafts of light Udeval had ever seen and it was as if the roof of the Forest glowed from some inner light, like to the sun but wrought of something finer than fire and as cool as mountain water and tiny beads of gold fell from it. The roots and trunks of the broad trees were covered in delicate green moss which caught the droplets as might a spider’s web and the floor of the forest itself was similarly carpeted with soft lichens, green and brown and mild yellow, now and then interrupted and accompanied by minute flowers, white and yellow. The smell of it was sweet, but edged with the distinct note of new rain and wet earth. There was not a sound to trouble the place, only the softest of murmurs from the golden droplets falling to the moss. Udeval stopped, his mission forgotten and only the cool green and brilliant gold occupying his thoughts. His eyes were enchanted, his mind put to rest and the world arrested, frozen outside his senses.

Well, that's what I'm after. :) .

More map shots just as soon as I get the UI looking right!

alpaca
03-24-2007, 13:54
Wow that sure looks impressive.

The coast-line is a bit angular though ;)

Ilsamir Lord
03-25-2007, 08:38
There's not a great deal I can do about that. When the game generates the battle map for settlements it makes a flat, square area of a set size around the settlement which means the coast lines will always be like that. The areas of coast which are not squared off are just outside the area of the battle map.

alpaca
03-26-2007, 01:31
Well you could probably use custom tiles for some landmarks (created in the battle editor), if you wanted to do the extra work ;)

Ilsamir Lord
03-27-2007, 08:18
That's a good idea actually. I'd be prepared to do that for a lot of my settlements actually, especially seeing as I've actually drawn plans for a lot of them.

Do you know of a good tutorial on that matter? I vaguely remember how I might be able to do it, but my knowledge and experience really aren't up to it at this stage.

alpaca
03-27-2007, 15:19
That's a good idea actually. I'd be prepared to do that for a lot of my settlements actually, especially seeing as I've actually drawn plans for a lot of them.

Do you know of a good tutorial on that matter? I vaguely remember how I might be able to do it, but my knowledge and experience really aren't up to it at this stage.
Never did it myself to be honest, neither in M2 nor in RTW... There was a tutorial around for RTW iirc though, it probably works similar in M2.

Ilsamir Lord
04-03-2007, 07:12
Cheers, I'll have a look :)