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Ossie The Great
03-24-2007, 20:31
Hi
is there a cas. impoerter/exporter for gmax

Caius
03-24-2007, 20:34
Yes, there is

But it doesnt exports cas correctly.

Ossie The Great
03-24-2007, 20:35
oh . that does not matter though , please tell me where i can find this file

Roman_Man#3
03-24-2007, 20:38
You can import .cas into gmax using Verc's Cas script, but it does not allow you to export them with gmax.

Ossie The Great
03-24-2007, 20:40
where is this script

Caius
03-24-2007, 21:04
http://www.google.com/search?sourceid=navclient&hl=es&ie=UTF-8&rlz=1T4SUNA_es___AR212&q=vercingetorix+cas

Makanyane
03-24-2007, 21:48
Incase you don't find the download via google (its moved a few times) its now at: http://www.twcenter.net/forums/downloads.php?do=file&id=141

Note when read me says things about launching script you need to do it through the menu via the little hammer icon which is in window on far right of Gmax not via 'Max script' option on the top tool bar. (everyone else probably knows that but I couldn't figure it out without advice!)

That got me as far as loading model:- if you get any further with it, e.g. loading texture or actually changing model successfully, I'd be really grateful for explanation as its currently complete mystery to me....:embarassed:

And as Meghas Alexandros said if you do change model you still need someone with 3dmax to convert it for export into RTW.

Roman_Man#3
03-24-2007, 22:06
I think some people should team up and try to make a script for gmax, letting you export it. I dont know much about how you would do that (I have python, only because a tool need it). What did Verc use to make his exporter/importer

Bwian
03-24-2007, 23:55
The whole point of GMax means you cannot do that. There is a whole different SDK needed to write stuff for GMax exports, and it is not available without paying for it.

GMax was free, with the intention that game makers would pay to licence plugins to allow their games to be modded. The cost per plugin was around £10K ... nothing for something like an Unreal Tournament level of game... but significant for a smaller developer. This is why it was never as big as it could have been.

Import wise, it works with standard Max script...but there is no way to make any kind of exporter. They don't mind you loading stuff into it...they just don't want you to export it.

Ossie The Great
03-25-2007, 17:14
Would it be posible for me to do a model then give it to someone with 3ds max and they save as a cas file :bow:

p.s is there any tutorials on gmax

Roman_Man#3
03-25-2007, 17:32
Yes, you can send it to someone with 3ds max and they can export it. Technically, gmax is about the same thing as 3ds max, so just check out the how to model new units in the scriptorium.

Ossie The Great
03-25-2007, 17:43
thanks.

Ossie The Great
03-25-2007, 17:57
Hi
when i run the script i get upto here
https://i175.photobucket.com/albums/w124/oscarreeve/picture001.jpg
but what do i do from here

snevets
03-25-2007, 18:35
Truth be told gmax doesn't really have what you need in a modelling program anyway- it's been awhile since I looked at it but doesn't it lack a vertex weight table? I could never make a model without that.

Ossie The Great
03-25-2007, 19:17
oh.
is anyone intrested in doing some models for Narnia total war then :feedback:

Makanyane
03-25-2007, 21:26
Re: Gmax after you run script you need to scroll down below the RTW import/export select box and select RTW import then in that dialog select import cas and browse for your model. (it seems a bit difficult to make scroll function work so that may need few attempts to get to relevant bit)
https://img49.imageshack.us/img49/4435/gmaxdc2.th.jpg (https://img49.imageshack.us/my.php?image=gmaxdc2.jpg)
When it does display it is only very small blob so you need to zoom in as well. It's what you do after you get that far I don't understand :embarassed:

Generally: I know its depressing not to be getting volunteers for modelling but they are in very short supply. I think you have asked in most areas you possibly can now. All I would suggest is to try and progress other areas of your mod, if for instance you can post later and show you have map / 2d graphics / traits and ancillaries, or some other substantial area of mod already done and working in game, then you may have better chance of getting volunteers - as they will be more likely to believe mod will get completed. Unfortunately many mods haven't reached completion so experienced modders can be wary of joining new mods.

Even then, unfortunately, there is no guarantee that will work, your mod (like the one I'm involved in) is in less popular area, as many RTW fans and modders are really just interested in the Rome Era and historical accuracy etc. so you have even smaller 'recruitment pool'.

Wish you best of luck anyway....

Ossie The Great
03-26-2007, 12:47
hi
i Do scrool down but nothing is there :confused:

Makanyane
03-26-2007, 13:06
I think you might have missed stage (I forgot to mention it last time as well):- after you run script (from Max Script button at bottom of list under hammer) you will see
R:TW Import/Export
in selection box below where it says Utilities, although that is only option in the box you have to actually select it again using the drop down menu. After you've done that you should get three more green buttons below it, including lowest one R:TW Import
open that and you should see Import CAS button as on my screen shot.

Ossie The Great
03-26-2007, 16:17
oh . thanks it is working now :2thumbsup: