View Full Version : Samurai Warlords beta 8
Morale circles? IIRC one guy kept on rambling about circles but never seemed to explain what was wrong.
That was Kocmoc and he thought the morale circles were too large. Maybe that had some validity on small maps and low morale battles, but on large maps with morale optimized the size of those circles (75 meters) seems fine to me. In any case, those circles are the same size in both the STW and MTW engines.
Nobunaga
01-18-2008, 18:55
i guess that fatigue rates are the same in both engines but the bigger maps + higher armor make a difference in VI.
Nobunaga
01-18-2008, 19:01
btw did anyone find a way to run MTW/VI on newer VGA cards?
i guess that fatigue rates are the same in both engines but the bigger maps + higher armor make a difference in VI.
That's why the gameplay is faster paced in Samurai Wars than in MTW/VI. In particular, the skirmish phase of the battle is much shorter than was typical in MTW/VI, and unit speeds were returned to STW speeds which also helps. Teppo move much faster than pav xbows, and they only have 7 minutes of ammo. The walking speed of the naginata was also increased for that reason, although, we left the running speed the same as in STW. Unit armor is on average less than in MTW/VI with the heaviest armor = 5 (naginata, heavy cav and hatamoto), 10 units in the range of 1 to 3 and naginata cav with armor = 4. Melee combat is also generally faster than in MTW/VI, although, naginata will usually hold for a long time. A Samurai Wars team battle on a large map will typically take 20 to 30 minutes unless the players are hesitant to engage. In the SP campaign game all battles take place on small maps as was the case in STW.
Rate of fatigue for running cavalry is actually 10% less than in STW to compensate for the larger maps. Infantry rate of fatigue is unchanged.
btw did anyone find a way to run MTW/VI on newer VGA cards?
I wonder about that too Nobunaga. It's still no luck on the GF8 series afaik.
Nobunaga
01-19-2008, 11:35
i also recall the route bug in STW/MI.
Nobunaga
01-19-2008, 20:44
hmmmm, In MI the speed was higher than that in STW/MTW/VI, thus the high fatigue rates were not a problem.
Have anyone tried to reduce fatigue rates in VI? I think this can be done thru modifying the exe file. I can dig into this (once my finals finish in 31). Reducing the fatigue rates will make this mod the ultimate TW experience. CA shouldn't mind since this game is over 5 years old. Hell ID release their old source code whenever they release a new game.
gorilla325
01-19-2008, 22:10
i have a quick question about the mod, which version should i dl? verion 5? or version 8?
Jochi Khan
01-20-2008, 00:36
Hi gorilla325
i see you found your way here. :yes:
i have a quick question about the mod, which version should i dl? verion 5? or version 8?
If you want to play MP (online) you need to download Beta 5+Add on+Mappack 1-3
If you want to play SP you need to download Beta 8
Look at the Links in Puzz3D's signature as I explained to you when we were in the multiplayer Foyer. :o)
hmmmm, In MI the speed was higher than that in STW/MTW/VI, thus the high fatigue rates were not a problem.
Actually, infantry speeds in STW v1.12 were 20% faster than in STW/MI v1.02. The cavalry charge faster in STW/MI v1.02, the cavalry archer has faster run speed and the naginata walk faster, but that it. Samurai Warlords returns unit walk and run speeds to STW v1.12 speeds, except for naginata which walk faster, and increases the charge speeds to 20% higher than run speed. The minimum walk speed used in Samurai Warlords is speed = 6.
In STW v1.12 the run speed and charge speeds were the same, but Samurai Warlords makes charge speed 20% faster than run speed. In the MTW/VI engine, cavalry has 10% less fatigue rate than it did in STW which helps it range over the large maps more effectively. Unit turning speed is much faster in STW and STW/MI than in MTW. We tried to increase the turning speed somewhat in Samurai Warlords, but found no parameter that had any noticeable effect on it.
Unit speeds (walk, run, charge):
STW v1.12
Naginata.............4, 8, 8
SamuraiArchers... 6, 10, 10
YariSamurai.........6, 10, 10
YariAshigaru........7, 12, 12
Nodachi..............7, 12, 12
WarriorMonk........7, 12, 12
Arquebusier.........7, 12, 12
Musketeer...........7, 12, 12
CavalryArchers.....8, 20, 20
HeavyCavalry.......8, 20, 20
YariCavalry.........10, 24, 24
STW/MI v1.02
Naginata.............5, 8, 8
SamuraiArchers....5, 9.2, 11
YariSamurai.........5, 8, 9.5
YariAshigaru........5, 10, 12
Nodachi..............5, 10, 12
WarriorMonk........5, 10, 12
Arquebusier.........5, 7.5, 9
Musketeer...........5, 8.4, 10
CavalryArchers.....8, 23, 27.6
HeavyCavalry.......8, 20, 24
YariCavalry..........8, 24, 28.8
Samurai Warlords
Naginata.............6, 8, 10
SamuraiArchers... 6, 10, 12
YariSamurai.........6, 10, 12
YariAshigaru........7, 12, 14
Nodachi..............7, 12, 14
WarriorMonk........7, 12, 14
Arquebusier.........7, 12, 12
Musketeer...........7, 12, 12
CavalryArchers.....8, 20, 22
HeavyCavalry.......8, 20, 22
YariCavalry.........10, 24, 26
Have anyone tried to reduce fatigue rates in VI? I think this can be done thru modifying the exe file.
Modifying the exe wouldn't be allowed.
Nakamura Lobato
01-26-2008, 22:50
Would you guys consider making a mod for MTW2? That would be awesome!
Unlikely (If I share similar feeling with those who made SamWars mod).
The M2:TW engine (which is descendant of R:TW engine) is considered "broken" for multiplayers. To cite a few:
- Instability. M:TW/vi engine is rock solid, M2:TW engine is proned to drops (guessing: M2:TW is still hooked to Gamespy server for some reason after game started, while M:TW engine disengaged from Gamespy.)
- Since S:TW, we could play 4x4, at 16x60 men per army. That's about 7500 to 8000 men on the battle field. R:TW, R:TW/BI, M2:TW, M2:TW/K would choke on such scale. Lags come from various sources, but in M2:TW engine, a big component of lag is the animation (which in theory should not affect multiplayer in such extend). Thus multiplayers in the later engine is limited to either setting the unit to small, or limit the number of units (playing lower florins), or having only 2x2 or 3x3. This reduces the feel of clashing of armies.
- Hidden bonus/penalty, hidden stats (or at least the perception of a hidden code somewhere). This wouldn't be an obstacle since you could come up with your new stats in the new mod. However, it makes balancing a guess work.
Annie
ps.: looks like I could be very wrong about the porting...
Nobunaga
02-03-2008, 19:43
when r u guys playing?
Jochi Khan
02-04-2008, 12:42
Hi Nobunaga
Sunday evenings from 19.00 hours GMT onwards for about five hours playing time.
Depends on how long people have time to play.
Immortal Kong
02-23-2008, 08:05
So, on a whim I decided I was going to further my knowledge on Date Masamune for a forum-based sim RPG that I participate in. Down in his Masamune in Popular Culture section, this mod was mentioned, and history (as far as my computer harddrive is concerned) was made :2thumbsup:
I love you guys for making this for me. I realize that you might have thought you were doing it for fun, but really, it was only for my personal enjoyment, and you're awesome for thinking of me :-P Playing as one of the non-main clans has been one of the most fun challenges I've had in a while.
I've got some techie questions, though, that I haven't quite figured out. Like, why does it crash semi-randomly? I've figured out that I can't load autosaves or else it'll crash, and I have to go to the main Escape menu to Resume Game (i.e. if I press Resume Game from the Save Game menu, it also crashes). Occasionally, though, it'll just CTD on me for apparently no reason. Hardware-wise, I'm fine. Not sure if it's just Vista being a prick (90% probability), or I just have some settings not properly adjusted :embarassed: Either way, it doesn't happen exceptionally often, so thus far it's alright.
I'm still getting Spare Hero Slots as generals. Mind you, they're usually pretty good generals, lol, but still. Is there any way I can edit those out somehow without screwing up the game?
I've also noticed from time to time, and seemingly at random, a name will be replaced by some sort of error message? It's odd, and I haven't gotten enough of them to tell what might be doing it yet, so I'm at a loss.
Aside from those incredibly minor quibbles, I love this mod, and therefore vicariously all who participated in its creation. :beam:
Oh, on a side note, I found installation an absolute breeze :beam:
Immortal Kong
02-23-2008, 18:22
Alright, found out what the error was that I remembered seeing. It was on the Infamous Teahouse, and it was regarding the Geisha. The error read this:
( !!! STW_Geisha_Plural !!! ) Could Not Translate..
Also, had a question about generals? I realize that the names are just randomly assigned when the unit is produced (I've got two Date Masamune's running around, and three Honda Tadakatsu's, one of whom is actually a three-star admiral, which is pretty slick :-D ), but it seems that when a general dies of old age, all of his stats get transferred to his second-in-command? Why is that?
Playing as one of the non-main clans has been one of the most fun challenges I've had in a while.
I think the large number of clans does add to the replayability. So far I've played Takeda, Oda, Ashikaga and Shimazu campaigns on normal difficulty. They were all very interesting. I think I only won one of them. I use the modified province incomes for better campaign playbalance. The kensai is working better with the reduced combat stats I suggested. Perhaps the anti-cav bonus of spears should be reduced in SP back to original STW levels. I don't think we can do that in MP, but the AI isn't as good as a human player.
I've got some techie questions, though, that I haven't quite figured out. Like, why does it crash semi-randomly? I've figured out that I can't load autosaves or else it'll crash, and I have to go to the main Escape menu to Resume Game (i.e. if I press Resume Game from the Save Game menu, it also crashes). Occasionally, though, it'll just CTD on me for apparently no reason. Hardware-wise, I'm fine. Not sure if it's just Vista
It's most likely a video driver issue related to Vista, although, we know that Nvidia GF8000 series cards don't work with MTW/VI. I use Windows XP SP2 with an ATI Raedon 9800 Pro and older Catalyst 4.6 video driver. The game doesn't crash, and I've played it a lot. Autosaves work for me. There is a know problem with reloading saves that were made between battles at the reenforcement screen. That feature doesn't always work.
I'm still getting Spare Hero Slots as generals. Mind you, they're usually pretty good generals, lol, but still. Is there any way I can edit those out somehow without screwing up the game?
Those are names that haven't been filled in yet. Barocca works on that. If you have any suggestions for historical names you could post them for barocca.
I've also noticed from time to time, and seemingly at random, a name will be replaced by some sort of error message? It's odd, and I haven't gotten enough of them to tell what might be doing it yet, so I'm at a loss.
That may be because the geisha was removed from the game. It's an overpowering strategic unit. Again, I would let barocca take care of that.
Aside from those incredibly minor quibbles, I love this mod, and therefore vicariously all who participated in its creation. :beam:
I'm glad you like it. I'm still working on improving the playbalance of castle battles. The AI is a lot less adept at attacking a castle than is a human player, so this makes playbalancing castle battles in SP problematic. I found something tonight which will make the castles work better. Also, the gate is weaker than the walls which the human player knows, but the AI doesn't know. The AI is at a disadvantage because it tries to break the walls while the player gets an advantage by going for the gate. To balance this, I'm going to have to make the gate and walls have the same strength. I'm also going to have to change the castle interiors because the AI pathfinding is really poor.
it seems that when a general dies of old age, all of his stats get transferred to his second-in-command? Why is that?
That's because you don't have the -green_generals switch in your shortcut. Right click the shortcut to the game and select "properties". On the target line, these are the arguments I use:
"C:\Program Files\Total War\Samurai 8\Medieval_TW.EXE" -strictserver -green_generals -ian -loyalty:180
Does this mod have new units or just STW units?
R'as al Ghul
03-11-2008, 13:00
Does this mod have new units or just STW units?
Hi Xehh II,
this mod has all the Shogun units, no Mongols yet.
The only additional unit is the Hatamoto. You couldn't build those in STW, you got them automatically as bodyguard for your daimyo.
We have thought about adding additional units and the Mongol campaign, but we didn't have enough time yet. There's also the problem of playbalance which makes introducing new units difficult. Then there's the historical limit, the main weapons and unit types are already being used in the game. We don't want to use any fantasy units.
Here's more info on the units:
https://forums.totalwar.org/vb/showthread.php?t=69084
https://forums.totalwar.org/vb/showthread.php?t=73970
Here's the discussion on additional units:
https://forums.totalwar.org/vb/showthread.php?t=83517
R'as
Cool, I love and still regularly play Shogun so I'm going to give this mod a try.
R'as al Ghul
03-11-2008, 14:03
Have Fun Xehh II.
Get the beta_8 for single player.
In the not so far future I'll upload a sound add-on.
:bow:
Tristrem
03-11-2008, 15:49
I gave this mod a try yesterday, and I am quite impressed. It is probably the hardest campaign I have ever played, mainly because if you make one wrong move your toast. Thanks for the great mod :2thumbsup: .
R'as al Ghul
03-11-2008, 16:15
Hi Tristrem,
glad you like it.
It's generally considered to be challenging enough on "normal" difficulty.
In this thread there're some posts which explain how the mod can be further tweaked in respect to economy, province income, etc. Those changes will be in the next version but that will take a while. Some of those changes can be easily implemented if you dare to edit a txt file.
R'as
I've changed the kensai to attack = 9 and defend = 7, and this seems to have brought the unit under control in the campaign. The unit may be too weak now. It's hard to tell.
The adjusted province incomes work very well in the campaign.
I'll be issuing a replacement set of castle maps and a new model damage file to go with them which will provide better balanced castle battles and remove the pathfinding problems inside the castles.
Awesome, awesome, awesome! This is awesome! Is fun and challenging, very, very good!:2thumbsup:
Jochi Khan
03-13-2008, 12:35
Another happy warrior. :yes:
Awesome, awesome, awesome! This is awesome! Is fun and challenging, very, very good!:2thumbsup:
Glad you like it! I did win campaigns as Oda and Ashikaga on normal difficulty, so the campaign can be won. I have not won as Takeda after several attempts, and I'm having difficulty making rapid enough progress with Shimazu to actually win.
I am playing as Chosokabe, it is fun.
I have a question about naginata troops but maybe I should post this in the dojo instead.
Why do naginata troops have low attack? They have the same weapon as the warrior monks, who have high attack, so it doesn't make sense that their attack is so low.
R'as al Ghul
03-15-2008, 12:16
That's solely a gameplay decision.
The difference between the units is the armour.
The Monks don't wear any armour and are thus very agile.
The Naginata Inf is the most heavily armoured unit of all.
You could argue that the armour slows down the ability to attack for the NI while the Monks can move more freely but aren't that well protected.
But in essence you're right. If you follow that line of argumentation, though you'd have to explain why sword always beats spear. That's not realistic either.
If you read up on how Samurai armies (or generally armiesbefore the 18th century) were organized, you'll notice that there're no clear unit distinctions either.
For example, an ashigaru squad consisted of gunners, archers (to fill in the reload times) and yari equipped spearmen. We can't model that in Samurai Warlords. The game makes many such allowances, it's not a simulation.
:bow:
Hello,
Not having a value larger than 0 doesn't mean the unit can't attack (even a negative value attacks).
The naginata is made a defensive unit. That doesn't mean he can't beat anything.
The nodachi for example is offensive, it has high attack and charge values. The naginata will beat it normally though. Because it absorbs the blows and the nodachi can't keep up.
Krasturak
03-20-2008, 02:12
It works! It works! It works!
Lovely lovely lovely lovely lovely.
Krast happy, soup for all!
Thank you so much for hard work to make mod, now Krast has new coffin, new evil army, joyous yes yes yes.
*dances around shouting*
Hi,
I just downloaded this mod last week and gave it a try. I had fun. I played as the Mogami?? faction that has the orange color, and I played as expert only considering I've been a veteran with this game. There some thing that I noticed about this game that I want to point out here:
1)Other factions don't seem to be building a lot of troops like in the original shogun game, where they built tons of troops very quickly.
2)The AI is smart, and will attack me whenever chance they can find, and they usually do it gangly style (two or three factions take turns to attack).
3)NEVER do the auto battle resolve. You WILL lose every time, even if you have twice the amount of troops or have a much more superior force.
4)The heirs usually SUCKS. Rulers start out with 5 stars but most of his sons have like 3 stars or lower.
5)The game still needs a lot of fixing. It is still very buggy and crashes almost every time: after a battle or just crashes randomly.
6)I appreciate the hard work put in here. Hopefully in the future version it will be more stable. Game play is good so far.
That's solely a gameplay decision.
The difference between the units is the armour.
The Monks don't wear any armour and are thus very agile.
The Naginata Inf is the most heavily armoured unit of all.
You could argue that the armour slows down the ability to attack for the NI while the Monks can move more freely but aren't that well protected.
But in essence you're right. If you follow that line of argumentation, though you'd have to explain why sword always beats spear. That's not realistic either.
If you read up on how Samurai armies (or generally armiesbefore the 18th century) were organized, you'll notice that there're no clear unit distinctions either.
For example, an ashigaru squad consisted of gunners, archers (to fill in the reload times) and yari equipped spearmen. We can't model that in Samurai Warlords. The game makes many such allowances, it's not a simulation.
:bow:
Are you going to change the size of the units to reflect correctly like in the Medieval Total War, where the size of infantry is usually 100 and cavalry is 40 or less? I think also need to reduce the size of special units like the monk, no daichi...etc to about 40 to make it more realistic. It is kinda boring with almost all units of the same size.
5)The game still needs a lot of fixing. It is still very buggy and crashes almost every time: after a battle or just crashes randomly.
This is related to the computer hardware and software drivers for that hardware. MTW/VI may not run well or may no run at all on hardware that is newer or with software drivers that are newer than the game. For instance, I have never had the game crash with my WinXP + SP2 operating system and ATI 9800 Pro video card + Catalyst 4.6 video driver. If I update the video driver to one that is newer then the game doesn't work properly. Likewise, people with an GeForce 8800 series video card can't get MTW/VI to work no matter what video software driver they use. There is noting we can do within the mod itself to correct these computer compatibility problems.
Are you going to change the size of the units to reflect correctly like in the Medieval Total War, where the size of infantry is usually 100 and cavalry is 40 or less? I think also need to reduce the size of special units like the monk, no daichi...etc to about 40 to make it more realistic. It is kinda boring with almost all units of the same size.
The 60 man size is the correct size since the battle system was designed and balanced for that particular size. All units were 60 men in STW. If the unit size is changed for some units, the playbalance of those units will change. They would have to be rebalanced so that their combat performance is the same as the 60 man size, but due to the way battlefield upgrades work you cannot balance a non-60 man unit to have the same balance it would have if it were 60 men. You also introduce variable uncertainty into the combat result with variable size units. Also, there is no need for larger spear units because Samurai Wars spears do not use the rank bonus.
Possibly another era will be made where units have variable sizes, but it's not something that is being actively pursued at this time.
Thanks for clarifying. I think my comp probably crashes due to incompatibility. I had win Vista and I hear Vista does have some compatibility issues with software.
Obliqueattack
05-06-2008, 09:38
:help: Hi,
I downloaded Samurai Warlords beta 8 from mizus.com after following your link.
However, the installation won't run:my computer says Samurai Warlords beta 8 is not a valid win32 application (whatever that means!)
Please can you offer me some advice. Or is there another place I can download it from?
Thanks
:help: Hi,
I downloaded Samurai Warlords beta 8 from mizus.com after following your link.
However, the installation won't run:my computer says Samurai Warlords beta 8 is not a valid win32 application (whatever that means!)
Not a Valid Win32 Application (http://www.computerhope.com/issues/ch000726.htm)
Possibly your virus scanner is preventing the install from running. Scan the downloaded file with your virus scanner, and see if it's reporting a virus. The file doesn't have a virus.
You could try downloading it again since a corrupted download could cause this problem.
There are a couple of other possibilities which seem to be related to Vista + SP1. You can read about possible fixes here (http://forums.microsoft.com/TechNet/ShowPost.aspx?PostID=3101408&SiteID=17) in the post there by Ronnie Vernon about 3/4 of the way down the page. I'll quote the post here:
------------------
Marco
Here is another approach to resolving this problem. Perform the following.
Clear the prefetch folder: C:\Windows\Prefetch.
Delete all of the files in that folder, except the ReadyBoot folder.
