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MrStrider
04-05-2007, 00:09
How can I improve loyalty in my generals?

In my current campaign as the English, I experienced something of a baby boom in the early years and now have somewhere close to two dozen generals. However, the majority of my guys are fairly low on the loyalty rating (averaging somewhere between 3 and 5). Even my faction heir only has a rating of 4 and the dang ‘feels unappreciated’ trait is nearly across the board! My king’s authority is pretty high and he’s quite dreaded.

Any suggestions?

Cheers!

Frederick_I_Barbarossa
04-05-2007, 00:25
Marry your princesses to them...that gives them Royal Ties, which gives a significant boost to loyalty, though at this moment I can't find it in the Bradygames strat guide...:book:

Also the "Feels Appreciated" line of traits has major loyalty boosts...how you get those I have no idea.

MrStrider
04-05-2007, 00:45
Thanks Frederick…

Yeah, I have a couple of generals with ‘Feels Appreciated’ trait, but have no idea what the trigger is. And unfortunately my male children outnumber the girls by about 10 to 1!

On a related note, does anyone know of a list of traits, their effects, and possible triggers? I’ve seen one for ancillaries, but not traits

Frederick_I_Barbarossa
04-05-2007, 00:57
They're all listed in the strat guide...all the traits and their effects, but not the triggers.

Frederick_I_Barbarossa
04-05-2007, 01:43
This makes me wonder...
Has anybody condensed the trait and ancillary list down to a spreadsheet yet?

FactionHeir
04-05-2007, 02:03
Its probably somewhere in the modding tutorials section.

Basically chiv generals hate dread faction leaders and generals in general hate being in a backwater town/castle.

Move them around the countryside and fight battles with them (and win them), that makes them happy.

In general loyalty doesn't matter much unless one of your AI enemies has too much money to spend and starts bribing (which is very difficult and expensive)

Frederick_I_Barbarossa
04-05-2007, 02:05
I usually can count on 1 or 2 generals getting bought off in the course of a campaign if I'm playing as one of the factions in northern Italy.

FactionHeir
04-05-2007, 02:07
Give them more (expensive) troops, makes it nigh on impossible then :p
Or even put 2 generals into one stack.

Frederick_I_Barbarossa
04-05-2007, 02:14
If somebody could hook me up with the triggers, I would be more than willing to put together an excel spreadsheet with all the trait, effect, and trigger info...

MrStrider
04-05-2007, 05:10
Thanks guys--that helps! :idea2:

I'll let you know if I come across the triggers.

_Tristan_
04-05-2007, 14:30
@faction heir : You can find a list of traits, ancillaries and triggers in the following files :
export_descr_character_traits.txt (EDCT)
export_descr_ancillary.txt (EDA)

@Barbarossa : Wish you the best on the spreadsheet... Would do it if I had more time on my hands..

_Tristan_
04-05-2007, 14:36
As for the triggers of the Appreciated/unappreciated Trait, I think it stands with the odds of the fights you send your general in (the more favorable, the less he will feel appreciated) or the location of the town and the development put into it (if you leave him in a backwater town for x turns, he will feel abandoned, the more so if no buildings are built or no effort to convert the region)...

I noticed that sending more than one general on any battle made the secondary generals (i.e. those not leading the army) feel unapp. also...

Hope that helps...

DukeKent
04-05-2007, 17:34
Put an assassin with a stack and they will not rebel, or be bribed. Although bribery is borked in M2TW. Almost impossible, definately not worth the cost. Spy's work well also to stop a stack from rebelling.

Frederick_I_Barbarossa
04-05-2007, 17:56
OK so making a spreadsheet isn't going to be QUITE as easy as I thought at first...anybody who's any good at reading the .txt files feel free to PM me...:help: