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View Full Version : will EB in the nexted version have BI add-on ability



king hannibal
03-28-2007, 23:06
as there are mini mods out for this stuff already I was wounding if EB 0.9-1.0 will have swim sheild wall and the other one and also with night battles, loyalty for generals and hoard ability for the barbarian factions
will this all be included or not?

also will EB go to 0.9 version or will it now go on to 1.0 version

bovi
03-28-2007, 23:12
EB is for RTW. Many who have RTW do not have BI, and requiring it would exclude those from playing (I assume using BI-only content would break the game for RTW). As you say, there are minimods that add this, so use them :beam:.

mcantu
03-28-2007, 23:50
EB is for RTW. Many who have RTW do not have BI, and requiring it would exclude those from playing (I assume using BI-only content would break the game for RTW). As you say, there are minimods that add this, so use them :beam:.


Not necessarily...RTRPE and XGM, for example, will install 2 shortcuts if you have BI installed. One to the RTW exe and one for the BI exe. You can then choose which to run. This way no one is excluded

Foot
03-29-2007, 00:41
Not necessarily...RTRPE and XGM, for example, will install 2 shortcuts if you have BI installed. One to the RTW exe and one for the BI exe. You can then choose which to run. This way no one is excluded

The point is, if you run an edu with the bi abilities in it on RTW it will crash. Thus we would need to versions of the edu, and either have a batch shortcut or two installs. As we have never had any plans to do either, and we are certainly happy with the way the EB community has offered its services to help people who want to play on BI, we don't really see any need to break away from our current plan to only work on RTW.

Foot

mcantu
03-29-2007, 12:47
The point is, if you run an edu with the bi abilities in it on RTW it will crash. Thus we would need to versions of the edu, and either have a batch shortcut or two installs. As we have never had any plans to do either, and we are certainly happy with the way the EB community has offered its services to help people who want to play on BI, we don't really see any need to break away from our current plan to only work on RTW.

Foot


Really? I just checked my installs of RTRPE, XGM and RTRPE Extended Realism Mod and none of them have two EDUs or separate installs for BI.

Each of them however installed 2 shortcuts when they detected that BI was also installed...1 to the RTW exe and 1 to the BI exe

Omanes Alexandrapolites
03-29-2007, 12:53
Hi mcantu,
That may be because those modifications do not utilise the sheild wall or any other BI abilites. I, sadly, cannot, however, be sure as I have not tried either of the modifications mentioned. Hope this helps you, cheers!

Foot
03-29-2007, 13:07
We are certain of this: if you run an edu with bi abilities included through the RomeTW.exe then the game will crash.

Foot

The Celtic Viking
03-29-2007, 13:18
But couldn't the EB team at least be so kind to create an EDU file with the BI abilities available to download separately for those who wish? No discredit to Watchman and his work, but it would feel more official and "EB-true" if the actual team decided which units should get what ability.

Foot
03-29-2007, 13:24
But couldn't the EB team at least be so kind to create an EDU file with the BI abilities available to download separately for those who wish? No discredit to Watchman and his work, but it would feel more official and "EB-true" if the actual team decided which units should get what ability.

No. Perhaps if one of our members has the time, but we do not support BI, and it would be folly of us to start that now. We working hard on the next version of EB, and we have said that we do not and will not support BI. We are glad that fans have helped each other out so that they can play on BI with EB, and we fully support their work in this regard, but there will not be an official EB release for BI. Watchman knows his stuff, and whilst I don't think we've commented on any particular part of it, I imagine that we would be happy with his choices.

Sorry.

Foot

Sheep
03-29-2007, 13:24
Just give shield_wall to hoplites and most other non-phalanx closed-rank spearmen. And give can_swim to pretty much any unit with light or no armour.

Perhaps not 100% accurate, but pretty close, I'd say.

The Celtic Viking
03-29-2007, 13:33
Oh, if the team won't do it themselves, then in Watchman I trust. It's easier and probably (read definitely) more correct than what I would do myself anyway.

Watchman
03-29-2007, 14:14
Truth be told I'd personally prefer an "officially approved" take on the matter if only for the sake of unit balance (which I have neither the time nor the interest nor the know-how to even try to keep an eye on), but I can also well understand why the team has more pressing matters to attend to. Thankfully most of the unit descriptions are so rich in detail and information they make do-it-yourself modification reasonably 'safe' and painless if a little time-consuming. :book:

Redmeth
03-29-2007, 16:03
I have only one problem with trying EDU files with BI abilities, i believe it totally screws up the balance, and in order to keep the units balanced, the person who makes them, would have to change other stuff like attack and defence,
For example berserk gaesatae or shield wall hoplites seem too powerful because the EB team made them without the abilities to work like they were raging warriors or "shield wall" infantry. The BI abilities just push that over the top.
Am I right in my assumption or wrong?
EDIT: seems like Watchman has the same concern...

Watchman
03-29-2007, 17:14
All I've used was "ca_swim" and "shieldwall" really (plus adding the "warcry" to some units - I figure that does the "frothing mass aggression" thing sufficiently well, and "berserk" would be overkill), but I'll readily admit some of the stunts I've seen shieldwalled units pull slightly worry me. It doesn't help I had hardware trouble before I had the time to play much with them to form any sort of solid opinion, and although that's now done with (and the comp a spaceship compared to the old box...) I've yet to muster the energy to re-modify the whole thing and start playing again.

Pharnakes
03-29-2007, 21:23
I use BI.exe and an eddited EDU which still runs on Rome.exe with no problems.

@the imbalance I've noticed it to: 80 Cammilian Triarii in shield wall held off 1000 ceatrii and scuatri on a brirge with 1 loss. (And he wasn't realy in the shield wall to start with.

Watchman
03-29-2007, 22:42
Whoa. I don't recall it being that good in BI. :sweatdrop:

Sheep
03-29-2007, 22:58
OK, that is an anomaly, haha. A funny one though. I tried a similar thing vs. a Gallic horde and lost about half of my triarii. Over 800 Gallic casualties, although I also had archers and skirmishers launching missiles randomly into the crowd.

But that's bridge battles for you. They are always a cinch.

Watchman
03-29-2007, 23:20
I've held an entire Eleutheroi steppe horde on a ford with just one bunch of those Pahlava bodyguard monsters. The other bunch of them hacked its way over the other ford and hit the whole clump in the rear...

The AI's issues with river battles are kinda notorious, I think.

hoom
03-29-2007, 23:37
Yes, shieldwall gives a huge defence bonus & totally destroys the intended balance unless you drop off the other stats in compensation & that requires a seperate EDU.
Also, EB have already set the formation spacing as they intend it to be, shieldwall puts the units even closer together (to the point the RTRPE hoplites are constantly 'treading water' to keep in position against the game engine algorythm to force too close units to spread out.

I'm happy with hoplites as they are in EB without shieldwall.

Watchman
03-30-2007, 00:11
So don't use it.
https://img164.imageshack.us/img164/2203/masteroftheobviousdj4.th.jpg (https://img164.imageshack.us/my.php?image=masteroftheobviousdj4.jpg)

Redigo
03-30-2007, 00:59
Damn am I glad to hear EB isn't moving to BI. Not that I wouldn't appreciate it, but IMHO every minute diverted from EB2 is a cursed, evil minute.

Rilder
03-30-2007, 03:56
Damn am I glad to hear EB isn't moving to BI. Not that I wouldn't appreciate it, but IMHO every minute diverted from EB2 is a cursed, evil minute.


Bloody hell EB1 isn't even fully done yet and you want EB2 :laugh4:

Besides, M2:TW doesn't run well on my computer, they have to wait till I get my new computer, hopefully on my b-day. :beam: :laugh4:

Dooz
03-30-2007, 04:14
Bloody hell EB1 isn't even fully done yet and you want EB2 :laugh4:



Who wouldn't want EB2? Now the day that comes out, will be the day fireworks will consume my neighborhood from the celebrations I shall host. The advantages are overwhelming in my opinion. So much more moddable, in terms of AI, diplomacy, units, graphics, everything. It will truly be something to behold.

Rilder
03-30-2007, 06:29
Who wouldn't want EB2? Now the day that comes out, will be the day fireworks will consume my neighborhood from the celebrations I shall host. The advantages are overwhelming in my opinion. So much more moddable, in terms of AI, diplomacy, units, graphics, everything. It will truly be something to behold.

Well yea, but they have to wait till I get my new computer. :laugh4:

MiniMe
03-30-2007, 07:38
I'd like to mention that in fact RomeTW-BI.exe adds nothing to AI strategic behavior.
The common rumour that RomeTW-BI.exe-AI is more likely to capture islands than RomeTW.exe-AI is a myth.
I've finished 3 campaigns with RomeTW.exe-AI and I can say that RomeTW.exe-AI also invades islands when he considers it is well worth it. And it is worth it only if you don't have where else to expand on the mainland.