This article was writen for XP, but works for Vista as well.
How to Clear the Windows Paging File at Shutdown:
http://support.microsoft.com/kb/314834
*NOTE: Clearing the page file with every shutdown will result in a slight delay when opening some programs, the first time, immediately after a reboot.
Also, if you are using different versions of Microsoft Office on the same system, you may see this same behavior. The fix is the same.
Check to make sure that other 'exe' files are working OK on the system. If they are experiencing the same problem, the file association for that file type may have become corrupted. If this is the case, perform the following.
Go to the following website. You will see a box with many file extensions. Click the 'exe' box to download the file. Extract the contents of the zipped file. Double click the extracted file to merge with the registry. This will reset the EXE file association back to the default.
File association fixes for Windows Vista:
http://www.winhelponline.com/articles/105/1/File-association-fixes-for-Windows-Vista.html
--------------------
ELITEofWARMANGINGERYBREADMEN88
05-06-2008, 15:51
Hey Guys,
You Guys still use Beta 5 for MP Correct? I'll be returning this Satruday Or Next Saturday to play (still do Saturdays correct?)
Thanks guys !
:clown: :egypt:
Hello {BHC}AntiWarmanCake88,
Yes, beta5 is still used for MP.
Obliqueattack
05-16-2008, 09:13
:wall: Hi,
Thanks for your advice about Samurai warlords.
1 Virus programs can cause the problem
(I've scanned the files and even turned off my anti virus; it makes no difference)
2 The various things to do with .exe files I don't really understand.
3 The download is corrupted; so try again.
I've tried a hundred times to no avail.
However I'm sticking with 3 as the problem for the moment for the following reasons:
I've noticed the file size for the Samurai warlords application is very SMALL, much smaller than other installers I've downloaded. (and I've downloaded many MTW mods). Either it's a 50kb file and I get "not a win32 application" or its a 0kb file that will not execute nor delete. Now, I'm no computer genius but this sounds to me like corrupted or incomplete download.
Anyway, I'm sure I've bored you to death with this by now, but perhaps you could help me to solve this problem. You have Samurai warlords, so I was wondering if you could check its file size for me - if its much larger than what I'm getting then I must have an incomplete or corrupted download.
Also, as I've downloaded this prog to no avail endless times, I was wondering if you could attach your Samurai warlords to an email and send it to me. That way I should get an uncorrupted version.
Many thanks!!!!
Samurai Warlords Beta 8's installer should be around ~120 MB.
As you've said that you've tried numerous times to download it, might I suggest getting a download manager for a more reliable download. Something like Free Download Manager would be perfect... if that doesn't work... hmm, well, try again. :laugh4:
is beta 0.9 due anytime soon?
is beta 0.9 due anytime soon?
I would say no, but your question reminds me that I should finish up the new castle maps so they will be ready when R'as is ready to issue the next release.
cheers.
will your new castle maps be integrated into the 0.9 release along with the other recommended addons so we can have an all in one installer?
many thanks
Yes the new castle maps would be included in a beta 9 release. I don't know when that will be.
awesome, i could never get into S:TW after starting with M:TW, so i look forward to a medieval japan campaign in M:TW.
R'as al Ghul
07-11-2008, 10:37
Hi guys,
here's the link for the Samurai Warlords patch 8.1 (http://www.mizus.com/Ras/Samurai%20Warlords%20patch%208.1.exe). (222k)
I'll post this in several threads to reach everybody.
Features:
includes the fix by Techno_Mage_of_Shadows.
deletes all vanilla eras for easier access
features a new Main Menu title, so that people can check if the patch is properly installed.
the unit prod is still called "MP_11_unit_prod", the old will be overwritten by the patch, the stats haven't changed
:bow:
R'as
Templar_Knight
10-10-2008, 02:38
this mod is very nice:)
just wondering when will the next version come out?
we all await information on the highly anticipated 0.9 version................
I'm a but confused!
- I did a fresh install of MTW, patched to 2.1
- downloaded beta8 + beta8all-in-one
- installed mod and the all-in-one
now the menu says BETA5, and I have some issues: the new clans have odd error names, and the game keeps crashing every few turns.
have I done something wrong?
Many thanks
EDIT: Oops. I see now it says beta'5' all in one. I'' reapply the beta8., and get the 8.1 patch seperately and try again.
Not sure why you'r still making Beta5 available... But never mind. Just me being stupid here.
Looks good :D
Are you the guys doing the shogun mod for RTW? I'm quite lookinf forward to that one. I hate MTW's incapacity to remember unit grouping, and it's random battle-maps. But still, thanks for this mod, it must have been a lot of hard work and frustration.
many thanks :)
well, that didn't work. Still CTD every few turns.
I'll try a completely fresh install. - I'm on the Viking invasion gold version -v2.0. Might try the 2.1 patch too.
That didn't work either.
I've tried saving between every move - that worked or a while, but there's one move it wont get past. Three messengers converge on one province then CTD - every time.
Oh well. Worth a try a least.
well, that didn't work. Still CTD every few turns.
I'll try a completely fresh install. - I'm on the Viking invasion gold version -v2.0. Might try the 2.1 patch too.
That didn't work either.
There are people using this mod successfully with MTW/VI Gold. I don't have that version myself. The Gold version should already be at v2.1 eventhough it indicates v2.0 since it came out after the v2.1 patch. The v2.1 patch is a replacement for the main .exe file not a patch that you run. If you apply the v2.1 to the Gold version, make sure the regular MTW/VI works before going on to install Samurai Warlords.
The mod has to be applied to an unmodified MTW/VI v2.1, and you have to follow this sequence when installing:
MTW + VI + v2.1 + SW beta 8 + SW beta 8.1.
You can get the beta 8 and beta 8.1 from the links in my sig. You have to provide the SW beta installers with the path to your main MTW/VI folder.
Thanks for the reply.
I tried again.
- Fresh install v2.0 - no probs for about 15 turns.
- Added the 2.01 exe - no probs for about 15 turns.
- installed SW v8.0 - CTD after about 5 turns.
- installed SW patch v8.1 - CTD after about 5 turns. (although the CTD turn is variable, from 2 turns upto about 7).
I tried changing all kinds of options. Still CTDs.
I don;t suppose there's any form of debug ouput. or trace logging for MTW?
Cheers
Thanks for the reply.
I tried again.
- Fresh install v2.0 - no probs for about 15 turns.
- Added the 2.01 exe - no probs for about 15 turns.
- installed SW v8.0 - CTD after about 5 turns.
- installed SW patch v8.1 - CTD after about 5 turns. (although the CTD turn is variable, from 2 turns upto about 7).
I tried changing all kinds of options. Still CTDs.
I don;t suppose there's any form of debug ouput. or trace logging for MTW?
Cheers
Do you see v2.01 in the upper left corner of the menu screen with the red scrolling backround, and Samurai Warlords Beta 8 + MP 8.1 at the top of the menu?
