View Full Version : Green Generals
Kavhan Isbul
03-30-2007, 18:54
How do I use this command? A detailed explanation would be much appreciated.
EatYerGreens
03-30-2007, 20:36
Hi Kavhan,
right click your MTW:VI desktop shortcut (icon)
Click on "Properties" in the drop-down menu
You should see the exe command line, highlighted in dark blue, in the box marked "Target"
Change the line so it looks like this (the " marks must be present)
"C:\Program Files\Total War\Medieval - Total War\Medieval_TW.exe" -strictserver -green_generals
Click 'Apply' or 'Okay' to come out of the dialogue.
Start MTW using this icon.
I cannot vouch for how well campaigns-in-progress will respond to this change but they should be okay.
HTH
Kavhan Isbul
03-30-2007, 20:47
Thank you.:2thumbsup:
Lord Cazaric
03-30-2007, 21:54
What are green generals?
What are green generals?
Normally in MTW/VI, when your general dies, he's replaced by a general with the exact same stats and traits. With the "green generals" activated, a general's successor will start with fewer command stars and lesser abilities. It makes for a more realistic game for the player, but it can also hamper the AI-controlled factions.
What are green generals?
The Italians and Turks only have the green generals. Though if you play the VI campaign you get the added bonus of the Welsh and Irish with green generals also.
:yes:
macsen rufus
03-31-2007, 11:47
I thought they were the ones who wore recycled armour and rode horses fitted with catalytic convertors..... :clown:
Kaidonni
03-31-2007, 17:03
Aren't they the most jealous generals? You know, green with envy? :laugh4:
Yoyoma1910
04-01-2007, 10:13
Actually, I think it's the generals trained by catholic factions in Irleand... (The protestants having red generals if I recall correct).:balloon2:
Lord Cazaric
04-01-2007, 10:32
Aren't they the most jealous generals? You know, green with envy? :laugh4:
No, no, no! They're the green-eyed generals!
Uff da. You guys must've taken pun lessons from Gregoshi. ~:rolleyes:
Unfortunately, I must now play the role of the killjoy. It's time to stop spamming and get this thread back onto the original topic, otherwise I'm gonna have to shut 'er down. :focus:
Caerfanan
04-02-2007, 13:08
The Italians and Turks only have the green generals. Though if you play the VI campaign you get the added bonus of the Welsh and Irish with green generals also.
:yes:
...
Some factions are forced to have "green generals"? That's not nice...
...
Some factions are forced to have "green generals"? That's not nice...
Caravel was just being "cute", as he is sometimes wont to do. ~;p He was simply referring to the fact that those factions mentioned (Italians, Turks, Irish, & Welsh) are green in color, both on the campaign map and in battle.
There is no faction that is forced to use green generals. They're only enabled if you choose to use them. :yes:
Kavhan Isbul
04-02-2007, 22:11
I played with the green generals a little bit and the effect of the command is somewhat limited - I only lose a star per general, meaning that if I start with a five star general, it is going to take a while until he drops down to three (and that assumes he gets no victories and command raising virtues in the meantime). I have married one to a princess to see if the marriage will carry over or not. All the vices and virtues change, and usually for the better.
I played with the green generals a little bit and the effect of the command is somewhat limited - I only lose a star per general, meaning that if I start with a five star general, it is going to take a while until he drops down to three (and that assumes he gets no victories and command raising virtues in the meantime). I have married one to a princess to see if the marriage will carry over or not. All the vices and virtues change, and usually for the better.
You only lost one star with new generals? That's surprising -- I could've sworn a general's successor always lost at least two stars in the games I've played with green generals enabled. Perhaps they lose more stars if their predecessor had 7-9 stars? :inquisitive:
On the other hand, it's been a long while since I've played with green generals, so it might just be early senility hitting me. ~:rolleyes:
Caerfanan
04-03-2007, 16:25
Caravel was just being "cute", as he is sometimes wont to do. ~;p He was simply referring to the fact that those factions mentioned (Italians, Turks, Irish, & Welsh) are green in color, both on the campaign map and in battle.