There is an error.log in the game's main folder. I get one error entry there which doesn't seem to cause any problems:
Errors for session started: Sat Apr 11 11:54:19 2009
C:\Source\VikingsPatch\Crusaders_TW\main3d_1.cpp(1929) : DirectX call : DDERR_SURFACELOST
After choosing Single Player and New Campaign and Difficulty Level, you should see two campaign choices: Samural Warlords and Samurai Wars MP. Choose Samurai Warlords and Contiune, and you should then have a choice of one of 24 clans before hitting Start Campaign.
Hmm. I don't seem to get an error.log file anywhere.
Anyway, I think I've sussed it. It only seems to happen if I set the Unit-Size to SMALL in the games options\performance settings. Other values seem to be ok, but Small makes it unreliable.
That's not such a hardship to live with :balloon2: Now I can play this superb mod properly.
Thanks for the help Puzz3d :)
Anyway, I think I've sussed it. It only seems to happen if I set the Unit-Size to SMALL in the games options\performance settings. Other values seem to be ok, but Small makes it unreliable.
Interesting. The tactical dynamics are optimized for the normal (60 man) unit size which is the size we used in testing. I still have to track down a bug with castles not appearing in some battles, and get the new large castle maps finished.
Just one small criticism though.
The battle maps seem very cramped, and give the impreesion more of being arenas than battlefields. But maybe my perception is a bit skewed. Anyway - having some fun with this mod.
Thanks again :)
Just one small criticism though. The battle maps seem very cramped, and give the impreesion more of being arenas than battlefields. But maybe my perception is a bit skewed. Anyway - having some fun with this mod.
The objective of SW was to restore the look and feel of original STW. The maps are from original STW, and are rather small. In STW, units could use the red zone (two tiles along the map edges) for momement, but that feature was removed in MTW. So, the maps do play smaller in SW. The problem with using large maps is that the fatigue rate and reinforcement feature are optimized for the small size maps. The fatigue rate was never reoptimized for the large maps used in MTW, so the AI units become excessively fatigued and easier to beat. Also, the battles take a long time to play out because of the time it takes to bring on reinforcements.
A compromise, which might work ok, would be to remake the maps using the middle sized map grid. I tried to figure out a way in the map editor to pad out the small maps so that only new edge tiles would have to be added, but you can't do that in the editor. You'd have to make every map from scratch which would be a tremendous amount of work. A conversion program to pad out the small maps into a medium size map could probably be written.
The objective of SW was to restore the look and feel of original STW.
Thank you Puzz3D
Thank to all ave worked for
Thank to the Guild
From a STW lover who discover now this new world !!! Fantastic !!!
Never is forever but we want to live for
bye, i go ... searching my copy of MTW and exp :) bye
The objective of SW was to restore the look and feel of original STW. The maps are from original STW, and are rather small. In STW, units could use the red zone (two tiles along the map edges) for momement, but that feature was removed in MTW. So, the maps do play smaller in SW. The problem with using large maps is that the fatigue rate and reinforcement feature are optimized for the small size maps. The fatigue rate was never reoptimized for the large maps used in MTW, so the AI units become excessively fatigued and easier to beat. Also, the battles take a long time to play out because of the time it takes to bring on reinforcements.
A compromise, which might work ok, would be to remake the maps using the middle sized map grid. I tried to figure out a way in the map editor to pad out the small maps so that only new edge tiles would have to be added, but you can't do that in the editor. You'd have to make every map from scratch which would be a tremendous amount of work. A conversion program to pad out the small maps into a medium size map could probably be written.
I thought it might be something like that. It's a shame, as I used to get a lot of advantage in STW from watching the AI wear themselves out running around looking for me, especially in fog, and holding an area with just one horse unit, trailing a hostile force around the perimeter of a map until the time ran out. These tactics prove a bit less effective now. But what really spurred me to make the above post was starting a battle only to find the two armies well within bow range of each other from the outset, and I've never had that happen before in STW.
I appreciate the limitations you've faced making this mod, and I'm really glad you did it :) There's just nothing like a good sword fight, and the amount of unique exotic units in STW is just awesome. Many thanks for your work :)
Jochi Khan
04-22-2009, 13:52
I appreciate the limitations you've faced making this mod, and I'm really glad you did it :) There's just nothing like a good sword fight, and the amount of unique exotic units in STW is just awesome. Many thanks for your work :)
Let us not forget barocca, the Samurai Warlords author. The person who spent years making this mod, supplying information for others to work with. Must give credit where it is due.
Let us not forget barocca, the Samurai Warlords author.
Thank to barocca too.
Installed without problems.
Really Fantstic.
UglyandHasty
07-09-2009, 13:33
Hello gents, long time no kill. I'm in well deserved vacation and looking for a game to fill my evenings.
Is 8.1 the last version of SW ? If i install it, can i play other mod ?
And last, is there still generals playing this online ?
Regards
edit. found one answer above ....
UglyandHasty
07-10-2009, 00:55
And last, is there still generals playing this online ?
Regards
I've found answer to the others "questions".
Togakure
07-10-2009, 09:08
I think there are a few who would be willing to meet on a pre-arranged day at a pre-arranged time (weekend) to play Beta 8 MP, but the last time I tried to rally the troops, we only had a few respond. For the record, I'd play 2v2 or more if three or more other players were willing. Just post or PM me or whatever.
That being said, I'll be moving before August 30th, so I won't be available for awhile while that's in progress.
It'd be great to get in a few games before then.
UglyandHasty
07-11-2009, 00:53
We'll see here if anyone is interested Masamune. Server look pretty dead and empty yesterday ...
So i've try the sp campaign. You guys did a great job with it. I had played (ages ago) one of the 1st version, and what a progress. Very nice piece of work !
Togakure
07-13-2009, 01:50
Hello Masamune.
:bow:Yosh, TosaInu-san. Genki desu-ka?
Jochi Khan
07-13-2009, 13:59
Hello UglyandHasty
UglyandHasty
07-18-2009, 18:32
Jochi
*bow low*
Excellent mod mate. I had fun with it doing a VI revival week. I was feeling for doing some mp battles, but always found the server empty.
Xtofervs
07-23-2009, 23:33
I'm interested in playing some multiplayer if the games are on a weekend.
Thank you to everyone who worked on this mod. I just installed it and you have done some brilliant and generous work here. May you all enjoy mountains of good karma.
I was looking in the unit prod and build prod files - I am new to modding this game but I am a software developer by trade - to work out whether certain buildings are only available to certain clans, and if that behavior is editable in some type of text file. In my first campaign I am unable to access any level of Horse dojo other than the first, despite having built a Citadel in the province.
What factors other than the technology tree control which clan is able to build a building?
Thank you in advance for any advice to a newcomer.
Best regards
Rol.
Here is a download link for the tech tree provided by Dale which shows the prerequisites for buildings:
Samurai Warlords Tech Tree (http://www.mizus.com/hosted/Yuuki/Samurai%20Warlords%20Tech%20Tree.zip)
I don't know how to limit buildings to a particular clan or if that can be done.
Thank you very much P3D!
That is very helpful. Good karma to you.
R.
I don't know how to limit buildings to a particular clan or if that can be done.
You can specify as to exactly which factions can build what in the build prod file. You can also restrict it by culture.
:bow:
WOW! I`m gonna dig up my old copy of MTW and give this a go. It looks awesome.
Hippotoxōtœ
12-11-2009, 05:26
All I see is MTW/VI material, where is this mod??
I followed the exact procedures as spelled out in the first post and was informed that the mod installed successfully. Yet they is absolutely no trace of it when MTW/VI opens up.
Wonder what's wrong.
R'as al Ghul
12-11-2009, 20:59
Hello Hippotoxōtœ,
did you make a copy of the game as suggested or did you install on the original?
Which version of the game do you have? Gold or Warlords or ...?
Please check if you're starting the right version if you've installed on a copy.
If you've installed the patch 8.1, the only eras you should see are Samurai Warlords. Also, the whole interface looks different. If you can't see any changes you've done something wrong.
R'as
Hippotoxōtœ
12-11-2009, 23:57
R'as,
Thanks for your help. Here's what I did:
1) I made a clean install of the original edition MEDIEVAL:TOTAL WAR (Activision), both disks.
2) I installed the 'MTW VIKING INVASION expansion pack' disk and the 'MTW Viking Invasion 2.01 patch'.
3) Then went the 'SamuraiWarlords_beta8'.
4 ) Next was the 'Samurai Warlords patch 8.1' and the 'SamWars.beta8.Sound.Add-On'.
'Also, the whole interface looks different. If you can't see any changes you've done something wrong.'
No changes, the format is the exact one used in MTW.
Can you see that I did something wrong here??
Michael C
R'as,
Thanks for your help. Here's what I did:
1) I made a clean install of the original edition MEDIEVAL:TOTAL WAR (Activision), both disks.
2) I installed the 'MTW VIKING INVASION expansion pack' disk and the 'MTW Viking Invasion 2.01 patch'.
Just to be clear: the v2.01 is not a patch that you run. It's a replacement medieval_tw.exe file.
3) Then went the 'SamuraiWarlords_beta8'.
The path to your main mtw/vi folder must be manually entered when you run the installer. If the path is not entered correctly, the SamuraiWarlords_beta8 installs to the wrong folder. There is no error message in this event, and your game is still just regular mtw/vi.
4 ) Next was the 'Samurai Warlords patch 8.1' and the 'SamWars.beta8.Sound.Add-On'.
Same here. The paths must be correctly entered, but you don't need either of these to play the mod.
'Also, the whole interface looks different. If you can't see any changes you've done something wrong.'
No changes, the format is the exact one used in MTW.
Can you see that I did something wrong here??
Your main mtw/vi folder with the SamuraiWarlords beta8 and 8.1 installed should contain these files:
projectiles.txt (size=10 KB, date=3/29/2007 9:06 PM)
stw_mp11_build_prod.txt (size=46 KB, date=6/13/2008 1:44 AM)
stw_mp11_unit_prod.txt (size=315 KB, date=6/14/2008 8:40 PM)
stw_sp12_build_prod.txt (size=46 KB, date=3/29/2007 9:06 PM)
stw_sp12_unit_prod.txt (size=52 KB, date=4/21/2007 2:37 AM)
Hippotoxōtœ
12-14-2009, 01:48
..yeah all those files are in the main directory, and any patch installations say VI is already patched. I'm giving up on this, don't need any more headaches, have better things to do.
but thanks much for the assisstance.
R'as al Ghul
12-14-2009, 09:02
What happens when you start the medieval.exe in the main directory?
Satch234
01-26-2010, 21:41
Has anyone else had difficulty accessing the download links? I've been trying the past couple of days unsuccessfully.
R'as al Ghul
01-26-2010, 22:10
Thanks for telling us. I need to notify TosaInu.
In the meantime you can try using the "Links and Files" link under "Site tools" here in the forum.
R'as
Satch234
01-28-2010, 03:12
I don't want to be a pest but the links on the "site tools" menu seem to be tied to the same mirror, so they don't work also.
Thanks for your help.
R'as al Ghul
01-28-2010, 08:25
Ah, bugger that. Should be temporarily, though.
I'm uploading the files to rapidshare and will post the links here.
:bow:
R'as al Ghul
01-28-2010, 08:54
Here's beta8 and the patch 8.1:
http://rapidshare.com/files/342267977/SamuraiWarlords_beta8.exe
http://rapidshare.com/files/342267978/Samurai_Warlords_patch_8.1.exe
R'as
Satch234
01-28-2010, 19:46
Here's beta8 and the patch 8.1:
http://rapidshare.com/files/342267977/SamuraiWarlords_beta8.exe
http://rapidshare.com/files/342267978/Samurai_Warlords_patch_8.1.exe
R'as
Thanks!
itachi32
02-08-2010, 11:35
I have a problem, i install Medieval Gold edition than the patch, and at last the Mod with the 8.1fix.
The menu still comes, but if i want to play a campaign or a custom battle than all i can see is that, and i cant do anything.
Do anyone knows what i can do?
http://s3.postimage.org/Tdq1S.jpg (http://www.postimage.org/image.php?v=PqTdq1S)
R'as al Ghul
02-08-2010, 16:24
Hello itachi32,
I've never seen that before. It indicates that no campaign is installed. The patch 8.1 deletes the campaigns of the normal game but the Samurai Warlords campaign should be there instead. Can you check if these files are in the main folder:
stw_mp11_build_prod.txt (size=46 KB, date=6/13/2008 1:44 AM)
stw_mp11_unit_prod.txt (size=315 KB, date=6/14/2008 8:40 PM)
stw_sp12_build_prod.txt (size=46 KB, date=3/29/2007 9:06 PM)
stw_sp12_unit_prod.txt (size=52 KB, date=4/21/2007 2:37 AM)
I don't remember that the Gold version makes trouble but that could also be a reason.
R'as
I have a problem, i install Medieval Gold edition than the patch, and at last the Mod with the 8.1fix.
The menu still comes, but if i want to play a campaign or a custom battle than all i can see is that, and i cant do anything.
Do anyone knows what i can do?
http://s3.postimage.org/Tdq1S.jpg (http://www.postimage.org/image.php?v=PqTdq1S)
itachi32
02-08-2010, 16:41
All Files are in the Folder, but i installed the game in german, ist that maybe the problem?
R'as al Ghul
02-08-2010, 17:46
All Files are in the Folder, but i installed the game in german, ist that maybe the problem?
Nein, eigentlich sollte das kein Problem sein. Aber der meiste Text wird in English umgewandelt.
Medieval Gold enthält doch auch die Vikings Erweiterung, oder?
No the language shoudn't be a Problem. It's going to be converted to English, though.