There is no faction that is forced to use green generals. They're only enabled if you choose to use them. :yes:
Noooooooo!!!!
I fell in a trap!!!
You got me, Caravel! :laugh4:
Actually, I think it's a ratio or percentage to how much command goes down, along with the other stats, if it's not erratic. I once had a rather low (but high command, I think 6-8 stars) general die. His successor was utterly loyal, but had only 4 stars. It's a theory, but it could be utterly of the mark.
Kavhan Isbul
04-03-2007, 17:22
I have not tested it for long enough, but I played with Venice in XL. I started with Bohemond de Tankerville, and when he died, his successor had only 1 star less (4 instead of 5), with only a light increase in lyalty. The loyalty however might have been tied to the 8 influence of my Doge at the time. I left him lingering in Milan, and the next general currently ahs 3 stars, and a nice loyalty of 6 or 7 (then again, my Doge's influence is 9 after a successful Crusade). There might be some negative correlation between command stars and loyalty, but I need to do more testing, play with other factions and see.
macsen rufus
04-03-2007, 17:25
I think the higher loyalty of your "green" general is determined by the King's influence, the same way as a newly-trained unit would be and that the apparent inverse relationship of stars and loyalty is just an artefact of that. :2cents:
Omanes Alexandrapolites
04-03-2007, 17:26
Thanks very much EatYerGreens, very handy information!
From what I have seen with it turned on, I have had the generals I have received vary immensely compared to what statistics their former leader had. Sometimes it has been almost the same, a five star general's replacement being a four star, while other times it appears to have been completely different, an eight loyalty general being replaced by a four loyalty one. However, whatever statistics my new generals get compared to my old ones, they never seem to be higher in any field excluding loyalty, a four loyalty generals was replaced by a six loyalty one. However, I am unfortunate enough to have not done enough testing on that matter to be sure so my data may not be completely reliable.
The Unknown Guy
04-03-2007, 17:48
My personal experience is of no changes (at least as far as command goes)
A factor that might be altering my results: since I am fond of starting games with Byzantium on High, I usually make one "assault general" by picking the ProKavTox/(Byzantine Cavalry) with the highest command and bestowing upon him the titles of "Commander of the Fleet" and "Duke of Trebizond", and use him as my main assault guy, whereas my defensive garrisons are commanded by Psiloi/(Trebizond Archers) with high acumen, and titles such as "Governor of Constantinople" or "Prince of Hungary". (I save the "Comes Stabuli" title, or however it´s called, for another assault general when I get enough cash to field two large combat armies). Thus, since I mostly keep my eyes on that dude and on the governors of "lots of cash" provinces, it might be that the four star bonus for the combat general and the acumen bonus that my governors get cloak the effects on their stats.
Or maybe granting an office maintains their stats stable?
Also: someone mentioned earlier that marrying your general makes him keep his traits. Is this so? I seem to recall the contrary.
gunslinger
04-04-2007, 17:48
The Italians and Turks only have the green generals. Though if you play the VI campaign you get the added bonus of the Welsh and Irish with green generals also.
Actually, there is one other faction (Sorry Martok).
God forbid, I am dead serious man. I always keep a unit of Leprechauns on stand by for bridge battles. In order to raise them, you need to win an Irish campaign in VI first. The Leprechaun Tree which you produce in that campaign is carried over into your English MTW campaign through the .leprechaun. cheat code. :yes:
Actually, you can build leprechauns with any faction as long as you use the gnome editor to allow your faction to build the lucky charms production series of buildings. Once you have built the lucky charms guild, you can start producing leprechaun units. The master level adds 1 valor. You still have to win as the Irish in a VI campaign before you can unlock them, though. That's hard-coded.
:yes:
The Leprechauns also get +6 morale from the Master Brewer. ~:cheers:
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