The Gold version does include the Vikings Expansion, doesn't it?
itachi32
02-08-2010, 18:34
Klar die Goldfassung beinhaltet beides.
R'as al Ghul
02-08-2010, 18:49
Klar die Goldfassung beinhaltet beides.
Und die Viking Invasion hast Du auch installiert?
itachi32
02-08-2010, 20:28
der installiert beides aufeinmal in der gold fassung
R'as al Ghul
02-08-2010, 20:42
Gut, bin im Moment ratlos.
Ich bin mir sicher, dass wir in der Vergangenheit Leute hier hatten die es auf Gold installiert haben und die keine Probleme hatten.
Mir fällt gerade noch ein, das der patch für Gold glaube ich nur eine .exe datei ist, die die normale Medieval.exe ersetzt.
Das Beste ist wohl, wenn Du alles noch mal installierst. Also Medieval, dann Vikings,dann patchen, dann Samurai Warlords. Probier mal erst nur die beta_8 zu installieren, starte das Spiel und schau ob die Kampagnen da sind. Beta_8.1 löscht dann die Medieval Kamapgnen. Kann sein, dass das irgendwie schief läuft bei Gold.
R'as
itachi32
02-09-2010, 11:05
Also wenn ich 8.1 nicht raufmache, dann sind die Europäischen Kampagnen zu sehen und anzuwählen, halt alle drei, früh mittel spät.
R'as al Ghul
02-09-2010, 11:41
Also wenn ich 8.1 nicht raufmache, dann sind die Europäischen Kampagnen zu sehen und anzuwählen, halt alle drei, früh mittel spät.
Okay. Was ist mit der Wikinger Kampagne? Wenn die nicht zu sehen ist, ist die Erweiterung nicht installiert. Das ist dann das Problem. Die Erweiterung muß auf jeden Fall installiert sein.
Hello, I have been trying to download your fantastic sound mod as well as the castle and map modification, but the links do not appear to work, as does every other link to them that I can find. Please could you post them on rapid share or other link so I can download and enjoy samurai sound!
R'as al Ghul
02-19-2010, 23:15
I'll see what I can do.
You've seen the links for the main files?
The other links should be up again soon.
Thanks, the links seem to be working again, am downloading the sound add on and castles, cheers!
Nikkolai
06-06-2010, 23:18
So I was wondering can I uninstall the XL mod, install this then install the XL mod again? Will this let me play the original game as well?
Thanks
Just wanna say thanks and give a big thumbs up for this mod! Lovin' it, it brings back many memories of STW.
So I was wondering can I uninstall the XL mod, install this then install the XL mod again? Will this let me play the original game as well?
Thanks
Hello Nikkolai,
Unfortunately this will not work. You will need to do as follows:
1) Install the game
2) Copy the game installation folder (usually "Medieval - Total War") to two other locations. .e.g:
If you have installed MTW in "C:\Program files\Total War\Medieval - Total War\"
You could copy the "Medieval - Total War" to a folder called "Samurai Warlords" and another copy to a folder called "Medieval - Total War XL".
3) Install the XL mod to the "Medieval - Total War XL" folder (the order of steps 3 and 4 is unimportant)
4) Install Samurai Warlords to the "Samurai Warlords" folder
5) Create desktop shortcuts to:
"C:\Program files\Total War\Samurai Warlords\Medieval_TW.exe"
"C:\Program files\Total War\Medieval - Total War XL\Medieval_TW.exe"
And name them accordingly, e.g. "MTW-XL" and "SW".
6) Finally keep your original "Medieval - Total War" folder intact and unmodded. Whenever you need to install a new mod, follow the same procedure as above starting from step 2.
@Wasp, yes this is the best MTW mod by a long shot.
:bow:
HopAlongBunny
09-07-2012, 09:15
All links to files dead.
The Mizus server has gone away (not unexpectedly). Not the mod here so I can't update the OP, but here's what I've got:
Samurai Warlords Beta8 (https://forums.totalwar.org/mizu/mizus/files/files/MTW/Stats/SamWars-beta8.zip)
Samurai Warlords Beta5 MP (https://forums.totalwar.org/mizu/mizus/files/files/MTW/Stats/SamuraiWars.beta5.Allin1.exe)
Samurai Warlords Beta5 Sound Addon (https://forums.totalwar.org/mizu/mizus/files/files/MTW/Stats/SamWars.beta5.Sound.Add-On.exe)
Samurai Warlords Beta8 Sound Addon (https://forums.totalwar.org/mizu/mizus/files/files/MTW/Stats/SamWars.beta8.Sound.Add-On.exe)
Tosa's large maps for Beta8 (https://forums.totalwar.org/mizu/mizus/files/files/MTW/Maps/SW-maps1.zip)
We got most of the stuff hosted on the Mizus server, but apparently not the member directories like R'as al Ghul's, so I'll have to look around later for the 8.1 patch and Puzz3D's castles.
Edit-> attached castles and 8.1 patch
HopAlongBunny
12-14-2012, 13:11
Wow! I had forgotten all about this post :embarassed:
Thank you drone :yes:
Lord Ahrens
06-22-2013, 01:20
Im from twcenter.net, but want to share this addon I made...
Lord Ahrens
06-22-2013, 01:20
Im from twcenter.net, but want to share this addon I made...
This is a whole new campaign starting at 1543 and adds a lot of changes to battles as well.
Heres the info on it:
Samurai Warlords: Gekokujo Konkai Edition
This will update your version of Samurai Warlords Beta 8 to
an alternate kind of gameplay, one that will challenge the most
experienced Total War players.
The changes are as follows-
Campaign:
-Tokugawa(Matsudiara) Clan is now available, Tokugawa Ieyasu a
key leader at this time must be used carefully to help his
family survive.
-Oda clan now has an alternate family called the Toyotomi.
Nobunaga is also a new heir and can be used to fight from Owari.
-Takeda Clan starts in their homeland of Kai, with more cavalry
to use so they can survive longer. Several famous Takeda generals
added. Shingen is available after 1 heir due to glitch.
-The Hoganji Clan controls several new areas in central Japan.
The influence of "The Pure Land" has created many Bhuddist followers.
Their warrior monks now have zeal/religious bonuses on campaign
map that cause more uprisings when provinces are lost.
-All castles upgraded to fit the time of 1543.
-All clans start with one Portugese matchlock unit.
-Honda and Chosokabe colors have been changed to new alternate
ones.
-Castle sieges are longer due to more unit capacity.
-New starting positions for most clans to fit the time period.
-Super generals are not prsent at the begining anymore, some emerge later.
-All advanced units get random rank stars when created.
Battle:
-most individual units now have different organization for looks.
-All units speed is adjusted to change battle pace.
-Naginata and Yari Samurai now have more armor-making them slower.
-All archer units have longer range(yumi=longbow range)
and mounted units more ammo. Samurai Archers have more men to even out
battles against rebels, they now can fight in melee longer.
-Larger unit sizes.
-All morale, defense, and melee attack adjusted changed.
-All battle maps corrected
-All siege battles corrected and changed (thanks to Puzz3D's castle fix)
Installation:
Make sure you make backups of these folders in the
MedievalTotalWar(Samurai Warlords) Folder,
so if you want to revert back to original you can-
BATTLE
CAMPMAP
LOC
Also these files-
STW_SP12_build_prod
STW_SP12_unit_prod
You can now download the addon.
http://uploading.com/ddc5731d/SamuraiWarlords-rar
After this extract the new SamuraiWarlords folder to desktop
then move files/foldrs inside to overwrite ones shown above.
The LOC files are only translated to enlish for now.
Thanks to the original creators for all their hard work making this mod,
all credit for their ideas should be given to them, this is just an addon-
I am not an original team member.
Also thanks to Axalon for the help.
Enjoy!
Creativity
07-02-2013, 23:42
Hello :-)
Is there any possibility to upload the main download links again?
Those of first page are "dead":
http://www.mizus.com/Ras/Samurai%20Warlords%20patch%208.1.exe
Thanks!
Lord Ahrens
07-03-2013, 05:11
Drone posted all links for download, sound swapper, big maps on page 12 near the bottom..look for them there.
Creativity
07-07-2013, 17:48
Yeah Thank You Lord Ahrens - i missed that;
Doe, I`m looking for that great castles made by Puzz3D: http://www.mizus.com/hosted/Yuuki/SW_castles_2.rar
And the patch 8.1 : http://www.mizus.com/Ras/Samurai%20Warlords%20patch%208.1.exe :)
Btw, Fantastic Job with this mod! :)
Lord Ahrens
07-12-2013, 07:07
The castle fix is included and it should be good for patch..Im not sure exactly where the patch has gone for this, I searched everywhere.
I've updated my signature with new links to rapidshare for the beta 8, 8.1 patch, new maps, sound add-on and castles_2.
The map editor will not run in Windows 7, so currently I cannot finish working on the castles. There are very bad path finding problems in the game, so I simplified the internal design of the castles. I also spent a lot of time improving the play balance of castle battles.
The last time I played the campaign there was still a bug in castle battles where the game would sometimes use a default map which had no castle on it. As I recall, this happens when defending, so assaults work properly (it's been a long time so I might be wrong about that.). I believe there is a certain sequence of events in the turn based game that results in an internal default map being used. It's possible there is a missing castle map or an error in a configuration file, but I've been unable to find it.
I scanned all the files with AVG so they should be OK.
Nice to see you, thought you'd retired from this place/TW 3 years ago. Good to see you're still working on this mod.
Cyprian2
10-01-2013, 18:56
Thanks for refreshing the links, Puzz3D. This mod continues to be one of the most engrossing ever made -- and actually surpasses the original Shogun in many ways!
lord ahrens: as I said on TWC, your submod/addon is spectacular. Keep up the excellent work!
Lord Ahrens
03-13-2014, 08:17
Thanks for refreshing the links, Puzz3D. This mod continues to be one of the most engrossing ever made -- and actually surpasses the original Shogun in many ways!
lord ahrens: as I said on TWC, your submod/addon is spectacular. Keep up the excellent work!
My fault for not replying sooner,but life got in the way. Thanks for the comments!! Also look at TWCenter if you haven't for a new update for portraits!
skynet464
08-18-2014, 03:00
Does anyone have the 8.1 patch and Castles 2? The links are dead.
Damn rapidshare...
My bad, I should have grabbed those files as soon as Puzz3D posted them and gotten them onto AtomicGamer. Stazi, did you get these while they were available?
Im from twcenter.net, but want to share this addon I made...
Lord Ahrens - link to your addon is dead. Any chance of reuploading? I am keen to try this
Lord Ahrens
09-28-2014, 22:23
http://uploading.com/c6b7f156/samuraiwarlords-zip
Here ya go, this includes all the extras I have added. The readme for installing is in the zip folder.
Lord Ahrens
08-24-2016, 21:14
Hi again I'm back and would like to present a new addon to the mod for castles:
Realistic Joukaku
18844
This enables all castles to be upgraded to more advanced ones
Includes:
-Realistic structured designs to make sieges more difficult for AI
-Added different buildings to make the castles more interesting
-New siege tower implacements change as you build new upgrades for castles
-Provinces are no longer easily lost to your force being outnumbered
-Mountain fortresses have been added to help you with your last stand
-Multiple keeps added to go with the realism of feudal Japanese castles
-Large garrison space enables your full army to help defend
Here is the folder, it goes in your Samurai Warlords(MTW 1)>>Battle>>place folder to replace the old maps folder.
Cyprian2
08-25-2016, 02:37
I thanked you over at TWC and I'll do the same here. We are lucky to have several luminaries such as yourself still working on this great old engine.
Lord Ahrens
08-25-2016, 03:54
Thank you again Cyprian for the kind words, found out that there may be a few sieges that have no map for them. If you find which ones don't work could you send me a pm. This will help me and others like me continue doing this. Appreciate the feedback bud!
Lord Ahrens
01-12-2017, 03:51
:creep: Some quick screens of final tier castle :creep:
macsen rufus
01-12-2017, 09:33
Wow! They look lovely - and almost impregnable. I need to revisit this mod again ~D
Lord Ahrens
01-13-2017, 00:48
Much appreciated, sieges now last for 20-30 minutes on last tier, with usually attacker losing with full stacks. Lots of fun!
dimitrios the samian
01-13-2017, 05:24
Great work L.A .
I'll also have a go at this mod someday soon .
Lord Ahrens
01-15-2017, 21:05
Great work L.A .
I'll also have a go at this mod someday soon .
Thanks and welcome back!
cryptokang
06-03-2019, 14:28
Hey guys, any chance to have the files uploaded again? I understand its a pain... thank you very much
From the .Org's private stash:
Samurai Wars Beta 8 (https://forums.totalwar.org/mizu/mizus/files/files/MTW/Stats/SamWars-beta8.zip)
Beta 8 Sound Pack (https://forums.totalwar.org/mizu/mizus/files/files/MTW/Stats/SamWars.beta8.Sound.Add-On.exe)
22625
I can get you links to other SW files if you want, just let me know. :bow:
Also added updated links to the first post.
Kmark2323
07-31-2020, 12:54
Any idea on how to get this Mod (Samurai Wars 8 and Patch 8.1) working on Win 10? I have installed both over my Steam Gold Edition MTW. I can open the game, see the new menu and start a game. After Turn1 when I click the End Year button, it goes to a Black screen and gets stuck. Moving the Res down to 800x600and getting to the End of turn one makes the game go to "Thinking" but also get stuck there. Any suggestions on things to tweak or a different Res suggestion?
Using a AMD Ryzen 7 2700X 8 Core Processor with 16 GB RAM and a NVIDIA GEFORCE RTX 2070 8GB GDDR6 Video Card..... if that makes any difference...
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